1 /*
2 * Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty.  In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
10 * 1. The origin of this software must not be misrepresented; you must not
11 * claim that you wrote the original software. If you use this software
12 * in a product, an acknowledgment in the product documentation would be
13 * appreciated but is not required.
14 * 2. Altered source versions must be plainly marked as such, and must not be
15 * misrepresented as being the original software.
16 * 3. This notice may not be removed or altered from any source distribution.
17 */
18 
19 #ifndef B2_MOUSE_JOINT_H
20 #define B2_MOUSE_JOINT_H
21 
22 #include "Box2D/Dynamics/Joints/b2Joint.h"
23 
24 /// Mouse joint definition. This requires a world target point,
25 /// tuning parameters, and the time step.
26 struct b2MouseJointDef : public b2JointDef
27 {
b2MouseJointDefb2MouseJointDef28 	b2MouseJointDef()
29 	{
30 		type = e_mouseJoint;
31 		target.Set(0.0f, 0.0f);
32 		maxForce = 0.0f;
33 		frequencyHz = 5.0f;
34 		dampingRatio = 0.7f;
35 	}
36 
37 	/// The initial world target point. This is assumed
38 	/// to coincide with the body anchor initially.
39 	b2Vec2 target;
40 
41 	/// The maximum constraint force that can be exerted
42 	/// to move the candidate body. Usually you will express
43 	/// as some multiple of the weight (multiplier * mass * gravity).
44 	float32 maxForce;
45 
46 	/// The response speed.
47 	float32 frequencyHz;
48 
49 	/// The damping ratio. 0 = no damping, 1 = critical damping.
50 	float32 dampingRatio;
51 };
52 
53 /// A mouse joint is used to make a point on a body track a
54 /// specified world point. This a soft constraint with a maximum
55 /// force. This allows the constraint to stretch and without
56 /// applying huge forces.
57 /// NOTE: this joint is not documented in the manual because it was
58 /// developed to be used in the testbed. If you want to learn how to
59 /// use the mouse joint, look at the testbed.
60 class b2MouseJoint : public b2Joint
61 {
62 public:
63 
64 	/// Implements b2Joint.
65 	b2Vec2 GetAnchorA() const;
66 
67 	/// Implements b2Joint.
68 	b2Vec2 GetAnchorB() const;
69 
70 	/// Implements b2Joint.
71 	b2Vec2 GetReactionForce(float32 inv_dt) const;
72 
73 	/// Implements b2Joint.
74 	float32 GetReactionTorque(float32 inv_dt) const;
75 
76 	/// Use this to update the target point.
77 	void SetTarget(const b2Vec2& target);
78 	const b2Vec2& GetTarget() const;
79 
80 	/// Set/get the maximum force in Newtons.
81 	void SetMaxForce(float32 force);
82 	float32 GetMaxForce() const;
83 
84 	/// Set/get the frequency in Hertz.
85 	void SetFrequency(float32 hz);
86 	float32 GetFrequency() const;
87 
88 	/// Set/get the damping ratio (dimensionless).
89 	void SetDampingRatio(float32 ratio);
90 	float32 GetDampingRatio() const;
91 
92 	/// The mouse joint does not support dumping.
Dump()93 	void Dump() { b2Log("Mouse joint dumping is not supported.\n"); }
94 
95 	/// Implement b2Joint::ShiftOrigin
96 	void ShiftOrigin(const b2Vec2& newOrigin);
97 
98 protected:
99 	friend class b2Joint;
100 
101 	b2MouseJoint(const b2MouseJointDef* def);
102 
103 	void InitVelocityConstraints(const b2SolverData& data);
104 	void SolveVelocityConstraints(const b2SolverData& data);
105 	bool SolvePositionConstraints(const b2SolverData& data);
106 
107 	b2Vec2 m_localAnchorB;
108 	b2Vec2 m_targetA;
109 	float32 m_frequencyHz;
110 	float32 m_dampingRatio;
111 	float32 m_beta;
112 
113 	// Solver shared
114 	b2Vec2 m_impulse;
115 	float32 m_maxForce;
116 	float32 m_gamma;
117 
118 	// Solver temp
119 	int32 m_indexA;
120 	int32 m_indexB;
121 	b2Vec2 m_rB;
122 	b2Vec2 m_localCenterB;
123 	float32 m_invMassB;
124 	float32 m_invIB;
125 	b2Mat22 m_mass;
126 	b2Vec2 m_C;
127 };
128 
129 #endif
130