1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../../SDL_internal.h" 22 23#if SDL_VIDEO_DRIVER_COCOA 24#include "SDL_timer.h" 25 26#include "SDL_cocoavideo.h" 27#include "../../events/SDL_events_c.h" 28#include "SDL_assert.h" 29#include "SDL_hints.h" 30 31/* This define was added in the 10.9 SDK. */ 32#ifndef kIOPMAssertPreventUserIdleDisplaySleep 33#define kIOPMAssertPreventUserIdleDisplaySleep kIOPMAssertionTypePreventUserIdleDisplaySleep 34#endif 35 36@interface SDLApplication : NSApplication 37 38- (void)terminate:(id)sender; 39- (void)sendEvent:(NSEvent *)theEvent; 40 41@end 42 43@implementation SDLApplication 44 45// Override terminate to handle Quit and System Shutdown smoothly. 46- (void)terminate:(id)sender 47{ 48 SDL_SendQuit(); 49} 50 51static SDL_bool s_bShouldHandleEventsInSDLApplication = SDL_FALSE; 52 53static void Cocoa_DispatchEvent(NSEvent *theEvent) 54{ 55 SDL_VideoDevice *_this = SDL_GetVideoDevice(); 56 57 switch ([theEvent type]) { 58 case NSLeftMouseDown: 59 case NSOtherMouseDown: 60 case NSRightMouseDown: 61 case NSLeftMouseUp: 62 case NSOtherMouseUp: 63 case NSRightMouseUp: 64 case NSLeftMouseDragged: 65 case NSRightMouseDragged: 66 case NSOtherMouseDragged: /* usually middle mouse dragged */ 67 case NSMouseMoved: 68 case NSScrollWheel: 69 Cocoa_HandleMouseEvent(_this, theEvent); 70 break; 71 case NSKeyDown: 72 case NSKeyUp: 73 case NSFlagsChanged: 74 Cocoa_HandleKeyEvent(_this, theEvent); 75 break; 76 default: 77 break; 78 } 79} 80 81// Dispatch events here so that we can handle events caught by 82// nextEventMatchingMask in SDL, as well as events caught by other 83// processes (such as CEF) that are passed down to NSApp. 84- (void)sendEvent:(NSEvent *)theEvent 85{ 86 if (s_bShouldHandleEventsInSDLApplication) { 87 Cocoa_DispatchEvent(theEvent); 88 } 89 90 [super sendEvent:theEvent]; 91} 92 93@end // SDLApplication 94 95/* setAppleMenu disappeared from the headers in 10.4 */ 96@interface NSApplication(NSAppleMenu) 97- (void)setAppleMenu:(NSMenu *)menu; 98@end 99 100@interface SDLAppDelegate : NSObject <NSApplicationDelegate> { 101@public 102 BOOL seenFirstActivate; 103} 104 105- (id)init; 106@end 107 108@implementation SDLAppDelegate : NSObject 109- (id)init 110{ 111 self = [super init]; 112 if (self) { 113 NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; 114 115 seenFirstActivate = NO; 116 117 [center addObserver:self 118 selector:@selector(windowWillClose:) 119 name:NSWindowWillCloseNotification 120 object:nil]; 121 122 [center addObserver:self 123 selector:@selector(focusSomeWindow:) 124 name:NSApplicationDidBecomeActiveNotification 125 object:nil]; 126 } 127 128 return self; 129} 130 131- (void)dealloc 132{ 133 NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; 134 135 [center removeObserver:self name:NSWindowWillCloseNotification object:nil]; 136 [center removeObserver:self name:NSApplicationDidBecomeActiveNotification object:nil]; 137 138 [super dealloc]; 139} 140 141- (void)windowWillClose:(NSNotification *)notification; 142{ 143 NSWindow *win = (NSWindow*)[notification object]; 144 145 if (![win isKeyWindow]) { 146 return; 147 } 148 149 /* HACK: Make the next window in the z-order key when the key window is 150 * closed. The custom event loop and/or windowing code we have seems to 151 * prevent the normal behavior: https://bugzilla.libsdl.org/show_bug.cgi?id=1825 152 */ 153 154 /* +[NSApp orderedWindows] never includes the 'About' window, but we still 155 * want to try its list first since the behavior in other apps is to only 156 * make the 'About' window key if no other windows are on-screen. 157 */ 158 for (NSWindow *window in [NSApp orderedWindows]) { 159 if (window != win && [window canBecomeKeyWindow]) { 160 if (![window isOnActiveSpace]) { 161 continue; 162 } 163 [window makeKeyAndOrderFront:self]; 164 return; 165 } 166 } 167 168 /* If a window wasn't found above, iterate through all visible windows in 169 * the active Space in z-order (including the 'About' window, if it's shown) 170 * and make the first one key. 171 */ 172 for (NSNumber *num in [NSWindow windowNumbersWithOptions:0]) { 173 NSWindow *window = [NSApp windowWithWindowNumber:[num integerValue]]; 174 if (window && window != win && [window canBecomeKeyWindow]) { 175 [window makeKeyAndOrderFront:self]; 176 return; 177 } 178 } 179} 180 181- (void)focusSomeWindow:(NSNotification *)aNotification 182{ 183 /* HACK: Ignore the first call. The application gets a 184 * applicationDidBecomeActive: a little bit after the first window is 185 * created, and if we don't ignore it, a window that has been created with 186 * SDL_WINDOW_MINIMIZED will ~immediately be restored. 187 */ 188 if (!seenFirstActivate) { 189 seenFirstActivate = YES; 190 return; 191 } 192 193 SDL_VideoDevice *device = SDL_GetVideoDevice(); 194 if (device && device->windows) { 195 SDL_Window *window = device->windows; 196 int i; 197 for (i = 0; i < device->num_displays; ++i) { 198 SDL_Window *fullscreen_window = device->displays[i].fullscreen_window; 199 if (fullscreen_window) { 200 if (fullscreen_window->flags & SDL_WINDOW_MINIMIZED) { 201 SDL_RestoreWindow(fullscreen_window); 202 } 203 return; 204 } 205 } 206 207 if (window->flags & SDL_WINDOW_MINIMIZED) { 208 SDL_RestoreWindow(window); 209 } else { 210 SDL_RaiseWindow(window); 211 } 212 } 213} 214 215- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename 216{ 217 return (BOOL)SDL_SendDropFile(NULL, [filename UTF8String]) && SDL_SendDropComplete(NULL); 218} 219@end 220 221static SDLAppDelegate *appDelegate = nil; 222 223static NSString * 224GetApplicationName(void) 225{ 226 NSString *appName; 227 228 /* Determine the application name */ 229 appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleDisplayName"]; 230 if (!appName) { 231 appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleName"]; 232 } 233 234 if (![appName length]) { 235 appName = [[NSProcessInfo processInfo] processName]; 236 } 237 238 return appName; 239} 240 241static void 242CreateApplicationMenus(void) 243{ 244 NSString *appName; 245 NSString *title; 246 NSMenu *appleMenu; 247 NSMenu *serviceMenu; 248 NSMenu *windowMenu; 249 NSMenu *viewMenu; 250 NSMenuItem *menuItem; 251 NSMenu *mainMenu; 252 253 if (NSApp == nil) { 254 return; 255 } 256 257 mainMenu = [[NSMenu alloc] init]; 258 259 /* Create the main menu bar */ 260 [NSApp setMainMenu:mainMenu]; 261 262 [mainMenu release]; /* we're done with it, let NSApp own it. */ 263 mainMenu = nil; 264 265 /* Create the application menu */ 266 appName = GetApplicationName(); 267 appleMenu = [[NSMenu alloc] initWithTitle:@""]; 268 269 /* Add menu items */ 270 title = [@"About " stringByAppendingString:appName]; 271 [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; 272 273 [appleMenu addItem:[NSMenuItem separatorItem]]; 274 275 [appleMenu addItemWithTitle:@"Preferences…" action:nil keyEquivalent:@","]; 276 277 [appleMenu addItem:[NSMenuItem separatorItem]]; 278 279 serviceMenu = [[NSMenu alloc] initWithTitle:@""]; 280 menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Services" action:nil keyEquivalent:@""]; 281 [menuItem setSubmenu:serviceMenu]; 282 283 [NSApp setServicesMenu:serviceMenu]; 284 [serviceMenu release]; 285 286 [appleMenu addItem:[NSMenuItem separatorItem]]; 287 288 title = [@"Hide " stringByAppendingString:appName]; 289 [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; 290 291 menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; 292 [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; 293 294 [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; 295 296 [appleMenu addItem:[NSMenuItem separatorItem]]; 297 298 title = [@"Quit " stringByAppendingString:appName]; 299 [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; 300 301 /* Put menu into the menubar */ 302 menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; 303 [menuItem setSubmenu:appleMenu]; 304 [[NSApp mainMenu] addItem:menuItem]; 305 [menuItem release]; 306 307 /* Tell the application object that this is now the application menu */ 308 [NSApp setAppleMenu:appleMenu]; 309 [appleMenu release]; 310 311 312 /* Create the window menu */ 313 windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; 314 315 /* Add menu items */ 316 [windowMenu addItemWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; 317 318 [windowMenu addItemWithTitle:@"Zoom" action:@selector(performZoom:) keyEquivalent:@""]; 319 320 /* Put menu into the menubar */ 321 menuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; 322 [menuItem setSubmenu:windowMenu]; 323 [[NSApp mainMenu] addItem:menuItem]; 324 [menuItem release]; 325 326 /* Tell the application object that this is now the window menu */ 327 [NSApp setWindowsMenu:windowMenu]; 328 [windowMenu release]; 329 330 331 /* Add the fullscreen view toggle menu option, if supported */ 332 if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) { 333 /* Create the view menu */ 334 viewMenu = [[NSMenu alloc] initWithTitle:@"View"]; 335 336 /* Add menu items */ 337 menuItem = [viewMenu addItemWithTitle:@"Toggle Full Screen" action:@selector(toggleFullScreen:) keyEquivalent:@"f"]; 338 [menuItem setKeyEquivalentModifierMask:NSControlKeyMask | NSCommandKeyMask]; 339 340 /* Put menu into the menubar */ 341 menuItem = [[NSMenuItem alloc] initWithTitle:@"View" action:nil keyEquivalent:@""]; 342 [menuItem setSubmenu:viewMenu]; 343 [[NSApp mainMenu] addItem:menuItem]; 344 [menuItem release]; 345 346 [viewMenu release]; 347 } 348} 349 350void 351Cocoa_RegisterApp(void) 352{ @autoreleasepool 353{ 354 /* This can get called more than once! Be careful what you initialize! */ 355 356 if (NSApp == nil) { 357 [SDLApplication sharedApplication]; 358 SDL_assert(NSApp != nil); 359 360 s_bShouldHandleEventsInSDLApplication = SDL_TRUE; 361 362 if (!SDL_GetHintBoolean(SDL_HINT_MAC_BACKGROUND_APP, SDL_FALSE)) { 363 [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; 364 [NSApp activateIgnoringOtherApps:YES]; 365 } 366 367 if ([NSApp mainMenu] == nil) { 368 CreateApplicationMenus(); 369 } 370 [NSApp finishLaunching]; 371 NSDictionary *appDefaults = [[NSDictionary alloc] initWithObjectsAndKeys: 372 [NSNumber numberWithBool:NO], @"AppleMomentumScrollSupported", 373 [NSNumber numberWithBool:NO], @"ApplePressAndHoldEnabled", 374 [NSNumber numberWithBool:YES], @"ApplePersistenceIgnoreState", 375 nil]; 376 [[NSUserDefaults standardUserDefaults] registerDefaults:appDefaults]; 377 [appDefaults release]; 378 } 379 if (NSApp && !appDelegate) { 380 appDelegate = [[SDLAppDelegate alloc] init]; 381 382 /* If someone else has an app delegate, it means we can't turn a 383 * termination into SDL_Quit, and we can't handle application:openFile: 384 */ 385 if (![NSApp delegate]) { 386 [(NSApplication *)NSApp setDelegate:appDelegate]; 387 } else { 388 appDelegate->seenFirstActivate = YES; 389 } 390 } 391}} 392 393void 394Cocoa_PumpEvents(_THIS) 395{ @autoreleasepool 396{ 397 /* Update activity every 30 seconds to prevent screensaver */ 398 SDL_VideoData *data = (SDL_VideoData *)_this->driverdata; 399 if (_this->suspend_screensaver && !data->screensaver_use_iopm) { 400 Uint32 now = SDL_GetTicks(); 401 if (!data->screensaver_activity || 402 SDL_TICKS_PASSED(now, data->screensaver_activity + 30000)) { 403 UpdateSystemActivity(UsrActivity); 404 data->screensaver_activity = now; 405 } 406 } 407 408 for ( ; ; ) { 409 NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES ]; 410 if ( event == nil ) { 411 break; 412 } 413 414 if (!s_bShouldHandleEventsInSDLApplication) { 415 Cocoa_DispatchEvent(event); 416 } 417 418 // Pass events down to SDLApplication to be handled in sendEvent: 419 [NSApp sendEvent:event]; 420 } 421}} 422 423void 424Cocoa_SuspendScreenSaver(_THIS) 425{ @autoreleasepool 426{ 427 SDL_VideoData *data = (SDL_VideoData *)_this->driverdata; 428 429 if (!data->screensaver_use_iopm) { 430 return; 431 } 432 433 if (data->screensaver_assertion) { 434 IOPMAssertionRelease(data->screensaver_assertion); 435 data->screensaver_assertion = 0; 436 } 437 438 if (_this->suspend_screensaver) { 439 /* FIXME: this should ideally describe the real reason why the game 440 * called SDL_DisableScreenSaver. Note that the name is only meant to be 441 * seen by OS X power users. there's an additional optional human-readable 442 * (localized) reason parameter which we don't set. 443 */ 444 NSString *name = [GetApplicationName() stringByAppendingString:@" using SDL_DisableScreenSaver"]; 445 IOPMAssertionCreateWithDescription(kIOPMAssertPreventUserIdleDisplaySleep, 446 (CFStringRef) name, 447 NULL, NULL, NULL, 0, NULL, 448 &data->screensaver_assertion); 449 } 450}} 451 452#endif /* SDL_VIDEO_DRIVER_COCOA */ 453 454/* vi: set ts=4 sw=4 expandtab: */ 455