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Searched defs:GLint (Results 1 – 25 of 1083) sorted by relevance

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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/wr/swgl/src/
H A Dswgl_fns.rs147 fn Uniform1i(location: GLint, v0: GLint); in Uniform1i()
190 x: GLint, in ReadPixels()
191 y: GLint, in ReadPixels()
223 x: GLint, in CopyTexSubImage2D()
224 y: GLint, in CopyTexSubImage2D()
234 x: GLint, in CopyTexSubImage3D()
1658 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i()
1682 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i()
1702 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i()
1718 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i()
[all …]
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/client/
H A Dgles2_interface_stub_impl_autogen.h137 GLint /* level */, in CopyTexImage2D() argument
145 GLint /* level */, in CopyTexSubImage2D() argument
153 GLint /* level */, in CopyTexSubImage3D() argument
672 void GLES2InterfaceStub::Uniform4i(GLint /* location */, in Uniform4i() argument
751 GLint /* x */, in VertexAttribI4i() argument
782 void GLES2InterfaceStub::BlitFramebufferCHROMIUM(GLint /* srcX0 */, in BlitFramebufferCHROMIUM() argument
1012 GLint /* source_level */, in CopyTextureCHROMIUM() argument
1023 GLint /* source_level */, in CopySubTextureCHROMIUM() argument
1098 GLint /* plane_z_order */, in ScheduleOverlayPlaneCHROMIUM() argument
1137 GLint /* z_order */, in ScheduleDCLayerCHROMIUM() argument
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/client/
H A Dgles2_interface_stub_impl_autogen.h137 GLint /* level */, in CopyTexImage2D() argument
145 GLint /* level */, in CopyTexSubImage2D() argument
153 GLint /* level */, in CopyTexSubImage3D() argument
653 void GLES2InterfaceStub::Uniform3i(GLint /* location */, in Uniform3i() argument
675 void GLES2InterfaceStub::Uniform4i(GLint /* location */, in Uniform4i() argument
754 GLint /* x */, in VertexAttribI4i() argument
785 void GLES2InterfaceStub::BlitFramebufferCHROMIUM(GLint /* srcX0 */, in BlitFramebufferCHROMIUM() argument
1015 GLint /* source_level */, in CopyTextureCHROMIUM() argument
1026 GLint /* source_level */, in CopySubTextureCHROMIUM() argument
1101 GLint /* plane_z_order */, in ScheduleOverlayPlaneCHROMIUM() argument
[all …]
/dports/lang/spidermonkey78/firefox-78.9.0/third_party/rust/gleam/src/
H A Dgl_fns.rs106 x: GLint, in read_pixels_into_buffer()
107 y: GLint, in read_pixels_into_buffer()
134 x: GLint, in read_pixels()
135 y: GLint, in read_pixels()
966 ) -> GLint { in get_framebuffer_attachment_parameter_iv()
1340 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i()
1372 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i()
1404 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i()
1429 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i()
1809 ) -> (GLint, GLint, GLint) { in get_shader_precision_format()
[all …]
H A Dgles_fns.rs101 x: GLint, in read_pixels_into_buffer()
102 y: GLint, in read_pixels_into_buffer()
129 x: GLint, in read_pixels()
130 y: GLint, in read_pixels()
978 ) -> GLint { in get_framebuffer_attachment_parameter_iv()
1343 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i()
1374 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i()
1405 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i()
1429 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i()
1799 ) -> (GLint, GLint, GLint) { in get_shader_precision_format()
[all …]
/dports/www/firefox-esr/firefox-91.8.0/gfx/wr/swgl/src/
H A Dswgl_fns.rs114 fn Uniform1i(location: GLint, v0: GLint); in Uniform1i()
175 x: GLint, in ReadPixels()
176 y: GLint, in ReadPixels()
208 x: GLint, in CopyTexSubImage2D()
209 y: GLint, in CopyTexSubImage2D()
1318 ) -> GLint { in get_framebuffer_attachment_parameter_iv()
1677 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i()
1701 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i()
1721 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i()
1737 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i()
[all …]
/dports/www/firefox/firefox-99.0/gfx/wr/swgl/src/
H A Dswgl_fns.rs114 fn Uniform1i(location: GLint, v0: GLint); in Uniform1i()
175 x: GLint, in ReadPixels()
176 y: GLint, in ReadPixels()
208 x: GLint, in CopyTexSubImage2D()
209 y: GLint, in CopyTexSubImage2D()
1320 ) -> GLint { in get_framebuffer_attachment_parameter_iv()
1679 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i()
1703 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i()
1723 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i()
1739 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i()
[all …]
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/wr/swgl/src/
H A Dswgl_fns.rs114 fn Uniform1i(location: GLint, v0: GLint); in Uniform1i()
175 x: GLint, in ReadPixels()
176 y: GLint, in ReadPixels()
208 x: GLint, in CopyTexSubImage2D()
209 y: GLint, in CopyTexSubImage2D()
1318 ) -> GLint { in get_framebuffer_attachment_parameter_iv()
1677 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i()
1701 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i()
1721 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i()
1737 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i()
[all …]
/dports/lang/spidermonkey60/firefox-60.9.0/third_party/rust/gleam/src/
H A Dgl.rs90 x: GLint, in read_pixels()
91 y: GLint, in read_pixels()
148 level: GLint, in tex_image_2d()
314 fn viewport(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei); in viewport()
315 fn scissor(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei); in scissor()
361 fn uniform_1i(&self, location: GLint, v0: GLint); in uniform_1i()
366 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint); in uniform_2i()
371 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint); in uniform_3i()
375 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint); in uniform_4i()
409 -> (GLint, GLint, GLint); in get_shader_precision_format()
[all …]
H A Dgl_fns.rs70 fn read_pixels_into_buffer(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei, in read_pixels_into_buffer()
368 level: GLint, in tex_image_2d()
424 level: GLint, in tex_image_3d()
787 fn viewport(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { in viewport()
793 fn scissor(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { in scissor()
978 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i()
1012 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i()
1046 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i()
1072 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i()
1380 …fn get_shader_precision_format(&self, _shader_type: GLuint, precision_type: GLuint) -> (GLint, GLi… in get_shader_precision_format()
[all …]
H A Dgles_fns.rs67 fn read_pixels_into_buffer(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei, in read_pixels_into_buffer()
392 level: GLint, in tex_image_2d()
448 level: GLint, in tex_image_3d()
807 fn viewport(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { in viewport()
813 fn scissor(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { in scissor()
998 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i()
1031 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i()
1064 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i()
1089 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i()
1388 -> (GLint, GLint, GLint) { in get_shader_precision_format()
[all …]
/dports/www/firefox/firefox-99.0/third_party/rust/gleam/src/
H A Dgl_fns.rs106 x: GLint, in read_pixels_into_buffer()
107 y: GLint, in read_pixels_into_buffer()
143 x: GLint, in read_pixels()
144 y: GLint, in read_pixels()
975 ) -> GLint { in get_framebuffer_attachment_parameter_iv()
1349 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i()
1381 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i()
1413 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i()
1438 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i()
1818 ) -> (GLint, GLint, GLint) { in get_shader_precision_format()
[all …]
H A Dgles_fns.rs101 x: GLint, in read_pixels_into_buffer()
102 y: GLint, in read_pixels_into_buffer()
138 x: GLint, in read_pixels()
139 y: GLint, in read_pixels()
987 ) -> GLint { in get_framebuffer_attachment_parameter_iv()
1352 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i()
1383 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i()
1414 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i()
1438 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i()
1808 ) -> (GLint, GLint, GLint) { in get_shader_precision_format()
[all …]
/dports/mail/thunderbird/thunderbird-91.8.0/third_party/rust/gleam/src/
H A Dgl_fns.rs106 x: GLint, in read_pixels_into_buffer()
107 y: GLint, in read_pixels_into_buffer()
143 x: GLint, in read_pixels()
144 y: GLint, in read_pixels()
975 ) -> GLint { in get_framebuffer_attachment_parameter_iv()
1349 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i()
1381 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i()
1413 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i()
1438 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i()
1818 ) -> (GLint, GLint, GLint) { in get_shader_precision_format()
[all …]
H A Dgles_fns.rs101 x: GLint, in read_pixels_into_buffer()
102 y: GLint, in read_pixels_into_buffer()
138 x: GLint, in read_pixels()
139 y: GLint, in read_pixels()
987 ) -> GLint { in get_framebuffer_attachment_parameter_iv()
1352 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i()
1383 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i()
1414 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i()
1438 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i()
1808 ) -> (GLint, GLint, GLint) { in get_shader_precision_format()
[all …]
/dports/www/firefox-esr/firefox-91.8.0/third_party/rust/gleam/src/
H A Dgl_fns.rs106 x: GLint, in read_pixels_into_buffer()
107 y: GLint, in read_pixels_into_buffer()
143 x: GLint, in read_pixels()
144 y: GLint, in read_pixels()
975 ) -> GLint { in get_framebuffer_attachment_parameter_iv()
1349 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i()
1381 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i()
1413 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i()
1438 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i()
1818 ) -> (GLint, GLint, GLint) { in get_shader_precision_format()
[all …]
H A Dgles_fns.rs101 x: GLint, in read_pixels_into_buffer()
102 y: GLint, in read_pixels_into_buffer()
138 x: GLint, in read_pixels()
139 y: GLint, in read_pixels()
987 ) -> GLint { in get_framebuffer_attachment_parameter_iv()
1352 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i()
1383 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i()
1414 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i()
1438 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i()
1808 ) -> (GLint, GLint, GLint) { in get_shader_precision_format()
[all …]
/dports/www/geckodriver/mozilla-central-e9783a644016aa9b317887076618425586730d73/testing/geckodriver/cargo-crates/gleam-0.6.17/src/
H A Dgles_fns.rs101 x: GLint, in read_pixels_into_buffer()
102 y: GLint, in read_pixels_into_buffer()
129 x: GLint, in read_pixels()
130 y: GLint, in read_pixels()
646 x: GLint, in copy_tex_image_2d()
966 ) -> GLint { in get_framebuffer_attachment_parameter_iv()
1331 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i()
1362 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i()
1393 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i()
1417 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i()
[all …]
H A Dgl_fns.rs106 x: GLint, in read_pixels_into_buffer()
107 y: GLint, in read_pixels_into_buffer()
134 x: GLint, in read_pixels()
135 y: GLint, in read_pixels()
624 x: GLint, in copy_tex_image_2d()
945 ) -> GLint { in get_framebuffer_attachment_parameter_iv()
1319 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i()
1351 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i()
1383 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i()
1408 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i()
[all …]
/dports/shells/ion/ion-a8872014dbce730ccd00aaa722397dc394a52bf4/cargo-crates/gleam-0.6.18/src/
H A Dgl_fns.rs106 x: GLint, in read_pixels_into_buffer()
107 y: GLint, in read_pixels_into_buffer()
134 x: GLint, in read_pixels()
135 y: GLint, in read_pixels()
624 x: GLint, in copy_tex_image_2d()
945 ) -> GLint { in get_framebuffer_attachment_parameter_iv()
1319 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i()
1351 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i()
1383 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i()
1408 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i()
[all …]
H A Dgles_fns.rs101 x: GLint, in read_pixels_into_buffer()
102 y: GLint, in read_pixels_into_buffer()
129 x: GLint, in read_pixels()
130 y: GLint, in read_pixels()
646 x: GLint, in copy_tex_image_2d()
966 ) -> GLint { in get_framebuffer_attachment_parameter_iv()
1331 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i()
1362 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i()
1393 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i()
1417 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i()
[all …]
/dports/games/dose-response/dose-response-179c326/cargo-crates/gleam-0.6.7/src/
H A Dgl_fns.rs70 fn read_pixels_into_buffer(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei, in read_pixels_into_buffer()
297 unsafe fn get_uniform_iv(&self, program: GLuint, location: GLint, result: &mut [GLint]) { in get_uniform_iv()
386 level: GLint, in tex_image_2d()
898 fn viewport(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { in viewport()
904 fn scissor(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { in scissor()
1089 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i()
1123 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i()
1157 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i()
1183 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i()
1520 …fn get_shader_precision_format(&self, _shader_type: GLuint, precision_type: GLuint) -> (GLint, GLi… in get_shader_precision_format()
[all …]
H A Dgles_fns.rs67 fn read_pixels_into_buffer(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei, in read_pixels_into_buffer()
321 unsafe fn get_uniform_iv(&self, program: GLuint, location: GLint, result: &mut [GLint]) { in get_uniform_iv()
410 level: GLint, in tex_image_2d()
908 fn viewport(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { in viewport()
914 fn scissor(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { in scissor()
1099 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i()
1132 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i()
1165 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i()
1190 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i()
1518 -> (GLint, GLint, GLint) { in get_shader_precision_format()
[all …]
/dports/graphics/rx/rx-0.4.0/cargo-crates/luminance-0.38.0/src/
H A Dmetagl.rs23 pub type GLint = i32; typedef
575 _: GLint, in TexImage1D()
589 _: GLint, in TexImage2D()
604 _: GLint, in TexImage3D()
625 _: GLint, in TexSubImage1D()
638 _: GLint, in TexSubImage2D()
653 _: GLint, in TexSubImage3D()
673 pub fn Uniform1i(_: GLint, _: GLint); in Uniform1i()
683 pub fn Uniform1iv(_: GLint, _: GLsizei, _: *const GLint); in Uniform1iv()
703 pub fn Uniform2iv(_: GLint, _: GLsizei, _: *const GLint); in Uniform2iv()
[all …]
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/ui/gl/
H A Dgl_mock.h97 GLint /*level*/, in CompressedTexSubImage3DRobustANGLE() argument
112 GLint /*sourceLevel*/, in CopySubTextureCHROMIUM() argument
193 void ReadPixelsRobustANGLE(GLint /*x*/, in ReadPixelsRobustANGLE() argument
207 void ReadnPixelsRobustANGLE(GLint /*x*/, in ReadnPixelsRobustANGLE() argument

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