/dports/graphics/Coin/coin-Coin-4.0.0/src/hardcopy/ |
H A D | VectorizeActionP.h | 131 SbColor ambientcolor; member
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/ |
H A D | r_light.c | 50 vec3_t ambientcolor; variable
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/dports/graphics/gimp-app/gimp-2.10.30/plug-ins/map-object/ |
H A D | map-object-shade.c | 42 GimpRGB ambientcolor, diffusecolor, specularcolor; in phong_shade() local
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | model_brush.c | 1115 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(dp_model_t *model, vec3_t ambientcolor, vec3_t dif… in Mod_Q1BSP_LightPoint_RecursiveBSPNode() 1234 void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecol… in Mod_Q1BSP_LightPoint() 5465 static void Mod_Q3BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t dif… in Mod_Q3BSP_LightPoint()
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H A D | r_shadow.c | 1931 …erts, int numtriangles, const int *element3i, const float *diffusecolor, const float *ambientcolor) in R_Shadow_RenderLighting_Light_Vertex_Shading() 5583 void R_CompleteLightPoint(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const vec… in R_CompleteLightPoint()
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H A D | svvm_cmds.c | 1532 vec3_t ambientcolor, diffusecolor, diffusenormal; in VM_SV_getlight() local
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H A D | gl_rmain.c | 5557 vec3_t ambientcolor; in R_GetCurrentTexture() local 6750 vec3_t ambientcolor; in RSurf_DrawBatch_GL11_ApplyVertexShade() local
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H A D | clvm_cmds.c | 666 vec3_t ambientcolor, diffusecolor, diffusenormal; in VM_CL_getlight() local
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ags_pal_render/ |
H A D | raycast.cpp | 51 int ambientcolor = 0; variable
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | model_brush.c | 1192 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(dp_model_t *model, vec3_t ambientcolor, vec3_t dif… in Mod_Q1BSP_LightPoint_RecursiveBSPNode() 1334 static void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t dif… in Mod_Q1BSP_LightPoint() 6640 static void Mod_Q3BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t dif… in Mod_Q3BSP_LightPoint()
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H A D | svvm_cmds.c | 1615 vec3_t ambientcolor, diffusecolor, diffusenormal; in VM_SV_getlight() local
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H A D | clvm_cmds.c | 697 vec3_t ambientcolor, diffusecolor, diffusenormal; in VM_CL_getlight() local
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H A D | gl_rmain.c | 8414 vec3_t ambientcolor; in R_GetCurrentTexture() local 10602 vec3_t ambientcolor; in RSurf_DrawBatch_GL11_ApplyVertexShade() local
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H A D | r_shadow.c | 3447 …Vertex_Shading(int firstvertex, int numverts, const float *diffusecolor, const float *ambientcolor) in R_Shadow_RenderLighting_Light_Vertex_Shading()
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/dports/games/darkplaces/darkplaces/ |
H A D | model_brush.c | 1199 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(dp_model_t *model, vec3_t ambientcolor, vec3_t dif… in Mod_Q1BSP_LightPoint_RecursiveBSPNode() 1341 static void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t dif… in Mod_Q1BSP_LightPoint() 6719 static void Mod_Q3BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t dif… in Mod_Q3BSP_LightPoint()
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H A D | svvm_cmds.c | 1615 vec3_t ambientcolor, diffusecolor, diffusenormal; in VM_SV_getlight() local
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H A D | r_shadow.c | 3704 …Vertex_Shading(int firstvertex, int numverts, const float *diffusecolor, const float *ambientcolor) in R_Shadow_RenderLighting_Light_Vertex_Shading() 4048 float ambientcolor[3], diffusecolor[3], specularcolor[3]; in R_Shadow_RenderLighting() local
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H A D | clvm_cmds.c | 697 vec3_t ambientcolor, diffusecolor, diffusenormal; in VM_CL_getlight() local
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/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/agspalrender/ |
H A D | raycast.cpp | 60 int ambientcolor = 0; variable
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | lightmap.cpp | 9 bvec ambientcolor(25, 25, 25), skylightcolor(0, 0, 0); variable
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 115 ambientcolor, // 0x5C member
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 115 ambientcolor, // 0x5C member
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 115 ambientcolor, // 0x5C member
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | lightmap.cpp | 85 bvec ambientcolor(25, 25, 25), skylightcolor(0, 0, 0); variable
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | lightmap.cpp | 81 bvec ambientcolor(0x19, 0x19, 0x19), skylightcolor(0, 0, 0); variable
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