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Searched defs:ambientcolor (Results 1 – 25 of 26) sorted by relevance

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/dports/graphics/Coin/coin-Coin-4.0.0/src/hardcopy/
H A DVectorizeActionP.h131 SbColor ambientcolor; member
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/
H A Dr_light.c50 vec3_t ambientcolor; variable
/dports/graphics/gimp-app/gimp-2.10.30/plug-ins/map-object/
H A Dmap-object-shade.c42 GimpRGB ambientcolor, diffusecolor, specularcolor; in phong_shade() local
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dmodel_brush.c1115 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(dp_model_t *model, vec3_t ambientcolor, vec3_t dif… in Mod_Q1BSP_LightPoint_RecursiveBSPNode()
1234 void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecol… in Mod_Q1BSP_LightPoint()
5465 static void Mod_Q3BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t dif… in Mod_Q3BSP_LightPoint()
H A Dr_shadow.c1931 …erts, int numtriangles, const int *element3i, const float *diffusecolor, const float *ambientcolor) in R_Shadow_RenderLighting_Light_Vertex_Shading()
5583 void R_CompleteLightPoint(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const vec… in R_CompleteLightPoint()
H A Dsvvm_cmds.c1532 vec3_t ambientcolor, diffusecolor, diffusenormal; in VM_SV_getlight() local
H A Dgl_rmain.c5557 vec3_t ambientcolor; in R_GetCurrentTexture() local
6750 vec3_t ambientcolor; in RSurf_DrawBatch_GL11_ApplyVertexShade() local
H A Dclvm_cmds.c666 vec3_t ambientcolor, diffusecolor, diffusenormal; in VM_CL_getlight() local
/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ags_pal_render/
H A Draycast.cpp51 int ambientcolor = 0; variable
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dmodel_brush.c1192 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(dp_model_t *model, vec3_t ambientcolor, vec3_t dif… in Mod_Q1BSP_LightPoint_RecursiveBSPNode()
1334 static void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t dif… in Mod_Q1BSP_LightPoint()
6640 static void Mod_Q3BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t dif… in Mod_Q3BSP_LightPoint()
H A Dsvvm_cmds.c1615 vec3_t ambientcolor, diffusecolor, diffusenormal; in VM_SV_getlight() local
H A Dclvm_cmds.c697 vec3_t ambientcolor, diffusecolor, diffusenormal; in VM_CL_getlight() local
H A Dgl_rmain.c8414 vec3_t ambientcolor; in R_GetCurrentTexture() local
10602 vec3_t ambientcolor; in RSurf_DrawBatch_GL11_ApplyVertexShade() local
H A Dr_shadow.c3447 …Vertex_Shading(int firstvertex, int numverts, const float *diffusecolor, const float *ambientcolor) in R_Shadow_RenderLighting_Light_Vertex_Shading()
/dports/games/darkplaces/darkplaces/
H A Dmodel_brush.c1199 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(dp_model_t *model, vec3_t ambientcolor, vec3_t dif… in Mod_Q1BSP_LightPoint_RecursiveBSPNode()
1341 static void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t dif… in Mod_Q1BSP_LightPoint()
6719 static void Mod_Q3BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t dif… in Mod_Q3BSP_LightPoint()
H A Dsvvm_cmds.c1615 vec3_t ambientcolor, diffusecolor, diffusenormal; in VM_SV_getlight() local
H A Dr_shadow.c3704 …Vertex_Shading(int firstvertex, int numverts, const float *diffusecolor, const float *ambientcolor) in R_Shadow_RenderLighting_Light_Vertex_Shading()
4048 float ambientcolor[3], diffusecolor[3], specularcolor[3]; in R_Shadow_RenderLighting() local
H A Dclvm_cmds.c697 vec3_t ambientcolor, diffusecolor, diffusenormal; in VM_CL_getlight() local
/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/agspalrender/
H A Draycast.cpp60 int ambientcolor = 0; variable
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dlightmap.cpp9 bvec ambientcolor(25, 25, 25), skylightcolor(0, 0, 0); variable
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/
H A DGPUState.h115 ambientcolor, // 0x5C member
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/
H A DGPUState.h115 ambientcolor, // 0x5C member
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/
H A DGPUState.h115 ambientcolor, // 0x5C member
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dlightmap.cpp85 bvec ambientcolor(25, 25, 25), skylightcolor(0, 0, 0); variable
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dlightmap.cpp81 bvec ambientcolor(0x19, 0x19, 0x19), skylightcolor(0, 0, 0); variable

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