/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 787 #ifndef GL_ARB_depth_texture 788 #define GL_ARB_depth_texture macro
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/dports/devel/emscripten/emscripten-2.0.3/system/include/GL/ |
H A D | glew.h | 165 #define GLEW_ARB_depth_texture GLEW_GET_VAR(GL_ARB_depth_texture)
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 1183 #ifndef GL_ARB_depth_texture 1184 #define GL_ARB_depth_texture macro
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/dports/graphics/sage/sage-0.2.0/sage/ |
H A D | sage.h | 866 #ifndef GL_ARB_depth_texture 4542 #ifndef GL_ARB_depth_texture 4543 #define GL_ARB_depth_texture 1 macro
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/dports/games/gltron/gltron-0.70/nebu/include/video/ |
H A D | nebu_extgl.h | 2858 #ifndef GL_ARB_depth_texture 2859 #define GL_ARB_depth_texture 1 macro
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/src/ |
H A D | glewinfo.c | 548 #ifdef GL_ARB_depth_texture 5049 #ifdef GL_ARB_depth_texture in glewInfo()
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/dports/games/taisei/taisei-1.3.2/subprojects/glad/include/glad/ |
H A D | glad.h | 2577 #ifndef GL_ARB_depth_texture 2578 #define GL_ARB_depth_texture 1 macro
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/dports/graphics/jogamp-jogl/jogl/make/config/jogl/ |
H A D | gl-common.cfg | 247 IgnoreExtension GL_ARB_depth_texture
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/dports/graphics/gauche-gl/Gauche-gl-0.6/src/ |
H A D | glext-lib.stub | 398 ;; GL_ARB_depth_texture
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/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/ |
H A D | glext.h | 473 #ifndef GL_ARB_depth_texture 2671 #ifndef GL_ARB_depth_texture 2672 #define GL_ARB_depth_texture 1 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/ |
H A D | glext.h | 471 #ifndef GL_ARB_depth_texture 2656 #ifndef GL_ARB_depth_texture 2657 #define GL_ARB_depth_texture 1 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/ |
H A D | glext.h | 471 #ifndef GL_ARB_depth_texture 2656 #ifndef GL_ARB_depth_texture 2657 #define GL_ARB_depth_texture 1 macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/ |
H A D | glext.h | 471 #ifndef GL_ARB_depth_texture 2656 #ifndef GL_ARB_depth_texture 2657 #define GL_ARB_depth_texture 1 macro
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_NV_ext.h | 515 #ifndef GL_ARB_depth_texture 3104 #ifndef GL_ARB_depth_texture 3105 #define GL_ARB_depth_texture 1 macro
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/dports/games/memonix/MemonixSourceCode/src/ |
H A D | GLext.h | 515 #ifndef GL_ARB_depth_texture 3104 #ifndef GL_ARB_depth_texture 3105 #define GL_ARB_depth_texture 1 macro
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/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/ |
H A D | glext.h | 515 #ifndef GL_ARB_depth_texture 3104 #ifndef GL_ARB_depth_texture 3105 #define GL_ARB_depth_texture 1 macro
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 570 #ifndef GL_ARB_depth_texture 3392 #ifndef GL_ARB_depth_texture 3393 #define GL_ARB_depth_texture 1 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 712 #ifndef GL_ARB_depth_texture 3840 #ifndef GL_ARB_depth_texture 3841 #define GL_ARB_depth_texture 1 macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 712 #ifndef GL_ARB_depth_texture 3840 #ifndef GL_ARB_depth_texture 3841 #define GL_ARB_depth_texture 1 macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_opengl.h | 716 #ifndef GL_ARB_depth_texture 3858 #ifndef GL_ARB_depth_texture 3859 #define GL_ARB_depth_texture 1 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 716 #ifndef GL_ARB_depth_texture 3844 #ifndef GL_ARB_depth_texture 3845 #define GL_ARB_depth_texture 1 macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_opengl.h | 626 #ifndef GL_ARB_depth_texture 3372 #ifndef GL_ARB_depth_texture 3373 #define GL_ARB_depth_texture 1 macro
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/dports/cad/ldview/ldview-4.4/include/GL/ |
H A D | glext.h | 657 #ifndef GL_ARB_depth_texture 3785 #ifndef GL_ARB_depth_texture 3786 #define GL_ARB_depth_texture 1 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_opengl.h | 712 #ifndef GL_ARB_depth_texture 3840 #ifndef GL_ARB_depth_texture 3841 #define GL_ARB_depth_texture 1 macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_opengl.h | 712 #ifndef GL_ARB_depth_texture 3840 #ifndef GL_ARB_depth_texture 3841 #define GL_ARB_depth_texture 1 macro
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