/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_uniform_buffer_object/ |
H A D | minmax.c | 64 piglit_test_min_int(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, 12); in piglit_init() 79 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &fblocks); in piglit_init()
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H A D | maxblocks.c | 282 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &max_fs); in piglit_display()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.1/ |
H A D | minmax.c | 103 piglit_test_min_int(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, 12); in piglit_init() 111 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &fblocks); in piglit_init()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gles-3.0/ |
H A D | minmax.c | 57 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, (GLint*) &f_blocks); in piglit_init() 96 piglit_test_min_uint(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, 12); in piglit_init()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.3/ |
H A D | minmax.c | 110 piglit_test_min_int(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, 12); in piglit_init() 125 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &fblocks); in piglit_init()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/ |
H A D | minmax.c | 112 piglit_test_min_int(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, 12); in piglit_init() 127 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &fblocks); in piglit_init()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-4.1/ |
H A D | minmax.c | 135 piglit_test_min_int(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, 12); in piglit_init() 157 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &fblocks); in piglit_init()
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_uniform_buffer_object | 10 GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_uniform_buffer_object | 12 GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_uniform_buffer_object | 12 GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_uniform_buffer_object | 12 GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_uniform_buffer_object | 10 GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/ |
H A D | gl_3_1.h | 60 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | uniform_buffer_object.py | 21 GL_MAX_FRAGMENT_UNIFORM_BLOCKS=_C('GL_MAX_FRAGMENT_UNIFORM_BLOCKS',0x8A2D) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | uniform_buffer_object.py | 21 GL_MAX_FRAGMENT_UNIFORM_BLOCKS=_C('GL_MAX_FRAGMENT_UNIFORM_BLOCKS',0x8A2D) variable
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_3_1.py | 24 GL_MAX_FRAGMENT_UNIFORM_BLOCKS=_C('GL_MAX_FRAGMENT_UNIFORM_BLOCKS',0x8A2D) variable
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_uniform_buffer_object.java | 67 int GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D; field
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H A D | GL31.java | 203 int GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D; field
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gl/ |
H A D | gl4cLimitsTests.cpp | 137 { "max_fragment_uniform_blocks", GL_MAX_FRAGMENT_UNIFORM_BLOCKS, 14, 0, "" }, in init()
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_3_1.py | 25 GL_MAX_FRAGMENT_UNIFORM_BLOCKS=_C('GL_MAX_FRAGMENT_UNIFORM_BLOCKS',0x8A2D) variable
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/ |
H A D | es3fInteger64StateQueryTests.cpp | 309 …RM_COMPONENTS", GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_M… in init()
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/dports/emulators/yuzu/yuzu-0b47f7a46/src/video_core/renderer_opengl/ |
H A D | gl_device.cpp | 33 GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_BLOCKS};
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/libANGLE/ |
H A D | ContextState.cpp | 425 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: in getQueryParameterInfo()
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/dports/graphics/blender/blender-2.91.0/source/blender/gpu/opengl/ |
H A D | gl_backend.cc | 394 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &GLContext::max_ubo_binds); in capabilities_init()
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/dports/multimedia/mpv/mpv-0.34.1/video/out/opengl/ |
H A D | gl_headers.h | 721 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
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