/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_vertex_shader | 6 GL_MAX_VARYING_FLOATS_ARB 0x8B4B
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_vertex_shader | 7 GL_MAX_VARYING_FLOATS_ARB 0x8B4B
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_vertex_shader | 5 GL_MAX_VARYING_FLOATS_ARB 0x8B4B
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_vertex_shader | 7 GL_MAX_VARYING_FLOATS_ARB 0x8B4B
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_vertex_shader | 7 GL_MAX_VARYING_FLOATS_ARB 0x8B4B
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_vertex_shader | 6 GL_MAX_VARYING_FLOATS_ARB 0x8B4B
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/dports/games/scorched3d/scorched/src/client/GLEXT/ |
H A D | GLStateExtension.cpp | 149 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &textureUnits); in setup()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_vertex_shader.java | 52 int GL_MAX_VARYING_FLOATS_ARB = 0x8B4B; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | vertex_shader.py | 25 GL_MAX_VARYING_FLOATS_ARB=_C('GL_MAX_VARYING_FLOATS_ARB',0x8B4B) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | vertex_shader.py | 25 GL_MAX_VARYING_FLOATS_ARB=_C('GL_MAX_VARYING_FLOATS_ARB',0x8B4B) variable
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/dports/x11/virtualgl/virtualgl-3.0/glxdemos/ |
H A D | glinfo_common.c | 409 { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" }, in print_shader_limits()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/xdemos/ |
H A D | glinfo_common.c | 404 { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" }, in print_shader_limits()
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | gl_local.h | 207 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B macro
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H A D | gl_main.cpp | 282 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &tmp); in InitResolution()
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/dports/sysutils/plasma5-kinfocenter/kinfocenter-5.23.5/Modules/opengl/ |
H A D | opengl.cpp | 499 {1, GL_MAX_VARYING_FLOATS_ARB, "MAX_VARYING_FLOATS"}, in print_limits()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 867 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | gropengl.h | 392 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 4749 #ifndef GL_MAX_VARYING_FLOATS_ARB 4750 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B macro
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 947 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B macro
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 947 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B macro
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 1018 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B macro
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/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/ |
H A D | GLLoader.hpp | 327 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B macro
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/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | glenums.h | 6999 #ifndef GL_MAX_VARYING_FLOATS_ARB 7000 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B macro
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 1414 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B macro
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | get.c | 938 case GL_MAX_VARYING_FLOATS_ARB: in find_custom_value()
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