/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 239 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI 240 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E macro
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/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 239 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI 240 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E macro
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/bin/ |
H A D | update_ext.sh | 51 GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ATI_fragment_shader.java | 119 int GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 62 GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 63 GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 61 GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 63 GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 63 GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 62 GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ATI/ |
H A D | fragment_shader.py | 69 GL_NUM_FRAGMENT_REGISTERS_ATI=_C('GL_NUM_FRAGMENT_REGISTERS_ATI',0x896E) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ATI/ |
H A D | fragment_shader.py | 69 GL_NUM_FRAGMENT_REGISTERS_ATI=_C('GL_NUM_FRAGMENT_REGISTERS_ATI',0x896E) variable
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | ati.h | 127 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/bin/ |
H A D | update_ext.sh | 97 GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/bin/ |
H A D | update_ext.sh | 97 GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/bin/ |
H A D | filter_gl_ext.sh | 87 GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
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/dports/graphics/glew-wayland/glew-2.2.0/auto/bin/ |
H A D | filter_gl_ext.sh | 84 GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
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/dports/graphics/glew/glew-2.2.0/auto/bin/ |
H A D | filter_gl_ext.sh | 84 GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
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/dports/games/tenebrae/tenebrae_0/ |
H A D | glATI.h | 640 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 5199 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI 5200 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E macro
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_ATI_ext.h | 835 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E macro
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H A D | glATI.h | 835 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E macro
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 3247 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E macro
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/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | glenums.h | 7623 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI 7624 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E macro
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 4015 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E macro
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