/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_texture_shader.java | 52 int GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3; field 54 int GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV;
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/NV/ |
H A D | texture_shader.py | 196 GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV # alias
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/NV/ |
H A D | texture_shader.py | 196 GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV # alias
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_texture_shader | 17 GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_texture_shader | 18 GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_texture_shader | 18 GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_texture_shader | 16 GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_texture_shader | 18 GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_texture_shader | 17 GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | texture_shader.py | 50 GL_OFFSET_TEXTURE_BIAS_NV=_C('GL_OFFSET_TEXTURE_BIAS_NV',0x86E3) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | texture_shader.py | 50 GL_OFFSET_TEXTURE_BIAS_NV=_C('GL_OFFSET_TEXTURE_BIAS_NV',0x86E3) variable
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/nvparse/ |
H A D | ts1.0_inst.cpp | 71 glTexEnvf(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_BIAS_NV, args[6]); in Invoke() 83 glTexEnvf(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_BIAS_NV, args[6]); in Invoke()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/nvparse/ |
H A D | ts1.0_inst.cpp | 71 glTexEnvf(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_BIAS_NV, args[6]); in Invoke() 83 glTexEnvf(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_BIAS_NV, args[6]); in Invoke()
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 784 #ifndef GL_OFFSET_TEXTURE_BIAS_NV 785 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 macro 794 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 435 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 macro 438 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 2946 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 macro 2949 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 5314 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV 5325 #ifndef GL_OFFSET_TEXTURE_BIAS_NV 5326 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 macro
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 3714 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 macro 3717 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
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/dports/games/q2p/Q2P-0.2-2006-12-31/win32/include/ |
H A D | glext.h | 3126 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 macro 3129 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
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/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | glenums.h | 7782 #ifndef GL_OFFSET_TEXTURE_BIAS_NV 7783 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 macro
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/dports/graphics/sage/sage-0.2.0/sage/ |
H A D | sage.h | 2430 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 macro 2433 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
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/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/ |
H A D | glext.h | 1773 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 macro 1776 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/ |
H A D | glext.h | 1761 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 macro 1764 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/ |
H A D | glext.h | 1761 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 macro 1764 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/ |
H A D | glext.h | 1761 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 macro 1764 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
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