/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/ |
H A D | GL_NV_framebuffer_multisample_coverage | 4 GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_framebuffer_multisample_coverage | 4 GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_framebuffer_multisample_coverage.java | 41 int GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_framebuffer_multisample_coverage | 5 GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
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/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/ |
H A D | GL_NV_framebuffer_multisample_coverage | 6 GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_framebuffer_multisample_coverage | 6 GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
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/dports/graphics/glew/glew-2.2.0/auto/core/gl/ |
H A D | GL_NV_framebuffer_multisample_coverage | 6 GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_framebuffer_multisample_coverage | 6 GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/ |
H A D | GL_NV_framebuffer_multisample_coverage | 6 GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_framebuffer_multisample_coverage | 6 GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_framebuffer_multisample_coverage | 5 GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/ |
H A D | GL_NV_framebuffer_multisample_coverage | 5 GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | framebuffer_multisample_coverage.py | 16 GL_RENDERBUFFER_COLOR_SAMPLES_NV=_C('GL_RENDERBUFFER_COLOR_SAMPLES_NV',0x8E10) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | framebuffer_multisample_coverage.py | 16 GL_RENDERBUFFER_COLOR_SAMPLES_NV=_C('GL_RENDERBUFFER_COLOR_SAMPLES_NV',0x8E10) variable
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | FrameBufferObject | 106 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | FrameBufferObject | 106 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
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/dports/games/tesseract/tesseract/src/shared/ |
H A D | glexts.h | 182 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/games/tesseract-data/tesseract/src/shared/ |
H A D | glexts.h | 182 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgfpdepth/ |
H A D | osgfpdepth.cpp | 268 GL_RENDERBUFFER_COLOR_SAMPLES_NV, in createFBO()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgfpdepth/ |
H A D | osgfpdepth.cpp | 269 GL_RENDERBUFFER_COLOR_SAMPLES_NV, in createFBO()
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 6813 #ifndef GL_RENDERBUFFER_COLOR_SAMPLES_NV 6814 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 4209 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | glenums.h | 9933 #ifndef GL_RENDERBUFFER_COLOR_SAMPLES_NV 9934 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 5025 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 macro
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/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/ |
H A D | gl.hrl | 3583 -define(GL_RENDERBUFFER_COLOR_SAMPLES_NV, 16#8E10). macro
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