/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | a_action.c | 167 P_SpawnMobj(actor->x, actor->y, actor->z, in A_PotteryExplode() 243 P_SpawnMobj(actor->x, actor->y, actor->z + actor->height / 2, in A_CorpseBloodDrip() 267 mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_CORPSEBIT); in A_CorpseExplode() 300 mo = P_SpawnMobj(x, y, z, type); in A_LeafSpawn() 435 ball1 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL); in A_BridgeInit() 439 ball2 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL); in A_BridgeInit() 443 ball3 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL); in A_BridgeInit() 865 focus = P_SpawnMobj(target->x, in A_LocalQuake() 1061 mo = P_SpawnMobj(x, y, z, dtype); in P_SpawnDirt() 1169 mo = P_SpawnMobj(actor->x + ((r3 - 128) << 12), in A_SoAExplode() [all …]
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H A D | p_mobj.c | 1569 mobj = P_SpawnMobj(x, y, z, i); in P_SpawnMapThing() 1759 puff = P_SpawnMobj(x, y, z, PuffType); in P_SpawnPuff() 1817 mo = P_SpawnMobj(x, y, z, MT_BLOODSPLATTER); in P_BloodSplatter() 1837 mo = P_SpawnMobj(x + ((r2 - 128) << 11), in P_BloodSplatter2() 1856 th = P_SpawnMobj(x, y, z, MT_BLOOD); in P_RipperBlood() 2063 th = P_SpawnMobj(source->x, source->y, z, type); in P_SpawnMissile() 2105 th = P_SpawnMobj(x, y, z, type); in P_SpawnMissileXYZ() 2261 MissileMobj = P_SpawnMobj(x, y, z, type); in P_SpawnPlayerMissile() 2377 th = P_SpawnMobj(x, y, z, type); in P_SPMAngle() 2425 th = P_SpawnMobj(x, y, z, type); in P_SPMAngleXYZ() [all …]
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H A D | p_enemy.c | 937 mo = P_SpawnMobj(x, y, z, moType); in P_UpdateMorphedMonster() 942 mo = P_SpawnMobj(x, y, z, oldMonster.type); in P_UpdateMorphedMonster() 1490 mo = P_SpawnMobj(actor->x + (r2 << 10), in A_MntrFloorFire() 3556 mo = P_SpawnMobj(actor->x, actor->y, in A_DropMace() 3603 mo = P_SpawnMobj(x, y, z, rtype); in A_FiredSpawnRock() 4372 mo = P_SpawnMobj(x, y, z, MT_SORCSPARK1); in A_SpawnFizzle() 4465 P_SpawnMobj(x, y, z, MT_SORCFX2_T1); in A_SorcFX2Orbit() 4476 P_SpawnMobj(x, y, z, MT_SORCFX2_T1); in A_SorcFX2Orbit() 4872 mo = P_SpawnMobj(actor->x + in A_FreezeDeathChunks() 4889 mo = P_SpawnMobj(actor->x + in A_FreezeDeathChunks() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | a_action.c | 170 P_SpawnMobj(actor->x, actor->y, actor->z, in A_PotteryExplode() 249 P_SpawnMobj(actor->x, actor->y, actor->z + actor->height / 2, in A_CorpseBloodDrip() 276 mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_CORPSEBIT); in A_CorpseExplode() 309 mo = P_SpawnMobj(x, y, z, type); in A_LeafSpawn() 444 ball1 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL); in A_BridgeInit() 448 ball2 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL); in A_BridgeInit() 452 ball3 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL); in A_BridgeInit() 874 focus = P_SpawnMobj(target->x, in A_LocalQuake() 1070 mo = P_SpawnMobj(x, y, z, dtype); in P_SpawnDirt() 1178 mo = P_SpawnMobj(actor->x + ((r3 - 128) << 12), in A_SoAExplode() [all …]
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H A D | p_mobj.c | 1569 mobj = P_SpawnMobj(x, y, z, i); in P_SpawnMapThing() 1759 puff = P_SpawnMobj(x, y, z, PuffType); in P_SpawnPuff() 1817 mo = P_SpawnMobj(x, y, z, MT_BLOODSPLATTER); in P_BloodSplatter() 1837 mo = P_SpawnMobj(x + ((r2 - 128) << 11), in P_BloodSplatter2() 1856 th = P_SpawnMobj(x, y, z, MT_BLOOD); in P_RipperBlood() 2063 th = P_SpawnMobj(source->x, source->y, z, type); in P_SpawnMissile() 2105 th = P_SpawnMobj(x, y, z, type); in P_SpawnMissileXYZ() 2261 MissileMobj = P_SpawnMobj(x, y, z, type); in P_SpawnPlayerMissile() 2377 th = P_SpawnMobj(x, y, z, type); in P_SPMAngle() 2425 th = P_SpawnMobj(x, y, z, type); in P_SPMAngleXYZ() [all …]
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H A D | p_enemy.c | 937 mo = P_SpawnMobj(x, y, z, moType); in P_UpdateMorphedMonster() 942 mo = P_SpawnMobj(x, y, z, oldMonster.type); in P_UpdateMorphedMonster() 1490 mo = P_SpawnMobj(actor->x + (r2 << 10), in A_MntrFloorFire() 3556 mo = P_SpawnMobj(actor->x, actor->y, in A_DropMace() 3603 mo = P_SpawnMobj(x, y, z, rtype); in A_FiredSpawnRock() 4372 mo = P_SpawnMobj(x, y, z, MT_SORCSPARK1); in A_SpawnFizzle() 4465 P_SpawnMobj(x, y, z, MT_SORCFX2_T1); in A_SorcFX2Orbit() 4476 P_SpawnMobj(x, y, z, MT_SORCFX2_T1); in A_SorcFX2Orbit() 4872 mo = P_SpawnMobj(actor->x + in A_FreezeDeathChunks() 4892 mo = P_SpawnMobj(actor->x + in A_FreezeDeathChunks() [all …]
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | a_action.c | 162 P_SpawnMobj(actor->x, actor->y, actor->z, in A_PotteryExplode() 236 P_SpawnMobj(actor->x, actor->y, actor->z+actor->height/2, in A_CorpseBloodDrip() 424 ball1 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL); in A_BridgeInit() 428 ball2 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL); in A_BridgeInit() 432 ball3 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL); in A_BridgeInit() 634 P_SpawnMobj(actor->x, actor->y, actor->z, MT_MNTRSMOKE); in A_Summon() 727 mo = P_SpawnMobj(actor->x, actor->y, actor->z+28*FRACUNIT, in A_PoisonBagInit() 845 focus = P_SpawnMobj(target->x, in A_LocalQuake() 1041 mo = P_SpawnMobj(x,y,z,dtype); in P_SpawnDirt() 1145 mo = P_SpawnMobj(actor->x+((P_Random()-128)<<12), in A_SoAExplode() [all …]
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H A D | p_enemy.c | 910 mo = P_SpawnMobj(x, y, z, moType); in P_UpdateMorphedMonster() 915 mo = P_SpawnMobj(x, y, z, oldMonster.type); in P_UpdateMorphedMonster() 934 fog = P_SpawnMobj(x, y, z+TELEFOGHEIGHT, MT_TFOG); in P_UpdateMorphedMonster() 2350 mo = P_SpawnMobj(actor->x+((P_Random()-128)<<12), in A_SerpentSpawnGibs() 2359 mo = P_SpawnMobj(actor->x+((P_Random()-128)<<12), in A_SerpentSpawnGibs() 3469 mo = P_SpawnMobj(actor->x, actor->y, in A_DropMace() 3516 mo = P_SpawnMobj(x,y,z,rtype); in A_FiredSpawnRock() 4265 mo = P_SpawnMobj(x,y,z,MT_SORCSPARK1); in A_SpawnFizzle() 4358 P_SpawnMobj(x,y,z, MT_SORCFX2_T1); in A_SorcFX2Orbit() 4369 P_SpawnMobj(x,y,z, MT_SORCFX2_T1); in A_SorcFX2Orbit() [all …]
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H A D | p_mobj.c | 1327 mobj = P_SpawnMobj(x, y, z, MT_PLAYER_MAGE); in P_SpawnPlayer() 1549 P_SpawnMobj(x, y, ONFLOORZ, MT_BLOODPOOL); in P_SpawnMapThing() 1554 mobj = P_SpawnMobj(x, y, z, i); in P_SpawnMapThing() 1744 puff = P_SpawnMobj(x, y, z, PuffType); in P_SpawnPuff() 1802 mo = P_SpawnMobj(x, y, z, MT_BLOODSPLATTER); in P_BloodSplatter() 1838 th = P_SpawnMobj(x, y, z, MT_BLOOD); in P_RipperBlood() 2079 th = P_SpawnMobj(x, y, z, type); in P_SpawnMissileXYZ() 2234 MissileMobj = P_SpawnMobj(x, y, z, type); in P_SpawnPlayerMissile() 2349 th = P_SpawnMobj(x, y, z, type); in P_SPMAngle() 2397 th = P_SpawnMobj(x, y, z, type); in P_SPMAngleXYZ() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | a_action.c | 95 P_SpawnMobj(TranslateThingType[actor->args[0]], actor->origin, in A_PotteryExplode() 170 if((mo = P_SpawnMobj(MT_CORPSEBIT, actor->origin, P_Random() << 24, 0))) in A_CorpseExplode() 206 if((mo = P_SpawnMobj(MT_LEAF1 + (P_Random() & 1), pos, in A_LeafSpawn() 296 if((ball1 = P_SpawnMobj(MT_BRIDGEBALL, actor->origin, actor->angle, 0))) in A_BridgeInit() 399 if((mo = P_SpawnMobj(MT_MINOTAUR, actor->origin, actor->angle, 0))) in A_Summon() 426 P_SpawnMobj(MT_MNTRSMOKE, actor->origin, P_Random() << 24, 0); in A_Summon() 468 if((mo = P_SpawnMobj(type, actor->origin, actor->angle + angle, 0))) in A_FogSpawn() 681 if((pmo = P_SpawnMobj(MT_TELOTHER_FX2, mo->origin, mo->angle, 0))) in telospawn() 746 if((pmo = P_SpawnMobj(dtype, pos, 0, 0))) in P_SpawnDirt() 779 if((mo = P_SpawnMobj(MT_DIRTCLUMP, actor->origin, 0, 0))) in A_ThrustInitDn() [all …]
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_henemy.c | 172 mo = P_SpawnMobj(actor->x+(r<<11), in A_DripBlood() 218 mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_IMPCHUNK1); in A_ImpExplode() 247 P_SpawnMobj(actor->x+(r<<10), in A_BeastPuff() 819 mo = P_SpawnMobj(actor->x, actor->y, in A_GenWizard() 829 fog = P_SpawnMobj(actor->x, actor->y, actor->z, MT_TFOG); in A_GenWizard() 1065 mo = P_SpawnMobj(actor->x+(r<<10), in A_MntrFloorFire() 1504 goo = P_SpawnMobj(actor->x, actor->y, in A_PodPain() 1553 mo = P_SpawnMobj(x, y, ONFLOORZ, MT_POD); in A_MakePod() 1708 mo = P_SpawnMobj(actor->x+((r&31)-16)*FRACUNIT, in A_SpawnTeleGlitter() 1726 mo = P_SpawnMobj(actor->x+((r&31)-16)*FRACUNIT, in A_SpawnTeleGlitter2() [all …]
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H A D | p_mobj.c | 1520 fog_mo = P_SpawnMobj(x, y, 0, MT_TFOG); in P_NightmareRespawn() 1537 mo = P_SpawnMobj(x, y, z, mobj->type); in P_NightmareRespawn() 2348 mo = P_SpawnMobj(x, y, z, i); in P_RespawnSpecials() 2457 mo = P_SpawnMobj(x, y, z, wid); in P_RespawnWeapons() 2524 mobj = P_SpawnMobj(x, y, z, MT_PLAYER); in P_SpawnPlayer() 2879 mobj = P_SpawnMobj(x, y, z, i); in P_SpawnMapthing() 2996 th = P_SpawnMobj(x, y, z, MT_SMOK); in P_SpawnSmoke() 3017 puff = P_SpawnMobj(x, y, z, PuffType); in P_SpawnPuff() 3038 puff = P_SpawnMobj(x, y, z, MT_PUFF); in P_SpawnPuff() 3215 th = P_SpawnMobj(x, y, z, MT_BLOOD); in P_SpawnBlood() [all …]
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_enemy.c | 834 mo = P_SpawnMobj(actor->x+((P_Random()-P_Random())<<11), in A_DripBlood() 910 P_SpawnMobj(actor->x+((P_Random()-P_Random())<<10), in A_BeastPuff() 1079 mo = P_SpawnMobj(x, y, z, moType); in P_UpdateChicken() 1083 mo = P_SpawnMobj(x, y, z, MT_CHICKEN); in P_UpdateChicken() 1094 fog = P_SpawnMobj(x, y, z+TELEFOGHEIGHT, MT_TFOG); in P_UpdateChicken() 1539 mo = P_SpawnMobj(actor->x, actor->y, in A_GenWizard() 1887 fire = P_SpawnMobj(baseFire->x, baseFire->y, in A_HeadAttack() 2195 mo = P_SpawnMobj(source->x, source->y, in P_DropItem() 2311 goo = P_SpawnMobj(actor->x, actor->y, in A_PodPain() 2366 mo = P_SpawnMobj(x, y, ONFLOORZ, MT_POD); in A_MakePod() [all …]
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H A D | p_mobj.c | 631 mo = P_SpawnMobj (mobj->x, mobj->y, in P_NightmareRespawn() 648 mo = P_SpawnMobj (x,y,z, mobj->type); in P_NightmareRespawn() 1005 mobj = P_SpawnMobj (x,y,z, MT_PLAYER); in P_SpawnPlayer() 1171 mobj = P_SpawnMobj(x, y, z, i); in P_SpawnMapThing() 1218 puff = P_SpawnMobj(x, y, z, PuffType); in P_SpawnPuff() 1277 mo = P_SpawnMobj(x, y, z, MT_BLOODSPLATTER); in P_BloodSplatter() 1299 th = P_SpawnMobj(x, y, z, MT_BLOOD); in P_RipperBlood() 1444 th = P_SpawnMobj(source->x, source->y, z, type); in P_SpawnMissile() 1508 mo = P_SpawnMobj(source->x, source->y, z, type); in P_SpawnMissileAngle() 1565 MissileMobj = P_SpawnMobj(x, y, z, type); in P_SpawnPlayerMissile() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_enemy.c | 859 mo = P_SpawnMobj(actor->x + (r2 << 11), in A_DripBlood() 934 P_SpawnMobj(actor->x + (r3 << 10), in A_BeastPuff() 1089 mo = P_SpawnMobj(x, y, z, moType); in P_UpdateChicken() 1093 mo = P_SpawnMobj(x, y, z, MT_CHICKEN); in P_UpdateChicken() 1104 fog = P_SpawnMobj(x, y, z + TELEFOGHEIGHT, MT_TFOG); in P_UpdateChicken() 1514 mo = P_SpawnMobj(actor->x, actor->y, in A_GenWizard() 1783 mo = P_SpawnMobj(actor->x + (r2 << 10), in A_MntrFloorFire() 1862 fire = P_SpawnMobj(baseFire->x, baseFire->y, in A_HeadAttack() 2146 mo = P_SpawnMobj(source->x, source->y, in P_DropItem() 2256 goo = P_SpawnMobj(actor->x, actor->y, in A_PodPain() [all …]
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H A D | p_mobj.c | 633 mo = P_SpawnMobj(mobj->x, mobj->y, in P_NightmareRespawn() 651 mo = P_SpawnMobj(x, y, z, mobj->type); in P_NightmareRespawn() 1014 mobj = P_SpawnMobj(x, y, z, MT_PLAYER); in P_SpawnPlayer() 1183 mobj = P_SpawnMobj(x, y, z, i); in P_SpawnMapThing() 1229 puff = P_SpawnMobj(x, y, z, PuffType); in P_SpawnPuff() 1285 mo = P_SpawnMobj(x, y, z, MT_BLOODSPLATTER); in P_BloodSplatter() 1306 th = P_SpawnMobj(x, y, z, MT_BLOOD); in P_RipperBlood() 1443 th = P_SpawnMobj(source->x, source->y, z, type); in P_SpawnMissile() 1502 mo = P_SpawnMobj(source->x, source->y, z, type); in P_SpawnMissileAngle() 1556 MissileMobj = P_SpawnMobj(x, y, z, type); in P_SpawnPlayerMissile() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_enemy.c | 848 mo = P_SpawnMobj(actor->x + (r2 << 11), in A_DripBlood() 923 P_SpawnMobj(actor->x + (r3 << 10), in A_BeastPuff() 1078 mo = P_SpawnMobj(x, y, z, moType); in P_UpdateChicken() 1082 mo = P_SpawnMobj(x, y, z, MT_CHICKEN); in P_UpdateChicken() 1093 fog = P_SpawnMobj(x, y, z + TELEFOGHEIGHT, MT_TFOG); in P_UpdateChicken() 1503 mo = P_SpawnMobj(actor->x, actor->y, in A_GenWizard() 1772 mo = P_SpawnMobj(actor->x + (r2 << 10), in A_MntrFloorFire() 1851 fire = P_SpawnMobj(baseFire->x, baseFire->y, in A_HeadAttack() 2135 mo = P_SpawnMobj(source->x, source->y, in P_DropItem() 2245 goo = P_SpawnMobj(actor->x, actor->y, in A_PodPain() [all …]
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H A D | p_mobj.c | 633 mo = P_SpawnMobj(mobj->x, mobj->y, in P_NightmareRespawn() 651 mo = P_SpawnMobj(x, y, z, mobj->type); in P_NightmareRespawn() 985 mobj = P_SpawnMobj(x, y, z, MT_PLAYER); in P_SpawnPlayer() 1150 mobj = P_SpawnMobj(x, y, z, i); in P_SpawnMapThing() 1196 puff = P_SpawnMobj(x, y, z, PuffType); in P_SpawnPuff() 1250 mo = P_SpawnMobj(x, y, z, MT_BLOODSPLATTER); in P_BloodSplatter() 1271 th = P_SpawnMobj(x, y, z, MT_BLOOD); in P_RipperBlood() 1408 th = P_SpawnMobj(source->x, source->y, z, type); in P_SpawnMissile() 1467 mo = P_SpawnMobj(source->x, source->y, z, type); in P_SpawnMissileAngle() 1521 MissileMobj = P_SpawnMobj(x, y, z, type); in P_SpawnPlayerMissile() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_enemy.c | 1327 mo2 = P_SpawnMobj(x, y, z, MT_R_LASER); in A_SentinelAttack() 1805 mo = P_SpawnMobj(x, y, ONCEILINGZ, type); in A_Sigil_A_Action() 1922 mo = P_SpawnMobj(actor->x - actor->momx, in A_SigilTrail() 2080 P_SpawnMobj(actor->x - (actor->momx >> 1), in A_FireChainShot() 2084 P_SpawnMobj(actor->x - actor->momx, in A_FireChainShot() 2100 mo = P_SpawnMobj(actor->x - actor->momx, in A_MissileSmoke() 2124 mo = P_SpawnMobj(x, y, actor->z, MT_SPARKPUFF); in A_SpawnSparkPuff() 2578 P_SpawnMobj(actor->x, actor->y, actor->z, MT_ZOMBIE); in A_SpawnZombie() 2825 P_SpawnMobj(actor->x, actor->y, actor->z, MT_PFLAME); in A_SpawnGrenadeFire() 2894 mo = P_SpawnMobj(x, y, actor->z + (4*FRACUNIT), MT_PFLAME); in A_BurnSpread() [all …]
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H A D | p_mobj.c | 471 mo = P_SpawnMobj (mobj->x, in P_NightmareRespawn() 481 mo = P_SpawnMobj (x, y, ONFLOORZ , MT_TFOG); in P_NightmareRespawn() 495 mo = P_SpawnMobj (x,y,z, mobj->type); in P_NightmareRespawn() 620 P_SpawnMobj in P_SpawnMobj() function 798 mo = P_SpawnMobj (x,y,z, i); in P_RespawnSpecials() 842 mobj = P_SpawnMobj (x,y,z, MT_PLAYER); in P_SpawnPlayer() 991 mobj = P_SpawnMobj (x,y,z, i); in P_SpawnMapThing() 1092 th = P_SpawnMobj(x, y, z, MT_BLOOD_DEATH); in P_SpawnBlood() 1168 th = P_SpawnMobj (source->x, in P_SpawnMissile() 1313 th = P_SpawnMobj (x,y,z, type); in P_SpawnPlayerMissile() [all …]
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H A D | p_telept.c | 127 fog = P_SpawnMobj (oldx, oldy, oldz, MT_TFOG); in EV_Teleport() 134 fog = P_SpawnMobj (m->x+20*finecosine[an], m->y+20*finesine[an], in EV_Teleport()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_enemy.c | 1329 mo2 = P_SpawnMobj(x, y, z, MT_R_LASER); in A_SentinelAttack() 1807 mo = P_SpawnMobj(x, y, ONCEILINGZ, type); in A_Sigil_A_Action() 1924 mo = P_SpawnMobj(actor->x - actor->momx, in A_SigilTrail() 2082 P_SpawnMobj(actor->x - (actor->momx >> 1), in A_FireChainShot() 2086 P_SpawnMobj(actor->x - actor->momx, in A_FireChainShot() 2102 mo = P_SpawnMobj(actor->x - actor->momx, in A_MissileSmoke() 2126 mo = P_SpawnMobj(x, y, actor->z, MT_SPARKPUFF); in A_SpawnSparkPuff() 2580 P_SpawnMobj(actor->x, actor->y, actor->z, MT_ZOMBIE); in A_SpawnZombie() 2827 P_SpawnMobj(actor->x, actor->y, actor->z, MT_PFLAME); in A_SpawnGrenadeFire() 2896 mo = P_SpawnMobj(x, y, actor->z + (4*FRACUNIT), MT_PFLAME); in A_BurnSpread() [all …]
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H A D | p_mobj.c | 471 mo = P_SpawnMobj (mobj->x, in P_NightmareRespawn() 481 mo = P_SpawnMobj (x, y, ONFLOORZ , MT_TFOG); in P_NightmareRespawn() 495 mo = P_SpawnMobj (x,y,z, mobj->type); in P_NightmareRespawn() 620 P_SpawnMobj in P_SpawnMobj() function 798 mo = P_SpawnMobj (x,y,z, i); in P_RespawnSpecials() 842 mobj = P_SpawnMobj (x,y,z, MT_PLAYER); in P_SpawnPlayer() 991 mobj = P_SpawnMobj (x,y,z, i); in P_SpawnMapThing() 1092 th = P_SpawnMobj(x, y, z, MT_BLOOD_DEATH); in P_SpawnBlood() 1168 th = P_SpawnMobj (source->x, in P_SpawnMissile() 1313 th = P_SpawnMobj (x,y,z, type); in P_SpawnPlayerMissile() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_mobj.c | 413 mo = P_SpawnMobj (mobj->x, in P_NightmareRespawn() 422 mo = P_SpawnMobj (x, y, ss->sector->floorheight , MT_TFOG); in P_NightmareRespawn() 436 mo = P_SpawnMobj (x,y,z, mobj->type); in P_NightmareRespawn() 518 P_SpawnMobj in P_SpawnMobj() function 670 mo = P_SpawnMobj (x,y,z, i); in P_RespawnSpecials() 715 mobj = P_SpawnMobj (x,y,z, MT_PLAYER); in P_SpawnPlayer() 842 mobj = P_SpawnMobj (x,y,z, i); in P_SpawnMapThing() 879 th = P_SpawnMobj (x,y,z, MT_PUFF); in P_SpawnPuff() 906 th = P_SpawnMobj (x,y,z, MT_BLOOD); in P_SpawnBlood() 978 th = P_SpawnMobj (source->x, in P_SpawnMissile() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_mobj.c | 478 mo = P_SpawnMobj (mobj->x, in P_NightmareRespawn() 487 mo = P_SpawnMobj (x, y, ss->sector->floorheight , MT_TFOG); in P_NightmareRespawn() 501 mo = P_SpawnMobj (x,y,z, mobj->type); in P_NightmareRespawn() 720 P_SpawnMobj in P_SpawnMobj() function 810 mo = P_SpawnMobj (x, y, ss->sector->floorheight , MT_IFOG); in P_RespawnSpecials() 833 mo = P_SpawnMobj (x,y,z, i); in P_RespawnSpecials() 885 mobj = P_SpawnMobj (x,y,z, MT_PLAYER); in P_SpawnPlayer() 1035 mobj = P_SpawnMobj (x,y,z, i); in P_SpawnMapThing() 1138 th = P_SpawnMobj (x,y,z, MT_BLOOD); in P_SpawnBlood() 1217 th = P_SpawnMobj (source->x, in P_SpawnMissile() [all …]
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