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Searched refs:P_SpawnMobj (Results 1 – 25 of 189) sorted by relevance

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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Da_action.c167 P_SpawnMobj(actor->x, actor->y, actor->z, in A_PotteryExplode()
243 P_SpawnMobj(actor->x, actor->y, actor->z + actor->height / 2, in A_CorpseBloodDrip()
267 mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_CORPSEBIT); in A_CorpseExplode()
300 mo = P_SpawnMobj(x, y, z, type); in A_LeafSpawn()
435 ball1 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL); in A_BridgeInit()
439 ball2 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL); in A_BridgeInit()
443 ball3 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL); in A_BridgeInit()
865 focus = P_SpawnMobj(target->x, in A_LocalQuake()
1061 mo = P_SpawnMobj(x, y, z, dtype); in P_SpawnDirt()
1169 mo = P_SpawnMobj(actor->x + ((r3 - 128) << 12), in A_SoAExplode()
[all …]
H A Dp_mobj.c1569 mobj = P_SpawnMobj(x, y, z, i); in P_SpawnMapThing()
1759 puff = P_SpawnMobj(x, y, z, PuffType); in P_SpawnPuff()
1817 mo = P_SpawnMobj(x, y, z, MT_BLOODSPLATTER); in P_BloodSplatter()
1837 mo = P_SpawnMobj(x + ((r2 - 128) << 11), in P_BloodSplatter2()
1856 th = P_SpawnMobj(x, y, z, MT_BLOOD); in P_RipperBlood()
2063 th = P_SpawnMobj(source->x, source->y, z, type); in P_SpawnMissile()
2105 th = P_SpawnMobj(x, y, z, type); in P_SpawnMissileXYZ()
2261 MissileMobj = P_SpawnMobj(x, y, z, type); in P_SpawnPlayerMissile()
2377 th = P_SpawnMobj(x, y, z, type); in P_SPMAngle()
2425 th = P_SpawnMobj(x, y, z, type); in P_SPMAngleXYZ()
[all …]
H A Dp_enemy.c937 mo = P_SpawnMobj(x, y, z, moType); in P_UpdateMorphedMonster()
942 mo = P_SpawnMobj(x, y, z, oldMonster.type); in P_UpdateMorphedMonster()
1490 mo = P_SpawnMobj(actor->x + (r2 << 10), in A_MntrFloorFire()
3556 mo = P_SpawnMobj(actor->x, actor->y, in A_DropMace()
3603 mo = P_SpawnMobj(x, y, z, rtype); in A_FiredSpawnRock()
4372 mo = P_SpawnMobj(x, y, z, MT_SORCSPARK1); in A_SpawnFizzle()
4465 P_SpawnMobj(x, y, z, MT_SORCFX2_T1); in A_SorcFX2Orbit()
4476 P_SpawnMobj(x, y, z, MT_SORCFX2_T1); in A_SorcFX2Orbit()
4872 mo = P_SpawnMobj(actor->x + in A_FreezeDeathChunks()
4889 mo = P_SpawnMobj(actor->x + in A_FreezeDeathChunks()
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Da_action.c170 P_SpawnMobj(actor->x, actor->y, actor->z, in A_PotteryExplode()
249 P_SpawnMobj(actor->x, actor->y, actor->z + actor->height / 2, in A_CorpseBloodDrip()
276 mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_CORPSEBIT); in A_CorpseExplode()
309 mo = P_SpawnMobj(x, y, z, type); in A_LeafSpawn()
444 ball1 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL); in A_BridgeInit()
448 ball2 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL); in A_BridgeInit()
452 ball3 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL); in A_BridgeInit()
874 focus = P_SpawnMobj(target->x, in A_LocalQuake()
1070 mo = P_SpawnMobj(x, y, z, dtype); in P_SpawnDirt()
1178 mo = P_SpawnMobj(actor->x + ((r3 - 128) << 12), in A_SoAExplode()
[all …]
H A Dp_mobj.c1569 mobj = P_SpawnMobj(x, y, z, i); in P_SpawnMapThing()
1759 puff = P_SpawnMobj(x, y, z, PuffType); in P_SpawnPuff()
1817 mo = P_SpawnMobj(x, y, z, MT_BLOODSPLATTER); in P_BloodSplatter()
1837 mo = P_SpawnMobj(x + ((r2 - 128) << 11), in P_BloodSplatter2()
1856 th = P_SpawnMobj(x, y, z, MT_BLOOD); in P_RipperBlood()
2063 th = P_SpawnMobj(source->x, source->y, z, type); in P_SpawnMissile()
2105 th = P_SpawnMobj(x, y, z, type); in P_SpawnMissileXYZ()
2261 MissileMobj = P_SpawnMobj(x, y, z, type); in P_SpawnPlayerMissile()
2377 th = P_SpawnMobj(x, y, z, type); in P_SPMAngle()
2425 th = P_SpawnMobj(x, y, z, type); in P_SPMAngleXYZ()
[all …]
H A Dp_enemy.c937 mo = P_SpawnMobj(x, y, z, moType); in P_UpdateMorphedMonster()
942 mo = P_SpawnMobj(x, y, z, oldMonster.type); in P_UpdateMorphedMonster()
1490 mo = P_SpawnMobj(actor->x + (r2 << 10), in A_MntrFloorFire()
3556 mo = P_SpawnMobj(actor->x, actor->y, in A_DropMace()
3603 mo = P_SpawnMobj(x, y, z, rtype); in A_FiredSpawnRock()
4372 mo = P_SpawnMobj(x, y, z, MT_SORCSPARK1); in A_SpawnFizzle()
4465 P_SpawnMobj(x, y, z, MT_SORCFX2_T1); in A_SorcFX2Orbit()
4476 P_SpawnMobj(x, y, z, MT_SORCFX2_T1); in A_SorcFX2Orbit()
4872 mo = P_SpawnMobj(actor->x + in A_FreezeDeathChunks()
4892 mo = P_SpawnMobj(actor->x + in A_FreezeDeathChunks()
[all …]
/dports/games/uhexen/uhexen-0.601/src/
H A Da_action.c162 P_SpawnMobj(actor->x, actor->y, actor->z, in A_PotteryExplode()
236 P_SpawnMobj(actor->x, actor->y, actor->z+actor->height/2, in A_CorpseBloodDrip()
424 ball1 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL); in A_BridgeInit()
428 ball2 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL); in A_BridgeInit()
432 ball3 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL); in A_BridgeInit()
634 P_SpawnMobj(actor->x, actor->y, actor->z, MT_MNTRSMOKE); in A_Summon()
727 mo = P_SpawnMobj(actor->x, actor->y, actor->z+28*FRACUNIT, in A_PoisonBagInit()
845 focus = P_SpawnMobj(target->x, in A_LocalQuake()
1041 mo = P_SpawnMobj(x,y,z,dtype); in P_SpawnDirt()
1145 mo = P_SpawnMobj(actor->x+((P_Random()-128)<<12), in A_SoAExplode()
[all …]
H A Dp_enemy.c910 mo = P_SpawnMobj(x, y, z, moType); in P_UpdateMorphedMonster()
915 mo = P_SpawnMobj(x, y, z, oldMonster.type); in P_UpdateMorphedMonster()
934 fog = P_SpawnMobj(x, y, z+TELEFOGHEIGHT, MT_TFOG); in P_UpdateMorphedMonster()
2350 mo = P_SpawnMobj(actor->x+((P_Random()-128)<<12), in A_SerpentSpawnGibs()
2359 mo = P_SpawnMobj(actor->x+((P_Random()-128)<<12), in A_SerpentSpawnGibs()
3469 mo = P_SpawnMobj(actor->x, actor->y, in A_DropMace()
3516 mo = P_SpawnMobj(x,y,z,rtype); in A_FiredSpawnRock()
4265 mo = P_SpawnMobj(x,y,z,MT_SORCSPARK1); in A_SpawnFizzle()
4358 P_SpawnMobj(x,y,z, MT_SORCFX2_T1); in A_SorcFX2Orbit()
4369 P_SpawnMobj(x,y,z, MT_SORCFX2_T1); in A_SorcFX2Orbit()
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H A Dp_mobj.c1327 mobj = P_SpawnMobj(x, y, z, MT_PLAYER_MAGE); in P_SpawnPlayer()
1549 P_SpawnMobj(x, y, ONFLOORZ, MT_BLOODPOOL); in P_SpawnMapThing()
1554 mobj = P_SpawnMobj(x, y, z, i); in P_SpawnMapThing()
1744 puff = P_SpawnMobj(x, y, z, PuffType); in P_SpawnPuff()
1802 mo = P_SpawnMobj(x, y, z, MT_BLOODSPLATTER); in P_BloodSplatter()
1838 th = P_SpawnMobj(x, y, z, MT_BLOOD); in P_RipperBlood()
2079 th = P_SpawnMobj(x, y, z, type); in P_SpawnMissileXYZ()
2234 MissileMobj = P_SpawnMobj(x, y, z, type); in P_SpawnPlayerMissile()
2349 th = P_SpawnMobj(x, y, z, type); in P_SPMAngle()
2397 th = P_SpawnMobj(x, y, z, type); in P_SPMAngleXYZ()
[all …]
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Da_action.c95 P_SpawnMobj(TranslateThingType[actor->args[0]], actor->origin, in A_PotteryExplode()
170 if((mo = P_SpawnMobj(MT_CORPSEBIT, actor->origin, P_Random() << 24, 0))) in A_CorpseExplode()
206 if((mo = P_SpawnMobj(MT_LEAF1 + (P_Random() & 1), pos, in A_LeafSpawn()
296 if((ball1 = P_SpawnMobj(MT_BRIDGEBALL, actor->origin, actor->angle, 0))) in A_BridgeInit()
399 if((mo = P_SpawnMobj(MT_MINOTAUR, actor->origin, actor->angle, 0))) in A_Summon()
426 P_SpawnMobj(MT_MNTRSMOKE, actor->origin, P_Random() << 24, 0); in A_Summon()
468 if((mo = P_SpawnMobj(type, actor->origin, actor->angle + angle, 0))) in A_FogSpawn()
681 if((pmo = P_SpawnMobj(MT_TELOTHER_FX2, mo->origin, mo->angle, 0))) in telospawn()
746 if((pmo = P_SpawnMobj(dtype, pos, 0, 0))) in P_SpawnDirt()
779 if((mo = P_SpawnMobj(MT_DIRTCLUMP, actor->origin, 0, 0))) in A_ThrustInitDn()
[all …]
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_henemy.c172 mo = P_SpawnMobj(actor->x+(r<<11), in A_DripBlood()
218 mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_IMPCHUNK1); in A_ImpExplode()
247 P_SpawnMobj(actor->x+(r<<10), in A_BeastPuff()
819 mo = P_SpawnMobj(actor->x, actor->y, in A_GenWizard()
829 fog = P_SpawnMobj(actor->x, actor->y, actor->z, MT_TFOG); in A_GenWizard()
1065 mo = P_SpawnMobj(actor->x+(r<<10), in A_MntrFloorFire()
1504 goo = P_SpawnMobj(actor->x, actor->y, in A_PodPain()
1553 mo = P_SpawnMobj(x, y, ONFLOORZ, MT_POD); in A_MakePod()
1708 mo = P_SpawnMobj(actor->x+((r&31)-16)*FRACUNIT, in A_SpawnTeleGlitter()
1726 mo = P_SpawnMobj(actor->x+((r&31)-16)*FRACUNIT, in A_SpawnTeleGlitter2()
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H A Dp_mobj.c1520 fog_mo = P_SpawnMobj(x, y, 0, MT_TFOG); in P_NightmareRespawn()
1537 mo = P_SpawnMobj(x, y, z, mobj->type); in P_NightmareRespawn()
2348 mo = P_SpawnMobj(x, y, z, i); in P_RespawnSpecials()
2457 mo = P_SpawnMobj(x, y, z, wid); in P_RespawnWeapons()
2524 mobj = P_SpawnMobj(x, y, z, MT_PLAYER); in P_SpawnPlayer()
2879 mobj = P_SpawnMobj(x, y, z, i); in P_SpawnMapthing()
2996 th = P_SpawnMobj(x, y, z, MT_SMOK); in P_SpawnSmoke()
3017 puff = P_SpawnMobj(x, y, z, PuffType); in P_SpawnPuff()
3038 puff = P_SpawnMobj(x, y, z, MT_PUFF); in P_SpawnPuff()
3215 th = P_SpawnMobj(x, y, z, MT_BLOOD); in P_SpawnBlood()
[all …]
/dports/games/heretic/glheretic-1.2/
H A Dp_enemy.c834 mo = P_SpawnMobj(actor->x+((P_Random()-P_Random())<<11), in A_DripBlood()
910 P_SpawnMobj(actor->x+((P_Random()-P_Random())<<10), in A_BeastPuff()
1079 mo = P_SpawnMobj(x, y, z, moType); in P_UpdateChicken()
1083 mo = P_SpawnMobj(x, y, z, MT_CHICKEN); in P_UpdateChicken()
1094 fog = P_SpawnMobj(x, y, z+TELEFOGHEIGHT, MT_TFOG); in P_UpdateChicken()
1539 mo = P_SpawnMobj(actor->x, actor->y, in A_GenWizard()
1887 fire = P_SpawnMobj(baseFire->x, baseFire->y, in A_HeadAttack()
2195 mo = P_SpawnMobj(source->x, source->y, in P_DropItem()
2311 goo = P_SpawnMobj(actor->x, actor->y, in A_PodPain()
2366 mo = P_SpawnMobj(x, y, ONFLOORZ, MT_POD); in A_MakePod()
[all …]
H A Dp_mobj.c631 mo = P_SpawnMobj (mobj->x, mobj->y, in P_NightmareRespawn()
648 mo = P_SpawnMobj (x,y,z, mobj->type); in P_NightmareRespawn()
1005 mobj = P_SpawnMobj (x,y,z, MT_PLAYER); in P_SpawnPlayer()
1171 mobj = P_SpawnMobj(x, y, z, i); in P_SpawnMapThing()
1218 puff = P_SpawnMobj(x, y, z, PuffType); in P_SpawnPuff()
1277 mo = P_SpawnMobj(x, y, z, MT_BLOODSPLATTER); in P_BloodSplatter()
1299 th = P_SpawnMobj(x, y, z, MT_BLOOD); in P_RipperBlood()
1444 th = P_SpawnMobj(source->x, source->y, z, type); in P_SpawnMissile()
1508 mo = P_SpawnMobj(source->x, source->y, z, type); in P_SpawnMissileAngle()
1565 MissileMobj = P_SpawnMobj(x, y, z, type); in P_SpawnPlayerMissile()
[all …]
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_enemy.c859 mo = P_SpawnMobj(actor->x + (r2 << 11), in A_DripBlood()
934 P_SpawnMobj(actor->x + (r3 << 10), in A_BeastPuff()
1089 mo = P_SpawnMobj(x, y, z, moType); in P_UpdateChicken()
1093 mo = P_SpawnMobj(x, y, z, MT_CHICKEN); in P_UpdateChicken()
1104 fog = P_SpawnMobj(x, y, z + TELEFOGHEIGHT, MT_TFOG); in P_UpdateChicken()
1514 mo = P_SpawnMobj(actor->x, actor->y, in A_GenWizard()
1783 mo = P_SpawnMobj(actor->x + (r2 << 10), in A_MntrFloorFire()
1862 fire = P_SpawnMobj(baseFire->x, baseFire->y, in A_HeadAttack()
2146 mo = P_SpawnMobj(source->x, source->y, in P_DropItem()
2256 goo = P_SpawnMobj(actor->x, actor->y, in A_PodPain()
[all …]
H A Dp_mobj.c633 mo = P_SpawnMobj(mobj->x, mobj->y, in P_NightmareRespawn()
651 mo = P_SpawnMobj(x, y, z, mobj->type); in P_NightmareRespawn()
1014 mobj = P_SpawnMobj(x, y, z, MT_PLAYER); in P_SpawnPlayer()
1183 mobj = P_SpawnMobj(x, y, z, i); in P_SpawnMapThing()
1229 puff = P_SpawnMobj(x, y, z, PuffType); in P_SpawnPuff()
1285 mo = P_SpawnMobj(x, y, z, MT_BLOODSPLATTER); in P_BloodSplatter()
1306 th = P_SpawnMobj(x, y, z, MT_BLOOD); in P_RipperBlood()
1443 th = P_SpawnMobj(source->x, source->y, z, type); in P_SpawnMissile()
1502 mo = P_SpawnMobj(source->x, source->y, z, type); in P_SpawnMissileAngle()
1556 MissileMobj = P_SpawnMobj(x, y, z, type); in P_SpawnPlayerMissile()
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_enemy.c848 mo = P_SpawnMobj(actor->x + (r2 << 11), in A_DripBlood()
923 P_SpawnMobj(actor->x + (r3 << 10), in A_BeastPuff()
1078 mo = P_SpawnMobj(x, y, z, moType); in P_UpdateChicken()
1082 mo = P_SpawnMobj(x, y, z, MT_CHICKEN); in P_UpdateChicken()
1093 fog = P_SpawnMobj(x, y, z + TELEFOGHEIGHT, MT_TFOG); in P_UpdateChicken()
1503 mo = P_SpawnMobj(actor->x, actor->y, in A_GenWizard()
1772 mo = P_SpawnMobj(actor->x + (r2 << 10), in A_MntrFloorFire()
1851 fire = P_SpawnMobj(baseFire->x, baseFire->y, in A_HeadAttack()
2135 mo = P_SpawnMobj(source->x, source->y, in P_DropItem()
2245 goo = P_SpawnMobj(actor->x, actor->y, in A_PodPain()
[all …]
H A Dp_mobj.c633 mo = P_SpawnMobj(mobj->x, mobj->y, in P_NightmareRespawn()
651 mo = P_SpawnMobj(x, y, z, mobj->type); in P_NightmareRespawn()
985 mobj = P_SpawnMobj(x, y, z, MT_PLAYER); in P_SpawnPlayer()
1150 mobj = P_SpawnMobj(x, y, z, i); in P_SpawnMapThing()
1196 puff = P_SpawnMobj(x, y, z, PuffType); in P_SpawnPuff()
1250 mo = P_SpawnMobj(x, y, z, MT_BLOODSPLATTER); in P_BloodSplatter()
1271 th = P_SpawnMobj(x, y, z, MT_BLOOD); in P_RipperBlood()
1408 th = P_SpawnMobj(source->x, source->y, z, type); in P_SpawnMissile()
1467 mo = P_SpawnMobj(source->x, source->y, z, type); in P_SpawnMissileAngle()
1521 MissileMobj = P_SpawnMobj(x, y, z, type); in P_SpawnPlayerMissile()
[all …]
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_enemy.c1327 mo2 = P_SpawnMobj(x, y, z, MT_R_LASER); in A_SentinelAttack()
1805 mo = P_SpawnMobj(x, y, ONCEILINGZ, type); in A_Sigil_A_Action()
1922 mo = P_SpawnMobj(actor->x - actor->momx, in A_SigilTrail()
2080 P_SpawnMobj(actor->x - (actor->momx >> 1), in A_FireChainShot()
2084 P_SpawnMobj(actor->x - actor->momx, in A_FireChainShot()
2100 mo = P_SpawnMobj(actor->x - actor->momx, in A_MissileSmoke()
2124 mo = P_SpawnMobj(x, y, actor->z, MT_SPARKPUFF); in A_SpawnSparkPuff()
2578 P_SpawnMobj(actor->x, actor->y, actor->z, MT_ZOMBIE); in A_SpawnZombie()
2825 P_SpawnMobj(actor->x, actor->y, actor->z, MT_PFLAME); in A_SpawnGrenadeFire()
2894 mo = P_SpawnMobj(x, y, actor->z + (4*FRACUNIT), MT_PFLAME); in A_BurnSpread()
[all …]
H A Dp_mobj.c471 mo = P_SpawnMobj (mobj->x, in P_NightmareRespawn()
481 mo = P_SpawnMobj (x, y, ONFLOORZ , MT_TFOG); in P_NightmareRespawn()
495 mo = P_SpawnMobj (x,y,z, mobj->type); in P_NightmareRespawn()
620 P_SpawnMobj in P_SpawnMobj() function
798 mo = P_SpawnMobj (x,y,z, i); in P_RespawnSpecials()
842 mobj = P_SpawnMobj (x,y,z, MT_PLAYER); in P_SpawnPlayer()
991 mobj = P_SpawnMobj (x,y,z, i); in P_SpawnMapThing()
1092 th = P_SpawnMobj(x, y, z, MT_BLOOD_DEATH); in P_SpawnBlood()
1168 th = P_SpawnMobj (source->x, in P_SpawnMissile()
1313 th = P_SpawnMobj (x,y,z, type); in P_SpawnPlayerMissile()
[all …]
H A Dp_telept.c127 fog = P_SpawnMobj (oldx, oldy, oldz, MT_TFOG); in EV_Teleport()
134 fog = P_SpawnMobj (m->x+20*finecosine[an], m->y+20*finesine[an], in EV_Teleport()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_enemy.c1329 mo2 = P_SpawnMobj(x, y, z, MT_R_LASER); in A_SentinelAttack()
1807 mo = P_SpawnMobj(x, y, ONCEILINGZ, type); in A_Sigil_A_Action()
1924 mo = P_SpawnMobj(actor->x - actor->momx, in A_SigilTrail()
2082 P_SpawnMobj(actor->x - (actor->momx >> 1), in A_FireChainShot()
2086 P_SpawnMobj(actor->x - actor->momx, in A_FireChainShot()
2102 mo = P_SpawnMobj(actor->x - actor->momx, in A_MissileSmoke()
2126 mo = P_SpawnMobj(x, y, actor->z, MT_SPARKPUFF); in A_SpawnSparkPuff()
2580 P_SpawnMobj(actor->x, actor->y, actor->z, MT_ZOMBIE); in A_SpawnZombie()
2827 P_SpawnMobj(actor->x, actor->y, actor->z, MT_PFLAME); in A_SpawnGrenadeFire()
2896 mo = P_SpawnMobj(x, y, actor->z + (4*FRACUNIT), MT_PFLAME); in A_BurnSpread()
[all …]
H A Dp_mobj.c471 mo = P_SpawnMobj (mobj->x, in P_NightmareRespawn()
481 mo = P_SpawnMobj (x, y, ONFLOORZ , MT_TFOG); in P_NightmareRespawn()
495 mo = P_SpawnMobj (x,y,z, mobj->type); in P_NightmareRespawn()
620 P_SpawnMobj in P_SpawnMobj() function
798 mo = P_SpawnMobj (x,y,z, i); in P_RespawnSpecials()
842 mobj = P_SpawnMobj (x,y,z, MT_PLAYER); in P_SpawnPlayer()
991 mobj = P_SpawnMobj (x,y,z, i); in P_SpawnMapThing()
1092 th = P_SpawnMobj(x, y, z, MT_BLOOD_DEATH); in P_SpawnBlood()
1168 th = P_SpawnMobj (source->x, in P_SpawnMissile()
1313 th = P_SpawnMobj (x,y,z, type); in P_SpawnPlayerMissile()
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_mobj.c413 mo = P_SpawnMobj (mobj->x, in P_NightmareRespawn()
422 mo = P_SpawnMobj (x, y, ss->sector->floorheight , MT_TFOG); in P_NightmareRespawn()
436 mo = P_SpawnMobj (x,y,z, mobj->type); in P_NightmareRespawn()
518 P_SpawnMobj in P_SpawnMobj() function
670 mo = P_SpawnMobj (x,y,z, i); in P_RespawnSpecials()
715 mobj = P_SpawnMobj (x,y,z, MT_PLAYER); in P_SpawnPlayer()
842 mobj = P_SpawnMobj (x,y,z, i); in P_SpawnMapThing()
879 th = P_SpawnMobj (x,y,z, MT_PUFF); in P_SpawnPuff()
906 th = P_SpawnMobj (x,y,z, MT_BLOOD); in P_SpawnBlood()
978 th = P_SpawnMobj (source->x, in P_SpawnMissile()
[all …]
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_mobj.c478 mo = P_SpawnMobj (mobj->x, in P_NightmareRespawn()
487 mo = P_SpawnMobj (x, y, ss->sector->floorheight , MT_TFOG); in P_NightmareRespawn()
501 mo = P_SpawnMobj (x,y,z, mobj->type); in P_NightmareRespawn()
720 P_SpawnMobj in P_SpawnMobj() function
810 mo = P_SpawnMobj (x, y, ss->sector->floorheight , MT_IFOG); in P_RespawnSpecials()
833 mo = P_SpawnMobj (x,y,z, i); in P_RespawnSpecials()
885 mobj = P_SpawnMobj (x,y,z, MT_PLAYER); in P_SpawnPlayer()
1035 mobj = P_SpawnMobj (x,y,z, i); in P_SpawnMapThing()
1138 th = P_SpawnMobj (x,y,z, MT_BLOOD); in P_SpawnBlood()
1217 th = P_SpawnMobj (source->x, in P_SpawnMissile()
[all …]

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