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Searched refs:SC_TIME_BONUS (Results 1 – 16 of 16) sorted by relevance

/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dfiles.c236 &li.score[SC_TIME_BONUS], 1
3866 level->score[SC_TIME_BONUS] = header[44];
3935 lev->exit_score = level->score[SC_TIME_BONUS]; in CopyNativeLevel_RND_to_EM()
4065 level->score[SC_TIME_BONUS] = lev->exit_score; in CopyNativeLevel_EM_to_RND()
6355 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8); in LoadLevelFromFileStream_DC()
6664 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8); in LoadLevelFromFileInfo_DC()
7190 level->score[SC_TIME_BONUS] /= 10; in LoadLevel_InitVersion()
7258 level->extra_time_score = level->score[SC_TIME_BONUS]; in LoadLevel_InitVersion()
7262 level->score[SC_TIME_BONUS] /= 10; in LoadLevel_InitVersion()
H A Dmain.h1046 #define SC_TIME_BONUS 10 macro
H A Dgame.c4710 score_final += TimeLeft * level.score[SC_TIME_BONUS]; in GameWon()
4715 score_final += (999 - TimePlayed) * level.score[SC_TIME_BONUS]; in GameWon()
4808 score += time_count_steps * level.score[SC_TIME_BONUS]; in GameWon()
H A Deditor.c1106 &level.score[SC_TIME_BONUS],
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dfiles.c236 &li.score[SC_TIME_BONUS], 1
3661 level->score[SC_TIME_BONUS] = header[44];
3730 lev->exit_score = level->score[SC_TIME_BONUS]; in CopyNativeLevel_RND_to_EM()
3860 level->score[SC_TIME_BONUS] = lev->exit_score; in CopyNativeLevel_EM_to_RND()
6148 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8); in LoadLevelFromFileStream_DC()
6453 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8); in LoadLevelFromFileInfo_DC()
6970 level->score[SC_TIME_BONUS] /= 10; in LoadLevel_InitVersion()
7038 level->extra_time_score = level->score[SC_TIME_BONUS]; in LoadLevel_InitVersion()
7042 level->score[SC_TIME_BONUS] /= 10; in LoadLevel_InitVersion()
H A Dmain.h1010 #define SC_TIME_BONUS 10 macro
H A Dgame.c4853 score_final += TimeLeft * level.score[SC_TIME_BONUS]; in GameWon()
4858 score_final += (999 - TimePlayed) * level.score[SC_TIME_BONUS]; in GameWon()
4951 score += time_count_steps * level.score[SC_TIME_BONUS]; in GameWon()
H A Deditor.c1101 &level.score[SC_TIME_BONUS],
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dfiles.c236 &li.score[SC_TIME_BONUS], 1
3661 level->score[SC_TIME_BONUS] = header[44];
3730 lev->exit_score = level->score[SC_TIME_BONUS]; in CopyNativeLevel_RND_to_EM()
3860 level->score[SC_TIME_BONUS] = lev->exit_score; in CopyNativeLevel_EM_to_RND()
6148 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8); in LoadLevelFromFileStream_DC()
6453 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8); in LoadLevelFromFileInfo_DC()
6970 level->score[SC_TIME_BONUS] /= 10; in LoadLevel_InitVersion()
7038 level->extra_time_score = level->score[SC_TIME_BONUS]; in LoadLevel_InitVersion()
7042 level->score[SC_TIME_BONUS] /= 10; in LoadLevel_InitVersion()
H A Dmain.h1010 #define SC_TIME_BONUS 10 macro
H A Dgame.c4853 score_final += TimeLeft * level.score[SC_TIME_BONUS]; in GameWon()
4858 score_final += (999 - TimePlayed) * level.score[SC_TIME_BONUS]; in GameWon()
4951 score += time_count_steps * level.score[SC_TIME_BONUS]; in GameWon()
H A Deditor.c1101 &level.score[SC_TIME_BONUS],
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dfiles.c236 &li.score[SC_TIME_BONUS], 1
3866 level->score[SC_TIME_BONUS] = header[44];
3935 lev->exit_score = level->score[SC_TIME_BONUS]; in CopyNativeLevel_RND_to_EM()
4065 level->score[SC_TIME_BONUS] = lev->exit_score; in CopyNativeLevel_EM_to_RND()
6355 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8); in LoadLevelFromFileStream_DC()
6664 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8); in LoadLevelFromFileInfo_DC()
7190 level->score[SC_TIME_BONUS] /= 10; in LoadLevel_InitVersion()
7258 level->extra_time_score = level->score[SC_TIME_BONUS]; in LoadLevel_InitVersion()
7262 level->score[SC_TIME_BONUS] /= 10; in LoadLevel_InitVersion()
H A Dmain.h1046 #define SC_TIME_BONUS 10 macro
H A Dgame.c4710 score_final += TimeLeft * level.score[SC_TIME_BONUS]; in GameWon()
4715 score_final += (999 - TimePlayed) * level.score[SC_TIME_BONUS]; in GameWon()
4808 score += time_count_steps * level.score[SC_TIME_BONUS]; in GameWon()
H A Deditor.c1106 &level.score[SC_TIME_BONUS],