Searched refs:SC_TIME_BONUS (Results 1 – 16 of 16) sorted by relevance
236 &li.score[SC_TIME_BONUS], 13866 level->score[SC_TIME_BONUS] = header[44];3935 lev->exit_score = level->score[SC_TIME_BONUS]; in CopyNativeLevel_RND_to_EM()4065 level->score[SC_TIME_BONUS] = lev->exit_score; in CopyNativeLevel_EM_to_RND()6355 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8); in LoadLevelFromFileStream_DC()6664 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8); in LoadLevelFromFileInfo_DC()7190 level->score[SC_TIME_BONUS] /= 10; in LoadLevel_InitVersion()7258 level->extra_time_score = level->score[SC_TIME_BONUS]; in LoadLevel_InitVersion()7262 level->score[SC_TIME_BONUS] /= 10; in LoadLevel_InitVersion()
1046 #define SC_TIME_BONUS 10 macro
4710 score_final += TimeLeft * level.score[SC_TIME_BONUS]; in GameWon()4715 score_final += (999 - TimePlayed) * level.score[SC_TIME_BONUS]; in GameWon()4808 score += time_count_steps * level.score[SC_TIME_BONUS]; in GameWon()
1106 &level.score[SC_TIME_BONUS],
236 &li.score[SC_TIME_BONUS], 13661 level->score[SC_TIME_BONUS] = header[44];3730 lev->exit_score = level->score[SC_TIME_BONUS]; in CopyNativeLevel_RND_to_EM()3860 level->score[SC_TIME_BONUS] = lev->exit_score; in CopyNativeLevel_EM_to_RND()6148 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8); in LoadLevelFromFileStream_DC()6453 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8); in LoadLevelFromFileInfo_DC()6970 level->score[SC_TIME_BONUS] /= 10; in LoadLevel_InitVersion()7038 level->extra_time_score = level->score[SC_TIME_BONUS]; in LoadLevel_InitVersion()7042 level->score[SC_TIME_BONUS] /= 10; in LoadLevel_InitVersion()
1010 #define SC_TIME_BONUS 10 macro
4853 score_final += TimeLeft * level.score[SC_TIME_BONUS]; in GameWon()4858 score_final += (999 - TimePlayed) * level.score[SC_TIME_BONUS]; in GameWon()4951 score += time_count_steps * level.score[SC_TIME_BONUS]; in GameWon()
1101 &level.score[SC_TIME_BONUS],