/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor_combat.cpp | 54 _actorId = actorId; in combatOn() 74 Actor *actor = _vm->_actors[_actorId]; in combatOn() 123 Actor *actor = _vm->_actors[_actorId]; in tick() 228 Actor *actor = _vm->_actors[_actorId]; in hitAttempt() 288 enemy->retire(true, 6, 3, _actorId); in hitAttempt() 300 f.writeInt(_actorId); in save() 324 _actorId = f.readInt(); in load() 349 _actorId = -1; in reset() 372 Actor *actor = _vm->_actors[_actorId]; in cover() 392 Actor *actor = _vm->_actors[_actorId]; in approachToCloseAttack() [all …]
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H A D | actor_dialogue_queue.cpp | 89 _vm->_actors[_actorId]->changeAnimationMode(_animationModePrevious, false); in flush() 93 _actorId = -1; in flush() 115 && _actorId == -1 \ in isEmpty() 142 _vm->_actors[_actorId]->changeAnimationMode(_animationModePrevious, false); in tick() 146 _actorId = -1; in tick() 162 _actorId = firstEntry.actorId; in tick() 194 f.writeInt(_actorId); in save() 221 _actorId = f.readInt(); in load() 233 _actorId = -1; in clear()
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H A D | suspects_database.cpp | 40 _actorId = actorId; in setActor() 108 return _vm->_textActorNames->getText(_actorId); in getName() 194 _actorId = -1; in reset()
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H A D | actor_dialogue_queue.h | 52 int _actorId; variable
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H A D | actor_combat.h | 37 int _actorId; variable
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H A D | suspects_database.h | 49 int _actorId; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor_combat.cpp | 54 _actorId = actorId; in combatOn() 74 Actor *actor = _vm->_actors[_actorId]; in combatOn() 123 Actor *actor = _vm->_actors[_actorId]; in tick() 230 Actor *actor = _vm->_actors[_actorId]; in hitAttempt() 290 enemy->retire(true, 6, 3, _actorId); in hitAttempt() 302 f.writeInt(_actorId); in save() 326 _actorId = f.readInt(); in load() 351 _actorId = -1; in reset() 374 Actor *actor = _vm->_actors[_actorId]; in cover() 394 Actor *actor = _vm->_actors[_actorId]; in approachToCloseAttack() [all …]
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H A D | actor_dialogue_queue.cpp | 89 _vm->_actors[_actorId]->changeAnimationMode(_animationModePrevious, false); in flush() 93 _actorId = -1; in flush() 115 && _actorId == -1 \ in isEmpty() 142 _vm->_actors[_actorId]->changeAnimationMode(_animationModePrevious, false); in tick() 146 _actorId = -1; in tick() 162 _actorId = firstEntry.actorId; in tick() 194 f.writeInt(_actorId); in save() 221 _actorId = f.readInt(); in load() 233 _actorId = -1; in clear()
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H A D | suspects_database.cpp | 40 _actorId = actorId; in setActor() 108 return _vm->_textActorNames->getText(_actorId); in getName() 194 _actorId = -1; in reset()
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H A D | actor_dialogue_queue.h | 52 int _actorId; variable
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H A D | actor_combat.h | 37 int _actorId; variable
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H A D | suspects_database.h | 49 int _actorId; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/ |
H A D | elevator.cpp | 243 _actorId = -1; in reset() 282 _actorId = actorId; in setupDescription() 288 _actorId = -1; in resetDescription() 296 if (_actorId <= 0 || (now - _timeSpeakDescriptionStart < 600u)) { in tickDescription() 300 _vm->_actors[_actorId]->speechPlay(_sentenceId, false); in tickDescription() 301 _actorId = -1; in tickDescription()
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H A D | spinner.cpp | 286 _actorId = -1; in reset() 401 _actorId = actorId; in setupDescription() 408 _actorId = -1; in resetDescription() 417 if (_actorId <= 0 || (now - _timeSpeakDescriptionStart < 600u)) { in tickDescription() 424 _vm->_actors[_actorId]->speechPlay(_sentenceId, false); in tickDescription() 425 _actorId = -1; in tickDescription()
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H A D | vk.cpp | 82 _actorId = actorId; in open() 149 _script->shutdown(_actorId, _humanProbability, _replicantProbability, _anxiety); in close() 196 && !_vm->_actors[_actorId]->isSpeeching() in tick() 433 _actorId = -1; in reset() 525 _script->initialize(_actorId); in init() 870 _script->calibrate(_actorId); in calibrate() 899 _script->beginTest(_actorId); in beginTest() 1050 _script->mcCoyAsksQuestion(_actorId, _questions[intensity][foundQuestionIndex].sentenceId); in askQuestion() 1051 _script->questionAsked(_actorId, _questions[intensity][foundQuestionIndex].sentenceId); in askQuestion()
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H A D | elevator.h | 42 int _actorId; variable
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H A D | spinner.h | 57 int _actorId; variable
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H A D | vk.h | 64 int _actorId; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/ |
H A D | elevator.cpp | 243 _actorId = -1; in reset() 282 _actorId = actorId; in setupDescription() 288 _actorId = -1; in resetDescription() 296 if (_actorId <= 0 || (now - _timeSpeakDescriptionStart < 600u)) { in tickDescription() 300 _vm->_actors[_actorId]->speechPlay(_sentenceId, false); in tickDescription() 301 _actorId = -1; in tickDescription()
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H A D | spinner.cpp | 286 _actorId = -1; in reset() 401 _actorId = actorId; in setupDescription() 408 _actorId = -1; in resetDescription() 417 if (_actorId <= 0 || (now - _timeSpeakDescriptionStart < 600u)) { in tickDescription() 424 _vm->_actors[_actorId]->speechPlay(_sentenceId, false); in tickDescription() 425 _actorId = -1; in tickDescription()
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H A D | vk.cpp | 82 _actorId = actorId; in open() 149 _script->shutdown(_actorId, _humanProbability, _replicantProbability, _anxiety); in close() 196 && !_vm->_actors[_actorId]->isSpeeching() in tick() 433 _actorId = -1; in reset() 525 _script->initialize(_actorId); in init() 870 _script->calibrate(_actorId); in calibrate() 899 _script->beginTest(_actorId); in beginTest() 1050 _script->mcCoyAsksQuestion(_actorId, _questions[intensity][foundQuestionIndex].sentenceId); in askQuestion() 1051 _script->questionAsked(_actorId, _questions[intensity][foundQuestionIndex].sentenceId); in askQuestion()
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H A D | elevator.h | 42 int _actorId; variable
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H A D | spinner.h | 57 int _actorId; variable
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/dports/biology/ugene/ugene-40.1/src/corelibs/U2Lang/src/support/ |
H A D | SupportClass.cpp | 33 WorkflowNotification::WorkflowNotification(const QString &_message, const QString &_actorId, const … in WorkflowNotification() argument 35 actorId(_actorId), in WorkflowNotification()
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H A D | AttributeInfo.cpp | 34 AttributeInfo::AttributeInfo(const QString &_actorId, const QString &_attrId, const QVariantMap &_h… in AttributeInfo() argument 35 : actorId(_actorId), attrId(_attrId), hints(_hints) { in AttributeInfo()
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