Searched refs:_crimeCount (Results 1 – 8 of 8) sorted by relevance
33 _crimeCount = crimeCount; in CrimesDatabase()35 _crimes.resize(_crimeCount); in CrimesDatabase()36 _assetTypes.resize(_crimeCount); in CrimesDatabase()44 for (int i = 0; i != _crimeCount; ++i) { in CrimesDatabase()75 for (int i = 0; i < _crimeCount; ++i) { in save()82 for (int i = 0; i < _crimeCount; ++i) { in load()
48 uint32 _crimeCount; variable75 uint32 getCrimeCount() const { return _crimeCount; } in getCrimeCount()
46 _crimeCount = 0; in GameInfo()73 _crimeCount = s->readUint32LE(); /* 14 */ in open()
36 int _crimeCount; variable
34 _crimeCount = crimeCount; in CrimesDatabase()36 _crimes.resize(_crimeCount); in CrimesDatabase()37 _assetTypes.resize(_crimeCount); in CrimesDatabase()45 for (int i = 0; i != _crimeCount; ++i) { in CrimesDatabase()76 for (int i = 0; i < _crimeCount; ++i) { in save()83 for (int i = 0; i < _crimeCount; ++i) { in load()
46 _crimeCount = 0; in GameInfo()73 _crimeCount = s->readUint32LE(); /* 14 */ in open()128 debug("Crime Count: %d ", _crimeCount); in open()