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Searched refs:_gen_debug_mesh_lines (Results 1 – 25 of 32) sorted by relevance

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/dports/devel/godot2/godot-2.1.6-stable/scene/resources/
H A Dshape.cpp39 Vector<Vector3> toadd = _gen_debug_mesh_lines(); in add_vertices_to_array()
57 Vector<Vector3> lines = _gen_debug_mesh_lines(); in get_debug_mesh()
H A Dray_shape.h42 virtual Vector<Vector3> _gen_debug_mesh_lines();
H A Dsphere_shape.h44 virtual Vector<Vector3> _gen_debug_mesh_lines();
H A Dbox_shape.h44 virtual Vector<Vector3> _gen_debug_mesh_lines();
H A Dplane_shape.h44 virtual Vector<Vector3> _gen_debug_mesh_lines();
H A Dcapsule_shape.h46 virtual Vector<Vector3> _gen_debug_mesh_lines();
H A Dconvex_polygon_shape.h45 virtual Vector<Vector3> _gen_debug_mesh_lines();
H A Dshape.h49 virtual Vector<Vector3> _gen_debug_mesh_lines() = 0; // { return Vector<Vector3>(); }
H A Dray_shape.cpp34 Vector<Vector3> RayShape::_gen_debug_mesh_lines() { in _gen_debug_mesh_lines() function in RayShape
H A Dconcave_polygon_shape.h66 virtual Vector<Vector3> _gen_debug_mesh_lines();
H A Dbox_shape.cpp33 Vector<Vector3> BoxShape::_gen_debug_mesh_lines() { in _gen_debug_mesh_lines() function in BoxShape
H A Dconvex_polygon_shape.cpp34 Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() { in _gen_debug_mesh_lines() function in ConvexPolygonShape
H A Dplane_shape.cpp34 Vector<Vector3> PlaneShape::_gen_debug_mesh_lines() { in _gen_debug_mesh_lines() function in PlaneShape
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/
H A Dshape.cpp39 Vector<Vector3> toadd = _gen_debug_mesh_lines(); in add_vertices_to_array()
57 Vector<Vector3> lines = _gen_debug_mesh_lines(); in get_debug_mesh()
H A Dray_shape.h42 virtual Vector<Vector3> _gen_debug_mesh_lines();
H A Dsphere_shape.h44 virtual Vector<Vector3> _gen_debug_mesh_lines();
H A Dbox_shape.h44 virtual Vector<Vector3> _gen_debug_mesh_lines();
H A Dplane_shape.h44 virtual Vector<Vector3> _gen_debug_mesh_lines();
H A Dcapsule_shape.h46 virtual Vector<Vector3> _gen_debug_mesh_lines();
H A Dconvex_polygon_shape.h45 virtual Vector<Vector3> _gen_debug_mesh_lines();
H A Dshape.h49 virtual Vector<Vector3> _gen_debug_mesh_lines() = 0; // { return Vector<Vector3>(); }
H A Dray_shape.cpp34 Vector<Vector3> RayShape::_gen_debug_mesh_lines() { in _gen_debug_mesh_lines() function in RayShape
H A Dconcave_polygon_shape.h66 virtual Vector<Vector3> _gen_debug_mesh_lines();
H A Dbox_shape.cpp33 Vector<Vector3> BoxShape::_gen_debug_mesh_lines() { in _gen_debug_mesh_lines() function in BoxShape
H A Dconvex_polygon_shape.cpp34 Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() { in _gen_debug_mesh_lines() function in ConvexPolygonShape

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