Searched refs:_gen_debug_mesh_lines (Results 1 – 25 of 32) sorted by relevance
12
39 Vector<Vector3> toadd = _gen_debug_mesh_lines(); in add_vertices_to_array()57 Vector<Vector3> lines = _gen_debug_mesh_lines(); in get_debug_mesh()
42 virtual Vector<Vector3> _gen_debug_mesh_lines();
44 virtual Vector<Vector3> _gen_debug_mesh_lines();
46 virtual Vector<Vector3> _gen_debug_mesh_lines();
45 virtual Vector<Vector3> _gen_debug_mesh_lines();
49 virtual Vector<Vector3> _gen_debug_mesh_lines() = 0; // { return Vector<Vector3>(); }
34 Vector<Vector3> RayShape::_gen_debug_mesh_lines() { in _gen_debug_mesh_lines() function in RayShape
66 virtual Vector<Vector3> _gen_debug_mesh_lines();
33 Vector<Vector3> BoxShape::_gen_debug_mesh_lines() { in _gen_debug_mesh_lines() function in BoxShape
34 Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() { in _gen_debug_mesh_lines() function in ConvexPolygonShape
34 Vector<Vector3> PlaneShape::_gen_debug_mesh_lines() { in _gen_debug_mesh_lines() function in PlaneShape