/dports/games/dhewm3/dhewm3-1.5.1/neo/game/anim/ |
H A D | Anim.h | 533 void SetFrame( int channelNum, int animnum, int frame, int currenttime, int blendtime ); 534 void CycleAnim( int channelNum, int animnum, int currenttime, int blendtime ); 535 void PlayAnim( int channelNum, int animnum, int currenttime, int blendTime ); 548 void FinishAFPose( int animnum, const idBounds &bounds, const int time ); 561 const animFlags_t GetAnimFlags( int animnum ) const; 562 int NumFrames( int animnum ) const; 563 int NumSyncedAnims( int animnum ) const; 564 const char *AnimName( int animnum ) const; 565 const char *AnimFullName( int animnum ) const; 566 int AnimLength( int animnum ) const; [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/anim/ |
H A D | Anim.h | 539 void SetFrame( int channelNum, int animnum, int frame, int currenttime, int blendtime ); 540 void CycleAnim( int channelNum, int animnum, int currenttime, int blendtime ); 541 void PlayAnim( int channelNum, int animnum, int currenttime, int blendTime ); 554 void FinishAFPose( int animnum, const idBounds &bounds, const int time ); 567 const animFlags_t GetAnimFlags( int animnum ) const; 568 int NumFrames( int animnum ) const; 569 int NumSyncedAnims( int animnum ) const; 570 const char *AnimName( int animnum ) const; 571 const char *AnimFullName( int animnum ) const; 572 int AnimLength( int animnum ) const; [all …]
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 522 #define check_range(self, target, animnum) \ argument 525 target->x > self->x+self->modeldata.animation[animnum]->range.xmin &&\ 526 target->x < self->x+self->modeldata.animation[animnum]->range.xmax\ 528 target->x < self->x-self->modeldata.animation[animnum]->range.xmin &&\ 529 target->x > self->x-self->modeldata.animation[animnum]->range.xmax)\ 538 #define check_range_both(self, target, animnum) \ argument 540 ((target->x > self->x+self->modeldata.animation[animnum]->range.xmin &&\ 541 target->x < self->x+self->modeldata.animation[animnum]->range.xmax)\ 543 (target->x < self->x-self->modeldata.animation[animnum]->range.xmin &&\ 544 target->x > self->x-self->modeldata.animation[animnum]->range.xmax))\ [all …]
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H A D | openbor.c | 1322 tempvar.lVal = (LONG)ent->animnum; in execute_animation_script() 10818 ent->animnum = aninum; // Stored for nocost usage in ent_set_anim() 12741 if(e->animnum!=e->bound->animnum) in adjust_bind() 12743 if(!validanim(e,e->bound->animnum)) in adjust_bind() 12752 ent_set_anim(e, e->bound->animnum, 1); in adjust_bind() 13357 int animnum, animpos; in set_model_ex() local 13370 animnum = ent->animnum; in set_model_ex() 13422 ent->animation = newmodel->animation[ent->animnum]; in set_model_ex() 15280 if(check_energy(1, self->animnum)) in common_attack_proc() 16926 self->modeldata.special[i][MAX_SPECIAL_INPUTS-9] == self->animnum) in check_combo() [all …]
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 524 #define check_range(self, target, animnum) \ argument 527 (int)target->x >= self->x+self->modeldata.animation[animnum]->range.xmin &&\ 528 (int)target->x <= self->x+self->modeldata.animation[animnum]->range.xmax\ 530 (int)target->x <= self->x-self->modeldata.animation[animnum]->range.xmin &&\ 531 (int)target->x >= self->x-self->modeldata.animation[animnum]->range.xmax)\ 540 #define check_range_both(self, target, animnum) \ argument 542 (((int)target->x >= self->x+self->modeldata.animation[animnum]->range.xmin &&\ 543 (int)target->x <= self->x+self->modeldata.animation[animnum]->range.xmax)\ 545 ((int)target->x <= self->x-self->modeldata.animation[animnum]->range.xmin &&\ 546 (int)target->x >= self->x-self->modeldata.animation[animnum]->range.xmax))\ [all …]
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H A D | openbor.c | 1479 tempvar.lVal = (LONG)ent->animnum; in execute_animation_script() 11052 ent->animnum = aninum; in ent_set_anim() 11059 ent->animnum = aninum; // Stored for nocost usage in ent_set_anim() 11153 ent->animation = m->animation[ent->animnum]; in ent_set_model() 12969 if(e->animnum!=e->bound->animnum) in adjust_bind() 12971 if(!validanim(e,e->bound->animnum)) in adjust_bind() 12980 ent_set_anim(e, e->bound->animnum, 1); in adjust_bind() 15681 if(check_energy(1, self->animnum)) in common_attack_proc() 15840 if((self->direction ? self->xdir<0 : self->xdir>0) && self->animnum!=ANI_BACKWALK) in adjust_walk_animation() 17997 if(!noaircancel || !self->animating || self->animnum == self->jumpid) in player_jump_check() [all …]
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H A D | openborscript.c | 3617 (*pretvar)->lVal = (LONG)ent->animnum; in openbor_getentityproperty() 3856 i = ent->animnum; in openbor_getentityproperty() 8040 else if(paramCount<=2) ani = ent->animnum; in openbor_checkrange()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 537 #define check_range(self, target, animnum) \ argument 540 (int)target->x >= self->x+self->modeldata.animation[animnum]->range.xmin &&\ 541 (int)target->x <= self->x+self->modeldata.animation[animnum]->range.xmax\ 543 (int)target->x <= self->x-self->modeldata.animation[animnum]->range.xmin &&\ 544 (int)target->x >= self->x-self->modeldata.animation[animnum]->range.xmax)\ 553 #define check_range_both(self, target, animnum) \ argument 555 (((int)target->x >= self->x+self->modeldata.animation[animnum]->range.xmin &&\ 556 (int)target->x <= self->x+self->modeldata.animation[animnum]->range.xmax)\ 558 ((int)target->x <= self->x-self->modeldata.animation[animnum]->range.xmin &&\ 559 (int)target->x >= self->x-self->modeldata.animation[animnum]->range.xmax))\ [all …]
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H A D | openbor.c | 1897 tempvar.lVal = (LONG)ent->animnum; in execute_animation_script() 15074 ent->animnum = aninum; in ent_set_anim() 15081 ent->animnum = aninum; // Stored for nocost usage in ent_set_anim() 15236 if(syncAnim && m->animation[ent->animnum]) in ent_set_model() 15238 ent->animation = m->animation[ent->animnum]; in ent_set_model() 17691 if(e->animnum != e->bound->animnum) in adjust_bind() 17693 if(!validanim(e, e->bound->animnum)) in adjust_bind() 17702 ent_set_anim(e, e->bound->animnum, 1); in adjust_bind() 21394 if(check_energy(1, self->animnum)) in common_attack_proc() 24656 if(!noaircancel || !self->animating || self->animnum == self->jumpid) in player_jump_check() [all …]
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H A D | openborscript.c | 4430 (*pretvar)->lVal = (LONG)ent->animnum; in openbor_getentityproperty() 4675 i = ent->animnum; in openbor_getentityproperty() 9491 ani = ent->animnum; in openbor_checkrange()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 1114 #define check_range(self, target, animnum) \ argument 1118 (int)target->position.x <= self->position.x+self->modeldata.animation[animnum]->range.max.x\ 1121 (int)target->position.x >= self->position.x-self->modeldata.animation[animnum]->range.max.x)\ 1126 && (int)(target->base - self->base) >= self->modeldata.animation[animnum]->range.min.base \ 1127 && (int)(target->base - self->base) <= self->modeldata.animation[animnum]->range.max.base \ 1130 #define check_range_both(self, target, animnum) \ argument 1133 (int)target->position.x <= self->position.x+self->modeldata.animation[animnum]->range.max.x)\ 1136 (int)target->position.x >= self->position.x-self->modeldata.animation[animnum]->range.max.x))\ 1141 && (int)(target->base - self->base) >= self->modeldata.animation[animnum]->range.min.base \ 1142 && (int)(target->base - self->base) <= self->modeldata.animation[animnum]->range.max.base \ [all …]
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H A D | openbor.c | 2089 tempvar.lVal = (LONG)ent->animnum; in execute_animation_script() 17514 ent->animnum = aninum; in ent_set_anim() 17522 ent->animnum = aninum; // Stored for nocost usage in ent_set_anim() 17682 if(syncAnim && m->animation[ent->animnum]) in ent_set_model() 17684 ent->animation = m->animation[ent->animnum]; in ent_set_model() 20605 if(e->animnum != e->binding.ent->animnum) in adjust_bind() 20607 if(!validanim(e, e->binding.ent->animnum)) in adjust_bind() 20616 ent_set_anim(e, e->binding.ent->animnum, 1); in adjust_bind() 24614 if(check_energy(COST_CHECK_MP, self->animnum)) in common_attack_proc() 28350 (self->animnum != com->cancel || in check_combo() [all …]
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H A D | openborscript.c | 6395 ltemp = (LONG)ent->animnum; in openbor_getentityproperty() 6400 ltemp = (LONG)ent->animnum; in openbor_getentityproperty() 6433 (*pretvar)->lVal = (LONG)ent->animnum; in openbor_getentityproperty() 6497 i = ent->animnum; in openbor_getentityproperty() 12257 ani = ent->animnum; in openbor_checkrange()
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/dports/games/dMagnetic/dMagnetic_0.32/src/engine/linea/ |
H A D | gfx2loader.c | 42 tVM68k_uword animnum; member 145 pGFX2->animnum=READ_INT16LE(gfx2buf,idx); in gfx2loader_loadproperties() 148 for (i=0;i<pGFX2->animnum;i++) in gfx2loader_loadproperties()
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/dports/games/blackshadeselite/blackshadeselite/Source/ |
H A D | Files.h | 83 void LoadGame(Str255 Name, int animnum);
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_spec.c | 444 void P_FindAnimatedFlat (int animnum) in P_FindAnimatedFlat() argument 449 lumpnum_t start_flat_lumpnum = anims[animnum].af.base_flat_lumpnum; in P_FindAnimatedFlat() 450 lumpnum_t end_flat_lumpnum = anims[animnum].af.end_flat_lumpnum; in P_FindAnimatedFlat() 465 animdefs[animnum].startname, animdefs[animnum].endname); in P_FindAnimatedFlat() 466 anims[animnum].af.base_flat_lumpnum = NO_LUMP; in P_FindAnimatedFlat() 470 if( anims[animnum].numpics > 128 ) // too many, something is wrong in P_FindAnimatedFlat() 474 …ist_t * flat_list = (anim_flatlist_t *) malloc( sizeof(anim_flatlist_t) * anims[animnum].numpics ); in P_FindAnimatedFlat() 475 anims[animnum].af.flat_list = flat_list; in P_FindAnimatedFlat() 478 memset( flat_list, 0, sizeof(anim_flatlist_t) * anims[animnum].numpics ); in P_FindAnimatedFlat() 502 anims[animnum].numpics, anims[animnum].speed); in P_FindAnimatedFlat() [all …]
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/ |
H A D | NPC.cpp | 2177 bool TryIOAnimMove(Entity * io, long animnum) in TryIOAnimMove() argument 2179 if ((!io) || (!io->anims[animnum])) return false; in TryIOAnimMove() 2182 GetAnimTotalTranslate(io->anims[animnum], 0, &trans); in TryIOAnimMove() 2198 void TryAndCheckAnim(Entity * io, long animnum, long layer) in TryAndCheckAnim() argument 2204 if ((ause->cur_anim != io->anims[animnum]) in TryAndCheckAnim() 2207 if (TryIOAnimMove(io, animnum)) in TryAndCheckAnim() 2211 ANIM_Set(ause, io->anims[animnum]); in TryAndCheckAnim()
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/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | entity.c | 276 (*pretvar)->lVal = (LONG)handle->animnum; in openbor_get_entity_property() 1333 handle->animnum = temp_int; in openbor_set_entity_property()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_spec.c | 458 static inline void P_FindAnimatedFlat(INT32 animnum) in P_FindAnimatedFlat() argument 465 startflatnum = anims[animnum].basepic; in P_FindAnimatedFlat() 466 endflatnum = anims[animnum].picnum; in P_FindAnimatedFlat() 471 animdefs[animnum].startname, animdefs[animnum].endname); in P_FindAnimatedFlat() 479 if ((anims[animnum].istexture) && (foundflats->type == LEVELFLAT_TEXTURE) in P_FindAnimatedFlat() 485 foundflats->speed = anims[animnum].speed; in P_FindAnimatedFlat() 491 else if ((!anims[animnum].istexture) && (foundflats->type == LEVELFLAT_FLAT) in P_FindAnimatedFlat() 497 foundflats->speed = anims[animnum].speed; in P_FindAnimatedFlat()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | actor.h | 769 void ConversationAnimation (int animnum);
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H A D | p_mobj.cpp | 1050 void AActor::ConversationAnimation (int animnum) in ConversationAnimation() argument 1053 switch (animnum) in ConversationAnimation()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.c | 1347 tempvar.lVal = (LONG)ent->animnum; in execute_animation_script() 18138 ent->animnum_previous = ent->animnum; in ent_set_anim() 18139 ent->animnum = aninum; in ent_set_anim() 18146 ent->animnum_previous = ent->animnum; in ent_set_anim() 18308 if(syncAnim && m->animation[ent->animnum]) in ent_set_model() 21869 animation = e->binding.ent->animnum; in adjust_bind() 21873 if (e->animnum != animation) in adjust_bind() 31200 (self->animnum != com->cancel || in check_combo() 31352 if(self->animnum == ANI_WALKOFF) in player_think() 36954 && (example[i]->animnum == ANI_SELECTIN || example[i]->animnum == ANI_SELECTOUT)) in selectplayer() [all …]
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H A D | openborscript.c | 3439 ltemp = (LONG)ent->animnum; in openbor_getentityproperty() 3444 ltemp = (LONG)ent->animnum; in openbor_getentityproperty() 3477 (*pretvar)->lVal = (LONG)ent->animnum; in openbor_getentityproperty() 3547 i = ent->animnum; in openbor_getentityproperty() 10296 ani = ent->animnum; in openbor_checkrange()
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H A D | openbor.h | 2592 unsigned int animnum; // Current animation id. ~~ member
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine.cpp | 2315 int const animnum = picanm[tilenum].num; in animateoffs() local 2317 if (animnum <= 0) in animateoffs() 2327 int k = (i % (animnum << 1)); in animateoffs() 2328 offs = (k < animnum) ? k : (animnum << 1) - k; in animateoffs() 2331 case PICANM_ANIMTYPE_FWD: offs = i % (animnum + 1); break; in animateoffs() 2332 case PICANM_ANIMTYPE_BACK: offs = -(i % (animnum + 1)); break; in animateoffs()
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