Searched refs:camerashake (Results 1 – 11 of 11) sorted by relevance
34 float camerashake; variable
573 if(camera.camerashake > 0) { in DrawGame()575 camera.camerashake = 0; in DrawGame()578 glTranslatef((float)(Random() % 100) / 100 * camera.camerashake, in DrawGame()579 (float)(Random() % 100) / 100 * camera.camerashake, in DrawGame()580 (float)(Random() % 100) / 100 * camera.camerashake); in DrawGame()
4816 camera.camerashake = in GameTick()5000 camera.camerashake -= multiplier; in GameTick()5002 if(camera.camerashake < 0) in GameTick()5003 camera.camerashake = 0; in GameTick()
528 camerashake Camera.h /^ float camerashake;$/;" m class:Camera
71 float camerashake = 0; variable
76 extern float camerashake;1281 camerashake += .3; in ProcessDevInput()1375 camerashake += .6; in ProcessDevInput()4886 if (camerashake > .8) { in TickOnceAfter()4887 camerashake = .8; in TickOnceAfter()4891 camerashake = 0; in TickOnceAfter()4896 camerashake -= multiplier * 2; in TickOnceAfter()4898 if (camerashake < 0) { in TickOnceAfter()4899 camerashake = 0; in TickOnceAfter()4904 if (camerashake) { in TickOnceAfter()[all …]
45 extern float camerashake;189 camerashake = 0; in DrawGLScene()271 glRotatef(float(Random() % 100) / 10 * camerashake /*+(woozy*woozy)/10*/, 0, 0, 1); in DrawGLScene()
47 extern float camerashake;526 camerashake += .4; in CheckKick()1548 camerashake += howmuch / 100; in DoDamage()2455 camerashake += .4; in DoAnimations()2493 camerashake += .4; in DoAnimations()3452 camerashake += .4; in DoAnimations()3497 camerashake += .4; in DoAnimations()3520 camerashake += .4; in DoAnimations()3625 camerashake += .4; in DoAnimations()3832 camerashake += .4; in DoAnimations()[all …]
46 extern float camerashake;
33 extern float camerashake;291 camerashake += .6; in DoConstraints()380 camerashake += .6; in DoConstraints()
52766 camerashake camera shake ← camera