Home
last modified time | relevance | path

Searched refs:camerashake (Results 1 – 11 of 11) sorted by relevance

/dports/games/blackshadeselite/blackshadeselite/Source/
H A DCamera.h34 float camerashake; variable
H A DGameDraw.cpp573 if(camera.camerashake > 0) { in DrawGame()
575 camera.camerashake = 0; in DrawGame()
578 glTranslatef((float)(Random() % 100) / 100 * camera.camerashake, in DrawGame()
579 (float)(Random() % 100) / 100 * camera.camerashake, in DrawGame()
580 (float)(Random() % 100) / 100 * camera.camerashake); in DrawGame()
H A DGameTick.cpp4816 camera.camerashake = in GameTick()
5000 camera.camerashake -= multiplier; in GameTick()
5002 if(camera.camerashake < 0) in GameTick()
5003 camera.camerashake = 0; in GameTick()
H A Dtags528 camerashake Camera.h /^ float camerashake;$/;" m class:Camera
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DGlobals.cpp71 float camerashake = 0; variable
H A DGameTick.cpp76 extern float camerashake;
1281 camerashake += .3; in ProcessDevInput()
1375 camerashake += .6; in ProcessDevInput()
4886 if (camerashake > .8) { in TickOnceAfter()
4887 camerashake = .8; in TickOnceAfter()
4891 camerashake = 0; in TickOnceAfter()
4896 camerashake -= multiplier * 2; in TickOnceAfter()
4898 if (camerashake < 0) { in TickOnceAfter()
4899 camerashake = 0; in TickOnceAfter()
4904 if (camerashake) { in TickOnceAfter()
[all …]
H A DGameDraw.cpp45 extern float camerashake;
189 camerashake = 0; in DrawGLScene()
271 glRotatef(float(Random() % 100) / 10 * camerashake /*+(woozy*woozy)/10*/, 0, 0, 1); in DrawGLScene()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/
H A DPerson.cpp47 extern float camerashake;
526 camerashake += .4; in CheckKick()
1548 camerashake += howmuch / 100; in DoDamage()
2455 camerashake += .4; in DoAnimations()
2493 camerashake += .4; in DoAnimations()
3452 camerashake += .4; in DoAnimations()
3497 camerashake += .4; in DoAnimations()
3520 camerashake += .4; in DoAnimations()
3625 camerashake += .4; in DoAnimations()
3832 camerashake += .4; in DoAnimations()
[all …]
H A DWeapons.cpp46 extern float camerashake;
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Animation/
H A DSkeleton.cpp33 extern float camerashake;
291 camerashake += .6; in DoConstraints()
380 camerashake += .6; in DoConstraints()
/dports/textproc/p5-Unicode-Tussle/Unicode-Tussle-1.111/data/
H A Dwords.utf852766 camerashake camera shake ← camera