/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | sprite.h | 67 virtual bool edit_has_pivot() const; 126 virtual bool edit_has_pivot() const;
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H A D | polygon_2d.h | 100 virtual bool edit_has_pivot() const;
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H A D | node_2d.h | 69 virtual bool edit_has_pivot() const;
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H A D | light_2d.h | 78 virtual bool edit_has_pivot() const;
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H A D | animated_sprite.h | 140 virtual bool edit_has_pivot() const;
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H A D | sprite.cpp | 45 bool Sprite::edit_has_pivot() const { in edit_has_pivot() function in Sprite 376 bool ViewportSprite::edit_has_pivot() const { in edit_has_pivot() function in ViewportSprite
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H A D | polygon_2d.cpp | 61 bool Polygon2D::edit_has_pivot() const { in edit_has_pivot() function in Polygon2D
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H A D | node_2d.cpp | 44 bool Node2D::edit_has_pivot() const { in edit_has_pivot() function in Node2D
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H A D | light_2d.cpp | 42 bool Light2D::edit_has_pivot() const { in edit_has_pivot() function in Light2D
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H A D | animated_sprite.cpp | 255 bool AnimatedSprite::edit_has_pivot() const { in edit_has_pivot() function in AnimatedSprite
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | sprite.h | 67 virtual bool edit_has_pivot() const; 126 virtual bool edit_has_pivot() const;
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H A D | polygon_2d.h | 100 virtual bool edit_has_pivot() const;
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H A D | node_2d.h | 69 virtual bool edit_has_pivot() const;
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H A D | light_2d.h | 78 virtual bool edit_has_pivot() const;
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H A D | animated_sprite.h | 140 virtual bool edit_has_pivot() const;
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H A D | sprite.cpp | 45 bool Sprite::edit_has_pivot() const { in edit_has_pivot() function in Sprite 376 bool ViewportSprite::edit_has_pivot() const { in edit_has_pivot() function in ViewportSprite
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H A D | polygon_2d.cpp | 61 bool Polygon2D::edit_has_pivot() const { in edit_has_pivot() function in Polygon2D
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H A D | node_2d.cpp | 44 bool Node2D::edit_has_pivot() const { in edit_has_pivot() function in Node2D
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H A D | light_2d.cpp | 42 bool Light2D::edit_has_pivot() const { in edit_has_pivot() function in Light2D
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H A D | animated_sprite.cpp | 255 bool AnimatedSprite::edit_has_pivot() const { in edit_has_pivot() function in AnimatedSprite
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/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/ |
H A D | canvas_item_editor_plugin.cpp | 179 if (n2d && n2d->edit_has_pivot()) { in _edit_set_pivot() 1242 if (pvt->edit_has_pivot()) { in _viewport_input_event() 1926 if (canvas_item->cast_to<Node2D>()->edit_has_pivot()) { in _viewport_draw()
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/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/ |
H A D | canvas_item_editor_plugin.cpp | 179 if (n2d && n2d->edit_has_pivot()) { in _edit_set_pivot() 1242 if (pvt->edit_has_pivot()) { in _viewport_input_event() 1926 if (canvas_item->cast_to<Node2D>()->edit_has_pivot()) { in _viewport_draw()
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