Home
last modified time | relevance | path

Searched refs:getGameTime (Results 1 – 24 of 24) sorted by relevance

/dports/games/py-fife/fifengine-0.4.2/engine/core/model/metamodel/
H A Dtimeprovider.cpp39 …m_time_static = m_time_scaled = master ? master->getGameTime() : TimeManager::instance()->getTime(… in TimeProvider()
65 uint32_t TimeProvider::getGameTime() const { in getGameTime() function in FIFE::TimeProvider
H A Dtimeprovider.i36 uint32_t getGameTime() const;
H A Dtimeprovider.h66 uint32_t getGameTime() const;
/dports/games/py-fife/fifengine-0.4.2/engine/core/model/structures/
H A Dinstance.cpp666 uint32_t timedelta = m_activity->m_timeProvider->getGameTime() - info->m_prev_call_time; in processMovement()
754 …if (m_activity->m_timeProvider->getGameTime() - info->m_action_start_time + info->m_action_offset_… in update()
756 info->m_action_start_time = m_activity->m_timeProvider->getGameTime(); in update()
767 m_activity->m_actionInfo->m_prev_call_time = m_activity->m_timeProvider->getGameTime(); in update()
773 …if (m_activity->m_timeProvider->getGameTime() >= m_activity->m_sayInfo->m_start_time + m_activity-… in update()
908 …return m_activity->m_timeProvider->getGameTime() - m_activity->m_actionInfo->m_action_start_time +… in getActionRuntime()
996 return m_activity->m_timeProvider->getGameTime(); in getRuntime()
1001 return map->getTimeProvider()->getGameTime(); in getRuntime()
/dports/games/blobby/blobby-1.0/src/
H A DScriptedInputSource.h106 static int getGameTime(lua_State* state);
H A DScriptedInputSource.cpp138 lua_register(mState, "getGameTime", getGameTime); in ScriptedInputSource()
576 int ScriptedInputSource::getGameTime(lua_State* state) in getGameTime() function in ScriptedInputSource
H A Dlua_api_doc.dox182 int getGameTime();
/dports/games/gigalomania/gigalomaniasrc/
H A Dgamestate.cpp85 this->gametimeset = game_g->getGameTime(); in AmmoEffect()
96 int gametime = game_g->getGameTime() - this->gametimeset; in render()
1589 defenders_last_time_update = game_g->getGameTime(); in draw()
1964 soldier_last_time_moved_x = game_g->getGameTime(); in update()
1966 soldier_last_time_moved_y = game_g->getGameTime(); in update()
1968 cannon_last_time_moved_x = game_g->getGameTime(); in update()
1970 cannon_last_time_moved_y = game_g->getGameTime(); in update()
1972 air_last_time_moved = game_g->getGameTime(); in update()
1974 while( game_g->getGameTime() - soldier_last_time_moved_x > soldier_move_rate_c ) { in update()
1982 while( game_g->getGameTime() - cannon_last_time_moved_x > cannon_move_rate_c ) { in update()
[all …]
H A Dplayer.cpp319 int time = game_g->getGameTime(); in askHuman()
342 int time = game_g->getGameTime(); in requestAlliance()
H A Dsector.cpp61 this->birth_time = game_g->getGameTime(); in Particle()
72 this->last_emit_time = game_g->getGameTime(); in SmokeParticleSystem()
81 int time_now = game_g->getGameTime(); in update()
124 int accumulated_time = game_g->getGameTime() - this->last_emit_time; in update()
1511 this->nuke_time = game_g->getGameTime(); in nukeSector()
1522 this->nuke_defence_time = game_g->getGameTime(); in nukeSector()
1871 int time = game_g->getGameTime(); in doPlayer()
2057 int time = game_g->getGameTime(); in update()
2105 if( game_g->getGameTime() >= this->nuke_time + nuke_delay_c ) { in update()
2424 this->researched_lasttime = game_g->getGameTime(); in setCurrentDesign()
[all …]
H A Dgame.h386 int getGameTime() const;
H A Dgame.cpp3626 int Game::getGameTime() const { in getGameTime() function in Game
3697 …stream << "<time real_time=\"" << getRealTime() << "\" game_time=\"" << getGameTime() << "\" />\n"; in saveState()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A DGame.h123 Uint32 getGameTime() const { return gameCycleCount * GAMESPEED_DEFAULT; }; in getGameTime() function
/dports/games/dunelegacy/dunelegacy-0.96.4/src/Menu/
H A DCustomGameStatsMenu.cpp170 int totalTime = currentGame->getGameTime()/1000; in CustomGameStatsMenu()
H A DCampaignStatsMenu.cpp432 totalTime = currentGame->getGameTime()/1000; in calculateScore()
/dports/games/minetest/minetest-5.4.1/src/
H A Dserverenvironment.h340 u32 getGameTime() const { return m_game_time; } in getGameTime() function
H A Dserver.cpp633 new ChatEventTimeInfo(m_env->getGameTime(), m_env->getTimeOfDay())); in AsyncRunStep()
679 m_env->getGameTime(), in AsyncRunStep()
/dports/games/freeminer/freeminer-0.4.10.4/src/
H A Denvironment.h362 u32 getGameTime() { return m_game_time; } in getGameTime() function
H A Dmap.cpp3453 auto gametime = env->getGameTime(); in updateBlockHeat()
3478 auto gametime = env->getGameTime(); in updateBlockHumidity()
H A Dserver.cpp913 m_env->getGameTime(), in AsyncRunStep()
/dports/games/warzone2100/warzone2100/lib/netplay/
H A Dnetplay.cpp4124 uint32_t getGameTime() const in getGameTime() function
4316 …if (checkGameTime == syncDebugLog[syncDebugNext].getGameTime()) // Can't happen - and syncDebugGa… in checkDebugSync()
4325 if (syncDebugLog[logIndex].getGameTime() == checkGameTime) in checkDebugSync()
4351 …%u. My version has %zu entries, CRC = 0x%08X.", syncDebugLog[logIndex].getGameTime(), syncDebugLog… in checkDebugSync()
4352 … gameTime=%u, %zu entries, CRC 0x%08X =====\n", syncDebugLog[logIndex].getGameTime(), syncDebugLog… in checkDebugSync()
4356 … gameTime=%u, %zu entries, CRC 0x%08X =====\n", syncDebugLog[logIndex].getGameTime(), syncDebugLog… in checkDebugSync()
4361 …dDebugSync(debugSyncTmpBuf, static_cast<uint32_t>(bufIndex), syncDebugLog[logIndex].getGameTime()); in checkDebugSync()
4365 syncDebugExtraGameTime = syncDebugLog[logIndex].getGameTime(); in checkDebugSync()
/dports/games/freeminer/freeminer-0.4.10.4/src/script/lua_api/
H A Dl_env.cpp542 int game_time = env->getGameTime(); in l_get_gametime()
/dports/games/minetest/minetest-5.4.1/src/script/lua_api/
H A Dl_env.cpp816 int game_time = env->getGameTime(); in l_get_gametime()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DGame.cpp575 int seconds = getGameTime() / 1000; in drawScreen()