/dports/games/py-fife/fifengine-0.4.2/engine/core/model/metamodel/ |
H A D | timeprovider.cpp | 39 …m_time_static = m_time_scaled = master ? master->getGameTime() : TimeManager::instance()->getTime(… in TimeProvider() 65 uint32_t TimeProvider::getGameTime() const { in getGameTime() function in FIFE::TimeProvider
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H A D | timeprovider.i | 36 uint32_t getGameTime() const;
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H A D | timeprovider.h | 66 uint32_t getGameTime() const;
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/dports/games/py-fife/fifengine-0.4.2/engine/core/model/structures/ |
H A D | instance.cpp | 666 uint32_t timedelta = m_activity->m_timeProvider->getGameTime() - info->m_prev_call_time; in processMovement() 754 …if (m_activity->m_timeProvider->getGameTime() - info->m_action_start_time + info->m_action_offset_… in update() 756 info->m_action_start_time = m_activity->m_timeProvider->getGameTime(); in update() 767 m_activity->m_actionInfo->m_prev_call_time = m_activity->m_timeProvider->getGameTime(); in update() 773 …if (m_activity->m_timeProvider->getGameTime() >= m_activity->m_sayInfo->m_start_time + m_activity-… in update() 908 …return m_activity->m_timeProvider->getGameTime() - m_activity->m_actionInfo->m_action_start_time +… in getActionRuntime() 996 return m_activity->m_timeProvider->getGameTime(); in getRuntime() 1001 return map->getTimeProvider()->getGameTime(); in getRuntime()
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/dports/games/blobby/blobby-1.0/src/ |
H A D | ScriptedInputSource.h | 106 static int getGameTime(lua_State* state);
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H A D | ScriptedInputSource.cpp | 138 lua_register(mState, "getGameTime", getGameTime); in ScriptedInputSource() 576 int ScriptedInputSource::getGameTime(lua_State* state) in getGameTime() function in ScriptedInputSource
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H A D | lua_api_doc.dox | 182 int getGameTime();
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/dports/games/gigalomania/gigalomaniasrc/ |
H A D | gamestate.cpp | 85 this->gametimeset = game_g->getGameTime(); in AmmoEffect() 96 int gametime = game_g->getGameTime() - this->gametimeset; in render() 1589 defenders_last_time_update = game_g->getGameTime(); in draw() 1964 soldier_last_time_moved_x = game_g->getGameTime(); in update() 1966 soldier_last_time_moved_y = game_g->getGameTime(); in update() 1968 cannon_last_time_moved_x = game_g->getGameTime(); in update() 1970 cannon_last_time_moved_y = game_g->getGameTime(); in update() 1972 air_last_time_moved = game_g->getGameTime(); in update() 1974 while( game_g->getGameTime() - soldier_last_time_moved_x > soldier_move_rate_c ) { in update() 1982 while( game_g->getGameTime() - cannon_last_time_moved_x > cannon_move_rate_c ) { in update() [all …]
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H A D | player.cpp | 319 int time = game_g->getGameTime(); in askHuman() 342 int time = game_g->getGameTime(); in requestAlliance()
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H A D | sector.cpp | 61 this->birth_time = game_g->getGameTime(); in Particle() 72 this->last_emit_time = game_g->getGameTime(); in SmokeParticleSystem() 81 int time_now = game_g->getGameTime(); in update() 124 int accumulated_time = game_g->getGameTime() - this->last_emit_time; in update() 1511 this->nuke_time = game_g->getGameTime(); in nukeSector() 1522 this->nuke_defence_time = game_g->getGameTime(); in nukeSector() 1871 int time = game_g->getGameTime(); in doPlayer() 2057 int time = game_g->getGameTime(); in update() 2105 if( game_g->getGameTime() >= this->nuke_time + nuke_delay_c ) { in update() 2424 this->researched_lasttime = game_g->getGameTime(); in setCurrentDesign() [all …]
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H A D | game.h | 386 int getGameTime() const;
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H A D | game.cpp | 3626 int Game::getGameTime() const { in getGameTime() function in Game 3697 …stream << "<time real_time=\"" << getRealTime() << "\" game_time=\"" << getGameTime() << "\" />\n"; in saveState()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/ |
H A D | Game.h | 123 Uint32 getGameTime() const { return gameCycleCount * GAMESPEED_DEFAULT; }; in getGameTime() function
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/Menu/ |
H A D | CustomGameStatsMenu.cpp | 170 int totalTime = currentGame->getGameTime()/1000; in CustomGameStatsMenu()
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H A D | CampaignStatsMenu.cpp | 432 totalTime = currentGame->getGameTime()/1000; in calculateScore()
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/dports/games/minetest/minetest-5.4.1/src/ |
H A D | serverenvironment.h | 340 u32 getGameTime() const { return m_game_time; } in getGameTime() function
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H A D | server.cpp | 633 new ChatEventTimeInfo(m_env->getGameTime(), m_env->getTimeOfDay())); in AsyncRunStep() 679 m_env->getGameTime(), in AsyncRunStep()
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/dports/games/freeminer/freeminer-0.4.10.4/src/ |
H A D | environment.h | 362 u32 getGameTime() { return m_game_time; } in getGameTime() function
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H A D | map.cpp | 3453 auto gametime = env->getGameTime(); in updateBlockHeat() 3478 auto gametime = env->getGameTime(); in updateBlockHumidity()
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H A D | server.cpp | 913 m_env->getGameTime(), in AsyncRunStep()
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/dports/games/warzone2100/warzone2100/lib/netplay/ |
H A D | netplay.cpp | 4124 uint32_t getGameTime() const in getGameTime() function 4316 …if (checkGameTime == syncDebugLog[syncDebugNext].getGameTime()) // Can't happen - and syncDebugGa… in checkDebugSync() 4325 if (syncDebugLog[logIndex].getGameTime() == checkGameTime) in checkDebugSync() 4351 …%u. My version has %zu entries, CRC = 0x%08X.", syncDebugLog[logIndex].getGameTime(), syncDebugLog… in checkDebugSync() 4352 … gameTime=%u, %zu entries, CRC 0x%08X =====\n", syncDebugLog[logIndex].getGameTime(), syncDebugLog… in checkDebugSync() 4356 … gameTime=%u, %zu entries, CRC 0x%08X =====\n", syncDebugLog[logIndex].getGameTime(), syncDebugLog… in checkDebugSync() 4361 …dDebugSync(debugSyncTmpBuf, static_cast<uint32_t>(bufIndex), syncDebugLog[logIndex].getGameTime()); in checkDebugSync() 4365 syncDebugExtraGameTime = syncDebugLog[logIndex].getGameTime(); in checkDebugSync()
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/dports/games/freeminer/freeminer-0.4.10.4/src/script/lua_api/ |
H A D | l_env.cpp | 542 int game_time = env->getGameTime(); in l_get_gametime()
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/dports/games/minetest/minetest-5.4.1/src/script/lua_api/ |
H A D | l_env.cpp | 816 int game_time = env->getGameTime(); in l_get_gametime()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/ |
H A D | Game.cpp | 575 int seconds = getGameTime() / 1000; in drawScreen()
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