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Searched refs:inpain (Results 1 – 18 of 18) sorted by relevance

/dports/games/qcc/send/v101qc/
H A Dzombie.qc57 .float inpain;
107 void() zombie_run1 =[ $run1, zombie_run2 ] {ai_run(1);self.inpain = 0;};
424 if (self.inpain == 2)
430 self.inpain = 2;
435 if (self.inpain)
445 self.inpain = 2;
451 self.inpain = 1;
/dports/games/quake-source/quake-source-1.01_1/send/v101qc/
H A Dzombie.qc57 .float inpain;
107 void() zombie_run1 =[ $run1, zombie_run2 ] {ai_run(1);self.inpain = 0;};
424 if (self.inpain == 2)
430 self.inpain = 2;
435 if (self.inpain)
445 self.inpain = 2;
451 self.inpain = 1;
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h569 (other->modeldata.paingrab?(other->modeldata.paingrab-other->inpain):0)<=0) &&\
1264 char inpain:8; // playing pain animation member
H A Dopenbor.c9790 else if(player[i].ent->inpain) icon = player[i].ent->modeldata.icon.pain; in predrawstatus()
10114 else if(ent->inpain) icon = ent->modeldata.icon.pain; in drawenemystatus()
13218 ent->inpain = 0; in set_idle()
13258 iFall->inpain = 0; in set_fall()
13332 if(pain == ANI_GRABBED) iPain->inpain = 0; in set_pain()
13333 else iPain->inpain = 1; in set_pain()
13986 self->inpain = 0; in common_pain()
16513 if(self->modeldata.escapehits && !self->inpain) self->escapecount = 0; in common_think()
16889 self->inpain = 0; in check_costmove()
17580 if(player_check_special()) self->inpain = 0; in player_pain_check()
[all …]
H A Dopenborscript.c3453 (*pretvar)->lVal = (LONG)ent->inpain; in openbor_getentityproperty()
6000 ent->inpain = (int)ltemp; in openbor_changeentityproperty()
11542 e->inpain = 0; in openbor_performattack()
11579 e->inpain = 0; in openbor_setidle()
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dentity.c667 (*pretvar)->lVal = (LONG)handle->inpain; in openbor_get_entity_property()
1789 handle->inpain = temp_int; in openbor_set_entity_property()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h571 (other->modeldata.paingrab?(other->modeldata.paingrab-other->inpain):0)<=0) &&\
1290 int inpain:8; // playing pain animation
H A Dopenbor.c10188 else if(player[i].ent->inpain) icon = player[i].ent->modeldata.icon.pain; in predrawstatus()
10334 else if(ent->inpain) icon = ent->modeldata.icon.pain; in drawenemystatus()
12592 if(self->modeldata.escapehits && !self->inpain) self->escapecount = 0; in update_animation()
13526 ent->inpain = 0; in set_idle()
13566 iFall->inpain = 0; in set_fall()
13640 if(pain == ANI_GRABBED) iPain->inpain = 0; in set_pain()
13641 else iPain->inpain = 1; in set_pain()
14290 self->inpain = 0; in common_pain()
18094 if(player_check_special()) self->inpain = 0; in player_pain_check()
18148 self->inpain = 0; in check_costmove()
[all …]
H A Dopenborscript.c3498 (*pretvar)->lVal = (LONG)ent->inpain; in openbor_getentityproperty()
5826 ent->inpain = (int)ltemp; in openbor_changeentityproperty()
10962 e->inpain = 0; in openbor_performattack()
10999 e->inpain = 0; in openbor_setidle()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h584 (other->modeldata.paingrab?(other->modeldata.paingrab-other->inpain):0)<=0) &&\
1324 int inpain; // playing pain animation member
H A Dopenbor.c13784 else if(player[i].ent->inpain) in predrawstatus()
13995 else if(ent->inpain) in drawenemystatus()
18519 ent->inpain = 0; in set_idle()
18582 iFall->inpain = 0; in set_fall()
18660 iPain->inpain = 1;\
18673 iBlkpain->inpain = 1; in set_blockpain()
18719 iPain->inpain = 0; in set_pain()
19551 self->inpain = 0; in common_pain()
19771 self->inpain = 0; in common_block()
24802 self->inpain = 0; in player_pain_check()
[all …]
H A Dopenborscript.c4342 (*pretvar)->lVal = (LONG)ent->inpain; in openbor_getentityproperty()
6484 ent->inpain = (int)ltemp; in openbor_changeentityproperty()
13601 e->inpain = 0; in openbor_performattack()
13662 e->inpain = 0; in openbor_setidle()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1161 (other->modeldata.paingrab?(other->modeldata.paingrab-other->inpain):0)<=0) &&\
2090 int inpain; // playing pain animation member
H A Dopenbor.c16413 else if(ent->inpain) in drawenemystatus()
21527 ent->inpain = 0; in set_idle()
21638 iFall->inpain = 0; in set_fall()
21718 iPain->inpain = 1;\
21731 iBlkpain->inpain = 1; in set_blockpain()
21756 if ( defender->inpain ) return 0; in check_backpain()
21824 iPain->inpain = 0; in set_pain()
22666 self->inpain = 0; in common_pain()
22858 self->inpain = 0; in common_block()
28239 self->inpain = 0; in player_pain_check()
[all …]
H A Dopenborscript.c6318 (*pretvar)->lVal = (LONG)ent->inpain; in openbor_getentityproperty()
8480 ent->inpain = (int)ltemp; in openbor_changeentityproperty()
17181 e->inpain = 0; in openbor_executeanimation()
17242 e->inpain = 0; in openbor_performattack()
17304 e->inpain = 0; in openbor_setidle()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h1606 (other->modeldata.paingrab?(other->modeldata.paingrab-other->inpain):0)<=0) &&\
2649 bool inpain; // Hit and block stun. ~~ member
H A Dopenbor.c22944 ent->inpain = 0; in set_idle()
22969 iDie->inpain = 0; in set_death()
23015 iDie->inpain = 0; in set_death()
23060 ent->inpain = 0; in set_fall()
23244 ent->inpain = 1; in set_blockpain()
23344 iPain->inpain = 1; in set_pain()
24313 self->inpain = 0; in common_pain()
24564 if(self->inpain in common_block()
24569 self->inpain = 0; in common_block()
31085 self->inpain = 0; in player_pain_check()
[all …]
H A Dopenborscript.c3359 (*pretvar)->lVal = (LONG)ent->inpain; in openbor_getentityproperty()
5490 ent->inpain = (LONG)ltemp; in openbor_changeentityproperty()
13884 e->inpain = 0; in openbor_executeanimation()
13948 e->inpain = 0; in openbor_performattack()
14012 e->inpain = 0; in openbor_setidle()