/dports/games/qcc/send/v101qc/ |
H A D | zombie.qc | 57 .float inpain; 107 void() zombie_run1 =[ $run1, zombie_run2 ] {ai_run(1);self.inpain = 0;}; 424 if (self.inpain == 2) 430 self.inpain = 2; 435 if (self.inpain) 445 self.inpain = 2; 451 self.inpain = 1;
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/dports/games/quake-source/quake-source-1.01_1/send/v101qc/ |
H A D | zombie.qc | 57 .float inpain; 107 void() zombie_run1 =[ $run1, zombie_run2 ] {ai_run(1);self.inpain = 0;}; 424 if (self.inpain == 2) 430 self.inpain = 2; 435 if (self.inpain) 445 self.inpain = 2; 451 self.inpain = 1;
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 569 (other->modeldata.paingrab?(other->modeldata.paingrab-other->inpain):0)<=0) &&\ 1264 char inpain:8; // playing pain animation member
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H A D | openbor.c | 9790 else if(player[i].ent->inpain) icon = player[i].ent->modeldata.icon.pain; in predrawstatus() 10114 else if(ent->inpain) icon = ent->modeldata.icon.pain; in drawenemystatus() 13218 ent->inpain = 0; in set_idle() 13258 iFall->inpain = 0; in set_fall() 13332 if(pain == ANI_GRABBED) iPain->inpain = 0; in set_pain() 13333 else iPain->inpain = 1; in set_pain() 13986 self->inpain = 0; in common_pain() 16513 if(self->modeldata.escapehits && !self->inpain) self->escapecount = 0; in common_think() 16889 self->inpain = 0; in check_costmove() 17580 if(player_check_special()) self->inpain = 0; in player_pain_check() [all …]
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H A D | openborscript.c | 3453 (*pretvar)->lVal = (LONG)ent->inpain; in openbor_getentityproperty() 6000 ent->inpain = (int)ltemp; in openbor_changeentityproperty() 11542 e->inpain = 0; in openbor_performattack() 11579 e->inpain = 0; in openbor_setidle()
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/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | entity.c | 667 (*pretvar)->lVal = (LONG)handle->inpain; in openbor_get_entity_property() 1789 handle->inpain = temp_int; in openbor_set_entity_property()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 571 (other->modeldata.paingrab?(other->modeldata.paingrab-other->inpain):0)<=0) &&\ 1290 int inpain:8; // playing pain animation
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H A D | openbor.c | 10188 else if(player[i].ent->inpain) icon = player[i].ent->modeldata.icon.pain; in predrawstatus() 10334 else if(ent->inpain) icon = ent->modeldata.icon.pain; in drawenemystatus() 12592 if(self->modeldata.escapehits && !self->inpain) self->escapecount = 0; in update_animation() 13526 ent->inpain = 0; in set_idle() 13566 iFall->inpain = 0; in set_fall() 13640 if(pain == ANI_GRABBED) iPain->inpain = 0; in set_pain() 13641 else iPain->inpain = 1; in set_pain() 14290 self->inpain = 0; in common_pain() 18094 if(player_check_special()) self->inpain = 0; in player_pain_check() 18148 self->inpain = 0; in check_costmove() [all …]
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H A D | openborscript.c | 3498 (*pretvar)->lVal = (LONG)ent->inpain; in openbor_getentityproperty() 5826 ent->inpain = (int)ltemp; in openbor_changeentityproperty() 10962 e->inpain = 0; in openbor_performattack() 10999 e->inpain = 0; in openbor_setidle()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 584 (other->modeldata.paingrab?(other->modeldata.paingrab-other->inpain):0)<=0) &&\ 1324 int inpain; // playing pain animation member
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H A D | openbor.c | 13784 else if(player[i].ent->inpain) in predrawstatus() 13995 else if(ent->inpain) in drawenemystatus() 18519 ent->inpain = 0; in set_idle() 18582 iFall->inpain = 0; in set_fall() 18660 iPain->inpain = 1;\ 18673 iBlkpain->inpain = 1; in set_blockpain() 18719 iPain->inpain = 0; in set_pain() 19551 self->inpain = 0; in common_pain() 19771 self->inpain = 0; in common_block() 24802 self->inpain = 0; in player_pain_check() [all …]
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H A D | openborscript.c | 4342 (*pretvar)->lVal = (LONG)ent->inpain; in openbor_getentityproperty() 6484 ent->inpain = (int)ltemp; in openbor_changeentityproperty() 13601 e->inpain = 0; in openbor_performattack() 13662 e->inpain = 0; in openbor_setidle()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 1161 (other->modeldata.paingrab?(other->modeldata.paingrab-other->inpain):0)<=0) &&\ 2090 int inpain; // playing pain animation member
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H A D | openbor.c | 16413 else if(ent->inpain) in drawenemystatus() 21527 ent->inpain = 0; in set_idle() 21638 iFall->inpain = 0; in set_fall() 21718 iPain->inpain = 1;\ 21731 iBlkpain->inpain = 1; in set_blockpain() 21756 if ( defender->inpain ) return 0; in check_backpain() 21824 iPain->inpain = 0; in set_pain() 22666 self->inpain = 0; in common_pain() 22858 self->inpain = 0; in common_block() 28239 self->inpain = 0; in player_pain_check() [all …]
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H A D | openborscript.c | 6318 (*pretvar)->lVal = (LONG)ent->inpain; in openbor_getentityproperty() 8480 ent->inpain = (int)ltemp; in openbor_changeentityproperty() 17181 e->inpain = 0; in openbor_executeanimation() 17242 e->inpain = 0; in openbor_performattack() 17304 e->inpain = 0; in openbor_setidle()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 1606 (other->modeldata.paingrab?(other->modeldata.paingrab-other->inpain):0)<=0) &&\ 2649 bool inpain; // Hit and block stun. ~~ member
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H A D | openbor.c | 22944 ent->inpain = 0; in set_idle() 22969 iDie->inpain = 0; in set_death() 23015 iDie->inpain = 0; in set_death() 23060 ent->inpain = 0; in set_fall() 23244 ent->inpain = 1; in set_blockpain() 23344 iPain->inpain = 1; in set_pain() 24313 self->inpain = 0; in common_pain() 24564 if(self->inpain in common_block() 24569 self->inpain = 0; in common_block() 31085 self->inpain = 0; in player_pain_check() [all …]
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H A D | openborscript.c | 3359 (*pretvar)->lVal = (LONG)ent->inpain; in openbor_getentityproperty() 5490 ent->inpain = (LONG)ltemp; in openbor_changeentityproperty() 13884 e->inpain = 0; in openbor_executeanimation() 13948 e->inpain = 0; in openbor_performattack() 14012 e->inpain = 0; in openbor_setidle()
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