Home
last modified time | relevance | path

Searched refs:linker_error (Results 1 – 25 of 365) sorted by relevance

12345678910>>...15

/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/
H A Dlinker.cpp574 linker_error(prog, in validate_vertex_shader_executable()
808 linker_error(prog, in cross_validate_globals()
815 linker_error(prog, in cross_validate_globals()
870 linker_error(prog, in cross_validate_globals()
1489 linker_error(prog, in link_gs_inout_layout_qualifiers()
1496 linker_error(prog, in link_gs_inout_layout_qualifiers()
1503 linker_error(prog, in link_gs_inout_layout_qualifiers()
1973 linker_error(prog, in assign_attribute_or_color_locations()
2092 linker_error(prog, in assign_attribute_or_color_locations()
2161 linker_error(prog, in assign_attribute_or_color_locations()
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/
H A Dlinker.cpp574 linker_error(prog, in validate_vertex_shader_executable()
808 linker_error(prog, in cross_validate_globals()
815 linker_error(prog, in cross_validate_globals()
870 linker_error(prog, in cross_validate_globals()
1489 linker_error(prog, in link_gs_inout_layout_qualifiers()
1496 linker_error(prog, in link_gs_inout_layout_qualifiers()
1503 linker_error(prog, in link_gs_inout_layout_qualifiers()
1973 linker_error(prog, in assign_attribute_or_color_locations()
2092 linker_error(prog, in assign_attribute_or_color_locations()
2161 linker_error(prog, in assign_attribute_or_color_locations()
[all …]
/dports/www/firefox/firefox-99.0/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/
H A Dlinker.cpp726 linker_error(prog, in validate_vertex_shader_executable()
1324 linker_error(prog, in validate_invariant_builtins()
1336 linker_error(prog, in validate_invariant_builtins()
1346 linker_error(prog, in validate_invariant_builtins()
2001 linker_error(prog, in link_tes_in_layout_qualifiers()
2193 linker_error(prog, in link_gs_inout_layout_qualifiers()
2199 linker_error(prog, in link_gs_inout_layout_qualifiers()
2205 linker_error(prog, in link_gs_inout_layout_qualifiers()
2959 linker_error(prog, in assign_attribute_or_color_locations()
3187 linker_error(prog, in assign_attribute_or_color_locations()
[all …]
H A Dlinker_util.cpp88 linker_error(prog, "Out of memory during linking.\n"); in link_util_add_program_resource()
169 linker_error(prog, "Too many %s shader subroutine uniforms\n", in link_util_check_subroutine_resources()
200 linker_error(prog, "Too many %s shader default uniform block " in link_util_check_uniform_resources()
214 linker_error(prog, "Too many %s shader uniform components\n", in link_util_check_uniform_resources()
224 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n", in link_util_check_uniform_resources()
229 linker_error(prog, "Too many combined shader storage blocks (%d/%d)\n", in link_util_check_uniform_resources()
237 linker_error(prog, "Uniform block %s too big (%d/%d)\n", in link_util_check_uniform_resources()
247 linker_error(prog, "Shader storage block %s too big (%d/%d)\n", in link_util_check_uniform_resources()
274linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name… in link_util_calculate_subroutine_compat()
/dports/lang/clover/mesa-21.3.6/src/compiler/glsl/
H A Dlinker.cpp757 linker_error(prog, in validate_vertex_shader_executable()
1361 linker_error(prog, in validate_invariant_builtins()
1373 linker_error(prog, in validate_invariant_builtins()
1383 linker_error(prog, in validate_invariant_builtins()
2033 linker_error(prog, in link_tes_in_layout_qualifiers()
2225 linker_error(prog, in link_gs_inout_layout_qualifiers()
2231 linker_error(prog, in link_gs_inout_layout_qualifiers()
2237 linker_error(prog, in link_gs_inout_layout_qualifiers()
2998 linker_error(prog, in assign_attribute_or_color_locations()
3226 linker_error(prog, in assign_attribute_or_color_locations()
[all …]
H A Dlinker_util.cpp88 linker_error(prog, "Out of memory during linking.\n"); in link_util_add_program_resource()
169 linker_error(prog, "Too many %s shader subroutine uniforms\n", in link_util_check_subroutine_resources()
200 linker_error(prog, "Too many %s shader default uniform block " in link_util_check_uniform_resources()
214 linker_error(prog, "Too many %s shader uniform components\n", in link_util_check_uniform_resources()
224 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n", in link_util_check_uniform_resources()
229 linker_error(prog, "Too many combined shader storage blocks (%d/%d)\n", in link_util_check_uniform_resources()
237 linker_error(prog, "Uniform block %s too big (%d/%d)\n", in link_util_check_uniform_resources()
247 linker_error(prog, "Shader storage block %s too big (%d/%d)\n", in link_util_check_uniform_resources()
274linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name… in link_util_calculate_subroutine_compat()
/dports/mail/thunderbird/thunderbird-91.8.0/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/
H A Dlinker.cpp726 linker_error(prog, in validate_vertex_shader_executable()
1324 linker_error(prog, in validate_invariant_builtins()
1336 linker_error(prog, in validate_invariant_builtins()
1346 linker_error(prog, in validate_invariant_builtins()
2001 linker_error(prog, in link_tes_in_layout_qualifiers()
2193 linker_error(prog, in link_gs_inout_layout_qualifiers()
2199 linker_error(prog, in link_gs_inout_layout_qualifiers()
2205 linker_error(prog, in link_gs_inout_layout_qualifiers()
2959 linker_error(prog, in assign_attribute_or_color_locations()
3187 linker_error(prog, in assign_attribute_or_color_locations()
[all …]
H A Dlinker_util.cpp88 linker_error(prog, "Out of memory during linking.\n"); in link_util_add_program_resource()
169 linker_error(prog, "Too many %s shader subroutine uniforms\n", in link_util_check_subroutine_resources()
200 linker_error(prog, "Too many %s shader default uniform block " in link_util_check_uniform_resources()
214 linker_error(prog, "Too many %s shader uniform components\n", in link_util_check_uniform_resources()
224 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n", in link_util_check_uniform_resources()
229 linker_error(prog, "Too many combined shader storage blocks (%d/%d)\n", in link_util_check_uniform_resources()
237 linker_error(prog, "Uniform block %s too big (%d/%d)\n", in link_util_check_uniform_resources()
247 linker_error(prog, "Shader storage block %s too big (%d/%d)\n", in link_util_check_uniform_resources()
274linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name… in link_util_calculate_subroutine_compat()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/compiler/glsl/
H A Dlinker.cpp757 linker_error(prog, in validate_vertex_shader_executable()
1361 linker_error(prog, in validate_invariant_builtins()
1373 linker_error(prog, in validate_invariant_builtins()
1383 linker_error(prog, in validate_invariant_builtins()
2033 linker_error(prog, in link_tes_in_layout_qualifiers()
2225 linker_error(prog, in link_gs_inout_layout_qualifiers()
2231 linker_error(prog, in link_gs_inout_layout_qualifiers()
2237 linker_error(prog, in link_gs_inout_layout_qualifiers()
2998 linker_error(prog, in assign_attribute_or_color_locations()
3226 linker_error(prog, in assign_attribute_or_color_locations()
[all …]
H A Dlinker_util.cpp88 linker_error(prog, "Out of memory during linking.\n"); in link_util_add_program_resource()
169 linker_error(prog, "Too many %s shader subroutine uniforms\n", in link_util_check_subroutine_resources()
200 linker_error(prog, "Too many %s shader default uniform block " in link_util_check_uniform_resources()
214 linker_error(prog, "Too many %s shader uniform components\n", in link_util_check_uniform_resources()
224 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n", in link_util_check_uniform_resources()
229 linker_error(prog, "Too many combined shader storage blocks (%d/%d)\n", in link_util_check_uniform_resources()
237 linker_error(prog, "Uniform block %s too big (%d/%d)\n", in link_util_check_uniform_resources()
247 linker_error(prog, "Shader storage block %s too big (%d/%d)\n", in link_util_check_uniform_resources()
274linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name… in link_util_calculate_subroutine_compat()
/dports/graphics/libosmesa/mesa-21.3.6/src/compiler/glsl/
H A Dlinker.cpp757 linker_error(prog, in validate_vertex_shader_executable()
1361 linker_error(prog, in validate_invariant_builtins()
1373 linker_error(prog, in validate_invariant_builtins()
1383 linker_error(prog, in validate_invariant_builtins()
2033 linker_error(prog, in link_tes_in_layout_qualifiers()
2225 linker_error(prog, in link_gs_inout_layout_qualifiers()
2231 linker_error(prog, in link_gs_inout_layout_qualifiers()
2237 linker_error(prog, in link_gs_inout_layout_qualifiers()
2998 linker_error(prog, in assign_attribute_or_color_locations()
3226 linker_error(prog, in assign_attribute_or_color_locations()
[all …]
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/compiler/glsl/
H A Dlinker.cpp757 linker_error(prog, in validate_vertex_shader_executable()
1361 linker_error(prog, in validate_invariant_builtins()
1373 linker_error(prog, in validate_invariant_builtins()
1383 linker_error(prog, in validate_invariant_builtins()
2033 linker_error(prog, in link_tes_in_layout_qualifiers()
2225 linker_error(prog, in link_gs_inout_layout_qualifiers()
2231 linker_error(prog, in link_gs_inout_layout_qualifiers()
2237 linker_error(prog, in link_gs_inout_layout_qualifiers()
2998 linker_error(prog, in assign_attribute_or_color_locations()
3226 linker_error(prog, in assign_attribute_or_color_locations()
[all …]
H A Dlinker_util.cpp88 linker_error(prog, "Out of memory during linking.\n"); in link_util_add_program_resource()
169 linker_error(prog, "Too many %s shader subroutine uniforms\n", in link_util_check_subroutine_resources()
200 linker_error(prog, "Too many %s shader default uniform block " in link_util_check_uniform_resources()
214 linker_error(prog, "Too many %s shader uniform components\n", in link_util_check_uniform_resources()
224 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n", in link_util_check_uniform_resources()
229 linker_error(prog, "Too many combined shader storage blocks (%d/%d)\n", in link_util_check_uniform_resources()
237 linker_error(prog, "Uniform block %s too big (%d/%d)\n", in link_util_check_uniform_resources()
247 linker_error(prog, "Shader storage block %s too big (%d/%d)\n", in link_util_check_uniform_resources()
274linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name… in link_util_calculate_subroutine_compat()
/dports/graphics/mesa-libs/mesa-21.3.6/src/compiler/glsl/
H A Dlinker.cpp757 linker_error(prog, in validate_vertex_shader_executable()
1361 linker_error(prog, in validate_invariant_builtins()
1373 linker_error(prog, in validate_invariant_builtins()
1383 linker_error(prog, in validate_invariant_builtins()
2033 linker_error(prog, in link_tes_in_layout_qualifiers()
2225 linker_error(prog, in link_gs_inout_layout_qualifiers()
2231 linker_error(prog, in link_gs_inout_layout_qualifiers()
2237 linker_error(prog, in link_gs_inout_layout_qualifiers()
2998 linker_error(prog, in assign_attribute_or_color_locations()
3226 linker_error(prog, in assign_attribute_or_color_locations()
[all …]
H A Dlinker_util.cpp88 linker_error(prog, "Out of memory during linking.\n"); in link_util_add_program_resource()
169 linker_error(prog, "Too many %s shader subroutine uniforms\n", in link_util_check_subroutine_resources()
200 linker_error(prog, "Too many %s shader default uniform block " in link_util_check_uniform_resources()
214 linker_error(prog, "Too many %s shader uniform components\n", in link_util_check_uniform_resources()
224 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n", in link_util_check_uniform_resources()
229 linker_error(prog, "Too many combined shader storage blocks (%d/%d)\n", in link_util_check_uniform_resources()
237 linker_error(prog, "Uniform block %s too big (%d/%d)\n", in link_util_check_uniform_resources()
247 linker_error(prog, "Shader storage block %s too big (%d/%d)\n", in link_util_check_uniform_resources()
274linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name… in link_util_calculate_subroutine_compat()
/dports/www/firefox-esr/firefox-91.8.0/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/
H A Dlinker.cpp726 linker_error(prog, in validate_vertex_shader_executable()
1324 linker_error(prog, in validate_invariant_builtins()
1336 linker_error(prog, in validate_invariant_builtins()
1346 linker_error(prog, in validate_invariant_builtins()
2001 linker_error(prog, in link_tes_in_layout_qualifiers()
2193 linker_error(prog, in link_gs_inout_layout_qualifiers()
2199 linker_error(prog, in link_gs_inout_layout_qualifiers()
2205 linker_error(prog, in link_gs_inout_layout_qualifiers()
2959 linker_error(prog, in assign_attribute_or_color_locations()
3187 linker_error(prog, in assign_attribute_or_color_locations()
[all …]
H A Dlinker_util.cpp88 linker_error(prog, "Out of memory during linking.\n"); in link_util_add_program_resource()
169 linker_error(prog, "Too many %s shader subroutine uniforms\n", in link_util_check_subroutine_resources()
200 linker_error(prog, "Too many %s shader default uniform block " in link_util_check_uniform_resources()
214 linker_error(prog, "Too many %s shader uniform components\n", in link_util_check_uniform_resources()
224 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n", in link_util_check_uniform_resources()
229 linker_error(prog, "Too many combined shader storage blocks (%d/%d)\n", in link_util_check_uniform_resources()
237 linker_error(prog, "Uniform block %s too big (%d/%d)\n", in link_util_check_uniform_resources()
247 linker_error(prog, "Shader storage block %s too big (%d/%d)\n", in link_util_check_uniform_resources()
274linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name… in link_util_calculate_subroutine_compat()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/compiler/glsl/
H A Dlinker.cpp757 linker_error(prog, in validate_vertex_shader_executable()
1361 linker_error(prog, in validate_invariant_builtins()
1373 linker_error(prog, in validate_invariant_builtins()
1383 linker_error(prog, in validate_invariant_builtins()
2033 linker_error(prog, in link_tes_in_layout_qualifiers()
2225 linker_error(prog, in link_gs_inout_layout_qualifiers()
2231 linker_error(prog, in link_gs_inout_layout_qualifiers()
2237 linker_error(prog, in link_gs_inout_layout_qualifiers()
2998 linker_error(prog, in assign_attribute_or_color_locations()
3226 linker_error(prog, in assign_attribute_or_color_locations()
[all …]
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/compiler/glsl/
H A Dlinker.cpp757 linker_error(prog, in validate_vertex_shader_executable()
1361 linker_error(prog, in validate_invariant_builtins()
1373 linker_error(prog, in validate_invariant_builtins()
1383 linker_error(prog, in validate_invariant_builtins()
2033 linker_error(prog, in link_tes_in_layout_qualifiers()
2225 linker_error(prog, in link_gs_inout_layout_qualifiers()
2231 linker_error(prog, in link_gs_inout_layout_qualifiers()
2237 linker_error(prog, in link_gs_inout_layout_qualifiers()
2998 linker_error(prog, in assign_attribute_or_color_locations()
3226 linker_error(prog, in assign_attribute_or_color_locations()
[all …]
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/compiler/glsl/
H A Dlinker.cpp757 linker_error(prog, in validate_vertex_shader_executable()
1361 linker_error(prog, in validate_invariant_builtins()
1373 linker_error(prog, in validate_invariant_builtins()
1383 linker_error(prog, in validate_invariant_builtins()
2033 linker_error(prog, in link_tes_in_layout_qualifiers()
2225 linker_error(prog, in link_gs_inout_layout_qualifiers()
2231 linker_error(prog, in link_gs_inout_layout_qualifiers()
2237 linker_error(prog, in link_gs_inout_layout_qualifiers()
2998 linker_error(prog, in assign_attribute_or_color_locations()
3226 linker_error(prog, in assign_attribute_or_color_locations()
[all …]
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/compiler/glsl/
H A Dlinker.cpp766 linker_error(prog, in validate_vertex_shader_executable()
1371 linker_error(prog, in validate_invariant_builtins()
1383 linker_error(prog, in validate_invariant_builtins()
1393 linker_error(prog, in validate_invariant_builtins()
2043 linker_error(prog, in link_tes_in_layout_qualifiers()
2235 linker_error(prog, in link_gs_inout_layout_qualifiers()
2241 linker_error(prog, in link_gs_inout_layout_qualifiers()
2247 linker_error(prog, in link_gs_inout_layout_qualifiers()
3016 linker_error(prog, in assign_attribute_or_color_locations()
3244 linker_error(prog, in assign_attribute_or_color_locations()
[all …]
/dports/graphics/mesa-dri/mesa-21.3.6/src/compiler/glsl/
H A Dlinker.cpp757 linker_error(prog, in validate_vertex_shader_executable()
1361 linker_error(prog, in validate_invariant_builtins()
1373 linker_error(prog, in validate_invariant_builtins()
1383 linker_error(prog, in validate_invariant_builtins()
2033 linker_error(prog, in link_tes_in_layout_qualifiers()
2225 linker_error(prog, in link_gs_inout_layout_qualifiers()
2231 linker_error(prog, in link_gs_inout_layout_qualifiers()
2237 linker_error(prog, in link_gs_inout_layout_qualifiers()
2998 linker_error(prog, in assign_attribute_or_color_locations()
3226 linker_error(prog, in assign_attribute_or_color_locations()
[all …]
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/compiler/glsl/
H A Dlinker.cpp726 linker_error(prog, in validate_vertex_shader_executable()
1329 linker_error(prog, in validate_invariant_builtins()
1341 linker_error(prog, in validate_invariant_builtins()
1351 linker_error(prog, in validate_invariant_builtins()
2001 linker_error(prog, in link_tes_in_layout_qualifiers()
2193 linker_error(prog, in link_gs_inout_layout_qualifiers()
2199 linker_error(prog, in link_gs_inout_layout_qualifiers()
2205 linker_error(prog, in link_gs_inout_layout_qualifiers()
2960 linker_error(prog, in assign_attribute_or_color_locations()
3188 linker_error(prog, in assign_attribute_or_color_locations()
[all …]
/dports/lang/spidermonkey78/firefox-78.9.0/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/
H A Dlinker.cpp724 linker_error(prog, in validate_vertex_shader_executable()
1322 linker_error(prog, in validate_invariant_builtins()
1334 linker_error(prog, in validate_invariant_builtins()
1344 linker_error(prog, in validate_invariant_builtins()
1963 linker_error(prog, in link_tes_in_layout_qualifiers()
2155 linker_error(prog, in link_gs_inout_layout_qualifiers()
2161 linker_error(prog, in link_gs_inout_layout_qualifiers()
2167 linker_error(prog, in link_gs_inout_layout_qualifiers()
2921 linker_error(prog, in assign_attribute_or_color_locations()
3149 linker_error(prog, in assign_attribute_or_color_locations()
[all …]
H A Dlinker_util.cpp88 linker_error(prog, "Out of memory during linking.\n"); in link_util_add_program_resource()
169 linker_error(prog, "Too many %s shader subroutine uniforms\n", in link_util_check_subroutine_resources()
200 linker_error(prog, "Too many %s shader default uniform block " in link_util_check_uniform_resources()
214 linker_error(prog, "Too many %s shader uniform components\n", in link_util_check_uniform_resources()
224 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n", in link_util_check_uniform_resources()
229 linker_error(prog, "Too many combined shader storage blocks (%d/%d)\n", in link_util_check_uniform_resources()
237 linker_error(prog, "Uniform block %s too big (%d/%d)\n", in link_util_check_uniform_resources()
247 linker_error(prog, "Shader storage block %s too big (%d/%d)\n", in link_util_check_uniform_resources()
274linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name… in link_util_calculate_subroutine_compat()

12345678910>>...15