/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/ |
H A D | linker.cpp | 574 linker_error(prog, in validate_vertex_shader_executable() 808 linker_error(prog, in cross_validate_globals() 815 linker_error(prog, in cross_validate_globals() 870 linker_error(prog, in cross_validate_globals() 1489 linker_error(prog, in link_gs_inout_layout_qualifiers() 1496 linker_error(prog, in link_gs_inout_layout_qualifiers() 1503 linker_error(prog, in link_gs_inout_layout_qualifiers() 1973 linker_error(prog, in assign_attribute_or_color_locations() 2092 linker_error(prog, in assign_attribute_or_color_locations() 2161 linker_error(prog, in assign_attribute_or_color_locations() [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/ |
H A D | linker.cpp | 574 linker_error(prog, in validate_vertex_shader_executable() 808 linker_error(prog, in cross_validate_globals() 815 linker_error(prog, in cross_validate_globals() 870 linker_error(prog, in cross_validate_globals() 1489 linker_error(prog, in link_gs_inout_layout_qualifiers() 1496 linker_error(prog, in link_gs_inout_layout_qualifiers() 1503 linker_error(prog, in link_gs_inout_layout_qualifiers() 1973 linker_error(prog, in assign_attribute_or_color_locations() 2092 linker_error(prog, in assign_attribute_or_color_locations() 2161 linker_error(prog, in assign_attribute_or_color_locations() [all …]
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/dports/www/firefox/firefox-99.0/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/ |
H A D | linker.cpp | 726 linker_error(prog, in validate_vertex_shader_executable() 1324 linker_error(prog, in validate_invariant_builtins() 1336 linker_error(prog, in validate_invariant_builtins() 1346 linker_error(prog, in validate_invariant_builtins() 2001 linker_error(prog, in link_tes_in_layout_qualifiers() 2193 linker_error(prog, in link_gs_inout_layout_qualifiers() 2199 linker_error(prog, in link_gs_inout_layout_qualifiers() 2205 linker_error(prog, in link_gs_inout_layout_qualifiers() 2959 linker_error(prog, in assign_attribute_or_color_locations() 3187 linker_error(prog, in assign_attribute_or_color_locations() [all …]
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H A D | linker_util.cpp | 88 linker_error(prog, "Out of memory during linking.\n"); in link_util_add_program_resource() 169 linker_error(prog, "Too many %s shader subroutine uniforms\n", in link_util_check_subroutine_resources() 200 linker_error(prog, "Too many %s shader default uniform block " in link_util_check_uniform_resources() 214 linker_error(prog, "Too many %s shader uniform components\n", in link_util_check_uniform_resources() 224 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n", in link_util_check_uniform_resources() 229 linker_error(prog, "Too many combined shader storage blocks (%d/%d)\n", in link_util_check_uniform_resources() 237 linker_error(prog, "Uniform block %s too big (%d/%d)\n", in link_util_check_uniform_resources() 247 linker_error(prog, "Shader storage block %s too big (%d/%d)\n", in link_util_check_uniform_resources() 274 …linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name… in link_util_calculate_subroutine_compat()
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/dports/lang/clover/mesa-21.3.6/src/compiler/glsl/ |
H A D | linker.cpp | 757 linker_error(prog, in validate_vertex_shader_executable() 1361 linker_error(prog, in validate_invariant_builtins() 1373 linker_error(prog, in validate_invariant_builtins() 1383 linker_error(prog, in validate_invariant_builtins() 2033 linker_error(prog, in link_tes_in_layout_qualifiers() 2225 linker_error(prog, in link_gs_inout_layout_qualifiers() 2231 linker_error(prog, in link_gs_inout_layout_qualifiers() 2237 linker_error(prog, in link_gs_inout_layout_qualifiers() 2998 linker_error(prog, in assign_attribute_or_color_locations() 3226 linker_error(prog, in assign_attribute_or_color_locations() [all …]
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H A D | linker_util.cpp | 88 linker_error(prog, "Out of memory during linking.\n"); in link_util_add_program_resource() 169 linker_error(prog, "Too many %s shader subroutine uniforms\n", in link_util_check_subroutine_resources() 200 linker_error(prog, "Too many %s shader default uniform block " in link_util_check_uniform_resources() 214 linker_error(prog, "Too many %s shader uniform components\n", in link_util_check_uniform_resources() 224 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n", in link_util_check_uniform_resources() 229 linker_error(prog, "Too many combined shader storage blocks (%d/%d)\n", in link_util_check_uniform_resources() 237 linker_error(prog, "Uniform block %s too big (%d/%d)\n", in link_util_check_uniform_resources() 247 linker_error(prog, "Shader storage block %s too big (%d/%d)\n", in link_util_check_uniform_resources() 274 …linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name… in link_util_calculate_subroutine_compat()
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/dports/mail/thunderbird/thunderbird-91.8.0/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/ |
H A D | linker.cpp | 726 linker_error(prog, in validate_vertex_shader_executable() 1324 linker_error(prog, in validate_invariant_builtins() 1336 linker_error(prog, in validate_invariant_builtins() 1346 linker_error(prog, in validate_invariant_builtins() 2001 linker_error(prog, in link_tes_in_layout_qualifiers() 2193 linker_error(prog, in link_gs_inout_layout_qualifiers() 2199 linker_error(prog, in link_gs_inout_layout_qualifiers() 2205 linker_error(prog, in link_gs_inout_layout_qualifiers() 2959 linker_error(prog, in assign_attribute_or_color_locations() 3187 linker_error(prog, in assign_attribute_or_color_locations() [all …]
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H A D | linker_util.cpp | 88 linker_error(prog, "Out of memory during linking.\n"); in link_util_add_program_resource() 169 linker_error(prog, "Too many %s shader subroutine uniforms\n", in link_util_check_subroutine_resources() 200 linker_error(prog, "Too many %s shader default uniform block " in link_util_check_uniform_resources() 214 linker_error(prog, "Too many %s shader uniform components\n", in link_util_check_uniform_resources() 224 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n", in link_util_check_uniform_resources() 229 linker_error(prog, "Too many combined shader storage blocks (%d/%d)\n", in link_util_check_uniform_resources() 237 linker_error(prog, "Uniform block %s too big (%d/%d)\n", in link_util_check_uniform_resources() 247 linker_error(prog, "Shader storage block %s too big (%d/%d)\n", in link_util_check_uniform_resources() 274 …linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name… in link_util_calculate_subroutine_compat()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/compiler/glsl/ |
H A D | linker.cpp | 757 linker_error(prog, in validate_vertex_shader_executable() 1361 linker_error(prog, in validate_invariant_builtins() 1373 linker_error(prog, in validate_invariant_builtins() 1383 linker_error(prog, in validate_invariant_builtins() 2033 linker_error(prog, in link_tes_in_layout_qualifiers() 2225 linker_error(prog, in link_gs_inout_layout_qualifiers() 2231 linker_error(prog, in link_gs_inout_layout_qualifiers() 2237 linker_error(prog, in link_gs_inout_layout_qualifiers() 2998 linker_error(prog, in assign_attribute_or_color_locations() 3226 linker_error(prog, in assign_attribute_or_color_locations() [all …]
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H A D | linker_util.cpp | 88 linker_error(prog, "Out of memory during linking.\n"); in link_util_add_program_resource() 169 linker_error(prog, "Too many %s shader subroutine uniforms\n", in link_util_check_subroutine_resources() 200 linker_error(prog, "Too many %s shader default uniform block " in link_util_check_uniform_resources() 214 linker_error(prog, "Too many %s shader uniform components\n", in link_util_check_uniform_resources() 224 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n", in link_util_check_uniform_resources() 229 linker_error(prog, "Too many combined shader storage blocks (%d/%d)\n", in link_util_check_uniform_resources() 237 linker_error(prog, "Uniform block %s too big (%d/%d)\n", in link_util_check_uniform_resources() 247 linker_error(prog, "Shader storage block %s too big (%d/%d)\n", in link_util_check_uniform_resources() 274 …linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name… in link_util_calculate_subroutine_compat()
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/dports/graphics/libosmesa/mesa-21.3.6/src/compiler/glsl/ |
H A D | linker.cpp | 757 linker_error(prog, in validate_vertex_shader_executable() 1361 linker_error(prog, in validate_invariant_builtins() 1373 linker_error(prog, in validate_invariant_builtins() 1383 linker_error(prog, in validate_invariant_builtins() 2033 linker_error(prog, in link_tes_in_layout_qualifiers() 2225 linker_error(prog, in link_gs_inout_layout_qualifiers() 2231 linker_error(prog, in link_gs_inout_layout_qualifiers() 2237 linker_error(prog, in link_gs_inout_layout_qualifiers() 2998 linker_error(prog, in assign_attribute_or_color_locations() 3226 linker_error(prog, in assign_attribute_or_color_locations() [all …]
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/compiler/glsl/ |
H A D | linker.cpp | 757 linker_error(prog, in validate_vertex_shader_executable() 1361 linker_error(prog, in validate_invariant_builtins() 1373 linker_error(prog, in validate_invariant_builtins() 1383 linker_error(prog, in validate_invariant_builtins() 2033 linker_error(prog, in link_tes_in_layout_qualifiers() 2225 linker_error(prog, in link_gs_inout_layout_qualifiers() 2231 linker_error(prog, in link_gs_inout_layout_qualifiers() 2237 linker_error(prog, in link_gs_inout_layout_qualifiers() 2998 linker_error(prog, in assign_attribute_or_color_locations() 3226 linker_error(prog, in assign_attribute_or_color_locations() [all …]
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H A D | linker_util.cpp | 88 linker_error(prog, "Out of memory during linking.\n"); in link_util_add_program_resource() 169 linker_error(prog, "Too many %s shader subroutine uniforms\n", in link_util_check_subroutine_resources() 200 linker_error(prog, "Too many %s shader default uniform block " in link_util_check_uniform_resources() 214 linker_error(prog, "Too many %s shader uniform components\n", in link_util_check_uniform_resources() 224 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n", in link_util_check_uniform_resources() 229 linker_error(prog, "Too many combined shader storage blocks (%d/%d)\n", in link_util_check_uniform_resources() 237 linker_error(prog, "Uniform block %s too big (%d/%d)\n", in link_util_check_uniform_resources() 247 linker_error(prog, "Shader storage block %s too big (%d/%d)\n", in link_util_check_uniform_resources() 274 …linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name… in link_util_calculate_subroutine_compat()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/compiler/glsl/ |
H A D | linker.cpp | 757 linker_error(prog, in validate_vertex_shader_executable() 1361 linker_error(prog, in validate_invariant_builtins() 1373 linker_error(prog, in validate_invariant_builtins() 1383 linker_error(prog, in validate_invariant_builtins() 2033 linker_error(prog, in link_tes_in_layout_qualifiers() 2225 linker_error(prog, in link_gs_inout_layout_qualifiers() 2231 linker_error(prog, in link_gs_inout_layout_qualifiers() 2237 linker_error(prog, in link_gs_inout_layout_qualifiers() 2998 linker_error(prog, in assign_attribute_or_color_locations() 3226 linker_error(prog, in assign_attribute_or_color_locations() [all …]
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H A D | linker_util.cpp | 88 linker_error(prog, "Out of memory during linking.\n"); in link_util_add_program_resource() 169 linker_error(prog, "Too many %s shader subroutine uniforms\n", in link_util_check_subroutine_resources() 200 linker_error(prog, "Too many %s shader default uniform block " in link_util_check_uniform_resources() 214 linker_error(prog, "Too many %s shader uniform components\n", in link_util_check_uniform_resources() 224 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n", in link_util_check_uniform_resources() 229 linker_error(prog, "Too many combined shader storage blocks (%d/%d)\n", in link_util_check_uniform_resources() 237 linker_error(prog, "Uniform block %s too big (%d/%d)\n", in link_util_check_uniform_resources() 247 linker_error(prog, "Shader storage block %s too big (%d/%d)\n", in link_util_check_uniform_resources() 274 …linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name… in link_util_calculate_subroutine_compat()
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/dports/www/firefox-esr/firefox-91.8.0/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/ |
H A D | linker.cpp | 726 linker_error(prog, in validate_vertex_shader_executable() 1324 linker_error(prog, in validate_invariant_builtins() 1336 linker_error(prog, in validate_invariant_builtins() 1346 linker_error(prog, in validate_invariant_builtins() 2001 linker_error(prog, in link_tes_in_layout_qualifiers() 2193 linker_error(prog, in link_gs_inout_layout_qualifiers() 2199 linker_error(prog, in link_gs_inout_layout_qualifiers() 2205 linker_error(prog, in link_gs_inout_layout_qualifiers() 2959 linker_error(prog, in assign_attribute_or_color_locations() 3187 linker_error(prog, in assign_attribute_or_color_locations() [all …]
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H A D | linker_util.cpp | 88 linker_error(prog, "Out of memory during linking.\n"); in link_util_add_program_resource() 169 linker_error(prog, "Too many %s shader subroutine uniforms\n", in link_util_check_subroutine_resources() 200 linker_error(prog, "Too many %s shader default uniform block " in link_util_check_uniform_resources() 214 linker_error(prog, "Too many %s shader uniform components\n", in link_util_check_uniform_resources() 224 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n", in link_util_check_uniform_resources() 229 linker_error(prog, "Too many combined shader storage blocks (%d/%d)\n", in link_util_check_uniform_resources() 237 linker_error(prog, "Uniform block %s too big (%d/%d)\n", in link_util_check_uniform_resources() 247 linker_error(prog, "Shader storage block %s too big (%d/%d)\n", in link_util_check_uniform_resources() 274 …linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name… in link_util_calculate_subroutine_compat()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/compiler/glsl/ |
H A D | linker.cpp | 757 linker_error(prog, in validate_vertex_shader_executable() 1361 linker_error(prog, in validate_invariant_builtins() 1373 linker_error(prog, in validate_invariant_builtins() 1383 linker_error(prog, in validate_invariant_builtins() 2033 linker_error(prog, in link_tes_in_layout_qualifiers() 2225 linker_error(prog, in link_gs_inout_layout_qualifiers() 2231 linker_error(prog, in link_gs_inout_layout_qualifiers() 2237 linker_error(prog, in link_gs_inout_layout_qualifiers() 2998 linker_error(prog, in assign_attribute_or_color_locations() 3226 linker_error(prog, in assign_attribute_or_color_locations() [all …]
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/compiler/glsl/ |
H A D | linker.cpp | 757 linker_error(prog, in validate_vertex_shader_executable() 1361 linker_error(prog, in validate_invariant_builtins() 1373 linker_error(prog, in validate_invariant_builtins() 1383 linker_error(prog, in validate_invariant_builtins() 2033 linker_error(prog, in link_tes_in_layout_qualifiers() 2225 linker_error(prog, in link_gs_inout_layout_qualifiers() 2231 linker_error(prog, in link_gs_inout_layout_qualifiers() 2237 linker_error(prog, in link_gs_inout_layout_qualifiers() 2998 linker_error(prog, in assign_attribute_or_color_locations() 3226 linker_error(prog, in assign_attribute_or_color_locations() [all …]
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/compiler/glsl/ |
H A D | linker.cpp | 757 linker_error(prog, in validate_vertex_shader_executable() 1361 linker_error(prog, in validate_invariant_builtins() 1373 linker_error(prog, in validate_invariant_builtins() 1383 linker_error(prog, in validate_invariant_builtins() 2033 linker_error(prog, in link_tes_in_layout_qualifiers() 2225 linker_error(prog, in link_gs_inout_layout_qualifiers() 2231 linker_error(prog, in link_gs_inout_layout_qualifiers() 2237 linker_error(prog, in link_gs_inout_layout_qualifiers() 2998 linker_error(prog, in assign_attribute_or_color_locations() 3226 linker_error(prog, in assign_attribute_or_color_locations() [all …]
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/compiler/glsl/ |
H A D | linker.cpp | 766 linker_error(prog, in validate_vertex_shader_executable() 1371 linker_error(prog, in validate_invariant_builtins() 1383 linker_error(prog, in validate_invariant_builtins() 1393 linker_error(prog, in validate_invariant_builtins() 2043 linker_error(prog, in link_tes_in_layout_qualifiers() 2235 linker_error(prog, in link_gs_inout_layout_qualifiers() 2241 linker_error(prog, in link_gs_inout_layout_qualifiers() 2247 linker_error(prog, in link_gs_inout_layout_qualifiers() 3016 linker_error(prog, in assign_attribute_or_color_locations() 3244 linker_error(prog, in assign_attribute_or_color_locations() [all …]
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/dports/graphics/mesa-dri/mesa-21.3.6/src/compiler/glsl/ |
H A D | linker.cpp | 757 linker_error(prog, in validate_vertex_shader_executable() 1361 linker_error(prog, in validate_invariant_builtins() 1373 linker_error(prog, in validate_invariant_builtins() 1383 linker_error(prog, in validate_invariant_builtins() 2033 linker_error(prog, in link_tes_in_layout_qualifiers() 2225 linker_error(prog, in link_gs_inout_layout_qualifiers() 2231 linker_error(prog, in link_gs_inout_layout_qualifiers() 2237 linker_error(prog, in link_gs_inout_layout_qualifiers() 2998 linker_error(prog, in assign_attribute_or_color_locations() 3226 linker_error(prog, in assign_attribute_or_color_locations() [all …]
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/compiler/glsl/ |
H A D | linker.cpp | 726 linker_error(prog, in validate_vertex_shader_executable() 1329 linker_error(prog, in validate_invariant_builtins() 1341 linker_error(prog, in validate_invariant_builtins() 1351 linker_error(prog, in validate_invariant_builtins() 2001 linker_error(prog, in link_tes_in_layout_qualifiers() 2193 linker_error(prog, in link_gs_inout_layout_qualifiers() 2199 linker_error(prog, in link_gs_inout_layout_qualifiers() 2205 linker_error(prog, in link_gs_inout_layout_qualifiers() 2960 linker_error(prog, in assign_attribute_or_color_locations() 3188 linker_error(prog, in assign_attribute_or_color_locations() [all …]
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/dports/lang/spidermonkey78/firefox-78.9.0/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/ |
H A D | linker.cpp | 724 linker_error(prog, in validate_vertex_shader_executable() 1322 linker_error(prog, in validate_invariant_builtins() 1334 linker_error(prog, in validate_invariant_builtins() 1344 linker_error(prog, in validate_invariant_builtins() 1963 linker_error(prog, in link_tes_in_layout_qualifiers() 2155 linker_error(prog, in link_gs_inout_layout_qualifiers() 2161 linker_error(prog, in link_gs_inout_layout_qualifiers() 2167 linker_error(prog, in link_gs_inout_layout_qualifiers() 2921 linker_error(prog, in assign_attribute_or_color_locations() 3149 linker_error(prog, in assign_attribute_or_color_locations() [all …]
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H A D | linker_util.cpp | 88 linker_error(prog, "Out of memory during linking.\n"); in link_util_add_program_resource() 169 linker_error(prog, "Too many %s shader subroutine uniforms\n", in link_util_check_subroutine_resources() 200 linker_error(prog, "Too many %s shader default uniform block " in link_util_check_uniform_resources() 214 linker_error(prog, "Too many %s shader uniform components\n", in link_util_check_uniform_resources() 224 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n", in link_util_check_uniform_resources() 229 linker_error(prog, "Too many combined shader storage blocks (%d/%d)\n", in link_util_check_uniform_resources() 237 linker_error(prog, "Uniform block %s too big (%d/%d)\n", in link_util_check_uniform_resources() 247 linker_error(prog, "Shader storage block %s too big (%d/%d)\n", in link_util_check_uniform_resources() 274 …linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name… in link_util_calculate_subroutine_compat()
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