/dports/games/voadi/voadi-v0.3/data/scripts/menus/ |
H A D | intro.lua | 24 local next_scene = scenes[i+1] 25 if next_scene then 26 sol.menu.start(intro, next_scene)
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | scene_teleport.cpp | 68 void Scene_Teleport::TransitionOut(SceneType next_scene) { in TransitionOut() argument 69 if (next_scene == Map) { in TransitionOut() 72 Scene::TransitionOut(next_scene); in TransitionOut()
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H A D | scene_map.cpp | 172 void Scene_Map::TransitionOut(SceneType next_scene) { in TransitionOut() argument 175 if (next_scene != Scene::Battle in TransitionOut() 176 && next_scene != Scene::Debug) { in TransitionOut() 180 if (next_scene == Scene::Debug) { in TransitionOut() 185 if (next_scene == Scene::Battle) { in TransitionOut() 202 if (next_scene == Scene::Gameover) { in TransitionOut() 207 if (next_scene == Scene::Title) { in TransitionOut() 211 Scene::TransitionOut(next_scene); in TransitionOut()
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H A D | scene_skill.cpp | 95 void Scene_Skill::TransitionOut(SceneType next_scene) { in TransitionOut() argument 97 if (next_scene == Map && skill && skill->type == lcf::rpg::Skill::Type_escape) { in TransitionOut() 100 Scene::TransitionOut(next_scene); in TransitionOut()
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H A D | scene_item.cpp | 112 void Scene_Item::TransitionOut(Scene::SceneType next_scene) { in TransitionOut() argument 119 if (next_scene == Map && skill && skill->type == lcf::rpg::Skill::Type_escape) { in TransitionOut() 122 Scene::TransitionOut(next_scene); in TransitionOut()
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H A D | scene.h | 118 virtual void TransitionOut(SceneType next_scene); 128 virtual void Suspend(SceneType next_scene);
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H A D | scene_gameover.h | 43 void TransitionOut(SceneType next_scene) override;
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H A D | scene_item.h | 42 void TransitionOut(Scene::SceneType next_scene) override;
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H A D | scene_skill.h | 41 void TransitionOut(SceneType next_scene) override;
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H A D | scene_battle.cpp | 140 void Scene_Battle::TransitionOut(SceneType next_scene) { in TransitionOut() argument 143 if (next_scene == Scene::Debug) { in TransitionOut() 148 if (next_scene == Scene::Null || next_scene == Scene::Title) { in TransitionOut() 149 Scene::TransitionOut(next_scene); in TransitionOut()
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H A D | scene_teleport.h | 40 void TransitionOut(SceneType next_scene) override;
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H A D | scene_title.h | 41 void Suspend(SceneType next_scene) override;
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H A D | scene_shop.h | 52 void Suspend(SceneType next_scene) override;
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H A D | scene_map.h | 44 void TransitionOut(SceneType next_scene) override;
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H A D | scene_debug.h | 43 void TransitionOut(SceneType next_scene) override;
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H A D | scene.cpp | 196 auto next_scene = instance ? instance->type : Null; in MainFunction() local 200 TransitionOut(next_scene); in MainFunction()
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H A D | scene_battle.h | 90 void TransitionOut(SceneType next_scene) override;
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/dports/games/vultures-eye/vulture-2.3.67/vulture/winclass/ |
H A D | introwin.cpp | 77 return next_scene(); in handle_timer_event() 90 return next_scene(); in handle_mousemotion_event() 119 eventresult introwin::next_scene() in next_scene() function in introwin
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H A D | introwin.h | 29 eventresult next_scene(void);
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/loading/multiple_threads_loading/ |
H A D | preload.gd | 19 var next_scene = queue.get_resource("res://main.tscn").instance() 20 get_node("/root").add_child(next_scene)
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/dports/devel/py-asciimatics/asciimatics-1.13.0/tests/ |
H A D | mock_objects.py | 9 def __init__(self, count=10, stop=True, swallow=False, next_scene=None, argument 27 self._next_scene = next_scene
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/dports/math/alberta/alberta3-920315ae1bbfd1b1fb6672d916619ac37a411e95/add_ons/grape/mesh/Common/ |
H A D | tsc_timebar.c | 126 tsc1->next_scene = tsc->next_scene; in timescene_hv_timebar() 127 tsc->next_scene = (SCENE *)tsc1; in timescene_hv_timebar()
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H A D | alberta_grape.c | 116 scene->next_scene = NULL; in sc_add()
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/dports/games/kobodeluxe/KoboDeluxe-0.5.1/ |
H A D | manage.h | 54 static void next_scene();
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H A D | manage.cpp | 263 void _manage::next_scene() in next_scene() function in _manage 580 next_scene(); in run_game()
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