/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_shader_subroutine.java | 63 …int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @Const @NullTermin… in glGetSubroutineUniformLocation() argument 67 …int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @NullTerminated Ch… in glGetSubroutineUniformLocation() argument 71 …int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteB… in glGetSubroutineIndex() argument 75 …int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @NullTerminated CharSequence… in glGetSubroutineIndex() argument 79 …void glGetActiveSubroutineUniformiv(@GLuint int program, @GLenum int shadertype, @GLuint int index… in glGetActiveSubroutineUniformiv() argument 86 …void glGetActiveSubroutineUniformiv2(@GLuint int program, @GLenum int shadertype, @GLuint int inde… in glGetActiveSubroutineUniformiv2() argument 97 …void glGetActiveSubroutineUniformName2(@GLuint int program, @GLenum int shadertype, @GLuint int in… in glGetActiveSubroutineUniformName2() argument 109 …void glGetActiveSubroutineName2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @G… in glGetActiveSubroutineName2() argument 119 …void glGetUniformSubroutineuiv(@GLenum int shadertype, int location, @Check("1") @OutParameter @GL… in glGetUniformSubroutineuiv() argument 125 …void glGetUniformSubroutineuiv2(@GLenum int shadertype, int location, @OutParameter @GLuint IntBuf… in glGetUniformSubroutineuiv2() argument [all …]
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H A D | GL40.java | 217 …int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @Const @NullTermin… in glGetSubroutineUniformLocation() argument 220 …int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @NullTerminated Ch… in glGetSubroutineUniformLocation() argument 223 …int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteB… in glGetSubroutineIndex() argument 227 …int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @NullTerminated CharSequence… in glGetSubroutineIndex() argument 230 …void glGetActiveSubroutineUniformiv(@GLuint int program, @GLenum int shadertype, @GLuint int index… in glGetActiveSubroutineUniformiv() argument 239 …void glGetActiveSubroutineUniformiv2(@GLuint int program, @GLenum int shadertype, @GLuint int inde… in glGetActiveSubroutineUniformiv2() argument 245 …void glGetActiveSubroutineUniformiv3(@GLuint int program, @GLenum int shadertype, @GLuint int inde… in glGetActiveSubroutineUniformiv3() argument 264 …void glGetActiveSubroutineName2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @G… in glGetActiveSubroutineName2() argument 272 …void glGetUniformSubroutineuiv(@GLenum int shadertype, int location, @Check("1") @OutParameter @GL… in glGetUniformSubroutineuiv() argument 280 …void glGetUniformSubroutineuiv2(@GLenum int shadertype, int location, @OutParameter @GLuint IntBuf… in glGetUniformSubroutineuiv2() argument [all …]
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shader_subroutine | 13 …void glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, … 14 …void glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bu… 15 …void glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname… 16 void glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint* values) 17 GLuint glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar* name) 18 GLint glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar* name) 19 void glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint* params) 20 void glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint* indices)
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shader_subroutine | 14 …void glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, … 15 …void glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bu… 16 …void glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname… 17 void glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint* values) 18 GLuint glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar* name) 19 GLint glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar* name) 20 void glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint* params) 21 void glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint* indices)
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shader_subroutine | 14 …void glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, … 15 …void glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bu… 16 …void glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname… 17 void glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint* values) 18 GLuint glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar* name) 19 GLint glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar* name) 20 void glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint* params) 21 void glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint* indices)
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_shader_subroutine | 14 …void glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, … 15 …void glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bu… 16 …void glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname… 17 void glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint* values) 18 GLuint glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar* name) 19 GLint glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar* name) 20 void glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint* params) 21 void glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint* indices)
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shader_subroutine | 13 …void glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, … 14 …void glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bu… 15 …void glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname… 16 void glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint* values) 17 GLuint glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar* name) 18 GLint glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar* name) 19 void glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint* params) 20 void glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint* indices)
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | shader_subroutine.py | 27 def glGetActiveSubroutineName(program,shadertype,index,bufsize,length,name):pass argument 30 def glGetActiveSubroutineUniformName(program,shadertype,index,bufsize,length,name):pass argument 33 def glGetActiveSubroutineUniformiv(program,shadertype,index,pname,values):pass argument 36 def glGetProgramStageiv(program,shadertype,pname,values):pass argument 39 def glGetSubroutineIndex(program,shadertype,name):pass argument 42 def glGetSubroutineUniformLocation(program,shadertype,name):pass argument 45 def glGetUniformSubroutineuiv(shadertype,location,params):pass argument 48 def glUniformSubroutinesuiv(shadertype,count,indices):pass argument
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | shader_subroutine.py | 27 def glGetActiveSubroutineName(program,shadertype,index,bufsize,length,name):pass argument 30 def glGetActiveSubroutineUniformName(program,shadertype,index,bufsize,length,name):pass argument 33 def glGetActiveSubroutineUniformiv(program,shadertype,index,pname,values):pass argument 36 def glGetProgramStageiv(program,shadertype,pname,values):pass argument 39 def glGetSubroutineIndex(program,shadertype,name):pass argument 42 def glGetSubroutineUniformLocation(program,shadertype,name):pass argument 45 def glGetUniformSubroutineuiv(shadertype,location,params):pass argument 48 def glUniformSubroutinesuiv(shadertype,count,indices):pass argument
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/ |
H A D | Context_gl_4_0_autogen.h | 18 void getActiveSubroutineName(ShaderProgramID programPacked, GLenum shadertype, GLuint index, \ 20 void getActiveSubroutineUniformName(ShaderProgramID programPacked, GLenum shadertype, \ 23 void getActiveSubroutineUniformiv(ShaderProgramID programPacked, GLenum shadertype, \ 25 void getProgramStageiv(ShaderProgramID programPacked, GLenum shadertype, GLenum pname, \ 28 GLuint getSubroutineIndex(ShaderProgramID programPacked, GLenum shadertype, \ 30 GLint getSubroutineUniformLocation(ShaderProgramID programPacked, GLenum shadertype, \ 32 void getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); \ 63 void uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
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H A D | validationGL4_autogen.h | 34 GLenum shadertype, 41 GLenum shadertype, 48 GLenum shadertype, 54 GLenum shadertype, 64 GLenum shadertype, 68 GLenum shadertype, 71 GLenum shadertype, 157 GLenum shadertype,
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H A D | validationGL4.cpp | 39 GLenum shadertype, in ValidateGetActiveSubroutineName() argument 50 GLenum shadertype, in ValidateGetActiveSubroutineUniformName() argument 61 GLenum shadertype, in ValidateGetActiveSubroutineUniformiv() argument 71 GLenum shadertype, in ValidateGetProgramStageiv() argument 89 GLenum shadertype, in ValidateGetSubroutineIndex() argument 97 GLenum shadertype, in ValidateGetSubroutineUniformLocation() argument 104 GLenum shadertype, in ValidateGetUniformSubroutineuiv() argument 267 GLenum shadertype, in ValidateUniformSubroutinesuiv() argument
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/ |
H A D | Context_gl_4_0_autogen.h | 18 void getActiveSubroutineName(ShaderProgramID programPacked, GLenum shadertype, GLuint index, \ 20 void getActiveSubroutineUniformName(ShaderProgramID programPacked, GLenum shadertype, \ 23 void getActiveSubroutineUniformiv(ShaderProgramID programPacked, GLenum shadertype, \ 25 void getProgramStageiv(ShaderProgramID programPacked, GLenum shadertype, GLenum pname, \ 28 GLuint getSubroutineIndex(ShaderProgramID programPacked, GLenum shadertype, \ 30 GLint getSubroutineUniformLocation(ShaderProgramID programPacked, GLenum shadertype, \ 32 void getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); \ 63 void uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
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H A D | validationGL4_autogen.h | 34 GLenum shadertype, 41 GLenum shadertype, 48 GLenum shadertype, 54 GLenum shadertype, 64 GLenum shadertype, 68 GLenum shadertype, 71 GLenum shadertype, 157 GLenum shadertype,
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H A D | validationGL4.cpp | 39 GLenum shadertype, in ValidateGetActiveSubroutineName() argument 50 GLenum shadertype, in ValidateGetActiveSubroutineUniformName() argument 61 GLenum shadertype, in ValidateGetActiveSubroutineUniformiv() argument 71 GLenum shadertype, in ValidateGetProgramStageiv() argument 89 GLenum shadertype, in ValidateGetSubroutineIndex() argument 97 GLenum shadertype, in ValidateGetSubroutineUniformLocation() argument 104 GLenum shadertype, in ValidateGetUniformSubroutineuiv() argument 267 GLenum shadertype, in ValidateUniformSubroutinesuiv() argument
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/angle/checkout/src/libANGLE/ |
H A D | Context_gl_4_0_autogen.h | 18 void getActiveSubroutineName(ShaderProgramID programPacked, GLenum shadertype, GLuint index, \ 20 void getActiveSubroutineUniformName(ShaderProgramID programPacked, GLenum shadertype, \ 23 void getActiveSubroutineUniformiv(ShaderProgramID programPacked, GLenum shadertype, \ 25 void getProgramStageiv(ShaderProgramID programPacked, GLenum shadertype, GLenum pname, \ 28 GLuint getSubroutineIndex(ShaderProgramID programPacked, GLenum shadertype, \ 30 GLint getSubroutineUniformLocation(ShaderProgramID programPacked, GLenum shadertype, \ 32 void getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); \ 63 void uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
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H A D | validationGL4.cpp | 39 GLenum shadertype, in ValidateGetActiveSubroutineName() argument 50 GLenum shadertype, in ValidateGetActiveSubroutineUniformName() argument 61 GLenum shadertype, in ValidateGetActiveSubroutineUniformiv() argument 71 GLenum shadertype, in ValidateGetProgramStageiv() argument 89 GLenum shadertype, in ValidateGetSubroutineIndex() argument 97 GLenum shadertype, in ValidateGetSubroutineUniformLocation() argument 104 GLenum shadertype, in ValidateGetUniformSubroutineuiv() argument 267 GLenum shadertype, in ValidateUniformSubroutinesuiv() argument
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H A D | validationGL4_autogen.h | 34 GLenum shadertype, 41 GLenum shadertype, 48 GLenum shadertype, 54 GLenum shadertype, 64 GLenum shadertype, 68 GLenum shadertype, 71 GLenum shadertype, 157 GLenum shadertype,
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libGL/ |
H A D | entry_points_gl_4_0_autogen.cpp | 307 GLenum shadertype, in GetActiveSubroutineName() argument 338 GLenum shadertype, in GetActiveSubroutineUniformName() argument 364 shadertype, index, bufsize, length, name); in GetActiveSubroutineUniformName() 369 GLenum shadertype, in GetActiveSubroutineUniformiv() argument 403 CID(context), program, GLenumToString(GLenumGroup::ShaderType, shadertype), in GetProgramStageiv() 415 context->getProgramStageiv(programPacked, shadertype, pname, values); in GetProgramStageiv() 479 GLenum shadertype, in GetSubroutineUniformLocation() argument 522 CID(context), GLenumToString(GLenumGroup::ShaderType, shadertype), location, in GetUniformSubroutineuiv() 532 context->getUniformSubroutineuiv(shadertype, location, params); in GetUniformSubroutineuiv() 1101 CID(context), GLenumToString(GLenumGroup::ShaderType, shadertype), count, in UniformSubroutinesuiv() [all …]
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H A D | entry_points_gl_4_0_autogen.h | 34 GLenum shadertype, 40 GLenum shadertype, 46 GLenum shadertype, 51 GLenum shadertype, 59 GLenum shadertype, 62 GLenum shadertype, 64 ANGLE_EXPORT void GL_APIENTRY GetUniformSubroutineuiv(GLenum shadertype, 119 ANGLE_EXPORT void GL_APIENTRY UniformSubroutinesuiv(GLenum shadertype,
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libGL/ |
H A D | entry_points_gl_4_0_autogen.cpp | 360 GLenum shadertype, in GetActiveSubroutineName() argument 395 GLenum shadertype, in GetActiveSubroutineUniformName() argument 422 shadertype, index, bufsize, length, name); in GetActiveSubroutineUniformName() 431 GLenum shadertype, in GetActiveSubroutineUniformiv() argument 468 CID(context), program, GLenumToString(GLenumGroup::ShaderType, shadertype), in GetProgramStageiv() 480 context->getProgramStageiv(programPacked, shadertype, pname, values); in GetProgramStageiv() 521 program, GLenumToString(GLenumGroup::ShaderType, shadertype), (uintptr_t)name); in GetSubroutineIndex() 532 returnValue = context->getSubroutineIndex(programPacked, shadertype, name); in GetSubroutineIndex() 550 GLenum shadertype, in GetSubroutineUniformLocation() argument 599 context->getUniformSubroutineuiv(shadertype, location, params); in GetUniformSubroutineuiv() [all …]
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H A D | entry_points_gl_4_0_autogen.h | 34 GLenum shadertype, 40 GLenum shadertype, 46 GLenum shadertype, 51 GLenum shadertype, 59 GLenum shadertype, 62 GLenum shadertype, 64 ANGLE_EXPORT void GL_APIENTRY GetUniformSubroutineuiv(GLenum shadertype, 119 ANGLE_EXPORT void GL_APIENTRY UniformSubroutinesuiv(GLenum shadertype,
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/dports/graphics/Coin/coin-Coin-4.0.0/src/shaders/ |
H A D | SoGLShaderObject.cpp | 50 this->shadertype = VERTEX; in SoGLShaderObject() 72 if (this->shadertype != type) { in setShaderType() 74 this->shadertype = type; in setShaderType() 81 return this->shadertype; in getShaderType()
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/dports/devel/love/love-11.3/src/modules/graphics/ |
H A D | wrap_GraphicsShader.lua | 411 local shadertype = message:match("Cannot compile (%a+) shader code") 412 local compiling = shadertype ~= nil 413 if not shadertype then 414 shadertype = message:match("Error validating (%a+) shader") 416 if not shadertype then return message end 419 lines[#lines+1] = prefix..shadertype.." shader code:"
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/ |
H A D | shaderapi.h | 238 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, 354 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype, 358 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype, 362 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, 366 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype, 371 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype, 376 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count, 380 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location, 384 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
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