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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_shader_subroutine.java63 …int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @Const @NullTermin… in glGetSubroutineUniformLocation() argument
67 …int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @NullTerminated Ch… in glGetSubroutineUniformLocation() argument
71 …int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteB… in glGetSubroutineIndex() argument
75 …int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @NullTerminated CharSequence… in glGetSubroutineIndex() argument
79 …void glGetActiveSubroutineUniformiv(@GLuint int program, @GLenum int shadertype, @GLuint int index… in glGetActiveSubroutineUniformiv() argument
86 …void glGetActiveSubroutineUniformiv2(@GLuint int program, @GLenum int shadertype, @GLuint int inde… in glGetActiveSubroutineUniformiv2() argument
97 …void glGetActiveSubroutineUniformName2(@GLuint int program, @GLenum int shadertype, @GLuint int in… in glGetActiveSubroutineUniformName2() argument
109 …void glGetActiveSubroutineName2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @G… in glGetActiveSubroutineName2() argument
119 …void glGetUniformSubroutineuiv(@GLenum int shadertype, int location, @Check("1") @OutParameter @GL… in glGetUniformSubroutineuiv() argument
125 …void glGetUniformSubroutineuiv2(@GLenum int shadertype, int location, @OutParameter @GLuint IntBuf… in glGetUniformSubroutineuiv2() argument
[all …]
H A DGL40.java217 …int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @Const @NullTermin… in glGetSubroutineUniformLocation() argument
220 …int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @NullTerminated Ch… in glGetSubroutineUniformLocation() argument
223 …int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteB… in glGetSubroutineIndex() argument
227 …int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @NullTerminated CharSequence… in glGetSubroutineIndex() argument
230 …void glGetActiveSubroutineUniformiv(@GLuint int program, @GLenum int shadertype, @GLuint int index… in glGetActiveSubroutineUniformiv() argument
239 …void glGetActiveSubroutineUniformiv2(@GLuint int program, @GLenum int shadertype, @GLuint int inde… in glGetActiveSubroutineUniformiv2() argument
245 …void glGetActiveSubroutineUniformiv3(@GLuint int program, @GLenum int shadertype, @GLuint int inde… in glGetActiveSubroutineUniformiv3() argument
264 …void glGetActiveSubroutineName2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @G… in glGetActiveSubroutineName2() argument
272 …void glGetUniformSubroutineuiv(@GLenum int shadertype, int location, @Check("1") @OutParameter @GL… in glGetUniformSubroutineuiv() argument
280 …void glGetUniformSubroutineuiv2(@GLenum int shadertype, int location, @OutParameter @GLuint IntBuf… in glGetUniformSubroutineuiv2() argument
[all …]
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_shader_subroutine13 …void glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, …
14 …void glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bu…
15 …void glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname…
16 void glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint* values)
17 GLuint glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar* name)
18 GLint glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar* name)
19 void glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint* params)
20 void glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint* indices)
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_shader_subroutine14 …void glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, …
15 …void glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bu…
16 …void glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname…
17 void glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint* values)
18 GLuint glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar* name)
19 GLint glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar* name)
20 void glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint* params)
21 void glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint* indices)
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_shader_subroutine14 …void glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, …
15 …void glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bu…
16 …void glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname…
17 void glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint* values)
18 GLuint glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar* name)
19 GLint glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar* name)
20 void glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint* params)
21 void glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint* indices)
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_shader_subroutine14 …void glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, …
15 …void glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bu…
16 …void glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname…
17 void glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint* values)
18 GLuint glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar* name)
19 GLint glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar* name)
20 void glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint* params)
21 void glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint* indices)
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_shader_subroutine13 …void glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, …
14 …void glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bu…
15 …void glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname…
16 void glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint* values)
17 GLuint glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar* name)
18 GLint glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar* name)
19 void glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint* params)
20 void glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint* indices)
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dshader_subroutine.py27 def glGetActiveSubroutineName(program,shadertype,index,bufsize,length,name):pass argument
30 def glGetActiveSubroutineUniformName(program,shadertype,index,bufsize,length,name):pass argument
33 def glGetActiveSubroutineUniformiv(program,shadertype,index,pname,values):pass argument
36 def glGetProgramStageiv(program,shadertype,pname,values):pass argument
39 def glGetSubroutineIndex(program,shadertype,name):pass argument
42 def glGetSubroutineUniformLocation(program,shadertype,name):pass argument
45 def glGetUniformSubroutineuiv(shadertype,location,params):pass argument
48 def glUniformSubroutinesuiv(shadertype,count,indices):pass argument
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dshader_subroutine.py27 def glGetActiveSubroutineName(program,shadertype,index,bufsize,length,name):pass argument
30 def glGetActiveSubroutineUniformName(program,shadertype,index,bufsize,length,name):pass argument
33 def glGetActiveSubroutineUniformiv(program,shadertype,index,pname,values):pass argument
36 def glGetProgramStageiv(program,shadertype,pname,values):pass argument
39 def glGetSubroutineIndex(program,shadertype,name):pass argument
42 def glGetSubroutineUniformLocation(program,shadertype,name):pass argument
45 def glGetUniformSubroutineuiv(shadertype,location,params):pass argument
48 def glUniformSubroutinesuiv(shadertype,count,indices):pass argument
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/
H A DContext_gl_4_0_autogen.h18 void getActiveSubroutineName(ShaderProgramID programPacked, GLenum shadertype, GLuint index, \
20 void getActiveSubroutineUniformName(ShaderProgramID programPacked, GLenum shadertype, \
23 void getActiveSubroutineUniformiv(ShaderProgramID programPacked, GLenum shadertype, \
25 void getProgramStageiv(ShaderProgramID programPacked, GLenum shadertype, GLenum pname, \
28 GLuint getSubroutineIndex(ShaderProgramID programPacked, GLenum shadertype, \
30 GLint getSubroutineUniformLocation(ShaderProgramID programPacked, GLenum shadertype, \
32 void getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); \
63 void uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
H A DvalidationGL4_autogen.h34 GLenum shadertype,
41 GLenum shadertype,
48 GLenum shadertype,
54 GLenum shadertype,
64 GLenum shadertype,
68 GLenum shadertype,
71 GLenum shadertype,
157 GLenum shadertype,
H A DvalidationGL4.cpp39 GLenum shadertype, in ValidateGetActiveSubroutineName() argument
50 GLenum shadertype, in ValidateGetActiveSubroutineUniformName() argument
61 GLenum shadertype, in ValidateGetActiveSubroutineUniformiv() argument
71 GLenum shadertype, in ValidateGetProgramStageiv() argument
89 GLenum shadertype, in ValidateGetSubroutineIndex() argument
97 GLenum shadertype, in ValidateGetSubroutineUniformLocation() argument
104 GLenum shadertype, in ValidateGetUniformSubroutineuiv() argument
267 GLenum shadertype, in ValidateUniformSubroutinesuiv() argument
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/
H A DContext_gl_4_0_autogen.h18 void getActiveSubroutineName(ShaderProgramID programPacked, GLenum shadertype, GLuint index, \
20 void getActiveSubroutineUniformName(ShaderProgramID programPacked, GLenum shadertype, \
23 void getActiveSubroutineUniformiv(ShaderProgramID programPacked, GLenum shadertype, \
25 void getProgramStageiv(ShaderProgramID programPacked, GLenum shadertype, GLenum pname, \
28 GLuint getSubroutineIndex(ShaderProgramID programPacked, GLenum shadertype, \
30 GLint getSubroutineUniformLocation(ShaderProgramID programPacked, GLenum shadertype, \
32 void getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); \
63 void uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
H A DvalidationGL4_autogen.h34 GLenum shadertype,
41 GLenum shadertype,
48 GLenum shadertype,
54 GLenum shadertype,
64 GLenum shadertype,
68 GLenum shadertype,
71 GLenum shadertype,
157 GLenum shadertype,
H A DvalidationGL4.cpp39 GLenum shadertype, in ValidateGetActiveSubroutineName() argument
50 GLenum shadertype, in ValidateGetActiveSubroutineUniformName() argument
61 GLenum shadertype, in ValidateGetActiveSubroutineUniformiv() argument
71 GLenum shadertype, in ValidateGetProgramStageiv() argument
89 GLenum shadertype, in ValidateGetSubroutineIndex() argument
97 GLenum shadertype, in ValidateGetSubroutineUniformLocation() argument
104 GLenum shadertype, in ValidateGetUniformSubroutineuiv() argument
267 GLenum shadertype, in ValidateUniformSubroutinesuiv() argument
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/angle/checkout/src/libANGLE/
H A DContext_gl_4_0_autogen.h18 void getActiveSubroutineName(ShaderProgramID programPacked, GLenum shadertype, GLuint index, \
20 void getActiveSubroutineUniformName(ShaderProgramID programPacked, GLenum shadertype, \
23 void getActiveSubroutineUniformiv(ShaderProgramID programPacked, GLenum shadertype, \
25 void getProgramStageiv(ShaderProgramID programPacked, GLenum shadertype, GLenum pname, \
28 GLuint getSubroutineIndex(ShaderProgramID programPacked, GLenum shadertype, \
30 GLint getSubroutineUniformLocation(ShaderProgramID programPacked, GLenum shadertype, \
32 void getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); \
63 void uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
H A DvalidationGL4.cpp39 GLenum shadertype, in ValidateGetActiveSubroutineName() argument
50 GLenum shadertype, in ValidateGetActiveSubroutineUniformName() argument
61 GLenum shadertype, in ValidateGetActiveSubroutineUniformiv() argument
71 GLenum shadertype, in ValidateGetProgramStageiv() argument
89 GLenum shadertype, in ValidateGetSubroutineIndex() argument
97 GLenum shadertype, in ValidateGetSubroutineUniformLocation() argument
104 GLenum shadertype, in ValidateGetUniformSubroutineuiv() argument
267 GLenum shadertype, in ValidateUniformSubroutinesuiv() argument
H A DvalidationGL4_autogen.h34 GLenum shadertype,
41 GLenum shadertype,
48 GLenum shadertype,
54 GLenum shadertype,
64 GLenum shadertype,
68 GLenum shadertype,
71 GLenum shadertype,
157 GLenum shadertype,
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libGL/
H A Dentry_points_gl_4_0_autogen.cpp307 GLenum shadertype, in GetActiveSubroutineName() argument
338 GLenum shadertype, in GetActiveSubroutineUniformName() argument
364 shadertype, index, bufsize, length, name); in GetActiveSubroutineUniformName()
369 GLenum shadertype, in GetActiveSubroutineUniformiv() argument
403 CID(context), program, GLenumToString(GLenumGroup::ShaderType, shadertype), in GetProgramStageiv()
415 context->getProgramStageiv(programPacked, shadertype, pname, values); in GetProgramStageiv()
479 GLenum shadertype, in GetSubroutineUniformLocation() argument
522 CID(context), GLenumToString(GLenumGroup::ShaderType, shadertype), location, in GetUniformSubroutineuiv()
532 context->getUniformSubroutineuiv(shadertype, location, params); in GetUniformSubroutineuiv()
1101 CID(context), GLenumToString(GLenumGroup::ShaderType, shadertype), count, in UniformSubroutinesuiv()
[all …]
H A Dentry_points_gl_4_0_autogen.h34 GLenum shadertype,
40 GLenum shadertype,
46 GLenum shadertype,
51 GLenum shadertype,
59 GLenum shadertype,
62 GLenum shadertype,
64 ANGLE_EXPORT void GL_APIENTRY GetUniformSubroutineuiv(GLenum shadertype,
119 ANGLE_EXPORT void GL_APIENTRY UniformSubroutinesuiv(GLenum shadertype,
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libGL/
H A Dentry_points_gl_4_0_autogen.cpp360 GLenum shadertype, in GetActiveSubroutineName() argument
395 GLenum shadertype, in GetActiveSubroutineUniformName() argument
422 shadertype, index, bufsize, length, name); in GetActiveSubroutineUniformName()
431 GLenum shadertype, in GetActiveSubroutineUniformiv() argument
468 CID(context), program, GLenumToString(GLenumGroup::ShaderType, shadertype), in GetProgramStageiv()
480 context->getProgramStageiv(programPacked, shadertype, pname, values); in GetProgramStageiv()
521 program, GLenumToString(GLenumGroup::ShaderType, shadertype), (uintptr_t)name); in GetSubroutineIndex()
532 returnValue = context->getSubroutineIndex(programPacked, shadertype, name); in GetSubroutineIndex()
550 GLenum shadertype, in GetSubroutineUniformLocation() argument
599 context->getUniformSubroutineuiv(shadertype, location, params); in GetUniformSubroutineuiv()
[all …]
H A Dentry_points_gl_4_0_autogen.h34 GLenum shadertype,
40 GLenum shadertype,
46 GLenum shadertype,
51 GLenum shadertype,
59 GLenum shadertype,
62 GLenum shadertype,
64 ANGLE_EXPORT void GL_APIENTRY GetUniformSubroutineuiv(GLenum shadertype,
119 ANGLE_EXPORT void GL_APIENTRY UniformSubroutinesuiv(GLenum shadertype,
/dports/graphics/Coin/coin-Coin-4.0.0/src/shaders/
H A DSoGLShaderObject.cpp50 this->shadertype = VERTEX; in SoGLShaderObject()
72 if (this->shadertype != type) { in setShaderType()
74 this->shadertype = type; in setShaderType()
81 return this->shadertype; in getShaderType()
/dports/devel/love/love-11.3/src/modules/graphics/
H A Dwrap_GraphicsShader.lua411 local shadertype = message:match("Cannot compile (%a+) shader code")
412 local compiling = shadertype ~= nil
413 if not shadertype then
414 shadertype = message:match("Error validating (%a+) shader")
416 if not shadertype then return message end
419 lines[#lines+1] = prefix..shadertype.." shader code:"
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/
H A Dshaderapi.h238 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
354 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
358 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
362 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
366 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
371 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
376 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
380 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
384 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,

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