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Searched refs:snap_step (Results 1 – 25 of 25) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dtexture_region_editor_plugin.cpp73 if (snap_step.x != 0) { in _region_draw()
94 if (snap_step.y != 0) { in _region_draw()
529 snap_step.x = p_val; in _set_snap_step_x()
534 snap_step.y = p_val; in _set_snap_step_y()
760 p_target.x = _snap_scalar(snap_offset.x, snap_step.x, snap_separation.x, p_target.x); in snap_point()
761 p_target.y = _snap_scalar(snap_offset.y, snap_step.y, snap_separation.y, p_target.y); in snap_point()
775 snap_step = Vector2(10, 10); in TextureRegionEditor()
833 sb_step_x->set_val(snap_step.x); in TextureRegionEditor()
842 sb_step_y->set_val(snap_step.y); in TextureRegionEditor()
934 state["snap_step"] = region_editor->snap_step; in get_state()
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H A Dpolygon_2d_editor_plugin.cpp179 snap_step.x = p_val; in _set_snap_step_x()
184 snap_step.y = p_val; in _set_snap_step_y()
644 if (snap_step.x != 0) { in _uv_draw()
646 …ast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x)); in _uv_draw()
655 if (snap_step.y != 0) { in _uv_draw()
657 …ast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y)); in _uv_draw()
745 …p_target.x = _snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw_zoom… in snap_point()
746 …p_target.y = _snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw_zoom… in snap_point()
759 snap_step = Vector2(10, 10); in Polygon2DEditor()
881 sb_step_x->set_val(snap_step.x); in Polygon2DEditor()
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H A Dtexture_region_editor_plugin.h82 Vector2 snap_step; variable
H A Dpolygon_2d_editor_plugin.h113 Vector2 snap_step; variable
H A Dcanvas_item_editor_plugin.cpp263 p_target.x = _snap_scalar(snap_offset.x, snap_step.x, snap_relative, p_target.x, p_start.x); in snap_point()
264 p_target.y = _snap_scalar(snap_offset.y, snap_step.y, snap_relative, p_target.y, p_start.y); in snap_point()
283 state["snap_step"] = snap_step; in get_state()
308 snap_step = state["snap_step"]; in set_state()
638 drag *= snap_step; in _key_move()
910 …((SnapDialog *)snap_dialog)->get_fields(snap_offset, snap_step, snap_rotation_offset, snap_rotatio… in _snap_changed()
1846 if (snap_step.x != 0) { in _viewport_draw()
1848 … cell = Math::fast_ftoi(Math::floor((xform.xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x)); in _viewport_draw()
1857 if (snap_step.y != 0) { in _viewport_draw()
1859 … cell = Math::fast_ftoi(Math::floor((xform.xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y)); in _viewport_draw()
[all …]
H A Dcanvas_item_editor_plugin.h173 Vector2 snap_step; variable
/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dtexture_region_editor_plugin.cpp73 if (snap_step.x != 0) { in _region_draw()
94 if (snap_step.y != 0) { in _region_draw()
529 snap_step.x = p_val; in _set_snap_step_x()
534 snap_step.y = p_val; in _set_snap_step_y()
760 p_target.x = _snap_scalar(snap_offset.x, snap_step.x, snap_separation.x, p_target.x); in snap_point()
761 p_target.y = _snap_scalar(snap_offset.y, snap_step.y, snap_separation.y, p_target.y); in snap_point()
775 snap_step = Vector2(10, 10); in TextureRegionEditor()
833 sb_step_x->set_val(snap_step.x); in TextureRegionEditor()
842 sb_step_y->set_val(snap_step.y); in TextureRegionEditor()
934 state["snap_step"] = region_editor->snap_step; in get_state()
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H A Dpolygon_2d_editor_plugin.cpp179 snap_step.x = p_val; in _set_snap_step_x()
184 snap_step.y = p_val; in _set_snap_step_y()
644 if (snap_step.x != 0) { in _uv_draw()
646 …ast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x)); in _uv_draw()
655 if (snap_step.y != 0) { in _uv_draw()
657 …ast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y)); in _uv_draw()
745 …p_target.x = _snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw_zoom… in snap_point()
746 …p_target.y = _snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw_zoom… in snap_point()
759 snap_step = Vector2(10, 10); in Polygon2DEditor()
881 sb_step_x->set_val(snap_step.x); in Polygon2DEditor()
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H A Dpolygon_2d_editor_plugin.h113 Vector2 snap_step; variable
H A Dtexture_region_editor_plugin.h82 Vector2 snap_step; variable
H A Dcanvas_item_editor_plugin.cpp263 p_target.x = _snap_scalar(snap_offset.x, snap_step.x, snap_relative, p_target.x, p_start.x); in snap_point()
264 p_target.y = _snap_scalar(snap_offset.y, snap_step.y, snap_relative, p_target.y, p_start.y); in snap_point()
283 state["snap_step"] = snap_step; in get_state()
308 snap_step = state["snap_step"]; in set_state()
638 drag *= snap_step; in _key_move()
910 …((SnapDialog *)snap_dialog)->get_fields(snap_offset, snap_step, snap_rotation_offset, snap_rotatio… in _snap_changed()
1846 if (snap_step.x != 0) { in _viewport_draw()
1848 … cell = Math::fast_ftoi(Math::floor((xform.xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x)); in _viewport_draw()
1857 if (snap_step.y != 0) { in _viewport_draw()
1859 … cell = Math::fast_ftoi(Math::floor((xform.xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y)); in _viewport_draw()
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H A Dcanvas_item_editor_plugin.h173 Vector2 snap_step; variable
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dtexture_region_editor_plugin.cpp80 if (snap_step.x != 0) { in _region_draw()
101 if (snap_step.y != 0) { in _region_draw()
597 snap_step.x = p_val; in _set_snap_step_x()
602 snap_step.y = p_val; in _set_snap_step_y()
904 …p_target.x = Math::snap_scalar_separation(snap_offset.x, snap_step.x, p_target.x, snap_separation.… in snap_point()
905 …p_target.y = Math::snap_scalar_separation(snap_offset.y, snap_step.y, p_target.y, snap_separation.… in snap_point()
920 snap_step = Vector2(10, 10); in TextureRegionEditor()
971 sb_step_x->set_value(snap_step.x); in TextureRegionEditor()
980 sb_step_y->set_value(snap_step.y); in TextureRegionEditor()
1082 state["snap_step"] = region_editor->snap_step; in get_state()
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H A Dpolygon_2d_editor_plugin.cpp433 snap_step.x = p_val; in _set_snap_step_x()
434 …torSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step); in _set_snap_step_x()
439 snap_step.y = p_val; in _set_snap_step_y()
440 …torSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step); in _set_snap_step_y()
1003 if (snap_step.x != 0) { in _uv_draw()
1005 …ast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x)); in _uv_draw()
1014 if (snap_step.y != 0) { in _uv_draw()
1258 …p_target.x = Math::snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw… in snap_point()
1259 …p_target.y = Math::snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw… in snap_point()
1442 sb_step_x->set_value(snap_step.x); in Polygon2DEditor()
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H A Dpolygon_2d_editor_plugin.h124 Vector2 snap_step; variable
H A Dtexture_region_editor_plugin.h84 Vector2 snap_step; variable
H A Dtile_set_editor_plugin.cpp397 snap_step = Vector2(32, 32); in TileSetEditor()
2345 snap_step.x = CLAMP(p_val.x, 0, 256); in _set_snap_step()
2346 snap_step.y = CLAMP(p_val.y, 0, 256); in _set_snap_step()
2542 size = snap_step; in draw_edited_region_subdivision()
2578 if (snap_step.x != 0) { in draw_grid_snap()
2593 last_p += snap_step.x; in draw_grid_snap()
2597 if (snap_step.y != 0) { in draw_grid_snap()
2612 last_p += snap_step.y; in draw_grid_snap()
3316 grid_coord += snap_step; in update_edited_region()
3323 grid_coord += snap_step; in update_edited_region()
[all …]
H A Dtile_set_editor_plugin.h130 Vector2 snap_step; variable
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dtexture_region_editor_plugin.cpp80 if (snap_step.x != 0) { in _region_draw()
101 if (snap_step.y != 0) { in _region_draw()
597 snap_step.x = p_val; in _set_snap_step_x()
602 snap_step.y = p_val; in _set_snap_step_y()
904 …p_target.x = Math::snap_scalar_separation(snap_offset.x, snap_step.x, p_target.x, snap_separation.… in snap_point()
905 …p_target.y = Math::snap_scalar_separation(snap_offset.y, snap_step.y, p_target.y, snap_separation.… in snap_point()
920 snap_step = Vector2(10, 10); in TextureRegionEditor()
971 sb_step_x->set_value(snap_step.x); in TextureRegionEditor()
980 sb_step_y->set_value(snap_step.y); in TextureRegionEditor()
1082 state["snap_step"] = region_editor->snap_step; in get_state()
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H A Dpolygon_2d_editor_plugin.cpp433 snap_step.x = p_val; in _set_snap_step_x()
434 …torSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step); in _set_snap_step_x()
439 snap_step.y = p_val; in _set_snap_step_y()
440 …torSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step); in _set_snap_step_y()
1003 if (snap_step.x != 0) { in _uv_draw()
1005 …ast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x)); in _uv_draw()
1014 if (snap_step.y != 0) { in _uv_draw()
1258 …p_target.x = Math::snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw… in snap_point()
1259 …p_target.y = Math::snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw… in snap_point()
1442 sb_step_x->set_value(snap_step.x); in Polygon2DEditor()
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H A Dtexture_region_editor_plugin.h84 Vector2 snap_step; variable
H A Dpolygon_2d_editor_plugin.h124 Vector2 snap_step; variable
H A Dtile_set_editor_plugin.cpp397 snap_step = Vector2(32, 32); in TileSetEditor()
2345 snap_step.x = CLAMP(p_val.x, 0, 256); in _set_snap_step()
2346 snap_step.y = CLAMP(p_val.y, 0, 256); in _set_snap_step()
2542 size = snap_step; in draw_edited_region_subdivision()
2578 if (snap_step.x != 0) { in draw_grid_snap()
2593 last_p += snap_step.x; in draw_grid_snap()
2597 if (snap_step.y != 0) { in draw_grid_snap()
2612 last_p += snap_step.y; in draw_grid_snap()
3316 grid_coord += snap_step; in update_edited_region()
3323 grid_coord += snap_step; in update_edited_region()
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H A Dtile_set_editor_plugin.h130 Vector2 snap_step; variable
/dports/graphics/blender/blender-2.91.0/source/blender/editors/mesh/
H A Deditmesh_knife.c2202 float snap_step = DEG2RADF(45); in knife_snap_angle() local
2209 kcd->angle = snap_v2_angle(dvec_snap, dvec, dvec_ref, snap_step); in knife_snap_angle()