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Searched refs:spawntype (Results 1 – 25 of 31) sorted by relevance

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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_fatso.cpp35 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
37 if (spawntype == NULL) spawntype = PClass::FindClass("FatShot"); in DEFINE_ACTION_FUNCTION_PARAMS()
42 P_SpawnMissile (self, self->target, spawntype); in DEFINE_ACTION_FUNCTION_PARAMS()
44 missile = P_SpawnMissile (self, self->target, spawntype); in DEFINE_ACTION_FUNCTION_PARAMS()
63 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
65 if (spawntype == NULL) spawntype = PClass::FindClass("FatShot"); in DEFINE_ACTION_FUNCTION_PARAMS()
70 P_SpawnMissile (self, self->target, spawntype); in DEFINE_ACTION_FUNCTION_PARAMS()
91 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
93 if (spawntype == NULL) spawntype = PClass::FindClass("FatShot"); in DEFINE_ACTION_FUNCTION_PARAMS()
135 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
[all …]
H A Da_painelemental.cpp18 ACTION_PARAM_CLASS(spawntype, 0); in DECLARE_ACTION()
20 if (spawntype == NULL) spawntype = PClass::FindClass("LostSoul"); in DECLARE_ACTION()
21 return spawntype; in DECLARE_ACTION()
41 if (spawntype == NULL) return; in A_PainShootSkull()
65 FThinkerIterator iterator (spawntype); in A_PainShootSkull()
77 3*(self->radius + GetDefaultByType(spawntype)->radius)/2; in A_PainShootSkull()
170 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
175 if (spawntype == NULL) spawntype = PClass::FindClass("LostSoul"); in DEFINE_ACTION_FUNCTION_PARAMS()
187 const PClass *spawntype = GetSpawnType(PUSH_PARAMINFO); in DEFINE_ACTION_FUNCTION_PARAMS() local
189 A_PainShootSkull (self, self->angle + ANG45, spawntype); in DEFINE_ACTION_FUNCTION_PARAMS()
[all …]
H A Da_bossbrain.cpp111 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
118 if (spawntype == NULL) in DEFINE_ACTION_FUNCTION_PARAMS()
120 spawntype = PClass::FindClass("SpawnShot"); in DEFINE_ACTION_FUNCTION_PARAMS()
125 spit = P_SpawnMissile (self, targ, spawntype); in DEFINE_ACTION_FUNCTION_PARAMS()
186 if (spawntype != NULL) in SpawnFly()
256 spawntype = PClass::FindClass(SpawnName); in SpawnFly()
257 if (spawntype != NULL) in SpawnFly()
293 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
295 if (spawntype != NULL) in DEFINE_ACTION_FUNCTION_PARAMS()
301 spawntype = PClass::FindClass ("SpawnFire"); in DEFINE_ACTION_FUNCTION_PARAMS()
[all …]
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_flechette.cpp214 const PClass *spawntype = NULL; in GetFlechetteType() local
217 spawntype = static_cast<APlayerPawn*>(other)->FlechetteType; in GetFlechetteType()
219 if (spawntype == NULL) in GetFlechetteType()
222 spawntype = RUNTIME_CLASS(AArtiPoisonBag3); in GetFlechetteType()
224 return spawntype; in GetFlechetteType()
277 const PClass *spawntype = GetFlechetteType(other); in CreateCopy() local
278 copy = static_cast<AInventory *>(Spawn (spawntype, 0, 0, 0, NO_REPLACE)); in CreateCopy()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_morph.cpp54 if ((p->mo->GetClass() == spawntype) in P_MorphPlayer()
67 if (spawntype == NULL) in P_MorphPlayer()
71 if (!spawntype->IsDescendantOf (RUNTIME_CLASS(APlayerPawn))) in P_MorphPlayer()
75 if (spawntype == p->mo->GetClass()) in P_MorphPlayer()
80 morphed = static_cast<APlayerPawn *>(Spawn (spawntype, actor->Pos(), NO_REPLACE)); in P_MorphPlayer()
116 p->MorphedPlayerClass = spawntype; in P_MorphPlayer()
138 hxarmor->Slots[4] = spawntype->Meta.GetMetaFixed (APMETA_Hexenarmor0); in P_MorphPlayer()
372 bool P_MorphMonster (AActor *actor, const PClass *spawntype, int duration, int style, const PClass … in P_MorphMonster() argument
376 if (actor == NULL || actor->player || spawntype == NULL || in P_MorphMonster()
379 !spawntype->IsDescendantOf (RUNTIME_CLASS(AMorphedMonster))) in P_MorphMonster()
[all …]
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/
H A Dp_telept.c281 mobjtype_t spawntype; in fadeSpawn() local
287 spawntype = isFadeSpawner(origin->info->doomEdNum); in fadeSpawn()
288 if(spawntype != -1) in fadeSpawn()
301 if((mo = P_SpawnMobj(spawntype, pos, origin->angle, 0))) in fadeSpawn()
310 if(MOBJINFO[spawntype].flags & MF_COUNTKILL) in fadeSpawn()
/dports/games/vavoom/vavoom-1.33/utils/editing/wauthor/
H A Dvhexen.wcf183 0x068 8 20 pot1a0 Pot (tall, skinny) *( spawntype, -, -, -, - )
184 0x069 8 20 pot2a0 Pot (medium, skinny) *( spawntype, -, -, -, - )
185 0x06a 8 20 pot3a0 Pot (short, chipped) *( spawntype, -, -, -, - )
263 0x1f80 8 20 suita0 Suit of armor (destructable) *( spawntype, -, -, -, - )
547 0x087 10 Thing_Spawn( tag, spawntype, angle, NewTid, - )
549 0x089 10 Thing_SpawnNoFog( tag, spawntype, angle, NewTid, - )
550 0x08b 10 Thing_SpawnFacing( tag, spawntype, NoFog, NewTid, - )
H A Dvheretic.wcf410 0x087 10 Thing_Spawn( tag, spawntype, angle, NewTid, - )
412 0x089 10 Thing_SpawnNoFog( tag, spawntype, angle, NewTid, - )
413 0x08b 10 Thing_SpawnFacing( tag, spawntype, NoFog, NewTid, - )
H A Dvdoom.wcf414 0x087 10 Thing_Spawn( tag, spawntype, angle, NewTid, - )
416 0x089 10 Thing_SpawnNoFog( tag, spawntype, angle, NewTid, - )
417 0x08b 10 Thing_SpawnFacing( tag, spawntype, NoFog, NewTid, - )
H A Dvdoom2.wcf444 0x087 10 Thing_Spawn( tag, spawntype, angle, NewTid, - )
446 0x089 10 Thing_SpawnNoFog( tag, spawntype, angle, NewTid, - )
447 0x08b 10 Thing_SpawnFacing( tag, spawntype, NoFog, NewTid, - )
H A Dvstrife.wcf572 0x087 10 Thing_Spawn( tag, spawntype, angle, NewTid, - )
574 0x089 10 Thing_SpawnNoFog( tag, spawntype, angle, NewTid, - )
575 0x08b 10 Thing_SpawnFacing( tag, spawntype, NoFog, NewTid, - )
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_user.cpp1543 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
1549 if (!spawntype || !spawntype->IsDescendantOf (RUNTIME_CLASS (APlayerChunk))) in DEFINE_ACTION_FUNCTION_PARAMS()
1551 spawntype = PClass::FindClass("BloodySkull"); in DEFINE_ACTION_FUNCTION_PARAMS()
1552 if (spawntype == NULL) return; in DEFINE_ACTION_FUNCTION_PARAMS()
1556 mo = (APlayerPawn *)Spawn (spawntype, self->PosPlusZ(48*FRACUNIT), NO_REPLACE); in DEFINE_ACTION_FUNCTION_PARAMS()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h1174 …char spawntype:8; // Type of spawn. 1 = Level spawn. 0 for all else … member
1424 char spawntype; // Pass 1 when a level spawn. member
H A Dopenbor.c9373 next.spawntype = 1; //2011_03_23, DC; Spawntype 1 (level spawn). in load_level()
19230 if(props->spawntype) e->spawntype = props->spawntype; //2011_03_23, Pass spawntype. in smartspawn()
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dentity.c1100 (*pretvar)->lVal = (LONG)handle->spawntype; in openbor_get_entity_property()
2299 handle->spawntype = temp_int; in openbor_set_entity_property()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1196 …int spawntype:8; // Type of spawn. 1 = Level spawn. 0 for all else (subject …
1438 char spawntype; // Pass 1 when a level spawn.
H A Dopenbor.c9512 next.spawntype = 1; //2011_03_23, DC; Spawntype 1 (level spawn). in load_level()
19695 if(props->spawntype) e->spawntype = props->spawntype; //2011_03_23, Pass spawntype. in smartspawn()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1226 int spawntype; // Type of spawn. 1 = Level spawn. 0 for all else (subject to change). member
1460 int spawntype; // Pass 1 when a level spawn. member
H A Dopenbor.c12903 next.spawntype = 1; //2011_03_23, DC; Spawntype 1 (level spawn). in load_level()
26640 if(props->spawntype) in smartspawn()
26642 e->spawntype = props->spawntype; //2011_03_23, Pass spawntype. in smartspawn()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1996 int spawntype; // Type of spawn. 1 = Level spawn. 0 for all else (subject to change). member
2229 int spawntype; // Pass 1 when a level spawn. member
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2616 e_spawn_type spawntype; // Type of spawn (level spawn, script spawn, ...) ~~ member
2739 int spawntype; // Pass 1 when a level spawn. member
H A Dopenbor.c17742 s_ent->spawntype = SPAWN_TYPE_CMD_SPAWN; in ent_spawn_ent()
17792 s_ent->spawntype = SPAWN_TYPE_CMD_SUMMON; in ent_summon_ent()
19952 flash->spawntype = SPAWN_TYPE_FLASH; in spawn_attack_flash()
24646 item->spawntype = SPAWN_TYPE_ITEM; in drop_item()
24722 driver->spawntype = SPAWN_TYPE_BIKER; in drop_driver()
32556 e->spawntype = SPAWN_TYPE_PROJECTILE_NORMAL; in knife_spawn()
32668 e->spawntype = SPAWN_TYPE_PROJECTILE_BOMB; in bomb_spawn()
32835 e->spawntype = SPAWN_TYPE_STEAM; in steam_spawn()
33178 if(props->spawntype) in smartspawn()
33180 e->spawntype = props->spawntype; //2011_03_23, Pass spawntype. in smartspawn()
[all …]
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_codeptr.cpp5229 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS()
5233 P_DropItem(self, spawntype, amount, chance); in DEFINE_ACTION_FUNCTION_PARAMS()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/doc/
H A DJSON_INFO.md2224 "description" : "Clear section of road", // A description of this spawntype
2226 …"vehicle_function" : "jack-knifed_semi", // This is only needed if the spawntype uses a built-in j…
2227 "vehicle_json" : { // This is only needed for a json-specified spawntype.
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/doc/
H A DJSON_INFO.md2224 "description" : "Clear section of road", // A description of this spawntype
2226 …"vehicle_function" : "jack-knifed_semi", // This is only needed if the spawntype uses a built-in j…
2227 "vehicle_json" : { // This is only needed for a json-specified spawntype.

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