/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_fatso.cpp | 35 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS() 37 if (spawntype == NULL) spawntype = PClass::FindClass("FatShot"); in DEFINE_ACTION_FUNCTION_PARAMS() 42 P_SpawnMissile (self, self->target, spawntype); in DEFINE_ACTION_FUNCTION_PARAMS() 44 missile = P_SpawnMissile (self, self->target, spawntype); in DEFINE_ACTION_FUNCTION_PARAMS() 63 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS() 65 if (spawntype == NULL) spawntype = PClass::FindClass("FatShot"); in DEFINE_ACTION_FUNCTION_PARAMS() 70 P_SpawnMissile (self, self->target, spawntype); in DEFINE_ACTION_FUNCTION_PARAMS() 91 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS() 93 if (spawntype == NULL) spawntype = PClass::FindClass("FatShot"); in DEFINE_ACTION_FUNCTION_PARAMS() 135 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS() [all …]
|
H A D | a_painelemental.cpp | 18 ACTION_PARAM_CLASS(spawntype, 0); in DECLARE_ACTION() 20 if (spawntype == NULL) spawntype = PClass::FindClass("LostSoul"); in DECLARE_ACTION() 21 return spawntype; in DECLARE_ACTION() 41 if (spawntype == NULL) return; in A_PainShootSkull() 65 FThinkerIterator iterator (spawntype); in A_PainShootSkull() 77 3*(self->radius + GetDefaultByType(spawntype)->radius)/2; in A_PainShootSkull() 170 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS() 175 if (spawntype == NULL) spawntype = PClass::FindClass("LostSoul"); in DEFINE_ACTION_FUNCTION_PARAMS() 187 const PClass *spawntype = GetSpawnType(PUSH_PARAMINFO); in DEFINE_ACTION_FUNCTION_PARAMS() local 189 A_PainShootSkull (self, self->angle + ANG45, spawntype); in DEFINE_ACTION_FUNCTION_PARAMS() [all …]
|
H A D | a_bossbrain.cpp | 111 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS() 118 if (spawntype == NULL) in DEFINE_ACTION_FUNCTION_PARAMS() 120 spawntype = PClass::FindClass("SpawnShot"); in DEFINE_ACTION_FUNCTION_PARAMS() 125 spit = P_SpawnMissile (self, targ, spawntype); in DEFINE_ACTION_FUNCTION_PARAMS() 186 if (spawntype != NULL) in SpawnFly() 256 spawntype = PClass::FindClass(SpawnName); in SpawnFly() 257 if (spawntype != NULL) in SpawnFly() 293 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS() 295 if (spawntype != NULL) in DEFINE_ACTION_FUNCTION_PARAMS() 301 spawntype = PClass::FindClass ("SpawnFire"); in DEFINE_ACTION_FUNCTION_PARAMS() [all …]
|
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_flechette.cpp | 214 const PClass *spawntype = NULL; in GetFlechetteType() local 217 spawntype = static_cast<APlayerPawn*>(other)->FlechetteType; in GetFlechetteType() 219 if (spawntype == NULL) in GetFlechetteType() 222 spawntype = RUNTIME_CLASS(AArtiPoisonBag3); in GetFlechetteType() 224 return spawntype; in GetFlechetteType() 277 const PClass *spawntype = GetFlechetteType(other); in CreateCopy() local 278 copy = static_cast<AInventory *>(Spawn (spawntype, 0, 0, 0, NO_REPLACE)); in CreateCopy()
|
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_morph.cpp | 54 if ((p->mo->GetClass() == spawntype) in P_MorphPlayer() 67 if (spawntype == NULL) in P_MorphPlayer() 71 if (!spawntype->IsDescendantOf (RUNTIME_CLASS(APlayerPawn))) in P_MorphPlayer() 75 if (spawntype == p->mo->GetClass()) in P_MorphPlayer() 80 morphed = static_cast<APlayerPawn *>(Spawn (spawntype, actor->Pos(), NO_REPLACE)); in P_MorphPlayer() 116 p->MorphedPlayerClass = spawntype; in P_MorphPlayer() 138 hxarmor->Slots[4] = spawntype->Meta.GetMetaFixed (APMETA_Hexenarmor0); in P_MorphPlayer() 372 bool P_MorphMonster (AActor *actor, const PClass *spawntype, int duration, int style, const PClass … in P_MorphMonster() argument 376 if (actor == NULL || actor->player || spawntype == NULL || in P_MorphMonster() 379 !spawntype->IsDescendantOf (RUNTIME_CLASS(AMorphedMonster))) in P_MorphMonster() [all …]
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/ |
H A D | p_telept.c | 281 mobjtype_t spawntype; in fadeSpawn() local 287 spawntype = isFadeSpawner(origin->info->doomEdNum); in fadeSpawn() 288 if(spawntype != -1) in fadeSpawn() 301 if((mo = P_SpawnMobj(spawntype, pos, origin->angle, 0))) in fadeSpawn() 310 if(MOBJINFO[spawntype].flags & MF_COUNTKILL) in fadeSpawn()
|
/dports/games/vavoom/vavoom-1.33/utils/editing/wauthor/ |
H A D | vhexen.wcf | 183 0x068 8 20 pot1a0 Pot (tall, skinny) *( spawntype, -, -, -, - ) 184 0x069 8 20 pot2a0 Pot (medium, skinny) *( spawntype, -, -, -, - ) 185 0x06a 8 20 pot3a0 Pot (short, chipped) *( spawntype, -, -, -, - ) 263 0x1f80 8 20 suita0 Suit of armor (destructable) *( spawntype, -, -, -, - ) 547 0x087 10 Thing_Spawn( tag, spawntype, angle, NewTid, - ) 549 0x089 10 Thing_SpawnNoFog( tag, spawntype, angle, NewTid, - ) 550 0x08b 10 Thing_SpawnFacing( tag, spawntype, NoFog, NewTid, - )
|
H A D | vheretic.wcf | 410 0x087 10 Thing_Spawn( tag, spawntype, angle, NewTid, - ) 412 0x089 10 Thing_SpawnNoFog( tag, spawntype, angle, NewTid, - ) 413 0x08b 10 Thing_SpawnFacing( tag, spawntype, NoFog, NewTid, - )
|
H A D | vdoom.wcf | 414 0x087 10 Thing_Spawn( tag, spawntype, angle, NewTid, - ) 416 0x089 10 Thing_SpawnNoFog( tag, spawntype, angle, NewTid, - ) 417 0x08b 10 Thing_SpawnFacing( tag, spawntype, NoFog, NewTid, - )
|
H A D | vdoom2.wcf | 444 0x087 10 Thing_Spawn( tag, spawntype, angle, NewTid, - ) 446 0x089 10 Thing_SpawnNoFog( tag, spawntype, angle, NewTid, - ) 447 0x08b 10 Thing_SpawnFacing( tag, spawntype, NoFog, NewTid, - )
|
H A D | vstrife.wcf | 572 0x087 10 Thing_Spawn( tag, spawntype, angle, NewTid, - ) 574 0x089 10 Thing_SpawnNoFog( tag, spawntype, angle, NewTid, - ) 575 0x08b 10 Thing_SpawnFacing( tag, spawntype, NoFog, NewTid, - )
|
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_user.cpp | 1543 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS() 1549 if (!spawntype || !spawntype->IsDescendantOf (RUNTIME_CLASS (APlayerChunk))) in DEFINE_ACTION_FUNCTION_PARAMS() 1551 spawntype = PClass::FindClass("BloodySkull"); in DEFINE_ACTION_FUNCTION_PARAMS() 1552 if (spawntype == NULL) return; in DEFINE_ACTION_FUNCTION_PARAMS() 1556 mo = (APlayerPawn *)Spawn (spawntype, self->PosPlusZ(48*FRACUNIT), NO_REPLACE); in DEFINE_ACTION_FUNCTION_PARAMS()
|
/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 1174 …char spawntype:8; // Type of spawn. 1 = Level spawn. 0 for all else … member 1424 char spawntype; // Pass 1 when a level spawn. member
|
H A D | openbor.c | 9373 next.spawntype = 1; //2011_03_23, DC; Spawntype 1 (level spawn). in load_level() 19230 if(props->spawntype) e->spawntype = props->spawntype; //2011_03_23, Pass spawntype. in smartspawn()
|
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | entity.c | 1100 (*pretvar)->lVal = (LONG)handle->spawntype; in openbor_get_entity_property() 2299 handle->spawntype = temp_int; in openbor_set_entity_property()
|
/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 1196 …int spawntype:8; // Type of spawn. 1 = Level spawn. 0 for all else (subject … 1438 char spawntype; // Pass 1 when a level spawn.
|
H A D | openbor.c | 9512 next.spawntype = 1; //2011_03_23, DC; Spawntype 1 (level spawn). in load_level() 19695 if(props->spawntype) e->spawntype = props->spawntype; //2011_03_23, Pass spawntype. in smartspawn()
|
/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 1226 int spawntype; // Type of spawn. 1 = Level spawn. 0 for all else (subject to change). member 1460 int spawntype; // Pass 1 when a level spawn. member
|
H A D | openbor.c | 12903 next.spawntype = 1; //2011_03_23, DC; Spawntype 1 (level spawn). in load_level() 26640 if(props->spawntype) in smartspawn() 26642 e->spawntype = props->spawntype; //2011_03_23, Pass spawntype. in smartspawn()
|
/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 1996 int spawntype; // Type of spawn. 1 = Level spawn. 0 for all else (subject to change). member 2229 int spawntype; // Pass 1 when a level spawn. member
|
/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 2616 e_spawn_type spawntype; // Type of spawn (level spawn, script spawn, ...) ~~ member 2739 int spawntype; // Pass 1 when a level spawn. member
|
H A D | openbor.c | 17742 s_ent->spawntype = SPAWN_TYPE_CMD_SPAWN; in ent_spawn_ent() 17792 s_ent->spawntype = SPAWN_TYPE_CMD_SUMMON; in ent_summon_ent() 19952 flash->spawntype = SPAWN_TYPE_FLASH; in spawn_attack_flash() 24646 item->spawntype = SPAWN_TYPE_ITEM; in drop_item() 24722 driver->spawntype = SPAWN_TYPE_BIKER; in drop_driver() 32556 e->spawntype = SPAWN_TYPE_PROJECTILE_NORMAL; in knife_spawn() 32668 e->spawntype = SPAWN_TYPE_PROJECTILE_BOMB; in bomb_spawn() 32835 e->spawntype = SPAWN_TYPE_STEAM; in steam_spawn() 33178 if(props->spawntype) in smartspawn() 33180 e->spawntype = props->spawntype; //2011_03_23, Pass spawntype. in smartspawn() [all …]
|
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/ |
H A D | thingdef_codeptr.cpp | 5229 ACTION_PARAM_CLASS(spawntype, 0); in DEFINE_ACTION_FUNCTION_PARAMS() 5233 P_DropItem(self, spawntype, amount, chance); in DEFINE_ACTION_FUNCTION_PARAMS()
|
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/doc/ |
H A D | JSON_INFO.md | 2224 "description" : "Clear section of road", // A description of this spawntype 2226 …"vehicle_function" : "jack-knifed_semi", // This is only needed if the spawntype uses a built-in j… 2227 "vehicle_json" : { // This is only needed for a json-specified spawntype.
|
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/doc/ |
H A D | JSON_INFO.md | 2224 "description" : "Clear section of road", // A description of this spawntype 2226 …"vehicle_function" : "jack-knifed_semi", // This is only needed if the spawntype uses a built-in j… 2227 "vehicle_json" : { // This is only needed for a json-specified spawntype.
|