Home
last modified time | relevance | path

Searched refs:world_pos (Results 1 – 25 of 193) sorted by relevance

12345678

/dports/games/vamos/vamos-0.7.1/track/
H A Dtest_Road_Segment.cc203 world_pos.x -= 10.0; in BOOST_AUTO_TEST_CASE()
215 world_pos.x += 10.0; in BOOST_AUTO_TEST_CASE()
238 world_pos.y -= 10.0; in BOOST_AUTO_TEST_CASE()
250 world_pos.y += 10.0; in BOOST_AUTO_TEST_CASE()
434 world_pos.y -= 5.0; in BOOST_AUTO_TEST_CASE()
447 world_pos.y += 5.0; in BOOST_AUTO_TEST_CASE()
470 world_pos.x -= 5.0; in BOOST_AUTO_TEST_CASE()
483 world_pos.x += 5.0; in BOOST_AUTO_TEST_CASE()
526 world_pos.y += 5.0; in BOOST_AUTO_TEST_CASE()
539 world_pos.y -= 5.0; in BOOST_AUTO_TEST_CASE()
[all …]
/dports/games/retroarch/RetroArch-1.9.7/cores/libretro-ffmpeg/gl_shaders/
H A Dfft_heightmap.glsl.vert.h16 vec3 world_pos = vec3(aVertex.x, 0.0, aVertex.y);
17 world_pos.xz += uHeightmapParams.xy;
19 float angle = world_pos.x * uAngleScale;
20 world_pos.xz *= uHeightmapParams.zw;
22 float lod = log2(world_pos.z + 1.0) - 6.0;
28 int c = int(-sign(world_pos.x) + 1.0);
36 world_pos.xy = vec2(base_x, base_y);
37 world_pos += up * height;
39 vWorldPos = world_pos;
41 gl_Position = uMVP * vec4(world_pos, 1.0);
/dports/multimedia/olive/olive-0.1.2/effects/internal/
H A Dtransformeffect.cpp225 top_left_gizmo->world_pos[0] = QPoint(coords.vertexTopLeftX, coords.vertexTopLeftY); in gizmo_draw()
226 …top_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexTopLeftX, coords.vertexTopRightX, 0.5), … in gizmo_draw()
227 top_right_gizmo->world_pos[0] = QPoint(coords.vertexTopRightX, coords.vertexTopRightY); in gizmo_draw()
229 bottom_right_gizmo->world_pos[0] = QPoint(coords.vertexBottomRightX, coords.vertexBottomRightY); in gizmo_draw()
231 bottom_left_gizmo->world_pos[0] = QPoint(coords.vertexBottomLeftX, coords.vertexBottomLeftY); in gizmo_draw()
232 …left_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexBottomLeftX, coords.vertexTopLeftX, 0.5… in gizmo_draw()
234world_pos[0] = QPoint(lerp(top_center_gizmo->world_pos[0].x(), bottom_center_gizmo->world_pos[0].x… in gizmo_draw()
236 rect_gizmo->world_pos[0] = QPoint(coords.vertexTopLeftX, coords.vertexTopLeftY); in gizmo_draw()
237 rect_gizmo->world_pos[1] = QPoint(coords.vertexTopRightX, coords.vertexTopRightY); in gizmo_draw()
238 rect_gizmo->world_pos[2] = QPoint(coords.vertexBottomRightX, coords.vertexBottomRightY); in gizmo_draw()
[all …]
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/shaders/
H A Dparticle_vert.glsl34 vec3 world_pos = part_pos;
37 gl_Position = point_world_to_ndc(world_pos);
44 world_pos += (screenVecs[0].xyz * pos.x + screenVecs[1].xyz * pos.y) * draw_size;
47 world_pos += rotate(pos, part_rot) * draw_size;
50 gl_Position = point_world_to_ndc(world_pos);
66 world_clip_planes_calc_clip_distance(world_pos);
H A Doutline_prepass_vert.glsl55 vec3 world_pos = point_object_to_world(pos1.xyz);
60 vec3 world_pos = pointcloud_get_pos();
62 vec3 world_pos = point_object_to_world(pos);
64 gl_Position = point_world_to_ndc(world_pos);
66 vPos = point_world_to_view(world_pos);
82 world_clip_planes_calc_clip_distance(world_pos);
H A Dfacing_vert.glsl6 vec3 world_pos = point_object_to_world(pos);
7 gl_Position = point_world_to_ndc(world_pos);
10 world_clip_planes_calc_clip_distance(world_pos);
H A Ddepth_only_vert.glsl8 vec3 world_pos = point_object_to_world(pos);
9 gl_Position = point_world_to_ndc(world_pos);
12 world_clip_planes_calc_clip_distance(world_pos);
H A Dextra_vert.glsl178 vec3 world_pos;
184 world_pos = p + screen_pos * screen_size;
189 world_pos = (obmat * vec4(vofs, 1.0)).xyz + screen_pos;
192 world_pos = (obmat * vec4(vofs + vpos, 1.0)).xyz;
205 vec3 edge = obmat[3].xyz - world_pos;
206 vec3 n0 = normalize(cross(edge, p0 - world_pos));
207 vec3 n1 = normalize(cross(edge, world_pos - p1));
209 vec3 V = (persp) ? normalize(ViewMatrixInverse[3].xyz - world_pos) : ViewMatrixInverse[2].xyz;
215 world_pos = obmat[3].xyz;
219 gl_Position = point_world_to_ndc(world_pos);
[all …]
H A Dedit_curve_handle_vert.glsl11 vec3 world_pos = point_object_to_world(pos);
12 gl_Position = point_world_to_ndc(world_pos);
16 world_clip_planes_calc_clip_distance(world_pos);
H A Dpaint_texture_vert.glsl11 vec3 world_pos = point_object_to_world(pos);
12 gl_Position = point_world_to_ndc(world_pos);
17 world_clip_planes_calc_clip_distance(world_pos);
H A Dedit_particle_point_vert.glsl9 vec3 world_pos = point_object_to_world(pos);
10 gl_Position = point_world_to_ndc(world_pos);
17 world_clip_planes_calc_clip_distance(world_pos);
H A Dedit_mesh_facefill_vert.glsl13 vec3 world_pos = point_object_to_world(pos);
14 gl_Position = point_world_to_ndc(world_pos);
21 world_clip_planes_calc_clip_distance(world_pos);
H A Dpaint_weight_vert.glsl11 vec3 world_pos = point_object_to_world(pos);
12 gl_Position = point_world_to_ndc(world_pos);
18 world_clip_planes_calc_clip_distance(world_pos);
H A Dextra_loose_point_vert.glsl12 vec3 world_pos = (ModelMatrix * vec4(pos, 1.0)).xyz;
13 gl_Position = point_world_to_ndc(world_pos);
18 world_clip_planes_calc_clip_distance(world_pos);
H A Dedit_mesh_normal_vert.glsl53 vec3 world_pos = point_object_to_world(pos);
56 world_pos += n * normalSize;
59 gl_Position = point_world_to_ndc(world_pos);
64 world_clip_planes_calc_clip_distance(world_pos);
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/shaders/
H A Dsurface_vert.glsl33 vec3 world_pos = pos;
35 vec3 world_pos = point_object_to_world(pos);
38 gl_Position = point_world_to_ndc(world_pos);
41 gl_ClipDistance[0] = dot(vec4(world_pos, 1.0), clipPlanes[0]);
44 worldPosition = world_pos;
H A Dshadow_vert.glsl28 vec3 world_pos = pos;
30 vec3 world_pos = point_object_to_world(pos);
33 gl_Position = point_world_to_ndc(world_pos);
35 worldPosition = world_pos;
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/workbench/shaders/
H A Dworkbench_prepass_pointcloud_vert.glsl11 vec3 world_pos;
12 pointcloud_get_pos_and_nor(world_pos, normal_interp);
16 gl_Position = point_world_to_ndc(world_pos);
19 world_clip_planes_calc_clip_distance(world_pos);
/dports/www/firefox-esr/firefox-91.8.0/gfx/wr/webrender/res/
H A Dprim_shared.glsl105 vec4 world_pos;
120 vec2 device_pos = world_pos.xy * task.device_pixel_scale;
125 …Position = uTransform * vec4(device_pos + final_offset * world_pos.w, z * world_pos.w, world_pos.w…
129 world_pos
219 vec4 world_pos = transform.m * vec4(local_pos, 0.0, 1.0);
221 world_pos.xy * task.device_pixel_scale + task_offset * world_pos.w,
222 z * world_pos.w,
223 world_pos.w
230 world_pos
245 vec2 uv = world_pos.xy * area.device_pixel_scale +
[all …]
/dports/www/firefox/firefox-99.0/gfx/wr/webrender/res/
H A Dprim_shared.glsl105 vec4 world_pos;
120 vec2 device_pos = world_pos.xy * task.device_pixel_scale;
125 …Position = uTransform * vec4(device_pos + final_offset * world_pos.w, z * world_pos.w, world_pos.w…
129 world_pos
219 vec4 world_pos = transform.m * vec4(local_pos, 0.0, 1.0);
221 world_pos.xy * task.device_pixel_scale + task_offset * world_pos.w,
222 z * world_pos.w,
223 world_pos.w
230 world_pos
245 vec2 uv = world_pos.xy * area.device_pixel_scale +
[all …]
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/wr/webrender/res/
H A Dprim_shared.glsl105 vec4 world_pos;
120 vec2 device_pos = world_pos.xy * task.device_pixel_scale;
125 …Position = uTransform * vec4(device_pos + final_offset * world_pos.w, z * world_pos.w, world_pos.w…
129 world_pos
219 vec4 world_pos = transform.m * vec4(local_pos, 0.0, 1.0);
221 world_pos.xy * task.device_pixel_scale + task_offset * world_pos.w,
222 z * world_pos.w,
223 world_pos.w
230 world_pos
245 vec2 uv = world_pos.xy * area.device_pixel_scale +
[all …]
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/wr/webrender/res/
H A Dprim_shared.glsl109 vec4 world_pos;
124 vec2 device_pos = world_pos.xy * task.device_pixel_scale;
129 …Position = uTransform * vec4(device_pos + final_offset * world_pos.w, z * world_pos.w, world_pos.w…
133 world_pos
198 vec4 world_pos = transform.m * vec4(local_pos, 0.0, 1.0);
200 world_pos.xy * task.device_pixel_scale + task_offset * world_pos.w,
201 z * world_pos.w,
202 world_pos.w
215 world_pos
221 void write_clip(vec4 world_pos, ClipArea area) {
[all …]
/dports/www/geckodriver/mozilla-central-e9783a644016aa9b317887076618425586730d73/testing/geckodriver/cargo-crates/webrender-0.60.0/res/
H A Dprim_shared.glsl89 vec4 world_pos;
118 vec4 world_pos = transform.m * vec4(clamped_local_pos, 0.0, 1.0);
126 …Position = uTransform * vec4(device_pos + final_offset * world_pos.w, z * world_pos.w, world_pos.w…
131 world_pos
196 vec4 world_pos = transform.m * vec4(local_pos, 0.0, 1.0);
198 world_pos.xy * task.common_data.device_pixel_scale + task_offset * world_pos.w,
199 z * world_pos.w,
200 world_pos.w
214 world_pos
220 void write_clip(vec4 world_pos, vec2 snap_offset, ClipArea area) {
[all …]
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/basic/shaders/
H A Ddepth_vert.glsl15 vec3 world_pos = point_object_to_world(pos);
16 gl_Position = point_world_to_ndc(world_pos);
19 world_clip_planes_calc_clip_distance(world_pos);
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/select/shaders/
H A Dselection_id_3D_vert.glsl19 vec3 world_pos = point_object_to_world(pos);
20 gl_Position = point_world_to_ndc(world_pos);
24 world_clip_planes_calc_clip_distance(world_pos);

12345678