/dports/games/vamos/vamos-0.7.1/track/ |
H A D | test_Road_Segment.cc | 203 world_pos.x -= 10.0; in BOOST_AUTO_TEST_CASE() 215 world_pos.x += 10.0; in BOOST_AUTO_TEST_CASE() 238 world_pos.y -= 10.0; in BOOST_AUTO_TEST_CASE() 250 world_pos.y += 10.0; in BOOST_AUTO_TEST_CASE() 434 world_pos.y -= 5.0; in BOOST_AUTO_TEST_CASE() 447 world_pos.y += 5.0; in BOOST_AUTO_TEST_CASE() 470 world_pos.x -= 5.0; in BOOST_AUTO_TEST_CASE() 483 world_pos.x += 5.0; in BOOST_AUTO_TEST_CASE() 526 world_pos.y += 5.0; in BOOST_AUTO_TEST_CASE() 539 world_pos.y -= 5.0; in BOOST_AUTO_TEST_CASE() [all …]
|
/dports/games/retroarch/RetroArch-1.9.7/cores/libretro-ffmpeg/gl_shaders/ |
H A D | fft_heightmap.glsl.vert.h | 16 vec3 world_pos = vec3(aVertex.x, 0.0, aVertex.y); 17 world_pos.xz += uHeightmapParams.xy; 19 float angle = world_pos.x * uAngleScale; 20 world_pos.xz *= uHeightmapParams.zw; 22 float lod = log2(world_pos.z + 1.0) - 6.0; 28 int c = int(-sign(world_pos.x) + 1.0); 36 world_pos.xy = vec2(base_x, base_y); 37 world_pos += up * height; 39 vWorldPos = world_pos; 41 gl_Position = uMVP * vec4(world_pos, 1.0);
|
/dports/multimedia/olive/olive-0.1.2/effects/internal/ |
H A D | transformeffect.cpp | 225 top_left_gizmo->world_pos[0] = QPoint(coords.vertexTopLeftX, coords.vertexTopLeftY); in gizmo_draw() 226 …top_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexTopLeftX, coords.vertexTopRightX, 0.5), … in gizmo_draw() 227 top_right_gizmo->world_pos[0] = QPoint(coords.vertexTopRightX, coords.vertexTopRightY); in gizmo_draw() 229 bottom_right_gizmo->world_pos[0] = QPoint(coords.vertexBottomRightX, coords.vertexBottomRightY); in gizmo_draw() 231 bottom_left_gizmo->world_pos[0] = QPoint(coords.vertexBottomLeftX, coords.vertexBottomLeftY); in gizmo_draw() 232 …left_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexBottomLeftX, coords.vertexTopLeftX, 0.5… in gizmo_draw() 234 …world_pos[0] = QPoint(lerp(top_center_gizmo->world_pos[0].x(), bottom_center_gizmo->world_pos[0].x… in gizmo_draw() 236 rect_gizmo->world_pos[0] = QPoint(coords.vertexTopLeftX, coords.vertexTopLeftY); in gizmo_draw() 237 rect_gizmo->world_pos[1] = QPoint(coords.vertexTopRightX, coords.vertexTopRightY); in gizmo_draw() 238 rect_gizmo->world_pos[2] = QPoint(coords.vertexBottomRightX, coords.vertexBottomRightY); in gizmo_draw() [all …]
|
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/shaders/ |
H A D | particle_vert.glsl | 34 vec3 world_pos = part_pos; 37 gl_Position = point_world_to_ndc(world_pos); 44 world_pos += (screenVecs[0].xyz * pos.x + screenVecs[1].xyz * pos.y) * draw_size; 47 world_pos += rotate(pos, part_rot) * draw_size; 50 gl_Position = point_world_to_ndc(world_pos); 66 world_clip_planes_calc_clip_distance(world_pos);
|
H A D | outline_prepass_vert.glsl | 55 vec3 world_pos = point_object_to_world(pos1.xyz); 60 vec3 world_pos = pointcloud_get_pos(); 62 vec3 world_pos = point_object_to_world(pos); 64 gl_Position = point_world_to_ndc(world_pos); 66 vPos = point_world_to_view(world_pos); 82 world_clip_planes_calc_clip_distance(world_pos);
|
H A D | facing_vert.glsl | 6 vec3 world_pos = point_object_to_world(pos); 7 gl_Position = point_world_to_ndc(world_pos); 10 world_clip_planes_calc_clip_distance(world_pos);
|
H A D | depth_only_vert.glsl | 8 vec3 world_pos = point_object_to_world(pos); 9 gl_Position = point_world_to_ndc(world_pos); 12 world_clip_planes_calc_clip_distance(world_pos);
|
H A D | extra_vert.glsl | 178 vec3 world_pos; 184 world_pos = p + screen_pos * screen_size; 189 world_pos = (obmat * vec4(vofs, 1.0)).xyz + screen_pos; 192 world_pos = (obmat * vec4(vofs + vpos, 1.0)).xyz; 205 vec3 edge = obmat[3].xyz - world_pos; 206 vec3 n0 = normalize(cross(edge, p0 - world_pos)); 207 vec3 n1 = normalize(cross(edge, world_pos - p1)); 209 vec3 V = (persp) ? normalize(ViewMatrixInverse[3].xyz - world_pos) : ViewMatrixInverse[2].xyz; 215 world_pos = obmat[3].xyz; 219 gl_Position = point_world_to_ndc(world_pos); [all …]
|
H A D | edit_curve_handle_vert.glsl | 11 vec3 world_pos = point_object_to_world(pos); 12 gl_Position = point_world_to_ndc(world_pos); 16 world_clip_planes_calc_clip_distance(world_pos);
|
H A D | paint_texture_vert.glsl | 11 vec3 world_pos = point_object_to_world(pos); 12 gl_Position = point_world_to_ndc(world_pos); 17 world_clip_planes_calc_clip_distance(world_pos);
|
H A D | edit_particle_point_vert.glsl | 9 vec3 world_pos = point_object_to_world(pos); 10 gl_Position = point_world_to_ndc(world_pos); 17 world_clip_planes_calc_clip_distance(world_pos);
|
H A D | edit_mesh_facefill_vert.glsl | 13 vec3 world_pos = point_object_to_world(pos); 14 gl_Position = point_world_to_ndc(world_pos); 21 world_clip_planes_calc_clip_distance(world_pos);
|
H A D | paint_weight_vert.glsl | 11 vec3 world_pos = point_object_to_world(pos); 12 gl_Position = point_world_to_ndc(world_pos); 18 world_clip_planes_calc_clip_distance(world_pos);
|
H A D | extra_loose_point_vert.glsl | 12 vec3 world_pos = (ModelMatrix * vec4(pos, 1.0)).xyz; 13 gl_Position = point_world_to_ndc(world_pos); 18 world_clip_planes_calc_clip_distance(world_pos);
|
H A D | edit_mesh_normal_vert.glsl | 53 vec3 world_pos = point_object_to_world(pos); 56 world_pos += n * normalSize; 59 gl_Position = point_world_to_ndc(world_pos); 64 world_clip_planes_calc_clip_distance(world_pos);
|
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/shaders/ |
H A D | surface_vert.glsl | 33 vec3 world_pos = pos; 35 vec3 world_pos = point_object_to_world(pos); 38 gl_Position = point_world_to_ndc(world_pos); 41 gl_ClipDistance[0] = dot(vec4(world_pos, 1.0), clipPlanes[0]); 44 worldPosition = world_pos;
|
H A D | shadow_vert.glsl | 28 vec3 world_pos = pos; 30 vec3 world_pos = point_object_to_world(pos); 33 gl_Position = point_world_to_ndc(world_pos); 35 worldPosition = world_pos;
|
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/workbench/shaders/ |
H A D | workbench_prepass_pointcloud_vert.glsl | 11 vec3 world_pos; 12 pointcloud_get_pos_and_nor(world_pos, normal_interp); 16 gl_Position = point_world_to_ndc(world_pos); 19 world_clip_planes_calc_clip_distance(world_pos);
|
/dports/www/firefox-esr/firefox-91.8.0/gfx/wr/webrender/res/ |
H A D | prim_shared.glsl | 105 vec4 world_pos; 120 vec2 device_pos = world_pos.xy * task.device_pixel_scale; 125 …Position = uTransform * vec4(device_pos + final_offset * world_pos.w, z * world_pos.w, world_pos.w… 129 world_pos 219 vec4 world_pos = transform.m * vec4(local_pos, 0.0, 1.0); 221 world_pos.xy * task.device_pixel_scale + task_offset * world_pos.w, 222 z * world_pos.w, 223 world_pos.w 230 world_pos 245 vec2 uv = world_pos.xy * area.device_pixel_scale + [all …]
|
/dports/www/firefox/firefox-99.0/gfx/wr/webrender/res/ |
H A D | prim_shared.glsl | 105 vec4 world_pos; 120 vec2 device_pos = world_pos.xy * task.device_pixel_scale; 125 …Position = uTransform * vec4(device_pos + final_offset * world_pos.w, z * world_pos.w, world_pos.w… 129 world_pos 219 vec4 world_pos = transform.m * vec4(local_pos, 0.0, 1.0); 221 world_pos.xy * task.device_pixel_scale + task_offset * world_pos.w, 222 z * world_pos.w, 223 world_pos.w 230 world_pos 245 vec2 uv = world_pos.xy * area.device_pixel_scale + [all …]
|
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/wr/webrender/res/ |
H A D | prim_shared.glsl | 105 vec4 world_pos; 120 vec2 device_pos = world_pos.xy * task.device_pixel_scale; 125 …Position = uTransform * vec4(device_pos + final_offset * world_pos.w, z * world_pos.w, world_pos.w… 129 world_pos 219 vec4 world_pos = transform.m * vec4(local_pos, 0.0, 1.0); 221 world_pos.xy * task.device_pixel_scale + task_offset * world_pos.w, 222 z * world_pos.w, 223 world_pos.w 230 world_pos 245 vec2 uv = world_pos.xy * area.device_pixel_scale + [all …]
|
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/wr/webrender/res/ |
H A D | prim_shared.glsl | 109 vec4 world_pos; 124 vec2 device_pos = world_pos.xy * task.device_pixel_scale; 129 …Position = uTransform * vec4(device_pos + final_offset * world_pos.w, z * world_pos.w, world_pos.w… 133 world_pos 198 vec4 world_pos = transform.m * vec4(local_pos, 0.0, 1.0); 200 world_pos.xy * task.device_pixel_scale + task_offset * world_pos.w, 201 z * world_pos.w, 202 world_pos.w 215 world_pos 221 void write_clip(vec4 world_pos, ClipArea area) { [all …]
|
/dports/www/geckodriver/mozilla-central-e9783a644016aa9b317887076618425586730d73/testing/geckodriver/cargo-crates/webrender-0.60.0/res/ |
H A D | prim_shared.glsl | 89 vec4 world_pos; 118 vec4 world_pos = transform.m * vec4(clamped_local_pos, 0.0, 1.0); 126 …Position = uTransform * vec4(device_pos + final_offset * world_pos.w, z * world_pos.w, world_pos.w… 131 world_pos 196 vec4 world_pos = transform.m * vec4(local_pos, 0.0, 1.0); 198 world_pos.xy * task.common_data.device_pixel_scale + task_offset * world_pos.w, 199 z * world_pos.w, 200 world_pos.w 214 world_pos 220 void write_clip(vec4 world_pos, vec2 snap_offset, ClipArea area) { [all …]
|
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/basic/shaders/ |
H A D | depth_vert.glsl | 15 vec3 world_pos = point_object_to_world(pos); 16 gl_Position = point_world_to_ndc(world_pos); 19 world_clip_planes_calc_clip_distance(world_pos);
|
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/select/shaders/ |
H A D | selection_id_3D_vert.glsl | 19 vec3 world_pos = point_object_to_world(pos); 20 gl_Position = point_world_to_ndc(world_pos); 24 world_clip_planes_calc_clip_distance(world_pos);
|