H A D | game_battlealgorithm.cpp | 57 Game_BattleAlgorithm::AlgorithmBase::AlgorithmBase(Type ty, Game_Battler* source, Game_Battler* tar… in AlgorithmBase() function in Game_BattleAlgorithm::AlgorithmBase 60 Game_BattleAlgorithm::AlgorithmBase::AlgorithmBase(Type ty, Game_Battler* source, std::vector<Game_… in AlgorithmBase() function in Game_BattleAlgorithm::AlgorithmBase 76 Game_BattleAlgorithm::AlgorithmBase::AlgorithmBase(Type ty, Game_Battler* source, Game_Party_Base* … in AlgorithmBase() function in Game_BattleAlgorithm::AlgorithmBase 90 void Game_BattleAlgorithm::AlgorithmBase::Reset() { in Reset() 530 AlgorithmBase(Type::None, source, source) { in None() 575 AlgorithmBase::ApplyComboHitsMultiplier(hits); in ApplyComboHitsMultiplier() 1300 AlgorithmBase(Type::Defend, source, source) { in Defend() 1320 AlgorithmBase(Type::Observe, source, source) { in Observe() 1336 AlgorithmBase(Type::Charge, source, source) { in Charge() 1410 AlgorithmBase(Type::Escape, source, source) { in Escape() [all …]
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