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Searched refs:D3DVALUE (Results 1 – 25 of 60) sorted by relevance

123

/dports/devel/apitrace/apitrace-9.0/specs/
H A Dd3dtypes.py30 D3DVALUE = Float variable
42 (D3DVALUE, "x"),
43 (D3DVALUE, "y"),
44 (D3DVALUE, "z"),
49 (D3DVALUE, "r"),
50 (D3DVALUE, "g"),
51 (D3DVALUE, "b"),
52 (D3DVALUE, "a"),
94 (D3DVALUE, "x"),
95 (D3DVALUE, "y"),
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H A Dd3dcaps.py407 (D3DVALUE, "dvGuardBandLeft"),
408 (D3DVALUE, "dvGuardBandTop"),
409 (D3DVALUE, "dvGuardBandRight"),
410 (D3DVALUE, "dvGuardBandBottom"),
411 (D3DVALUE, "dvExtentsAdjust"),
433 (D3DVALUE, "dvGuardBandLeft"),
434 (D3DVALUE, "dvGuardBandTop"),
435 (D3DVALUE, "dvGuardBandRight"),
436 (D3DVALUE, "dvGuardBandBottom"),
437 (D3DVALUE, "dvExtentsAdjust"),
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/
H A Dvd3dtypes.h111 D3DVALUE r;
115 D3DVALUE g;
119 D3DVALUE b;
123 D3DVALUE a;
149 D3DVALUE x;
153 D3DVALUE y;
170 _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
450 _D3DMATRIX( D3DVALUE _m00, D3DVALUE _m01, D3DVALUE _m02, D3DVALUE _m03, in _D3DMATRIX()
451 D3DVALUE _m10, D3DVALUE _m11, D3DVALUE _m12, D3DVALUE _m13, in _D3DMATRIX()
452 D3DVALUE _m20, D3DVALUE _m21, D3DVALUE _m22, D3DVALUE _m23, in _D3DMATRIX()
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/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/
H A DD3DTYPES.H115 D3DVALUE r;
116 D3DVALUE dvR;
119 D3DVALUE g;
120 D3DVALUE dvG;
123 D3DVALUE b;
124 D3DVALUE dvB;
127 D3DVALUE a;
153 D3DVALUE x;
157 D3DVALUE y;
161 D3DVALUE z;
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H A DD3DRMOBJ.H229 STDMETHOD(SetPlane)(THIS_ D3DVALUE left, D3DVALUE right, D3DVALUE bottom, D3DVALUE top) PURE; in DECLARE_INTERFACE_()
310 D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, in DECLARE_INTERFACE_()
311 D3DVALUE ux, D3DVALUE uy, D3DVALUE uz in DECLARE_INTERFACE_()
369 D3DVALUE px, D3DVALUE py, D3DVALUE pz, in DECLARE_INTERFACE_()
370 D3DVALUE nx, D3DVALUE ny, D3DVALUE nz in DECLARE_INTERFACE_()
550 D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, in DECLARE_INTERFACE_()
551 D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, in DECLARE_INTERFACE_()
552 D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, in DECLARE_INTERFACE_()
554 D3DVALUE su, D3DVALUE sv in DECLARE_INTERFACE_()
593 STDMETHOD(AddPositionKey)(THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE; in DECLARE_INTERFACE_()
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H A DD3DRM.H49 (THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE; in DECLARE_INTERFACE_()
50 STDMETHOD(CreateMaterial) (THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE; in DECLARE_INTERFACE_()
73 D3DVALUE px, D3DVALUE py, D3DVALUE pz, in DECLARE_INTERFACE_()
74 D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, in DECLARE_INTERFACE_()
83 D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, in DECLARE_INTERFACE_()
84 D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, in DECLARE_INTERFACE_()
85 D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, in DECLARE_INTERFACE_()
86 D3DVALUE ou, D3DVALUE ov, in DECLARE_INTERFACE_()
87 D3DVALUE su, D3DVALUE sv, in DECLARE_INTERFACE_()
111 STDMETHOD(Tick) (THIS_ D3DVALUE) PURE; in DECLARE_INTERFACE_()
H A DD3DRMDEF.H32 { D3DVALUE x, y, z, w;
35 typedef D3DVALUE D3DRMMATRIX4D[4][4];
38 { D3DVALUE s;
265 D3DVALUE tu, tv;
275 extern D3DCOLOR D3DRMAPI D3DRMCreateColorRGB(D3DVALUE red,
276 D3DVALUE green,
277 D3DVALUE blue);
282 extern D3DCOLOR D3DRMAPI D3DRMCreateColorRGBA(D3DVALUE red,
283 D3DVALUE green,
284 D3DVALUE blue,
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/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/
H A Dd3dtypes.h113 D3DVALUE r;
121 D3DVALUE g;
129 D3DVALUE b;
137 D3DVALUE a;
183 D3DVALUE x;
191 D3DVALUE y;
216 _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
582 _D3DMATRIX( D3DVALUE _m00, D3DVALUE _m01, D3DVALUE _m02, D3DVALUE _m03, in _D3DMATRIX()
583 D3DVALUE _m10, D3DVALUE _m11, D3DVALUE _m12, D3DVALUE _m13, in _D3DMATRIX()
584 D3DVALUE _m20, D3DVALUE _m21, D3DVALUE _m22, D3DVALUE _m23, in _D3DMATRIX()
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/
H A Dd3dtypes.h94 D3DVALUE dvX;
98 D3DVALUE dvY;
102 D3DVALUE dvZ;
110 _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
255 D3DVALUE x;
256 D3DVALUE dvX;
259 D3DVALUE y;
260 D3DVALUE dvY;
263 D3DVALUE z;
264 D3DVALUE dvZ;
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h95 D3DVALUE dvX;
99 D3DVALUE dvY;
103 D3DVALUE dvZ;
111 _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
256 D3DVALUE x;
257 D3DVALUE dvX;
260 D3DVALUE y;
261 D3DVALUE dvY;
264 D3DVALUE z;
265 D3DVALUE dvZ;
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H A Dd3drmdef.h33 D3DVALUE x;
34 D3DVALUE y;
35 D3DVALUE z;
36 D3DVALUE w;
42 D3DVALUE s;
399 D3DVALUE dvTime;
409 D3DVALUE dvK[4];
426 D3DVALUE tu;
427 D3DVALUE tv;
455 D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE);
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H A Dd3drm.h70 STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b, in DECLARE_INTERFACE_()
83 D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, in DECLARE_INTERFACE_()
88D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALU… in DECLARE_INTERFACE_()
89 D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE; in DECLARE_INTERFACE_()
209 STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b, in DECLARE_INTERFACE_()
222 D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, in DECLARE_INTERFACE_()
227D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALU… in DECLARE_INTERFACE_()
352 STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b, in DECLARE_INTERFACE_()
365 D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, IDirect3DRMShadow2 **shadow) PURE; in DECLARE_INTERFACE_()
369 D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, in DECLARE_INTERFACE_()
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H A Dd3dvec.inl26 inline _D3DVECTOR::_D3DVECTOR(D3DVALUE f)
31 inline _D3DVECTOR::_D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z)
62 inline _D3DVECTOR& _D3DVECTOR::operator *= (D3DVALUE s)
68 inline _D3DVECTOR& _D3DVECTOR::operator /= (D3DVALUE s)
98 inline _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s)
103 inline _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v)
108 inline _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s)
113 inline D3DVALUE SquareMagnitude(const _D3DVECTOR& v)
118 inline D3DVALUE Magnitude(const _D3DVECTOR& v)
128 inline D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2)
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h95 D3DVALUE dvX;
99 D3DVALUE dvY;
103 D3DVALUE dvZ;
111 _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
256 D3DVALUE x;
257 D3DVALUE dvX;
260 D3DVALUE y;
261 D3DVALUE dvY;
264 D3DVALUE z;
265 D3DVALUE dvZ;
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H A Dd3drmdef.h33 D3DVALUE x;
34 D3DVALUE y;
35 D3DVALUE z;
36 D3DVALUE w;
42 D3DVALUE s;
399 D3DVALUE dvTime;
409 D3DVALUE dvK[4];
426 D3DVALUE tu;
427 D3DVALUE tv;
455 D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE);
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H A Dd3drm.h70 STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b, in DECLARE_INTERFACE_()
83 D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, in DECLARE_INTERFACE_()
88D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALU… in DECLARE_INTERFACE_()
89 D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE; in DECLARE_INTERFACE_()
209 STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b, in DECLARE_INTERFACE_()
222 D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, in DECLARE_INTERFACE_()
227D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALU… in DECLARE_INTERFACE_()
352 STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b, in DECLARE_INTERFACE_()
365 D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, IDirect3DRMShadow2 **shadow) PURE; in DECLARE_INTERFACE_()
369 D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, in DECLARE_INTERFACE_()
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H A Dd3dvec.inl26 inline _D3DVECTOR::_D3DVECTOR(D3DVALUE f)
31 inline _D3DVECTOR::_D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z)
62 inline _D3DVECTOR& _D3DVECTOR::operator *= (D3DVALUE s)
68 inline _D3DVECTOR& _D3DVECTOR::operator /= (D3DVALUE s)
98 inline _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s)
103 inline _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v)
108 inline _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s)
113 inline D3DVALUE SquareMagnitude(const _D3DVECTOR& v)
118 inline D3DVALUE Magnitude(const _D3DVECTOR& v)
128 inline D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2)
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/
H A Dd3dtypes.h151 D3DVALUE r;
155 D3DVALUE g;
159 D3DVALUE b;
163 D3DVALUE a;
206 D3DVALUE x;
210 D3DVALUE y;
228 _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
509 _D3DMATRIX( D3DVALUE _m00, D3DVALUE _m01, D3DVALUE _m02, D3DVALUE _m03, in _D3DMATRIX()
510 D3DVALUE _m10, D3DVALUE _m11, D3DVALUE _m12, D3DVALUE _m13, in _D3DMATRIX()
511 D3DVALUE _m20, D3DVALUE _m21, D3DVALUE _m22, D3DVALUE _m23, in _D3DMATRIX()
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H A Dd3dvec.inl19 _D3DVECTOR::_D3DVECTOR(D3DVALUE f)
25 _D3DVECTOR::_D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z)
40 inline const D3DVALUE&
46 inline D3DVALUE&
171 inline D3DVALUE
177 inline D3DVALUE
189 inline D3DVALUE
192 D3DVALUE ret = v.x;
198 inline D3DVALUE
201 D3DVALUE ret = v.x;
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/
H A Dd3dtypes.h151 D3DVALUE r;
155 D3DVALUE g;
159 D3DVALUE b;
163 D3DVALUE a;
206 D3DVALUE x;
210 D3DVALUE y;
228 _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
509 _D3DMATRIX( D3DVALUE _m00, D3DVALUE _m01, D3DVALUE _m02, D3DVALUE _m03, in _D3DMATRIX()
510 D3DVALUE _m10, D3DVALUE _m11, D3DVALUE _m12, D3DVALUE _m13, in _D3DMATRIX()
511 D3DVALUE _m20, D3DVALUE _m21, D3DVALUE _m22, D3DVALUE _m23, in _D3DMATRIX()
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H A Dd3dvec.inl19 _D3DVECTOR::_D3DVECTOR(D3DVALUE f)
25 _D3DVECTOR::_D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z)
40 inline const D3DVALUE&
46 inline D3DVALUE&
171 inline D3DVALUE
177 inline D3DVALUE
189 inline D3DVALUE
192 D3DVALUE ret = v.x;
198 inline D3DVALUE
201 D3DVALUE ret = v.x;
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/dports/graphics/py-pyglet/pyglet-1.5.21/pyglet/media/drivers/directsound/
H A Dlib_dsound.py49 D3DVALUE = ctypes.c_float variable
50 PD3DVALUE = ctypes.POINTER(D3DVALUE)
143 ('flMinDistance', D3DVALUE),
144 ('flMaxDistance', D3DVALUE),
231 com.STDMETHOD(D3DVALUE, D3DVALUE, D3DVALUE,
232 D3DVALUE, D3DVALUE, D3DVALUE, DWORD)),
234 com.STDMETHOD(D3DVALUE, D3DVALUE, D3DVALUE, DWORD)),
238 com.STDMETHOD(D3DVALUE, D3DVALUE, D3DVALUE, DWORD)),
271 com.STDMETHOD(D3DVALUE, D3DVALUE, D3DVALUE, DWORD)),
281 com.STDMETHOD(D3DVALUE, D3DVALUE, D3DVALUE, DWORD)),
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/dports/graphics/py-pyglet150/pyglet-1.5.0/pyglet/media/drivers/directsound/
H A Dlib_dsound.py49 D3DVALUE = ctypes.c_float variable
50 PD3DVALUE = ctypes.POINTER(D3DVALUE)
143 ('flMinDistance', D3DVALUE),
144 ('flMaxDistance', D3DVALUE),
231 com.STDMETHOD(D3DVALUE, D3DVALUE, D3DVALUE,
232 D3DVALUE, D3DVALUE, D3DVALUE, DWORD)),
234 com.STDMETHOD(D3DVALUE, D3DVALUE, D3DVALUE, DWORD)),
238 com.STDMETHOD(D3DVALUE, D3DVALUE, D3DVALUE, DWORD)),
271 com.STDMETHOD(D3DVALUE, D3DVALUE, D3DVALUE, DWORD)),
281 com.STDMETHOD(D3DVALUE, D3DVALUE, D3DVALUE, DWORD)),
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/dports/games/d2x/d2x-0.2.5/arch/win32/
H A Dscene.cpp327 vecView.x = (D3DVALUE) f2fl (pPos->x) / 10; in Win32_set_view_matrix()
328 vecView.y = (D3DVALUE) f2fl (pPos->y) / 10; in Win32_set_view_matrix()
407 pvert->tu = (D3DVALUE) f2fl (pUvl->u); in g3_draw_tmap()
408 pvert->tv = (D3DVALUE) f2fl (pUvl->v); in g3_draw_tmap()
467 (D3DVALUE) f2fl (pos->x) / 10, in g3_draw_bitmap()
468 (D3DVALUE) f2fl (pos->y) / 10, in g3_draw_bitmap()
469 (D3DVALUE) f2fl (pos->z) / 10); in g3_draw_bitmap()
477 D3DVALUE flAdjX, flAdjY; in g3_draw_bitmap()
750 (D3DVALUE) f2fl (pPos->x) / 10, in Win32_start_instance_matrix()
751 (D3DVALUE) f2fl (pPos->y) / 10, in Win32_start_instance_matrix()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/s_ds3d/
H A Ds_ds3d.c953 pos.x = (D3DVALUE)data->x; in HWRAPI()
954 pos.y = (D3DVALUE)data->z; in HWRAPI()
955 pos.z = (D3DVALUE)data->y; in HWRAPI()
957 velocity.x = (D3DVALUE)data->momx; in HWRAPI()
986 face.x = (D3DVALUE)cos(f_angle); in HWRAPI()
987 face.z = (D3DVALUE)sin(f_angle); in HWRAPI()
1035 pos.x = (D3DVALUE)data->x; in HWRAPI()
1036 pos.y = (D3DVALUE)data->z; in HWRAPI()
1037 pos.z = (D3DVALUE)data->y; in HWRAPI()
1068 face.x = (D3DVALUE)cos(f_angle); in HWRAPI()
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