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Searched refs:FRAME_stand57 (Results 1 – 25 of 72) sorted by path

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/dports/games/egl/egl-0.3.1_9/game/
H A Dm_brain.h242 #define FRAME_stand57 218 macro
H A Dm_gunner.h80 #define FRAME_stand57 56 macro
H A Dm_infantry.h81 #define FRAME_stand57 57 macro
H A Dm_insane.h80 #define FRAME_stand57 56 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_brain.h242 #define FRAME_stand57 218 macro
H A Dm_gunner.h80 #define FRAME_stand57 56 macro
H A Dm_infantry.h81 #define FRAME_stand57 57 macro
H A Dm_insane.h80 #define FRAME_stand57 56 macro
/dports/games/q2pro/q2pro/game/
H A Dm_brain.h242 #define FRAME_stand57 218 macro
H A Dm_gunner.h80 #define FRAME_stand57 56 macro
H A Dm_infantry.h81 #define FRAME_stand57 57 macro
H A Dm_insane.h80 #define FRAME_stand57 56 macro
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_brain.h223 #define FRAME_stand57 218 macro
H A Dm_gunner.h61 #define FRAME_stand57 56 macro
H A Dm_infantry.h62 #define FRAME_stand57 57 macro
H A Dm_insane.h61 #define FRAME_stand57 56 macro
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_brain.h242 #define FRAME_stand57 218 macro
H A Dm_gunner.h80 #define FRAME_stand57 56 macro
H A Dm_infantry.h81 #define FRAME_stand57 57 macro
H A Dm_insane.h80 #define FRAME_stand57 56 macro
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_brain.h223 #define FRAME_stand57 218 macro
H A Dm_gunner.h61 #define FRAME_stand57 56 macro
H A Dm_infantry.h62 #define FRAME_stand57 57 macro
H A Dm_insane.h61 #define FRAME_stand57 56 macro
/dports/games/quake2-psychomod/psychomod/src/
H A Dm_brain.h223 #define FRAME_stand57 218 macro

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