/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | scene_item.cpp | 43 item_window->SetHelpWindow(help_window.get()); in Start() 44 item_window->Refresh(); in Start() 45 item_window->SetIndex(item_index); in Start() 49 item_window->Refresh(); in Continue() 54 item_window->Update(); in Update() 60 int item_id = item_window->GetItem() == NULL ? 0 : item_window->GetItem()->ID; in Update() 62 if (item_id > 0 && item_window->CheckEnable(item_id)) { in Update() 64 const lcf::rpg::Item& item = *item_window->GetItem(); in Update() 99 item_index = item_window->GetIndex(); in Update() 104 item_index = item_window->GetIndex(); in Update() [all …]
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H A D | scene_equip.cpp | 67 } else if (item_window->GetActive()) { in Update() 78 item_window = item_windows[equip_window->GetIndex()]; in UpdateItemWindows() 88 } else if (item_window->GetActive()) { in UpdateStatusWindow() 89 const lcf::rpg::Item* current_item = item_window->GetItem(); in UpdateStatusWindow() 172 item_window->SetActive(true); in UpdateEquipSelection() 173 item_window->SetIndex(0); in UpdateEquipSelection() 191 item_window->SetActive(false); in UpdateItemSelection() 192 item_window->SetIndex(-1); in UpdateItemSelection() 196 const lcf::rpg::Item* current_item = item_window->GetItem(); in UpdateItemSelection() 203 item_window->SetActive(false); in UpdateItemSelection() [all …]
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H A D | scene_battle.cpp | 189 item_window.reset(new Window_Item(0, (SCREEN_TARGET_HEIGHT-80), SCREEN_TARGET_WIDTH, 80)); in CreateUi() 190 item_window->SetHelpWindow(help_window.get()); in CreateUi() 191 item_window->Refresh(); in CreateUi() 192 item_window->SetIndex(0); in CreateUi() 221 item_window->Update(); in UpdateUi() 297 auto* item = item_window->GetItem(); in EnemySelected() 330 auto* item = item_window->GetItem(); in AllySelected() 377 const lcf::rpg::Item* item = item_window->GetItem(); in ItemSelected() 379 if (!item || !item_window->CheckEnable(item->ID)) { in ItemSelected() 408 …d<Game_BattleAlgorithm::Item>(active_actor, Main_Data::game_party.get(), *item_window->GetItem())); in ItemSelected() [all …]
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H A D | scene_item.h | 48 std::unique_ptr<Window_Item> item_window; variable
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H A D | scene_equip.h | 81 std::shared_ptr<Window_EquipItem> item_window; variable
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H A D | scene_battle_rpg2k.cpp | 357 item_window->SetActive(false); in ResetWindows() 371 item_window->SetVisible(false); in ResetWindows() 553 item_window->SetVisible(true); in ProcessSceneActionItem() 554 item_window->SetActive(true); in ProcessSceneActionItem() 555 item_window->SetActor(active_actor); in ProcessSceneActionItem() 556 item_window->Refresh(); in ProcessSceneActionItem() 557 item_window->SetHelpWindow(help_window.get()); in ProcessSceneActionItem()
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H A D | scene_battle_rpg2k3.cpp | 302 item_window->SetY(64); in CreateUi() 309 item_window->SetBackOpacity(transp); in CreateUi() 341 small_window(item_window); in CreateUi() 349 item_window->SetY(76); in CreateUi() 664 item_window->SetHelpWindow(nullptr); in ResetWindows() 670 item_window->SetActive(false); in ResetWindows() 683 item_window->SetVisible(false); in ResetWindows() 1421 item_window->SetVisible(true); in ProcessSceneActionItem() 1422 item_window->SetActive(true); in ProcessSceneActionItem() 1423 item_window->SetActor(active_actor); in ProcessSceneActionItem() [all …]
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H A D | scene_battle.h | 186 std::unique_ptr<Window_Item> item_window; variable
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/dports/x11-wm/jewel/jewel-0.12.41/ |
H A D | basemenu.cc | 54 item_window = None; in initializeMenu() 115 item_window = in initializeMenu() 173 XDestroyWindow(dpy, item_window); in ~BaseMenu() 262 XUnmapWindow(dpy, item_window); in hide() 283 XDrawString(dpy, item_window, gc, in redraw() 306 XDrawString(dpy, item_window, gc, in redraw() 342 XDrawString(dpy, item_window, gc, in redraw() 365 XDrawString(dpy, item_window, gc, in redraw() 529 XMapRaised(dpy, item_window); in show() 552 XMapRaised(dpy, item_window); in show() [all …]
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H A D | basemenu.hh | 69 Window item_window; member in BaseMenu 157 Window getMenuWindow() const { return item_window; } in getMenuWindow()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/ash/home_screen/ |
H A D | drag_window_from_shelf_controller_unittest.cc | 1173 aura::Window* item_window = item->item_widget()->GetNativeWindow(); in TEST_F() local 1174 const gfx::Rect pre_exit_bounds = item_window->bounds(); in TEST_F() 1175 const gfx::Transform pre_exit_transform = item_window->transform(); in TEST_F() 1181 EXPECT_EQ(pre_exit_bounds, item_window->bounds()); in TEST_F() 1182 EXPECT_EQ(pre_exit_transform, item_window->layer()->GetTargetTransform()); in TEST_F()
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/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/ |
H A D | game_ui.lua | 1183 local item_window = self.app.ui:getWindow(UIFurnishCorridor) 1184 if item_window and item_window.edit_dialog then 1185 item_window:close()
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/dports/irc/irssi/irssi-1.2.3/src/fe-text/ |
H A D | statusbar.c | 791 WINDOW_REC *item_window; in statusbar_update_window() local 799 item_window = item->bar->parent_window != NULL ? in statusbar_update_window() 802 if (item_window == window) in statusbar_update_window()
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/dports/multimedia/mplayer/mplayer-export-2021-12-29/gui/skin/ |
H A D | skin.c | 252 static int item_window(char *in) in item_window() function 1139 { "window", item_window }
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/dports/multimedia/mencoder/mplayer-export-2021-12-29/gui/skin/ |
H A D | skin.c | 252 static int item_window(char *in) in item_window() function 1139 { "window", item_window }
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