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Searched refs:item_window (Results 1 – 15 of 15) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscene_item.cpp43 item_window->SetHelpWindow(help_window.get()); in Start()
44 item_window->Refresh(); in Start()
45 item_window->SetIndex(item_index); in Start()
49 item_window->Refresh(); in Continue()
54 item_window->Update(); in Update()
60 int item_id = item_window->GetItem() == NULL ? 0 : item_window->GetItem()->ID; in Update()
62 if (item_id > 0 && item_window->CheckEnable(item_id)) { in Update()
64 const lcf::rpg::Item& item = *item_window->GetItem(); in Update()
99 item_index = item_window->GetIndex(); in Update()
104 item_index = item_window->GetIndex(); in Update()
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H A Dscene_equip.cpp67 } else if (item_window->GetActive()) { in Update()
78 item_window = item_windows[equip_window->GetIndex()]; in UpdateItemWindows()
88 } else if (item_window->GetActive()) { in UpdateStatusWindow()
89 const lcf::rpg::Item* current_item = item_window->GetItem(); in UpdateStatusWindow()
172 item_window->SetActive(true); in UpdateEquipSelection()
173 item_window->SetIndex(0); in UpdateEquipSelection()
191 item_window->SetActive(false); in UpdateItemSelection()
192 item_window->SetIndex(-1); in UpdateItemSelection()
196 const lcf::rpg::Item* current_item = item_window->GetItem(); in UpdateItemSelection()
203 item_window->SetActive(false); in UpdateItemSelection()
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H A Dscene_battle.cpp189 item_window.reset(new Window_Item(0, (SCREEN_TARGET_HEIGHT-80), SCREEN_TARGET_WIDTH, 80)); in CreateUi()
190 item_window->SetHelpWindow(help_window.get()); in CreateUi()
191 item_window->Refresh(); in CreateUi()
192 item_window->SetIndex(0); in CreateUi()
221 item_window->Update(); in UpdateUi()
297 auto* item = item_window->GetItem(); in EnemySelected()
330 auto* item = item_window->GetItem(); in AllySelected()
377 const lcf::rpg::Item* item = item_window->GetItem(); in ItemSelected()
379 if (!item || !item_window->CheckEnable(item->ID)) { in ItemSelected()
408 …d<Game_BattleAlgorithm::Item>(active_actor, Main_Data::game_party.get(), *item_window->GetItem())); in ItemSelected()
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H A Dscene_item.h48 std::unique_ptr<Window_Item> item_window; variable
H A Dscene_equip.h81 std::shared_ptr<Window_EquipItem> item_window; variable
H A Dscene_battle_rpg2k.cpp357 item_window->SetActive(false); in ResetWindows()
371 item_window->SetVisible(false); in ResetWindows()
553 item_window->SetVisible(true); in ProcessSceneActionItem()
554 item_window->SetActive(true); in ProcessSceneActionItem()
555 item_window->SetActor(active_actor); in ProcessSceneActionItem()
556 item_window->Refresh(); in ProcessSceneActionItem()
557 item_window->SetHelpWindow(help_window.get()); in ProcessSceneActionItem()
H A Dscene_battle_rpg2k3.cpp302 item_window->SetY(64); in CreateUi()
309 item_window->SetBackOpacity(transp); in CreateUi()
341 small_window(item_window); in CreateUi()
349 item_window->SetY(76); in CreateUi()
664 item_window->SetHelpWindow(nullptr); in ResetWindows()
670 item_window->SetActive(false); in ResetWindows()
683 item_window->SetVisible(false); in ResetWindows()
1421 item_window->SetVisible(true); in ProcessSceneActionItem()
1422 item_window->SetActive(true); in ProcessSceneActionItem()
1423 item_window->SetActor(active_actor); in ProcessSceneActionItem()
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H A Dscene_battle.h186 std::unique_ptr<Window_Item> item_window; variable
/dports/x11-wm/jewel/jewel-0.12.41/
H A Dbasemenu.cc54 item_window = None; in initializeMenu()
115 item_window = in initializeMenu()
173 XDestroyWindow(dpy, item_window); in ~BaseMenu()
262 XUnmapWindow(dpy, item_window); in hide()
283 XDrawString(dpy, item_window, gc, in redraw()
306 XDrawString(dpy, item_window, gc, in redraw()
342 XDrawString(dpy, item_window, gc, in redraw()
365 XDrawString(dpy, item_window, gc, in redraw()
529 XMapRaised(dpy, item_window); in show()
552 XMapRaised(dpy, item_window); in show()
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H A Dbasemenu.hh69 Window item_window; member in BaseMenu
157 Window getMenuWindow() const { return item_window; } in getMenuWindow()
/dports/www/chromium-legacy/chromium-88.0.4324.182/ash/home_screen/
H A Ddrag_window_from_shelf_controller_unittest.cc1173 aura::Window* item_window = item->item_widget()->GetNativeWindow(); in TEST_F() local
1174 const gfx::Rect pre_exit_bounds = item_window->bounds(); in TEST_F()
1175 const gfx::Transform pre_exit_transform = item_window->transform(); in TEST_F()
1181 EXPECT_EQ(pre_exit_bounds, item_window->bounds()); in TEST_F()
1182 EXPECT_EQ(pre_exit_transform, item_window->layer()->GetTargetTransform()); in TEST_F()
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/
H A Dgame_ui.lua1183 local item_window = self.app.ui:getWindow(UIFurnishCorridor)
1184 if item_window and item_window.edit_dialog then
1185 item_window:close()
/dports/irc/irssi/irssi-1.2.3/src/fe-text/
H A Dstatusbar.c791 WINDOW_REC *item_window; in statusbar_update_window() local
799 item_window = item->bar->parent_window != NULL ? in statusbar_update_window()
802 if (item_window == window) in statusbar_update_window()
/dports/multimedia/mplayer/mplayer-export-2021-12-29/gui/skin/
H A Dskin.c252 static int item_window(char *in) in item_window() function
1139 { "window", item_window }
/dports/multimedia/mencoder/mplayer-export-2021-12-29/gui/skin/
H A Dskin.c252 static int item_window(char *in) in item_window() function
1139 { "window", item_window }