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Searched refs:numsounds (Results 1 – 25 of 66) sorted by path

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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dblood.cpp2035 animPtr->numsounds = 0;
2103 animPtr->numsounds = numPairs;
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Danim.cpp177 uint8_t numsounds; in Anim_Init() member
206 if (anm.numsounds) in Anim_Init()
208 anim->sounds = (animsound_t *)Xmalloc(anm.numsounds * sizeof(animsound_t)); in Anim_Init()
209 int const numsounds = anm.numsounds; in Anim_Init() local
210 for (int i = 0; i < numsounds; ++i) in Anim_Init()
218 anim->numsounds = numsounds; in Anim_Init()
360 while (soundidx < anim->numsounds && anim->sounds[soundidx].frame <= framenum) in Anim_Play()
374 … while (soundidx < origanim->numsounds && origanim->sounds[soundidx].frame <= convframenum) in Anim_Play()
549 while (soundidx < anim->numsounds && anim->sounds[soundidx].frame <= (uint16_t)i) in Anim_Play()
H A Danim.h39 uint16_t numsounds; member
H A Dgame.cpp5283 animPtr->numsounds = 0; in parsedefinitions_game_animsounds()
5351 animPtr->numsounds = numPairs; in parsedefinitions_game_animsounds()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Danim.cpp197 uint8_t numsounds; in Anim_Init() member
242 if (anm.numsounds) in Anim_Init()
244 anim->sounds = (animsound_t *)Xmalloc(anm.numsounds * sizeof(animsound_t)); in Anim_Init()
245 size_t const numsounds = anm.numsounds; in Anim_Init() local
246 for (size_t i = 0; i < numsounds; ++i) in Anim_Init()
254 anim->numsounds = numsounds; in Anim_Init()
392 while (soundidx < anim->numsounds && anim->sounds[soundidx].frame <= framenum) in Anim_Play()
406 … while (soundidx < origanim->numsounds && origanim->sounds[soundidx].frame <= convframenum) in Anim_Play()
579 while (soundidx < anim->numsounds && anim->sounds[soundidx].frame <= (uint16_t)i) in Anim_Play()
H A Danim.h36 uint16_t numsounds; member
H A Dgame.cpp7042 animPtr->numsounds = 0; in parsedefinitions_game_animsounds()
7110 animPtr->numsounds = numPairs; in parsedefinitions_game_animsounds()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/fmodex/inc/
H A Dfmod.h2296 FMOD_RESULT F_API FMOD_SoundGroup_GetNumSounds (FMOD_SOUNDGROUP *soundgroup, int *numsounds);
/dports/games/barony/Barony-3.3.7/src/
H A Dactmonster.cpp2721 for ( c = 0; c < numsounds; c++ ) in actMonster()
2745 for ( c = 0; c < numsounds; c++ ) in actMonster()
H A Dfiles.cpp2105 for ( int c = 0; c < numsounds; c++ ) in physfsReloadSounds()
H A Dinit.cpp613 for ( numsounds = 0; !feof(fp); numsounds++ ) in initApp()
621 if ( numsounds == 0 ) in initApp()
626 sounds = (FMOD_SOUND**) malloc(sizeof(FMOD_SOUND*)*numsounds); in initApp()
651 for ( numsounds = 0; !feof(fp); numsounds++ ) in initApp()
659 if ( numsounds == 0 ) in initApp()
664 sounds = (OPENAL_BUFFER**) malloc(sizeof(OPENAL_BUFFER*)*numsounds); in initApp()
2265 for ( c = 0; c < numsounds && !no_sound; c++ ) in deinitApp()
H A Dmechanisms.cpp775 if ( soundSourceToPlay >= 0 && soundSourceToPlay < numsounds ) in actSoundSource()
H A Dsound.cpp40 Uint32 numsounds = 0; variable
499 Uint32 numsounds = 0; variable
H A Dsound.hpp53 extern Uint32 numsounds;
143 extern Uint32 numsounds;
H A Dsound_game.cpp107 if (snd < 0 || snd >= numsounds) //TODO: snd < 0 is impossible with a Uint32. in playSoundPos()
204 if (snd < 0 || snd >= numsounds) in playSoundPosLocal()
314 if (!fmod_system || snd < 0 || snd >= numsounds || !getChannelGroupForSoundIndex(snd) ) in playSound()
887 if (snd < 0 || snd >= numsounds) in playSoundPos()
947 if (snd < 0 || snd >= numsounds) in playSoundPosLocal()
1020 if (!openal_context || snd < 0 || snd >= numsounds || !getChannelGroupForSoundIndex(snd) ) in playSound()
/dports/games/darkplaces/darkplaces/
H A Dcl_parse.c857 int numsounds = MSG_ReadByte(&cl_message); in QW_CL_ParseSoundList() local
867 numsounds++; in QW_CL_ParseSoundList()
868 if (numsounds==MAX_SOUNDS) in QW_CL_ParseSoundList()
872 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds])); in QW_CL_ParseSoundList()
1679 int nummodels, numsounds; in CL_ParseServerInfo() local
1849 for (numsounds=1 ; ; numsounds++) in CL_ParseServerInfo()
1854 if (numsounds==MAX_SOUNDS) in CL_ParseServerInfo()
1858 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds])); in CL_ParseServerInfo()
1908 cl.loadsound_total = numsounds; in CL_ParseServerInfo()
H A Dsnd_3dras.c710 for(i=0;i<numsounds;++i){ in S_ClearUsed()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/resourcefiles/
H A Dfile_audiot.cpp151 DWORD numsounds = segstart[1] - segstart[0]; in Open() local
152 if(segstart[2] - segstart[1] != numsounds || segstart[3] - segstart[2] != numsounds) in Open()
/dports/games/edge/Edge-1.35-source/src/
H A Dm_menu.cc1280 int numsounds = 0; in QuitResponse() local
1288 sprintf(refname, "QuitSnd%d", numsounds + 1); in QuitResponse()
1290 numsounds++; in QuitResponse()
1296 if (numsounds) in QuitResponse()
1300 start = i = M_Random() % numsounds; in QuitResponse()
1310 i = (i + 1) % numsounds; in QuitResponse()
/dports/games/frikqcc/frik26src/compiler/
H A Dpr_comp.c683 for (i=0 ; i<numsounds ; i++) in PrecacheSound()
686 if (numsounds == MAX_SOUNDS) in PrecacheSound()
693 numsounds++; in PrecacheSound()
707 if (numsounds == MAX_SOUNDS) in PrecacheModel()
H A Dqcc.c41 int numsounds; variable
963 summary_print ("%6i precache_sounds(MAX: %6i)\n", numsounds, MAX_SOUNDS); in CopyFiles()
1008 numpr_globals = strofs = pr_immediate_strlen = numsounds = in PR_Clear()
1012 num_files_saved = num_unreferenced = numsounds = numstatements = in PR_Clear()
H A Dqcc.h311 extern int numsounds;
/dports/games/frikqcc/frik26src/decompiler/
H A Dqcc.h230 extern int numsounds;
/dports/games/heretic/glheretic-1.2/sndserv/
H A Dsoundsrv.c82 int numsounds; variable
324 numsounds = NUMSFX; in grabdata()
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dcl_parse.c630 int numsounds; in CL_ParseSoundlist() local
634 numsounds = MSG_ReadByte(); in CL_ParseSoundlist()
639 numsounds++; in CL_ParseSoundlist()
640 if (numsounds == MAX_SOUNDS) in CL_ParseSoundlist()
642 name = cl.sound_name[numsounds]; in CL_ParseSoundlist()

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