/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | blood.cpp | 2035 animPtr->numsounds = 0; 2103 animPtr->numsounds = numPairs;
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | anim.cpp | 177 uint8_t numsounds; in Anim_Init() member 206 if (anm.numsounds) in Anim_Init() 208 anim->sounds = (animsound_t *)Xmalloc(anm.numsounds * sizeof(animsound_t)); in Anim_Init() 209 int const numsounds = anm.numsounds; in Anim_Init() local 210 for (int i = 0; i < numsounds; ++i) in Anim_Init() 218 anim->numsounds = numsounds; in Anim_Init() 360 while (soundidx < anim->numsounds && anim->sounds[soundidx].frame <= framenum) in Anim_Play() 374 … while (soundidx < origanim->numsounds && origanim->sounds[soundidx].frame <= convframenum) in Anim_Play() 549 while (soundidx < anim->numsounds && anim->sounds[soundidx].frame <= (uint16_t)i) in Anim_Play()
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H A D | anim.h | 39 uint16_t numsounds; member
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H A D | game.cpp | 5283 animPtr->numsounds = 0; in parsedefinitions_game_animsounds() 5351 animPtr->numsounds = numPairs; in parsedefinitions_game_animsounds()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | anim.cpp | 197 uint8_t numsounds; in Anim_Init() member 242 if (anm.numsounds) in Anim_Init() 244 anim->sounds = (animsound_t *)Xmalloc(anm.numsounds * sizeof(animsound_t)); in Anim_Init() 245 size_t const numsounds = anm.numsounds; in Anim_Init() local 246 for (size_t i = 0; i < numsounds; ++i) in Anim_Init() 254 anim->numsounds = numsounds; in Anim_Init() 392 while (soundidx < anim->numsounds && anim->sounds[soundidx].frame <= framenum) in Anim_Play() 406 … while (soundidx < origanim->numsounds && origanim->sounds[soundidx].frame <= convframenum) in Anim_Play() 579 while (soundidx < anim->numsounds && anim->sounds[soundidx].frame <= (uint16_t)i) in Anim_Play()
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H A D | anim.h | 36 uint16_t numsounds; member
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H A D | game.cpp | 7042 animPtr->numsounds = 0; in parsedefinitions_game_animsounds() 7110 animPtr->numsounds = numPairs; in parsedefinitions_game_animsounds()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/fmodex/inc/ |
H A D | fmod.h | 2296 FMOD_RESULT F_API FMOD_SoundGroup_GetNumSounds (FMOD_SOUNDGROUP *soundgroup, int *numsounds);
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/dports/games/barony/Barony-3.3.7/src/ |
H A D | actmonster.cpp | 2721 for ( c = 0; c < numsounds; c++ ) in actMonster() 2745 for ( c = 0; c < numsounds; c++ ) in actMonster()
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H A D | files.cpp | 2105 for ( int c = 0; c < numsounds; c++ ) in physfsReloadSounds()
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H A D | init.cpp | 613 for ( numsounds = 0; !feof(fp); numsounds++ ) in initApp() 621 if ( numsounds == 0 ) in initApp() 626 sounds = (FMOD_SOUND**) malloc(sizeof(FMOD_SOUND*)*numsounds); in initApp() 651 for ( numsounds = 0; !feof(fp); numsounds++ ) in initApp() 659 if ( numsounds == 0 ) in initApp() 664 sounds = (OPENAL_BUFFER**) malloc(sizeof(OPENAL_BUFFER*)*numsounds); in initApp() 2265 for ( c = 0; c < numsounds && !no_sound; c++ ) in deinitApp()
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H A D | mechanisms.cpp | 775 if ( soundSourceToPlay >= 0 && soundSourceToPlay < numsounds ) in actSoundSource()
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H A D | sound.cpp | 40 Uint32 numsounds = 0; variable 499 Uint32 numsounds = 0; variable
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H A D | sound.hpp | 53 extern Uint32 numsounds; 143 extern Uint32 numsounds;
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H A D | sound_game.cpp | 107 if (snd < 0 || snd >= numsounds) //TODO: snd < 0 is impossible with a Uint32. in playSoundPos() 204 if (snd < 0 || snd >= numsounds) in playSoundPosLocal() 314 if (!fmod_system || snd < 0 || snd >= numsounds || !getChannelGroupForSoundIndex(snd) ) in playSound() 887 if (snd < 0 || snd >= numsounds) in playSoundPos() 947 if (snd < 0 || snd >= numsounds) in playSoundPosLocal() 1020 if (!openal_context || snd < 0 || snd >= numsounds || !getChannelGroupForSoundIndex(snd) ) in playSound()
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/dports/games/darkplaces/darkplaces/ |
H A D | cl_parse.c | 857 int numsounds = MSG_ReadByte(&cl_message); in QW_CL_ParseSoundList() local 867 numsounds++; in QW_CL_ParseSoundList() 868 if (numsounds==MAX_SOUNDS) in QW_CL_ParseSoundList() 872 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds])); in QW_CL_ParseSoundList() 1679 int nummodels, numsounds; in CL_ParseServerInfo() local 1849 for (numsounds=1 ; ; numsounds++) in CL_ParseServerInfo() 1854 if (numsounds==MAX_SOUNDS) in CL_ParseServerInfo() 1858 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds])); in CL_ParseServerInfo() 1908 cl.loadsound_total = numsounds; in CL_ParseServerInfo()
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H A D | snd_3dras.c | 710 for(i=0;i<numsounds;++i){ in S_ClearUsed()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/resourcefiles/ |
H A D | file_audiot.cpp | 151 DWORD numsounds = segstart[1] - segstart[0]; in Open() local 152 if(segstart[2] - segstart[1] != numsounds || segstart[3] - segstart[2] != numsounds) in Open()
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | m_menu.cc | 1280 int numsounds = 0; in QuitResponse() local 1288 sprintf(refname, "QuitSnd%d", numsounds + 1); in QuitResponse() 1290 numsounds++; in QuitResponse() 1296 if (numsounds) in QuitResponse() 1300 start = i = M_Random() % numsounds; in QuitResponse() 1310 i = (i + 1) % numsounds; in QuitResponse()
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/dports/games/frikqcc/frik26src/compiler/ |
H A D | pr_comp.c | 683 for (i=0 ; i<numsounds ; i++) in PrecacheSound() 686 if (numsounds == MAX_SOUNDS) in PrecacheSound() 693 numsounds++; in PrecacheSound() 707 if (numsounds == MAX_SOUNDS) in PrecacheModel()
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H A D | qcc.c | 41 int numsounds; variable 963 summary_print ("%6i precache_sounds(MAX: %6i)\n", numsounds, MAX_SOUNDS); in CopyFiles() 1008 numpr_globals = strofs = pr_immediate_strlen = numsounds = in PR_Clear() 1012 num_files_saved = num_unreferenced = numsounds = numstatements = in PR_Clear()
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H A D | qcc.h | 311 extern int numsounds;
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/dports/games/frikqcc/frik26src/decompiler/ |
H A D | qcc.h | 230 extern int numsounds;
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/dports/games/heretic/glheretic-1.2/sndserv/ |
H A D | soundsrv.c | 82 int numsounds; variable 324 numsounds = NUMSFX; in grabdata()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/ |
H A D | cl_parse.c | 630 int numsounds; in CL_ParseSoundlist() local 634 numsounds = MSG_ReadByte(); in CL_ParseSoundlist() 639 numsounds++; in CL_ParseSoundlist() 640 if (numsounds == MAX_SOUNDS) in CL_ParseSoundlist() 642 name = cl.sound_name[numsounds]; in CL_ParseSoundlist()
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