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Searched refs:sprite_id (Results 1 – 25 of 151) sorted by relevance

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/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/
H A Dfonthand.c84 if (sprite_id != -1) in JE_dString()
89 x += sprite(font, sprite_id)->width + 1; in JE_dString()
111 else if (sprite_id != -1) in JE_textWidth()
112 x += sprite(font, sprite_id)->width + 1; in JE_textWidth()
161 if (sprite_id != -1 && sprite_exists(TINY_FONT, sprite_id)) in JE_outText()
185 else if (sprite_id != -1) in JE_outTextModify()
189 x += sprite(font, sprite_id)->width + 1; in JE_outTextModify()
213 if (sprite_id != -1 && sprite_exists(TINY_FONT, sprite_id)) in JE_outTextAdjust()
219 x += sprite(font, sprite_id)->width + 1; in JE_outTextAdjust()
245 if (sprite_id != -1 && sprite_exists(TINY_FONT, sprite_id)) in JE_outTextAndDarken()
[all …]
H A Dfont.c136 int sprite_id = font_ascii[(unsigned char)*text]; in draw_font_hv() local
153 if (sprite_id != -1 && sprite_exists(font, sprite_id)) in draw_font_hv()
155 blit_sprite_hv(surface, x, y, font, sprite_id, hue, value); in draw_font_hv()
157 x += sprite(font, sprite_id)->width + 1; in draw_font_hv()
197 int sprite_id = font_ascii[(unsigned char)*text]; in draw_font_hv_blend() local
209 if (sprite_id != -1 && sprite_exists(font, sprite_id)) in draw_font_hv_blend()
213 x += sprite(font, sprite_id)->width + 1; in draw_font_hv_blend()
253 int sprite_id = font_ascii[(unsigned char)*text]; in draw_font_dark() local
265 if (sprite_id != -1 && sprite_exists(font, sprite_id)) in draw_font_dark()
267 blit_sprite_dark(surface, x, y, font, sprite_id, black); in draw_font_dark()
[all …]
/dports/shells/ion/ion-a8872014dbce730ccd00aaa722397dc394a52bf4/cargo-crates/piston2d-sprite-0.55.0/src/
H A Dscene.rs92 for sprite_id in self.dead_sprites.iter() { in prune_dead_sprites()
93 let n = self.running_for_child(*sprite_id) in prune_dead_sprites()
97 to_remove.insert(*sprite_id); in prune_dead_sprites()
101 for sprite_id in to_remove.iter() { in prune_dead_sprites()
102 self.remove_child(*sprite_id); in prune_dead_sprites()
124 let animations = match self.running.entry(sprite_id) { in run()
147 if let Some(index) = self.find(sprite_id, animation) { in pause()
156 if let Some(index) = self.find(sprite_id, animation) { in resume()
180 pub fn stop_all(&mut self, sprite_id: Uuid) { in stop_all()
181 self.running.remove(&sprite_id); in stop_all()
[all …]
/dports/multimedia/handbrake/ffmpeg-4.4/libavcodec/
H A Dcdtoons.c200 uint16_t sprite_id; in cdtoons_decode_frame() local
205 sprite_id = bytestream_get_be16(&buf); in cdtoons_decode_frame()
206 if (sprite_id >= CDTOONS_MAX_SPRITES) { in cdtoons_decode_frame()
211 if (c->sprites[sprite_id].active) { in cdtoons_decode_frame()
234 av_fast_padded_malloc(&c->sprites[sprite_id].data, &c->sprites[sprite_id].alloc_size, size); in cdtoons_decode_frame()
235 if (!c->sprites[sprite_id].data) in cdtoons_decode_frame()
238 c->sprites[sprite_id].active = 1; in cdtoons_decode_frame()
305 uint16_t sprite_id, width, height; in cdtoons_decode_frame() local
313 sprite_id = bytestream_get_be16(&buf); in cdtoons_decode_frame()
319 if ((i == 0) && (sprite_id == 0)) { in cdtoons_decode_frame()
[all …]
/dports/multimedia/ffmpeg/ffmpeg-4.4.1/libavcodec/
H A Dcdtoons.c200 uint16_t sprite_id; in cdtoons_decode_frame() local
205 sprite_id = bytestream_get_be16(&buf); in cdtoons_decode_frame()
206 if (sprite_id >= CDTOONS_MAX_SPRITES) { in cdtoons_decode_frame()
211 if (c->sprites[sprite_id].active) { in cdtoons_decode_frame()
234 av_fast_padded_malloc(&c->sprites[sprite_id].data, &c->sprites[sprite_id].alloc_size, size); in cdtoons_decode_frame()
235 if (!c->sprites[sprite_id].data) in cdtoons_decode_frame()
238 c->sprites[sprite_id].active = 1; in cdtoons_decode_frame()
305 uint16_t sprite_id, width, height; in cdtoons_decode_frame() local
313 sprite_id = bytestream_get_be16(&buf); in cdtoons_decode_frame()
319 if ((i == 0) && (sprite_id == 0)) { in cdtoons_decode_frame()
[all …]
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/ffmpeg/libavcodec/
H A Dcdtoons.c193 uint16_t sprite_id; in cdtoons_decode_frame() local
198 sprite_id = bytestream_get_be16(&buf); in cdtoons_decode_frame()
199 if (sprite_id >= CDTOONS_MAX_SPRITES) { in cdtoons_decode_frame()
204 if (c->sprites[sprite_id].active) { in cdtoons_decode_frame()
227 av_fast_padded_malloc(&c->sprites[sprite_id].data, &c->sprites[sprite_id].alloc_size, size); in cdtoons_decode_frame()
228 if (!c->sprites[sprite_id].data) in cdtoons_decode_frame()
231 c->sprites[sprite_id].active = 1; in cdtoons_decode_frame()
298 uint16_t sprite_id, width, height; in cdtoons_decode_frame() local
306 sprite_id = bytestream_get_be16(&buf); in cdtoons_decode_frame()
312 if ((i == 0) && (sprite_id == 0)) { in cdtoons_decode_frame()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/ffmpeg/libavcodec/
H A Dcdtoons.c200 uint16_t sprite_id; in cdtoons_decode_frame() local
205 sprite_id = bytestream_get_be16(&buf); in cdtoons_decode_frame()
206 if (sprite_id >= CDTOONS_MAX_SPRITES) { in cdtoons_decode_frame()
211 if (c->sprites[sprite_id].active) { in cdtoons_decode_frame()
234 av_fast_padded_malloc(&c->sprites[sprite_id].data, &c->sprites[sprite_id].alloc_size, size); in cdtoons_decode_frame()
235 if (!c->sprites[sprite_id].data) in cdtoons_decode_frame()
238 c->sprites[sprite_id].active = 1; in cdtoons_decode_frame()
305 uint16_t sprite_id, width, height; in cdtoons_decode_frame() local
313 sprite_id = bytestream_get_be16(&buf); in cdtoons_decode_frame()
319 if ((i == 0) && (sprite_id == 0)) { in cdtoons_decode_frame()
[all …]
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/tools/quest_validator/
H A Dsprites.lua12 local function check_sprite(quest_path, sprite_id)
14 print("Checking sprite '" .. sprite_id .. "'")
30 local file = quest_path .. "sprites/" .. sprite_id .. ".dat"
33 report.error("Error in sprite '" .. sprite_id .. "': " .. error)
39 report.error("Error in sprite '" .. sprite_id .. "': " .. error)
56 local sprite_id = sprite_element.id
57 local sprite = check_sprite(quest_path, sprite_id)
58 sprites[sprite_id] = sprite
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/tests/src/tests/
H A DSpriteData.cpp33 void check_sprite(TestEnvironment& /* env */, const std::string& sprite_id) { in check_sprite() argument
39 std::string file_name = "sprites/" + sprite_id + ".dat"; in check_sprite()
51 …std::cerr << "Sprite '" << sprite_id << "' differs from the original one after export." << std::en… in check_sprite()
54 Debug::die("Sprite '" + sprite_id + "': exported file differs from the original one"); in check_sprite()
71 const std::string& sprite_id = kvp.first; in main() local
72 std::string file_name = "sprites/" + sprite_id + ".dat"; in main()
74 check_sprite(env, sprite_id); in main()
/dports/games/bstone/bstone-1.1.9/src/
H A Dbstone_sprite_cache.cpp24 const int sprite_id) in cache() argument
26 if (sprite_id <= 0 || sprite_id >= max_sprites) in cache()
31 const auto sprite_data = ::PM_GetSpritePage(sprite_id); in cache()
38 auto& sprite = cache_[sprite_id]; in cache()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/
H A DHeroSprites.cpp166 if (sprite_id == this->tunic_sprite_id) { in set_tunic_sprite_id()
170 this->tunic_sprite_id = sprite_id; in set_tunic_sprite_id()
237 this->sword_sprite_id = sprite_id; in set_sword_sprite_id()
253 if (!sprite_id.empty()) { in set_sword_sprite_id()
290 this->sword_stars_sprite_id = sprite_id; in set_sword_stars_sprite_id()
306 if (!sprite_id.empty()) { in set_sword_stars_sprite_id()
404 this->shield_sprite_id = sprite_id; in set_shield_sprite_id()
420 if (!sprite_id.empty()) { in set_shield_sprite_id()
1546 std::string sprite_id; in create_ground() local
1548 sprite_id = "hero/ground1"; in create_ground()
[all …]
/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/src/widgets/
H A Dshader_editor.cpp359 ui.preview_sprite_field->set_selected_id(sprite_id); in reload_settings()
787 if (sprite_id.isEmpty() || in preview_selected_sprite_changed()
789 !quest.exists(quest.get_sprite_path(sprite_id))) { in preview_selected_sprite_changed()
794 SpriteModel sprite(get_quest(), sprite_id); in preview_selected_sprite_changed()
805 if (!sprite_id.isEmpty() && in preview_sprite_animation_changed()
807 quest.exists(quest.get_sprite_path(sprite_id))) { in preview_sprite_animation_changed()
808 SpriteModel sprite(get_quest(), sprite_id); in preview_sprite_animation_changed()
864 if (!sprite_id.isEmpty()) { in update_preview_image()
884 if (!sprite_id.isEmpty() && in update_preview_image()
886 quest.exists(quest.get_sprite_path(sprite_id))) { in update_preview_image()
[all …]
/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/resources/quest_converter/1_0_to_1_1/
H A Dsprite_converter_1_0.lua9 local function load_sprite(quest_path, sprite_id)
11 local input_file_name = quest_path .. "/data/sprites/" .. sprite_id .. ".dat"
116 function converter.convert(quest_path, sprite_id)
118 local sprite = load_sprite(quest_path, sprite_id)
120 local output_file_name = quest_path .. "/data/sprites/" .. sprite_id .. ".dat"
/dports/games/opensonic/opensnc-src-0.1.4/src/entities/
H A Dplayer.c403 const char *sprite_id = get_sprite_id(player->type); in player_platform_movement() local
619 animation = sprite_get_animation(sprite_id, 1); in player_platform_movement()
633 animation = sprite_get_animation(sprite_id, 1); in player_platform_movement()
779 animation = sprite_get_animation(sprite_id, 7); in player_platform_movement()
799 animation = sprite_get_animation(sprite_id, 3); in player_platform_movement()
902 animation = sprite_get_animation(sprite_id, 1); in player_platform_movement()
905 …_get_animation(sprite_id, 0) || act->animation == sprite_get_animation(sprite_id, 10) || act->anim… in player_platform_movement()
906 animation = sprite_get_animation(sprite_id, 1); in player_platform_movement()
1170 animation = sprite_get_animation(sprite_id, 11); in player_platform_movement()
1202 animation = sprite_get_animation(sprite_id, 19); in player_platform_movement()
[all …]
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tools/gfx_tools/
H A Ddecompose.py129 for sprite_id in sprite_ids:
130 if (sprite_id < 0 or
131 sprite_id in refs.delete_pngnums):
133 if sprite_id not in all_pngnums:
134 all_pngnums.append(sprite_id)
135 if sprite_id not in local_pngnums:
136 local_pngnums.append(sprite_id)
370 for sprite_id in sprite_ids:
371 if (sprite_id >= 0 and
372 sprite_id not in self.delete_pngnums):
[all …]
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tools/gfx_tools/
H A Ddecompose.py129 for sprite_id in sprite_ids:
130 if (sprite_id < 0 or
131 sprite_id in refs.delete_pngnums):
133 if sprite_id not in all_pngnums:
134 all_pngnums.append(sprite_id)
135 if sprite_id not in local_pngnums:
136 local_pngnums.append(sprite_id)
370 for sprite_id in sprite_ids:
371 if (sprite_id >= 0 and
372 sprite_id not in self.delete_pngnums):
[all …]
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/hero/
H A DHeroSprites.h60 void set_tunic_sprite_id(const std::string& sprite_id);
62 void set_sword_sprite_id(const std::string& sprite_id);
64 void set_sword_stars_sprite_id(const std::string& sprite_id);
68 void set_shield_sprite_id(const std::string& sprite_id);
/dports/games/openomf/libShadowDive-b2c34a6/src/
H A Dscript.c51 int sd_script_append_frame(sd_script *script, int tick_len, int sprite_id) { in sd_script_append_frame() argument
58 script->frames[script->frame_count].sprite = sprite_id; in sd_script_append_frame()
84 int sd_script_set_sprite_at_frame(sd_script *script, int frame_id, int sprite_id) { in sd_script_set_sprite_at_frame() argument
85 …pt == NULL || frame_id < 0 || frame_id >= script->frame_count || sprite_id < 0 || sprite_id > 25) { in sd_script_set_sprite_at_frame()
89 script->frames[frame_id].sprite = sprite_id; in sd_script_set_sprite_at_frame()
388 int sd_script_next_frame_with_sprite(const sd_script *script, int sprite_id, int current_tick) { in sd_script_next_frame_with_sprite() argument
391 if(sprite_id < 0) in sd_script_next_frame_with_sprite()
400 if(current_tick < pos && sprite_id == script->frames[i].sprite) { in sd_script_next_frame_with_sprite()
/dports/games/openomf/libShadowDive-b2c34a6/include/shadowdive/
H A Dscript.h333 int sd_script_next_frame_with_sprite(const sd_script *script, int sprite_id, int current_tick);
393 int sd_script_append_frame(sd_script *script, int tick_len, int sprite_id);
431 int sd_script_set_sprite_at_frame(sd_script *script, int frame_id, int sprite_id);
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dgame_character_moveto.cpp20 const std::string& sprite_graphic, int sprite_id) { in testChar() argument
31 CAPTURE(sprite_id); in testChar()
43 REQUIRE_EQ(ch.GetSpriteIndex(), sprite_id); in testChar()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/
H A Dchunks.h390 sprite_id = 0x4A, enumerator
504 sprite_id = 0x4A, enumerator
538 sprite_id = 0x0C, enumerator
798 sprite_id = 0x4A, enumerator
880 sprite_id = 0x4A, enumerator
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/Gizmos/
H A DGLGizmoSeam.hpp13 GLGizmoSeam(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) in GLGizmoSeam() argument
14 : GLGizmoPainterBase(parent, icon_filename, sprite_id) {} in GLGizmoSeam()
H A DGLGizmoFdmSupports.hpp13 GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) in GLGizmoFdmSupports() argument
14 : GLGizmoPainterBase(parent, icon_filename, sprite_id) {} in GLGizmoFdmSupports()
/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/assets/initial_quest/data/enemies/
H A Dexplosion.lua23 function enemy:prepare_explosion_sprite(sprite_id, sprite_animation, direction)
28 local id = sprite_id or "destructibles/vase_purple"
/dports/games/openttd/openttd-12.1/src/
H A Dgfxinit.cpp48 uint sprite_id = 0; in LoadGrfFile() local
63 while (LoadNextSprite(load_index, file, sprite_id)) { in LoadGrfFile()
65 sprite_id++; in LoadGrfFile()
85 uint sprite_id = 0; in LoadGrfFileIndexed() local
104 [[maybe_unused]] bool b = LoadNextSprite(start, file, sprite_id); in LoadGrfFileIndexed()
106 sprite_id++; in LoadGrfFileIndexed()

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