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Searched defs:GL_UNIFORM_BLOCK_BINDING (Results 1 – 25 of 477) sorted by relevance

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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Duniform_buffer_object.py29 GL_UNIFORM_BLOCK_BINDING=_C('GL_UNIFORM_BLOCK_BINDING',0x8A3F) variable
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A Dgl_3_1.h78 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Duniform_buffer_object.py29 GL_UNIFORM_BLOCK_BINDING=_C('GL_UNIFORM_BLOCK_BINDING',0x8A3F) variable
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/
H A DGL_3_1.py53 GL_UNIFORM_BLOCK_BINDING=_C('GL_UNIFORM_BLOCK_BINDING',0x8A3F) variable
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_uniform_buffer_object.java91 int GL_UNIFORM_BLOCK_BINDING = 0x8A3F; field
H A DGL31.java227 int GL_UNIFORM_BLOCK_BINDING = 0x8A3F; field
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/
H A DGL_3_1.py55 GL_UNIFORM_BLOCK_BINDING=_C('GL_UNIFORM_BLOCK_BINDING',0x8A3F) variable
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/plugins/renderers/opengl/graphicshelpers/
H A Dgraphicshelperes3.cpp136 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
H A Dgraphicshelpergl3_2.cpp67 # define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
H A Dgraphicshelpergl3_3.cpp64 # define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
H A Dgraphicshelpergl4.cpp65 # define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
/dports/games/redeclipse16/base-1.6.0/src/shared/
H A Dglexts.h416 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
/dports/games/sauerbraten/sauerbraten/src/shared/
H A Dglexts.h413 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/OpenGL/
H A Dthin3d_gl.cpp323 const DeviceCaps &GetDeviceCaps() const override {
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/
H A Dgl3stub.h322 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/
H A Dgl3stub.h322 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
/dports/games/redeclipse/base-2.0.0/src/shared/
H A Dglexts.h565 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
/dports/games/tesseract/tesseract/src/shared/
H A Dglexts.h596 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
/dports/games/tesseract-data/tesseract/src/shared/
H A Dglexts.h596 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GLES/
H A Dgl3.h741 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
/dports/lang/gnatdroid-sysroot-x86/android-19-x86/usr/include/GLES3/
H A Dgl3.h741 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
/dports/lang/gnatdroid-sysroot/android-19-arm/usr/include/GLES3/
H A Dgl3.h741 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES2/include/GLES3/
H A Dgl3.h741 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
/dports/multimedia/mpv/mpv-0.34.1/video/out/opengl/
H A Dgl_headers.h738 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dglquake.h713 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F macro

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