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Searched refs:canvas_light_set_shadow_buffer_size (Results 1 – 24 of 24) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_canvas.h240 void canvas_light_set_shadow_buffer_size(RID p_light, int p_size);
H A Dvisual_server_wrap_mt.h563 FUNC2(canvas_light_set_shadow_buffer_size, RID, int)
H A Dvisual_server_raster.h645 BIND2(canvas_light_set_shadow_buffer_size, RID, int)
H A Dvisual_server_canvas.cpp1138 void VisualServerCanvas::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) { in canvas_light_set_shadow_buffer_size() function in VisualServerCanvas
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dlight_2d.cpp268 VS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light, shadow_buffer_size); in set_shadow_buffer_size()
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dlight_2d.cpp268 VS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light, shadow_buffer_size); in set_shadow_buffer_size()
/dports/devel/godot/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_canvas.h240 void canvas_light_set_shadow_buffer_size(RID p_light, int p_size);
H A Dvisual_server_wrap_mt.h563 FUNC2(canvas_light_set_shadow_buffer_size, RID, int)
H A Dvisual_server_raster.h645 BIND2(canvas_light_set_shadow_buffer_size, RID, int)
H A Dvisual_server_canvas.cpp1138 void VisualServerCanvas::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) { in canvas_light_set_shadow_buffer_size() function in VisualServerCanvas
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dlight_2d.cpp291 VS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light, shadow_buffer_size); in set_shadow_buffer_size()
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dlight_2d.cpp291 VS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light, shadow_buffer_size); in set_shadow_buffer_size()
/dports/devel/godot2/godot-2.1.6-stable/servers/visual/
H A Dvisual_server_wrap_mt.h625 FUNC2(canvas_light_set_shadow_buffer_size, RID, int);
H A Dvisual_server_raster.h1187 virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size);
H A Dvisual_server_raster.cpp3842 void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) { in canvas_light_set_shadow_buffer_size() function in VisualServerRaster
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/
H A Dvisual_server_wrap_mt.h625 FUNC2(canvas_light_set_shadow_buffer_size, RID, int);
H A Dvisual_server_raster.h1187 virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size);
H A Dvisual_server_raster.cpp3842 void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) { in canvas_light_set_shadow_buffer_size() function in VisualServerRaster
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/
H A Dvisual_server.h1035 virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size) = 0;
/dports/devel/godot2/godot-2.1.6-stable/servers/
H A Dvisual_server.h1035 virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size) = 0;
/dports/devel/godot/godot-3.2.3-stable/servers/
H A Dvisual_server.h969 virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size) = 0;
H A Dvisual_server.cpp2007 …ght_set_shadow_buffer_size", "light", "size"), &VisualServer::canvas_light_set_shadow_buffer_size); in _bind_methods()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/
H A Dvisual_server.h969 virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size) = 0;
H A Dvisual_server.cpp2007 …ght_set_shadow_buffer_size", "light", "size"), &VisualServer::canvas_light_set_shadow_buffer_size); in _bind_methods()