/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_canvas.h | 240 void canvas_light_set_shadow_buffer_size(RID p_light, int p_size);
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H A D | visual_server_wrap_mt.h | 563 FUNC2(canvas_light_set_shadow_buffer_size, RID, int)
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H A D | visual_server_raster.h | 645 BIND2(canvas_light_set_shadow_buffer_size, RID, int)
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H A D | visual_server_canvas.cpp | 1138 void VisualServerCanvas::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) { in canvas_light_set_shadow_buffer_size() function in VisualServerCanvas
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | light_2d.cpp | 268 VS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light, shadow_buffer_size); in set_shadow_buffer_size()
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | light_2d.cpp | 268 VS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light, shadow_buffer_size); in set_shadow_buffer_size()
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/dports/devel/godot/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_canvas.h | 240 void canvas_light_set_shadow_buffer_size(RID p_light, int p_size);
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H A D | visual_server_wrap_mt.h | 563 FUNC2(canvas_light_set_shadow_buffer_size, RID, int)
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H A D | visual_server_raster.h | 645 BIND2(canvas_light_set_shadow_buffer_size, RID, int)
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H A D | visual_server_canvas.cpp | 1138 void VisualServerCanvas::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) { in canvas_light_set_shadow_buffer_size() function in VisualServerCanvas
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | light_2d.cpp | 291 VS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light, shadow_buffer_size); in set_shadow_buffer_size()
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | light_2d.cpp | 291 VS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light, shadow_buffer_size); in set_shadow_buffer_size()
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/dports/devel/godot2/godot-2.1.6-stable/servers/visual/ |
H A D | visual_server_wrap_mt.h | 625 FUNC2(canvas_light_set_shadow_buffer_size, RID, int);
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H A D | visual_server_raster.h | 1187 virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size);
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H A D | visual_server_raster.cpp | 3842 void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) { in canvas_light_set_shadow_buffer_size() function in VisualServerRaster
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/ |
H A D | visual_server_wrap_mt.h | 625 FUNC2(canvas_light_set_shadow_buffer_size, RID, int);
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H A D | visual_server_raster.h | 1187 virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size);
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H A D | visual_server_raster.cpp | 3842 void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) { in canvas_light_set_shadow_buffer_size() function in VisualServerRaster
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/ |
H A D | visual_server.h | 1035 virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size) = 0;
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/dports/devel/godot2/godot-2.1.6-stable/servers/ |
H A D | visual_server.h | 1035 virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size) = 0;
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/dports/devel/godot/godot-3.2.3-stable/servers/ |
H A D | visual_server.h | 969 virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size) = 0;
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H A D | visual_server.cpp | 2007 …ght_set_shadow_buffer_size", "light", "size"), &VisualServer::canvas_light_set_shadow_buffer_size); in _bind_methods()
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/ |
H A D | visual_server.h | 969 virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size) = 0;
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H A D | visual_server.cpp | 2007 …ght_set_shadow_buffer_size", "light", "size"), &VisualServer::canvas_light_set_shadow_buffer_size); in _bind_methods()
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