/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/net/ |
H A D | multiplayer_peer_gdnative.cpp | 110 NetworkedMultiplayerPeer::ConnectionStatus MultiplayerPeerGDNative::get_connection_status() const { in get_connection_status() function in MultiplayerPeerGDNative 112 return (ConnectionStatus)interface->get_connection_status(interface->data); in get_connection_status()
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H A D | multiplayer_peer_gdnative.h | 74 virtual ConnectionStatus get_connection_status() const;
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/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/net/ |
H A D | multiplayer_peer_gdnative.cpp | 110 NetworkedMultiplayerPeer::ConnectionStatus MultiplayerPeerGDNative::get_connection_status() const { in get_connection_status() function in MultiplayerPeerGDNative 112 return (ConnectionStatus)interface->get_connection_status(interface->data); in get_connection_status()
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H A D | multiplayer_peer_gdnative.h | 74 virtual ConnectionStatus get_connection_status() const;
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/dports/databases/mysql57-client/mysql-5.7.36/rapid/plugin/group_replication/include/ |
H A D | ps_information.h | 50 bool get_connection_status(const GROUP_REPLICATION_CONNECTION_STATUS_CALLBACKS& callbacks,
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/dports/databases/xtrabackup8/percona-xtrabackup-8.0.14/plugin/group_replication/include/ |
H A D | ps_information.h | 44 bool get_connection_status(
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/dports/databases/percona57-server/percona-server-5.7.36-39/rapid/plugin/group_replication/include/ |
H A D | ps_information.h | 50 bool get_connection_status(const GROUP_REPLICATION_CONNECTION_STATUS_CALLBACKS& callbacks,
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/dports/databases/xtrabackup/percona-xtrabackup-2.4.21/rapid/plugin/group_replication/include/ |
H A D | ps_information.h | 50 bool get_connection_status(const GROUP_REPLICATION_CONNECTION_STATUS_CALLBACKS& callbacks,
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/dports/databases/mysqlwsrep57-server/mysql-wsrep-wsrep_5.7.35-25.27/rapid/plugin/group_replication/include/ |
H A D | ps_information.h | 50 bool get_connection_status(const GROUP_REPLICATION_CONNECTION_STATUS_CALLBACKS& callbacks,
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/dports/databases/percona57-client/percona-server-5.7.36-39/rapid/plugin/group_replication/include/ |
H A D | ps_information.h | 50 bool get_connection_status(const GROUP_REPLICATION_CONNECTION_STATUS_CALLBACKS& callbacks,
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/dports/databases/percona57-pam-for-mysql/percona-server-5.7.36-39/rapid/plugin/group_replication/include/ |
H A D | ps_information.h | 50 bool get_connection_status(const GROUP_REPLICATION_CONNECTION_STATUS_CALLBACKS& callbacks,
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/dports/devel/godot/godot-3.2.3-stable/core/io/ |
H A D | multiplayer_api.cpp | 97 …if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer:… in poll() 143 …ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == NetworkedMultiplayerPeer… in set_network_peer() 475 …ERR_FAIL_COND_MSG(network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CO… in _send_rpc() 477 …ERR_FAIL_COND_MSG(network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DI… in _send_rpc() 639 …ERR_FAIL_COND_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CO… in rpcp() 713 …ERR_FAIL_COND_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CO… in rsetp() 785 …ERR_FAIL_COND_V_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_… in send_bytes()
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H A D | networked_multiplayer_peer.h | 75 virtual ConnectionStatus get_connection_status() const = 0;
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H A D | networked_multiplayer_peer.cpp | 43 …::bind_method(D_METHOD("get_connection_status"), &NetworkedMultiplayerPeer::get_connection_status); in _bind_methods()
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/dports/devel/godot-tools/godot-3.2.3-stable/core/io/ |
H A D | multiplayer_api.cpp | 97 …if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer:… in poll() 143 …ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == NetworkedMultiplayerPeer… in set_network_peer() 475 …ERR_FAIL_COND_MSG(network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CO… in _send_rpc() 477 …ERR_FAIL_COND_MSG(network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DI… in _send_rpc() 639 …ERR_FAIL_COND_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CO… in rpcp() 713 …ERR_FAIL_COND_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CO… in rsetp() 785 …ERR_FAIL_COND_V_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_… in send_bytes()
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H A D | networked_multiplayer_peer.h | 75 virtual ConnectionStatus get_connection_status() const = 0;
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H A D | networked_multiplayer_peer.cpp | 43 …::bind_method(D_METHOD("get_connection_status"), &NetworkedMultiplayerPeer::get_connection_status); in _bind_methods()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/websocket/ |
H A D | emws_client.h | 58 virtual ConnectionStatus get_connection_status() const;
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H A D | wsl_client.h | 81 virtual ConnectionStatus get_connection_status() const;
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H A D | websocket_client.h | 66 virtual ConnectionStatus get_connection_status() const = 0;
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/dports/devel/godot/godot-3.2.3-stable/modules/websocket/ |
H A D | emws_client.h | 58 virtual ConnectionStatus get_connection_status() const;
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H A D | wsl_client.h | 81 virtual ConnectionStatus get_connection_status() const;
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H A D | websocket_client.h | 66 virtual ConnectionStatus get_connection_status() const = 0;
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/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/include/net/ |
H A D | godot_net.h | 106 godot_int (*get_connection_status)(const void *); member
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/include/net/ |
H A D | godot_net.h | 106 godot_int (*get_connection_status)(const void *); member
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