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Searched refs:BUILD_DEBUG_DIR (Results 1 – 14 of 14) sorted by relevance

/dports/games/q2p/Q2P-0.2-2006-12-31/
H A DMakefile22 BUILD_DEBUG_DIR:=build_debug macro
319 @-mkdir -p $(BUILD_DEBUG_DIR) \
321 $(BUILD_DEBUG_DIR)/client
324 @-mkdir -p $(BUILD_DEBUG_DIR) \
325 $(BUILD_DEBUG_DIR)/ded
329 @-mkdir -p $(BUILD_DEBUG_DIR) \
330 $(BUILD_DEBUG_DIR)/ref_gl
335 $(BUILD_DEBUG_DIR)/ref_gl
341 $(BUILD_DEBUG_DIR)/game
347 $(BUILD_DEBUG_DIR)/ctf
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/dports/games/quake2-psychomod/psychomod/src/
H A DMakefile19 BUILD_DEBUG_DIR=debug macro
56 @-mkdir -p $(BUILD_DEBUG_DIR)/psychomod
57 $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS)"
275 $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS)"
/dports/games/tenebrae/tenebrae_0/linux/
H A DMakefile.i386linux23 BUILD_DEBUG_DIR = debug$(ARCH)$(GLIBC)
65 @-mkdir -p $(BUILD_DEBUG_DIR) \
66 $(BUILD_DEBUG_DIR)/bin \
67 $(BUILD_DEBUG_DIR)/glquake
68 $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS)"
401 $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A DMakefile2 BUILD_DEBUG_DIR=debug macro
36 @-mkdir -p $(BUILD_DEBUG_DIR)/lights/nav
37 $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS)"
304 $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS)"
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A DMakefile19 BUILD_DEBUG_DIR=debug macro
58 @-mkdir -p $(BUILD_DEBUG_DIR)/matrix
59 $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS)"
367 $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS)"
/dports/games/quake2max/Quake2maX_0.45-src_unix/
H A DMakefile51 BUILD_DEBUG_DIR=debug macro
176 @-mkdir -p $(BUILD_DEBUG_DIR) \
178 $(BUILD_DEBUG_DIR)/client \
179 $(BUILD_DEBUG_DIR)/ded \
180 $(BUILD_DEBUG_DIR)/ref_gl \
181 $(BUILD_DEBUG_DIR)/game
183 …$(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS) -DUNIX_VERSION='\"$(VERSION) …
843 $(BUILD_DEBUG_DIR) \
856 @-rm -rf $(BUILD_DEBUG_DIR) $(BUILD_RELEASE_DIR) $(BINDIR)
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/
H A DMakefile31 BUILD_DEBUG_DIR=debug macro
106 @-mkdir $(BUILD_DEBUG_DIR) \
107 $(BUILD_DEBUG_DIR)/glquake
108 $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
408 $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
/dports/games/quake2-source/quake2-r0.16.2/src/solaris/
H A DMakefile.Solaris19 BUILD_DEBUG_DIR=debug$(ARCH)
58 @-mkdir $(BUILD_DEBUG_DIR) \
59 $(BUILD_DEBUG_DIR)/client \
60 $(BUILD_DEBUG_DIR)/game \
61 $(BUILD_DEBUG_DIR)/ctf \
62 $(BUILD_DEBUG_DIR)/xatrix \
63 $(BUILD_DEBUG_DIR)/rogue
64 $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
1025 $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
/dports/games/quake2lnx/quake2-r0.16.2/src/solaris/
H A DMakefile.Solaris19 BUILD_DEBUG_DIR=debug$(ARCH)
58 @-mkdir $(BUILD_DEBUG_DIR) \
59 $(BUILD_DEBUG_DIR)/client \
60 $(BUILD_DEBUG_DIR)/game \
61 $(BUILD_DEBUG_DIR)/ctf \
62 $(BUILD_DEBUG_DIR)/xatrix \
63 $(BUILD_DEBUG_DIR)/rogue
64 $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
1025 $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
/dports/games/quake2-source/quake2-r0.16.2/
H A DMakefile.Solaris79 BUILD_DEBUG_DIR=debug$(ARCH)
337 @-mkdir -p $(BUILD_DEBUG_DIR) \
338 $(BUILD_DEBUG_DIR)/client \
339 $(BUILD_DEBUG_DIR)/ded \
340 $(BUILD_DEBUG_DIR)/ref_soft \
341 $(BUILD_DEBUG_DIR)/ref_gl \
342 $(BUILD_DEBUG_DIR)/game \
343 $(BUILD_DEBUG_DIR)/ctf \
344 $(BUILD_DEBUG_DIR)/xatrix \
345 $(BUILD_DEBUG_DIR)/rogue \
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H A DMakefile107 BUILD_DEBUG_DIR=debug$(ARCH) macro
400 @-mkdir -p $(BUILD_DEBUG_DIR) \
401 $(BUILD_DEBUG_DIR)/client \
402 $(BUILD_DEBUG_DIR)/ded \
403 $(BUILD_DEBUG_DIR)/ref_soft \
404 $(BUILD_DEBUG_DIR)/ref_gl \
405 $(BUILD_DEBUG_DIR)/game \
406 $(BUILD_DEBUG_DIR)/ctf \
407 $(BUILD_DEBUG_DIR)/xatrix \
408 $(BUILD_DEBUG_DIR)/rogue
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/
H A DMakefile.Solaris79 BUILD_DEBUG_DIR=debug$(ARCH)
337 @-mkdir -p $(BUILD_DEBUG_DIR) \
338 $(BUILD_DEBUG_DIR)/client \
339 $(BUILD_DEBUG_DIR)/ded \
340 $(BUILD_DEBUG_DIR)/ref_soft \
341 $(BUILD_DEBUG_DIR)/ref_gl \
342 $(BUILD_DEBUG_DIR)/game \
343 $(BUILD_DEBUG_DIR)/ctf \
344 $(BUILD_DEBUG_DIR)/xatrix \
345 $(BUILD_DEBUG_DIR)/rogue \
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H A DMakefile63 BUILD_DEBUG_DIR=debug macro
251 @-mkdir -p $(BUILD_DEBUG_DIR) \
252 $(BUILD_DEBUG_DIR)/client \
253 $(BUILD_DEBUG_DIR)/ded \
254 $(BUILD_DEBUG_DIR)/ref_soft \
255 $(BUILD_DEBUG_DIR)/ref_gl \
256 $(BUILD_DEBUG_DIR)/game \
257 $(BUILD_DEBUG_DIR)/ctf \
258 $(BUILD_DEBUG_DIR)/xatrix \
259 $(BUILD_DEBUG_DIR)/rogue
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/dports/games/egl/egl-0.3.1_9/
H A Dmakefile42 BUILD_DEBUG_DIR=debug macro
102 @-mkdir -p $(BUILD_DEBUG_DIR) \
103 $(BUILD_DEBUG_DIR)/client \
104 $(BUILD_DEBUG_DIR)/dedicated \
105 $(BUILD_DEBUG_DIR)/baseq2 \
106 $(BUILD_DEBUG_DIR)/baseq2/cgame \
107 $(BUILD_DEBUG_DIR)/baseq2/game
108 …$(MAKE) -f $(EGL_MAKEFILE) targets BUILDDIR=$(BUILD_DEBUG_DIR) SOURCEDIR=. CFLAGS="$(DEBUG_CFLAGS)…
748 $(MAKE) -f $(EGL_MAKEFILE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR)
761 @-rm -rf $(BUILD_DEBUG_DIR) $(BUILD_RELEASE_DIR)