Searched refs:BUILD_DEBUG_DIR (Results 1 – 14 of 14) sorted by relevance
22 BUILD_DEBUG_DIR:=build_debug macro319 @-mkdir -p $(BUILD_DEBUG_DIR) \321 $(BUILD_DEBUG_DIR)/client324 @-mkdir -p $(BUILD_DEBUG_DIR) \325 $(BUILD_DEBUG_DIR)/ded 329 @-mkdir -p $(BUILD_DEBUG_DIR) \330 $(BUILD_DEBUG_DIR)/ref_gl335 $(BUILD_DEBUG_DIR)/ref_gl341 $(BUILD_DEBUG_DIR)/game 347 $(BUILD_DEBUG_DIR)/ctf[all …]
19 BUILD_DEBUG_DIR=debug macro56 @-mkdir -p $(BUILD_DEBUG_DIR)/psychomod57 $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS)"275 $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS)"
23 BUILD_DEBUG_DIR = debug$(ARCH)$(GLIBC)65 @-mkdir -p $(BUILD_DEBUG_DIR) \66 $(BUILD_DEBUG_DIR)/bin \67 $(BUILD_DEBUG_DIR)/glquake68 $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS)"401 $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
2 BUILD_DEBUG_DIR=debug macro36 @-mkdir -p $(BUILD_DEBUG_DIR)/lights/nav37 $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS)"304 $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS)"
19 BUILD_DEBUG_DIR=debug macro58 @-mkdir -p $(BUILD_DEBUG_DIR)/matrix59 $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS)"367 $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS)"
51 BUILD_DEBUG_DIR=debug macro176 @-mkdir -p $(BUILD_DEBUG_DIR) \178 $(BUILD_DEBUG_DIR)/client \179 $(BUILD_DEBUG_DIR)/ded \180 $(BUILD_DEBUG_DIR)/ref_gl \181 $(BUILD_DEBUG_DIR)/game 183 …$(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS) -DUNIX_VERSION='\"$(VERSION) …843 $(BUILD_DEBUG_DIR) \856 @-rm -rf $(BUILD_DEBUG_DIR) $(BUILD_RELEASE_DIR) $(BINDIR)
31 BUILD_DEBUG_DIR=debug macro106 @-mkdir $(BUILD_DEBUG_DIR) \107 $(BUILD_DEBUG_DIR)/glquake108 $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"408 $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
19 BUILD_DEBUG_DIR=debug$(ARCH)58 @-mkdir $(BUILD_DEBUG_DIR) \59 $(BUILD_DEBUG_DIR)/client \60 $(BUILD_DEBUG_DIR)/game \61 $(BUILD_DEBUG_DIR)/ctf \62 $(BUILD_DEBUG_DIR)/xatrix \63 $(BUILD_DEBUG_DIR)/rogue64 $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"1025 $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
79 BUILD_DEBUG_DIR=debug$(ARCH)337 @-mkdir -p $(BUILD_DEBUG_DIR) \338 $(BUILD_DEBUG_DIR)/client \339 $(BUILD_DEBUG_DIR)/ded \340 $(BUILD_DEBUG_DIR)/ref_soft \341 $(BUILD_DEBUG_DIR)/ref_gl \342 $(BUILD_DEBUG_DIR)/game \343 $(BUILD_DEBUG_DIR)/ctf \344 $(BUILD_DEBUG_DIR)/xatrix \345 $(BUILD_DEBUG_DIR)/rogue \[all …]
107 BUILD_DEBUG_DIR=debug$(ARCH) macro400 @-mkdir -p $(BUILD_DEBUG_DIR) \401 $(BUILD_DEBUG_DIR)/client \402 $(BUILD_DEBUG_DIR)/ded \403 $(BUILD_DEBUG_DIR)/ref_soft \404 $(BUILD_DEBUG_DIR)/ref_gl \405 $(BUILD_DEBUG_DIR)/game \406 $(BUILD_DEBUG_DIR)/ctf \407 $(BUILD_DEBUG_DIR)/xatrix \408 $(BUILD_DEBUG_DIR)/rogue[all …]
63 BUILD_DEBUG_DIR=debug macro251 @-mkdir -p $(BUILD_DEBUG_DIR) \252 $(BUILD_DEBUG_DIR)/client \253 $(BUILD_DEBUG_DIR)/ded \254 $(BUILD_DEBUG_DIR)/ref_soft \255 $(BUILD_DEBUG_DIR)/ref_gl \256 $(BUILD_DEBUG_DIR)/game \257 $(BUILD_DEBUG_DIR)/ctf \258 $(BUILD_DEBUG_DIR)/xatrix \259 $(BUILD_DEBUG_DIR)/rogue[all …]
42 BUILD_DEBUG_DIR=debug macro102 @-mkdir -p $(BUILD_DEBUG_DIR) \103 $(BUILD_DEBUG_DIR)/client \104 $(BUILD_DEBUG_DIR)/dedicated \105 $(BUILD_DEBUG_DIR)/baseq2 \106 $(BUILD_DEBUG_DIR)/baseq2/cgame \107 $(BUILD_DEBUG_DIR)/baseq2/game108 …$(MAKE) -f $(EGL_MAKEFILE) targets BUILDDIR=$(BUILD_DEBUG_DIR) SOURCEDIR=. CFLAGS="$(DEBUG_CFLAGS)…748 $(MAKE) -f $(EGL_MAKEFILE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR)761 @-rm -rf $(BUILD_DEBUG_DIR) $(BUILD_RELEASE_DIR)