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Searched refs:GL_APPLE_element_array (Results 1 – 25 of 380) sorted by relevance

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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_APPLE_element_array1 GL_APPLE_element_array
3 GL_APPLE_element_array
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_APPLE_element_array1 GL_APPLE_element_array
3 GL_APPLE_element_array
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_APPLE_element_array1 GL_APPLE_element_array
3 GL_APPLE_element_array
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_APPLE_element_array1 GL_APPLE_element_array
3 GL_APPLE_element_array
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_APPLE_element_array1 GL_APPLE_element_array
3 GL_APPLE_element_array
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_APPLE_element_array1 GL_APPLE_element_array
/dports/graphics/jogamp-jogl/jogl/make/config/jogl/
H A Dgl-common-extensions.cfg25 IgnoreExtension GL_APPLE_element_array
/dports/games/lwjgl/lwjgl-2df01dd/eclipse-update/org.lwjgl.info/src/java/org/lwjgl/info/
H A DLWJGLInfoView.java250 capInfos.put("APPLE element array", caps.GL_APPLE_element_array); in gatherCapabilities()
/dports/security/ridl/ridl-11b3240/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …_packed_float&extensions=GL_APPLE_copy_texture_levels&extensions=GL_APPLE_element_array&extensions…
/dports/audio/moony-lv2/moony-0.36.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …_packed_float&extensions=GL_APPLE_copy_texture_levels&extensions=GL_APPLE_element_array&extensions…
/dports/audio/midi-matrix-lv2/midi-matrix-0.28.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …_packed_float&extensions=GL_APPLE_copy_texture_levels&extensions=GL_APPLE_element_array&extensions…
/dports/audio/vm-lv2/vm-0.14.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …_packed_float&extensions=GL_APPLE_copy_texture_levels&extensions=GL_APPLE_element_array&extensions…
/dports/audio/sherlock-lv2/sherlock.lv2-0.28.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …_packed_float&extensions=GL_APPLE_copy_texture_levels&extensions=GL_APPLE_element_array&extensions…
/dports/audio/synthpod-lv2/synthpod-01aad91/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …_packed_float&extensions=GL_APPLE_copy_texture_levels&extensions=GL_APPLE_element_array&extensions…
/dports/x11-toolkits/nuklear/Nuklear-4.09.1/demo/sfml_opengl3/
H A DReadme.md7 …_packed_float&extensions=GL_APPLE_copy_texture_levels&extensions=GL_APPLE_element_array&extensions…
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h3524 #ifndef GL_APPLE_element_array
3525 #define GL_APPLE_element_array macro
/dports/devel/emscripten/emscripten-2.0.3/system/include/GL/
H A Dglew.h129 #define GLEW_APPLE_element_array GLEW_GET_VAR(GL_APPLE_element_array)
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/
H A Dgl_ext_defs.h4292 #ifndef GL_APPLE_element_array
4293 #define GL_APPLE_element_array macro
/dports/graphics/sage/sage-0.2.0/sage/
H A Dsage.h2962 #ifndef GL_APPLE_element_array
8050 #ifndef GL_APPLE_element_array
8051 #define GL_APPLE_element_array 1 macro
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/src/
H A Dglewinfo.c420 #ifdef GL_APPLE_element_array
5016 #ifdef GL_APPLE_element_array in glewInfo()
/dports/games/cake/cake_src/cake/glsetup/
H A Dgl_NV_ext.h2486 #ifndef GL_APPLE_element_array
5268 #ifndef GL_APPLE_element_array
5269 #define GL_APPLE_element_array 1 macro
/dports/games/memonix/MemonixSourceCode/src/
H A DGLext.h2486 #ifndef GL_APPLE_element_array
5268 #ifndef GL_APPLE_element_array
5269 #define GL_APPLE_element_array 1 macro
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/
H A Dglext.h2486 #ifndef GL_APPLE_element_array
5268 #ifndef GL_APPLE_element_array
5269 #define GL_APPLE_element_array 1 macro
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dglext.h2648 #ifndef GL_APPLE_element_array
5701 #ifndef GL_APPLE_element_array
5702 #define GL_APPLE_element_array 1 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h2832 #ifndef GL_APPLE_element_array
6169 #ifndef GL_APPLE_element_array
6170 #define GL_APPLE_element_array 1 macro

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