/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_APPLE_element_array | 1 GL_APPLE_element_array 3 GL_APPLE_element_array
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_APPLE_element_array | 1 GL_APPLE_element_array 3 GL_APPLE_element_array
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_APPLE_element_array | 1 GL_APPLE_element_array 3 GL_APPLE_element_array
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_APPLE_element_array | 1 GL_APPLE_element_array 3 GL_APPLE_element_array
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_APPLE_element_array | 1 GL_APPLE_element_array 3 GL_APPLE_element_array
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_APPLE_element_array | 1 GL_APPLE_element_array
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/dports/graphics/jogamp-jogl/jogl/make/config/jogl/ |
H A D | gl-common-extensions.cfg | 25 IgnoreExtension GL_APPLE_element_array
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/dports/games/lwjgl/lwjgl-2df01dd/eclipse-update/org.lwjgl.info/src/java/org/lwjgl/info/ |
H A D | LWJGLInfoView.java | 250 capInfos.put("APPLE element array", caps.GL_APPLE_element_array); in gatherCapabilities()
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/dports/security/ridl/ridl-11b3240/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …_packed_float&extensions=GL_APPLE_copy_texture_levels&extensions=GL_APPLE_element_array&extensions…
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/dports/audio/moony-lv2/moony-0.36.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …_packed_float&extensions=GL_APPLE_copy_texture_levels&extensions=GL_APPLE_element_array&extensions…
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/dports/audio/midi-matrix-lv2/midi-matrix-0.28.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …_packed_float&extensions=GL_APPLE_copy_texture_levels&extensions=GL_APPLE_element_array&extensions…
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/dports/audio/vm-lv2/vm-0.14.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …_packed_float&extensions=GL_APPLE_copy_texture_levels&extensions=GL_APPLE_element_array&extensions…
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/dports/audio/sherlock-lv2/sherlock.lv2-0.28.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …_packed_float&extensions=GL_APPLE_copy_texture_levels&extensions=GL_APPLE_element_array&extensions…
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/dports/audio/synthpod-lv2/synthpod-01aad91/nuklear/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …_packed_float&extensions=GL_APPLE_copy_texture_levels&extensions=GL_APPLE_element_array&extensions…
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/dports/x11-toolkits/nuklear/Nuklear-4.09.1/demo/sfml_opengl3/ |
H A D | Readme.md | 7 …_packed_float&extensions=GL_APPLE_copy_texture_levels&extensions=GL_APPLE_element_array&extensions…
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 3524 #ifndef GL_APPLE_element_array 3525 #define GL_APPLE_element_array macro
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/dports/devel/emscripten/emscripten-2.0.3/system/include/GL/ |
H A D | glew.h | 129 #define GLEW_APPLE_element_array GLEW_GET_VAR(GL_APPLE_element_array)
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 4292 #ifndef GL_APPLE_element_array 4293 #define GL_APPLE_element_array macro
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/dports/graphics/sage/sage-0.2.0/sage/ |
H A D | sage.h | 2962 #ifndef GL_APPLE_element_array 8050 #ifndef GL_APPLE_element_array 8051 #define GL_APPLE_element_array 1 macro
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/src/ |
H A D | glewinfo.c | 420 #ifdef GL_APPLE_element_array 5016 #ifdef GL_APPLE_element_array in glewInfo()
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_NV_ext.h | 2486 #ifndef GL_APPLE_element_array 5268 #ifndef GL_APPLE_element_array 5269 #define GL_APPLE_element_array 1 macro
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/dports/games/memonix/MemonixSourceCode/src/ |
H A D | GLext.h | 2486 #ifndef GL_APPLE_element_array 5268 #ifndef GL_APPLE_element_array 5269 #define GL_APPLE_element_array 1 macro
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/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/ |
H A D | glext.h | 2486 #ifndef GL_APPLE_element_array 5268 #ifndef GL_APPLE_element_array 5269 #define GL_APPLE_element_array 1 macro
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 2648 #ifndef GL_APPLE_element_array 5701 #ifndef GL_APPLE_element_array 5702 #define GL_APPLE_element_array 1 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 2832 #ifndef GL_APPLE_element_array 6169 #ifndef GL_APPLE_element_array 6170 #define GL_APPLE_element_array 1 macro
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