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Searched refs:GL_CURRENT_MATRIX_STACK_DEPTH_NV (Results 1 – 25 of 319) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DNV_vertex_program.java95 int GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_NV_vertex_program27 GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_vertex_program28 GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_vertex_program28 GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_NV_vertex_program26 GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_NV_vertex_program28 GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_NV_vertex_program27 GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/
H A Dvertex_program.py20 GL_CURRENT_MATRIX_STACK_DEPTH_NV=_C('GL_CURRENT_MATRIX_STACK_DEPTH_NV',0x8640) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/
H A Dvertex_program.py20 GL_CURRENT_MATRIX_STACK_DEPTH_NV=_C('GL_CURRENT_MATRIX_STACK_DEPTH_NV',0x8640) variable
/dports/games/tenebrae/tenebrae_0/
H A Dglquake.h925 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h1587 #ifndef GL_CURRENT_MATRIX_STACK_DEPTH_NV
1588 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 macro
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dglext.h446 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 macro
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dglext.h446 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 macro
/dports/science/medit/medit-2012.02.05_5/sources/GL.old/
H A Dglext.h1451 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h3046 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 macro
/dports/emulators/aranym/aranym-1.1.0/src/include/
H A Dglenums.h2232 #ifndef GL_CURRENT_MATRIX_STACK_DEPTH_NV
2233 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 macro
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/
H A Dgl_ext_defs.h3814 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 macro
/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/
H A Dgl.hrl2941 -define(GL_CURRENT_MATRIX_STACK_DEPTH_NV, 16#8640). macro
/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/
H A Dgl.hrl2941 -define(GL_CURRENT_MATRIX_STACK_DEPTH_NV, 16#8640). macro
/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/include/
H A Dgl.hrl2941 -define(GL_CURRENT_MATRIX_STACK_DEPTH_NV, 16#8640). macro
/dports/games/gltron/gltron-0.70/nebu/include/video/
H A Dnebu_extgl.h1534 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/win32/include/
H A Dglext.h3014 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 macro
/dports/games/gtkradiant/GPL/GtkRadiant/include/
H A Digl.h1860 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 macro
/dports/games/netradiant/netradiant-20150621-src/include/
H A Digl.h1862 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 macro
/dports/graphics/mesa-dri-classic/mesa-20.2.3/docs/
H A Dversions.rst1360 - GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one

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