/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_sample_shading/execution/ |
H A D | api.c | 62 glGetFloatv(GL_MIN_SAMPLE_SHADING_VALUE_ARB, &value); in piglit_init() 65 glGetFloatv(GL_MIN_SAMPLE_SHADING_VALUE_ARB, &value); in piglit_init() 69 glGetFloatv(GL_MIN_SAMPLE_SHADING_VALUE_ARB, &value); in piglit_init() 72 glGetFloatv(GL_MIN_SAMPLE_SHADING_VALUE_ARB, &value); in piglit_init()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_sample_shading.java | 49 int GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_sample_shading | 5 GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_sample_shading | 6 GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_sample_shading | 5 GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_sample_shading | 6 GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_sample_shading | 6 GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | sample_shading.py | 14 GL_MIN_SAMPLE_SHADING_VALUE_ARB=_C('GL_MIN_SAMPLE_SHADING_VALUE_ARB',0x8C37) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | sample_shading.py | 14 GL_MIN_SAMPLE_SHADING_VALUE_ARB=_C('GL_MIN_SAMPLE_SHADING_VALUE_ARB',0x8C37) variable
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_direct_state_access/ |
H A D | texture-storage-multisample.c | 155 glGetFloatv(GL_MIN_SAMPLE_SHADING_VALUE_ARB, &backup.min_sample_shading); in texture_sub_image_multisample()
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/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | glenums.h | 7176 #ifndef GL_MIN_SAMPLE_SHADING_VALUE_ARB 7177 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 macro
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/util/ |
H A D | piglit-util-gl.c | 3314 glGetFloatv(GL_MIN_SAMPLE_SHADING_VALUE_ARB, &backup.min_sample_shading); in piglit_multisample_texture()
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/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/ |
H A D | gl.hrl | 1772 -define(GL_MIN_SAMPLE_SHADING_VALUE_ARB, 16#8C37). macro
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/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/ |
H A D | gl.hrl | 1772 -define(GL_MIN_SAMPLE_SHADING_VALUE_ARB, 16#8C37). macro
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/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/include/ |
H A D | gl.hrl | 1772 -define(GL_MIN_SAMPLE_SHADING_VALUE_ARB, 16#8C37). macro
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/dports/lang/erlang-wx/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 2286 -define(GL_MIN_SAMPLE_SHADING_VALUE_ARB, 16#8C37). macro
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/dports/lang/erlang-runtime24/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 2286 -define(GL_MIN_SAMPLE_SHADING_VALUE_ARB, 16#8C37). macro
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/dports/lang/erlang-java/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 2286 -define(GL_MIN_SAMPLE_SHADING_VALUE_ARB, 16#8C37). macro
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/dports/lang/erlang/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 2286 -define(GL_MIN_SAMPLE_SHADING_VALUE_ARB, 16#8C37). macro
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/dports/emulators/aranym/aranym-1.1.0/src/ |
H A D | glenums.c | 3246 /* 0x8C37 */ GL_ENUM(GL_MIN_SAMPLE_SHADING_VALUE_ARB)
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/dports/games/pink-pony/pink-pony-1.4.1/external/flextGL/ |
H A D | flextGL.h | 2012 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 macro
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/dports/math/curv/curv-0.5/extern/imgui/examples/libs/gl3w/GL/ |
H A D | glcorearb.h | 1786 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 macro
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/dports/graphics/milton/milton-1.9.1/third_party/imgui/examples/libs/gl3w/GL/ |
H A D | glcorearb.h | 1786 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 macro
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/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/examples/libs/gl3w/GL/ |
H A D | glcorearb.h | 1786 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 macro
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL3Plus/include/GL/ |
H A D | glcorearb.h | 2966 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 macro
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