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Searched refs:GL_NUM_PASSES_ATI (Results 1 – 25 of 319) sorted by relevance

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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/bin/
H A Dupdate_ext.sh53 GL_NUM_PASSES_ATI 0x8970
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DATI_fragment_shader.java121 int GL_NUM_PASSES_ATI = 0x8970; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ATI_fragment_shader64 GL_NUM_PASSES_ATI 0x8970
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ATI_fragment_shader65 GL_NUM_PASSES_ATI 0x8970
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ATI_fragment_shader63 GL_NUM_PASSES_ATI 0x8970
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ATI_fragment_shader65 GL_NUM_PASSES_ATI 0x8970
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ATI_fragment_shader65 GL_NUM_PASSES_ATI 0x8970
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ATI_fragment_shader64 GL_NUM_PASSES_ATI 0x8970
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ATI/
H A Dfragment_shader.py74 GL_NUM_PASSES_ATI=_C('GL_NUM_PASSES_ATI',0x8970) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ATI/
H A Dfragment_shader.py74 GL_NUM_PASSES_ATI=_C('GL_NUM_PASSES_ATI',0x8970) variable
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Dati.h129 #define GL_NUM_PASSES_ATI 0x8970 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/bin/
H A Dupdate_ext.sh99 GL_NUM_PASSES_ATI 0x8970
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/bin/
H A Dupdate_ext.sh99 GL_NUM_PASSES_ATI 0x8970
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/bin/
H A Dfilter_gl_ext.sh89 GL_NUM_PASSES_ATI 0x8970
/dports/graphics/glew-wayland/glew-2.2.0/auto/bin/
H A Dfilter_gl_ext.sh86 GL_NUM_PASSES_ATI 0x8970
/dports/graphics/glew/glew-2.2.0/auto/bin/
H A Dfilter_gl_ext.sh86 GL_NUM_PASSES_ATI 0x8970
/dports/games/tenebrae/tenebrae_0/
H A DglATI.h642 #define GL_NUM_PASSES_ATI 0x8970 macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h5217 #ifndef GL_NUM_PASSES_ATI
5218 #define GL_NUM_PASSES_ATI 0x8970 macro
/dports/games/cake/cake_src/cake/glsetup/
H A Dgl_ATI_ext.h837 #define GL_NUM_PASSES_ATI 0x8970 macro
H A DglATI.h837 #define GL_NUM_PASSES_ATI 0x8970 macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h3249 #define GL_NUM_PASSES_ATI 0x8970 macro
/dports/emulators/aranym/aranym-1.1.0/src/include/
H A Dglenums.h7641 #ifndef GL_NUM_PASSES_ATI
7642 #define GL_NUM_PASSES_ATI 0x8970 macro
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/
H A Dgl_ext_defs.h4017 #define GL_NUM_PASSES_ATI 0x8970 macro
/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/
H A Dgl.hrl3104 -define(GL_NUM_PASSES_ATI, 16#8970). macro
/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/
H A Dgl.hrl3104 -define(GL_NUM_PASSES_ATI, 16#8970). macro

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