/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shader_objects | 7 GL_OBJECT_SUBTYPE_ARB 0x8B4F
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 8 GL_OBJECT_SUBTYPE_ARB 0x8B4F
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_shader_objects | 6 GL_OBJECT_SUBTYPE_ARB 0x8B4F
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 8 GL_OBJECT_SUBTYPE_ARB 0x8B4F
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 8 GL_OBJECT_SUBTYPE_ARB 0x8B4F
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shader_objects | 7 GL_OBJECT_SUBTYPE_ARB 0x8B4F
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_shader_objects.java | 49 int GL_OBJECT_SUBTYPE_ARB = 0x8B4F; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | shader_objects.py | 35 GL_OBJECT_SUBTYPE_ARB=_C('GL_OBJECT_SUBTYPE_ARB',0x8B4F) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | shader_objects.py | 35 GL_OBJECT_SUBTYPE_ARB=_C('GL_OBJECT_SUBTYPE_ARB',0x8B4F) variable
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 976 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F macro 1028 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F macro 1062 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F macro
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | gl_local.h | 128 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F macro
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 1372 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F macro 1424 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F macro 1458 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F macro
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 780 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | gropengl.h | 270 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 5274 #ifndef GL_OBJECT_SUBTYPE_ARB 5275 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F macro
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 1046 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F macro
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 1046 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F macro
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/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/ |
H A D | GLLoader.hpp | 302 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F macro
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/dports/graphics/gauche-gl/Gauche-gl-0.6/src/ |
H A D | glext-lib.stub | 658 GL_OBJECT_SUBTYPE_ARB
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/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | glenums.h | 7722 #ifndef GL_OBJECT_SUBTYPE_ARB 7723 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F macro
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/dports/lang/nim/nim-1.6.2/tests/manyloc/keineschweine/lib/ |
H A D | glext.nim | 3905 GL_OBJECT_SUBTYPE_ARB* = 0x00008B4F 4038 # GL_OBJECT_SUBTYPE_ARB { already defined } 4136 # GL_OBJECT_SUBTYPE_ARB { already defined }
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/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/ |
H A D | gl.hrl | 1457 -define(GL_OBJECT_SUBTYPE_ARB, 16#8B4F). macro
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/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/ |
H A D | gl.hrl | 1457 -define(GL_OBJECT_SUBTYPE_ARB, 16#8B4F). macro
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/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/include/ |
H A D | gl.hrl | 1457 -define(GL_OBJECT_SUBTYPE_ARB, 16#8B4F). macro
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/dports/games/gtkradiant/GPL/GtkRadiant/include/ |
H A D | igl.h | 1670 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F macro
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