/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_texture_shader.java | 81 int GL_OFFSET_TEXTURE_2D_NV = 0x86E8; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_texture_shader | 22 GL_OFFSET_TEXTURE_2D_NV 0x86E8
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_texture_shader | 23 GL_OFFSET_TEXTURE_2D_NV 0x86E8
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_texture_shader | 23 GL_OFFSET_TEXTURE_2D_NV 0x86E8
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_texture_shader | 21 GL_OFFSET_TEXTURE_2D_NV 0x86E8
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_texture_shader | 23 GL_OFFSET_TEXTURE_2D_NV 0x86E8
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_texture_shader | 22 GL_OFFSET_TEXTURE_2D_NV 0x86E8
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | texture_shader.py | 48 GL_OFFSET_TEXTURE_2D_NV=_C('GL_OFFSET_TEXTURE_2D_NV',0x86E8) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | texture_shader.py | 48 GL_OFFSET_TEXTURE_2D_NV=_C('GL_OFFSET_TEXTURE_2D_NV',0x86E8) variable
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 808 #ifndef GL_OFFSET_TEXTURE_2D_NV 809 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/nvparse/ |
H A D | ts1.0_inst.cpp | 74 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_2D_NV); in Invoke()
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H A D | ps1.0_program.cpp | 239 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_2D_NV); in operator ()()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/nvparse/ |
H A D | ts1.0_inst.cpp | 74 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_2D_NV); in Invoke()
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H A D | ps1.0_program.cpp | 239 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_2D_NV); in operator ()()
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 443 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_warp.c | 278 qglTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_2D_NV); in EmitWaterPolys_original()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_warp.c | 275 qglTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_2D_NV); in EmitWaterPolys()
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 5319 #ifndef GL_OFFSET_TEXTURE_2D_NV 5320 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 macro
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 363 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 macro
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 363 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 macro
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 2954 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 macro
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/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | glenums.h | 7776 #ifndef GL_OFFSET_TEXTURE_2D_NV 7777 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 macro
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 3722 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 macro
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/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/ |
H A D | gl.hrl | 2864 -define(GL_OFFSET_TEXTURE_2D_NV, 16#86E8). macro
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/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/ |
H A D | gl.hrl | 2864 -define(GL_OFFSET_TEXTURE_2D_NV, 16#86E8). macro
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