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Searched refs:GL_ROUND_NV (Results 1 – 25 of 312) sorted by relevance

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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_NV_path_rendering96 GL_ROUND_NV 0x90A4
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_NV_path_rendering96 GL_ROUND_NV 0x90A4
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/
H A DGL_NV_path_rendering96 GL_ROUND_NV 0x90A4
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DNV_path_rendering.java200 GL_ROUND_NV = 0x90A4, field
/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/quickshapes/
H A Dqquickshapenvprrenderer.cpp376 dst.joinStyle = GL_ROUND_NV; in updateNode()
390 dst.capStyle = GL_ROUND_NV; in updateNode()
H A Dqquicknvprfunctions_p.h110 #define GL_ROUND_NV 0x90A4 macro
/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/quickshapes/
H A Dqquickshapenvprrenderer.cpp376 dst.joinStyle = GL_ROUND_NV; in updateNode()
390 dst.capStyle = GL_ROUND_NV; in updateNode()
H A Dqquicknvprfunctions_p.h110 #define GL_ROUND_NV 0x90A4 macro
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_path_rendering109 GL_ROUND_NV 0x90A4
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_path_rendering109 GL_ROUND_NV 0x90A4
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_NV_path_rendering109 GL_ROUND_NV 0x90A4
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/
H A Dpath_rendering.py123 GL_ROUND_NV=_C('GL_ROUND_NV',0x90A4) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GLES2/NV/
H A Dpath_rendering.py156 GL_ROUND_NV=_C('GL_ROUND_NV',0x90A4) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/
H A Dpath_rendering.py156 GL_ROUND_NV=_C('GL_ROUND_NV',0x90A4) variable
/dports/emulators/aranym/aranym-1.1.0/src/include/
H A Dglenums.h10443 #ifndef GL_ROUND_NV
10444 #define GL_ROUND_NV 0x90A4 macro
/dports/devel/efl/efl-1.25.1/src/lib/evas/
H A DEvas_GL.h3084 #define GL_ROUND_NV 0x90A4 macro
/dports/graphics/jogamp-jogl/jogl/make/stub_includes/opengl/GLES2/
H A Dgl2ext.h2396 #define GL_ROUND_NV 0x90A4 macro
/dports/lang/erlang-wx/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl4625 -define(GL_ROUND_NV, 16#90A4). macro
/dports/lang/erlang-runtime24/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl4625 -define(GL_ROUND_NV, 16#90A4). macro
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLES2/include/GLES2/
H A Dgl2ext.h2449 #define GL_ROUND_NV 0x90A4 macro
/dports/lang/erlang-java/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl4625 -define(GL_ROUND_NV, 16#90A4). macro
/dports/lang/erlang/otp-OTP-24.1.7/lib/wx/include/
H A Dgl.hrl4625 -define(GL_ROUND_NV, 16#90A4). macro
/dports/emulators/aranym/aranym-1.1.0/src/
H A Dglenums.c4124 /* 0x90A4 */ GL_ENUM(GL_ROUND_NV)
/dports/games/pink-pony/pink-pony-1.4.1/external/flextGL/
H A DflextGL.h5330 #define GL_ROUND_NV 0x90A4 macro
/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/3rdparty/angle/include/GLES2/
H A Dgl2ext.h2860 #define GL_ROUND_NV 0x90A4 macro

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