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Searched refs:GL_WIN_phong_shading (Results 1 – 25 of 384) sorted by relevance

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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_WIN_phong_shading1 GL_WIN_phong_shading
3 GL_WIN_phong_shading
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_WIN_phong_shading1 GL_WIN_phong_shading
3 GL_WIN_phong_shading
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_WIN_phong_shading1 GL_WIN_phong_shading
3 GL_WIN_phong_shading
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_WIN_phong_shading1 GL_WIN_phong_shading
3 GL_WIN_phong_shading
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_WIN_phong_shading1 GL_WIN_phong_shading
3 GL_WIN_phong_shading
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_WIN_phong_shading1 GL_WIN_phong_shading
/dports/x11-clocks/glclock/glclock-6.0b6.0/
H A DGLextensions.H485 #ifndef GL_WIN_phong_shading
486 #define GL_WIN_phong_shading macro
/dports/astro/openuniverse/openuniverse-1.0beta3/src/
H A Dglext.h869 #ifndef GL_WIN_phong_shading
1941 #ifndef GL_WIN_phong_shading
1942 #define GL_WIN_phong_shading 1 macro
/dports/security/ridl/ridl-11b3240/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …tensions=GL_SUN_vertex&extensions=GL_VIV_shader_binary&extensions=GL_WIN_phong_shading&extensions=…
/dports/audio/moony-lv2/moony-0.36.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …tensions=GL_SUN_vertex&extensions=GL_VIV_shader_binary&extensions=GL_WIN_phong_shading&extensions=…
/dports/audio/midi-matrix-lv2/midi-matrix-0.28.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …tensions=GL_SUN_vertex&extensions=GL_VIV_shader_binary&extensions=GL_WIN_phong_shading&extensions=…
/dports/audio/vm-lv2/vm-0.14.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …tensions=GL_SUN_vertex&extensions=GL_VIV_shader_binary&extensions=GL_WIN_phong_shading&extensions=…
/dports/audio/sherlock-lv2/sherlock.lv2-0.28.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …tensions=GL_SUN_vertex&extensions=GL_VIV_shader_binary&extensions=GL_WIN_phong_shading&extensions=…
/dports/audio/synthpod-lv2/synthpod-01aad91/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …tensions=GL_SUN_vertex&extensions=GL_VIV_shader_binary&extensions=GL_WIN_phong_shading&extensions=…
/dports/x11-toolkits/nuklear/Nuklear-4.09.1/demo/sfml_opengl3/
H A DReadme.md7 …tensions=GL_SUN_vertex&extensions=GL_VIV_shader_binary&extensions=GL_WIN_phong_shading&extensions=…
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h2190 #ifndef GL_WIN_phong_shading
2191 #define GL_WIN_phong_shading macro
/dports/devel/emscripten/emscripten-2.0.3/system/include/GL/
H A Dglew.h589 #define GLEW_WIN_phong_shading GLEW_GET_VAR(GL_WIN_phong_shading)
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/
H A Dgl_ext_defs.h2958 #ifndef GL_WIN_phong_shading
2959 #define GL_WIN_phong_shading macro
/dports/games/cube/cube_source/include/GL/
H A Dglext.h954 #ifndef GL_WIN_phong_shading
2364 #ifndef GL_WIN_phong_shading
2365 #define GL_WIN_phong_shading 1 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/win32/include/
H A Dglext.h906 #ifndef GL_WIN_phong_shading
2289 #ifndef GL_WIN_phong_shading
2290 #define GL_WIN_phong_shading 1 macro
/dports/graphics/sage/sage-0.2.0/sage/
H A Dsage.h1840 #ifndef GL_WIN_phong_shading
6058 #ifndef GL_WIN_phong_shading
6059 #define GL_WIN_phong_shading 1 macro
/dports/science/medit/medit-2012.02.05_5/sources/GL.old/
H A Dglext.h860 #if GL_WIN_phong_shading
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/src/
H A Dglewinfo.c4071 #ifdef GL_WIN_phong_shading
5874 #ifdef GL_WIN_phong_shading in glewInfo()
/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/
H A Dglext.h1159 #ifndef GL_WIN_phong_shading
3383 #ifndef GL_WIN_phong_shading
3384 #define GL_WIN_phong_shading 1 macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/
H A Dglext.h1157 #ifndef GL_WIN_phong_shading
3368 #ifndef GL_WIN_phong_shading
3369 #define GL_WIN_phong_shading 1 macro

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