/dports/games/freeciv/freeciv-2.6.6/client/ |
H A D | audio_sdl.c | 57 static struct sample samples[MIX_CHANNELS]; 115 for (j = 0; j < MIX_CHANNELS; j++) { in sdl_audio_play() 214 for (i = 0; i < MIX_CHANNELS; i++) { in sdl_audio_shutdown() 248 Mix_AllocateChannels(MIX_CHANNELS); in sdl_audio_init() 249 for (i = 0; i < MIX_CHANNELS; i++) { in sdl_audio_init()
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/dports/games/freeciv-nox11/freeciv-2.6.6/client/ |
H A D | audio_sdl.c | 57 static struct sample samples[MIX_CHANNELS]; 115 for (j = 0; j < MIX_CHANNELS; j++) { in sdl_audio_play() 214 for (i = 0; i < MIX_CHANNELS; i++) { in sdl_audio_shutdown() 248 Mix_AllocateChannels(MIX_CHANNELS); in sdl_audio_init() 249 for (i = 0; i < MIX_CHANNELS; i++) { in sdl_audio_init()
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/dports/games/instead/instead-3.4.1/src/ |
H A D | sound.c | 277 if (han >= MIX_CHANNELS) 278 han %= MIX_CHANNELS; 375 if (channel >= MIX_CHANNELS) 376 channel %= MIX_CHANNELS; 384 if (channel >= MIX_CHANNELS) 385 channel %= MIX_CHANNELS; 421 if (channel >= MIX_CHANNELS) 422 channel %= MIX_CHANNELS;
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/dports/multimedia/handbrake/ffmpeg-4.4/tests/fate/ |
H A D | libavresample.mak | 7 MIX_CHANNELS = 1 2 3 4 5 6 7 8 macro 17 $(call CROSS_TEST,$(MIX_CHANNELS),MIX,q8,s16p) 18 $(call CROSS_TEST,$(MIX_CHANNELS),MIX,q15,s16p) 19 $(call CROSS_TEST,$(MIX_CHANNELS),MIX,flt,fltp)
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/ffmpeg/tests/fate/ |
H A D | libavresample.mak | 7 MIX_CHANNELS = 1 2 3 4 5 6 7 8 macro 17 $(call CROSS_TEST,$(MIX_CHANNELS),MIX,q8,s16p) 18 $(call CROSS_TEST,$(MIX_CHANNELS),MIX,q15,s16p) 19 $(call CROSS_TEST,$(MIX_CHANNELS),MIX,flt,fltp)
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/dports/multimedia/gstreamer1-libav/gst-libav-1.16.2/gst-libs/ext/libav/tests/fate/ |
H A D | libavresample.mak | 7 MIX_CHANNELS = 1 2 3 4 5 6 7 8 macro 17 $(call CROSS_TEST,$(MIX_CHANNELS),MIX,q8,s16p) 18 $(call CROSS_TEST,$(MIX_CHANNELS),MIX,q15,s16p) 19 $(call CROSS_TEST,$(MIX_CHANNELS),MIX,flt,fltp)
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/dports/multimedia/ffmpeg/ffmpeg-4.4.1/tests/fate/ |
H A D | libavresample.mak | 7 MIX_CHANNELS = 1 2 3 4 5 6 7 8 macro 17 $(call CROSS_TEST,$(MIX_CHANNELS),MIX,q8,s16p) 18 $(call CROSS_TEST,$(MIX_CHANNELS),MIX,q15,s16p) 19 $(call CROSS_TEST,$(MIX_CHANNELS),MIX,flt,fltp)
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/dports/games/osgg/Osgg-32d9e02/ |
H A D | sound.cpp | 33 Mix_AllocateChannels(MIX_CHANNELS); in init() 120 for(int i=0; i < MIX_CHANNELS; i++) in play()
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/dports/games/meandmyshadow/meandmyshadow-0.5a/src/ |
H A D | SoundManager.cpp | 36 playing.resize(MIX_CHANNELS); in SoundManager() 37 playingFlags.resize(MIX_CHANNELS, 0); in SoundManager()
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/dports/games/sdl-ball/SDL-Ball_src/ |
H A D | sound.cpp | 58 Mix_AllocateChannels(MIX_CHANNELS); in init() 181 for(int i=0; i < MIX_CHANNELS; i++) in play()
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL_mixer.framework/Versions/A/Headers/ |
H A D | SDL_mixer.h | 70 #ifndef MIX_CHANNELS 71 #define MIX_CHANNELS 8 macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_mixer.h | 65 #ifndef MIX_CHANNELS 66 #define MIX_CHANNELS 8 macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL_Mixer/include/ |
H A D | SDL_mixer.h | 70 #ifndef MIX_CHANNELS 71 #define MIX_CHANNELS 8 macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_mixer.h | 70 #ifndef MIX_CHANNELS 71 #define MIX_CHANNELS 8 macro
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/dports/games/cube/cube_source/include/ |
H A D | SDL_mixer.h | 70 #ifndef MIX_CHANNELS 71 #define MIX_CHANNELS 8 macro
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL_mixer.framework/Versions/A/Headers/ |
H A D | SDL_mixer.h | 70 #ifndef MIX_CHANNELS 71 #define MIX_CHANNELS 8 macro
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/dports/games/kuklomenos/kuklomenos-0.4.5/SDL_mixer/ |
H A D | SDL_mixer.h | 70 #ifndef MIX_CHANNELS 71 #define MIX_CHANNELS 8 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_mixer.h | 70 #ifndef MIX_CHANNELS 71 #define MIX_CHANNELS 8 macro
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl_mixer/ |
H A D | SDL_mixer.h | 84 #ifndef MIX_CHANNELS 85 #define MIX_CHANNELS 8 macro
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/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2_mixer.framework/Versions/A/Headers/ |
H A D | SDL_mixer.h | 88 #ifndef MIX_CHANNELS 89 #define MIX_CHANNELS 8 macro
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2_mixer.framework/Versions/A/Headers/ |
H A D | SDL_mixer.h | 88 #ifndef MIX_CHANNELS 89 #define MIX_CHANNELS 8 macro
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_mixer.h | 88 #ifndef MIX_CHANNELS 89 #define MIX_CHANNELS 8 macro
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2_mixer.framework/Versions/A/Headers/ |
H A D | SDL_mixer.h | 88 #ifndef MIX_CHANNELS 89 #define MIX_CHANNELS 8 macro
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_mixer.h | 88 #ifndef MIX_CHANNELS 89 #define MIX_CHANNELS 8 macro
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_mixer.h | 87 #ifndef MIX_CHANNELS 88 #define MIX_CHANNELS 8 macro
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