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Searched refs:MIX_CHANNELS (Results 1 – 25 of 70) sorted by relevance

123

/dports/games/freeciv/freeciv-2.6.6/client/
H A Daudio_sdl.c57 static struct sample samples[MIX_CHANNELS];
115 for (j = 0; j < MIX_CHANNELS; j++) { in sdl_audio_play()
214 for (i = 0; i < MIX_CHANNELS; i++) { in sdl_audio_shutdown()
248 Mix_AllocateChannels(MIX_CHANNELS); in sdl_audio_init()
249 for (i = 0; i < MIX_CHANNELS; i++) { in sdl_audio_init()
/dports/games/freeciv-nox11/freeciv-2.6.6/client/
H A Daudio_sdl.c57 static struct sample samples[MIX_CHANNELS];
115 for (j = 0; j < MIX_CHANNELS; j++) { in sdl_audio_play()
214 for (i = 0; i < MIX_CHANNELS; i++) { in sdl_audio_shutdown()
248 Mix_AllocateChannels(MIX_CHANNELS); in sdl_audio_init()
249 for (i = 0; i < MIX_CHANNELS; i++) { in sdl_audio_init()
/dports/games/instead/instead-3.4.1/src/
H A Dsound.c277 if (han >= MIX_CHANNELS)
278 han %= MIX_CHANNELS;
375 if (channel >= MIX_CHANNELS)
376 channel %= MIX_CHANNELS;
384 if (channel >= MIX_CHANNELS)
385 channel %= MIX_CHANNELS;
421 if (channel >= MIX_CHANNELS)
422 channel %= MIX_CHANNELS;
/dports/multimedia/handbrake/ffmpeg-4.4/tests/fate/
H A Dlibavresample.mak7 MIX_CHANNELS = 1 2 3 4 5 6 7 8 macro
17 $(call CROSS_TEST,$(MIX_CHANNELS),MIX,q8,s16p)
18 $(call CROSS_TEST,$(MIX_CHANNELS),MIX,q15,s16p)
19 $(call CROSS_TEST,$(MIX_CHANNELS),MIX,flt,fltp)
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/ffmpeg/tests/fate/
H A Dlibavresample.mak7 MIX_CHANNELS = 1 2 3 4 5 6 7 8 macro
17 $(call CROSS_TEST,$(MIX_CHANNELS),MIX,q8,s16p)
18 $(call CROSS_TEST,$(MIX_CHANNELS),MIX,q15,s16p)
19 $(call CROSS_TEST,$(MIX_CHANNELS),MIX,flt,fltp)
/dports/multimedia/gstreamer1-libav/gst-libav-1.16.2/gst-libs/ext/libav/tests/fate/
H A Dlibavresample.mak7 MIX_CHANNELS = 1 2 3 4 5 6 7 8 macro
17 $(call CROSS_TEST,$(MIX_CHANNELS),MIX,q8,s16p)
18 $(call CROSS_TEST,$(MIX_CHANNELS),MIX,q15,s16p)
19 $(call CROSS_TEST,$(MIX_CHANNELS),MIX,flt,fltp)
/dports/multimedia/ffmpeg/ffmpeg-4.4.1/tests/fate/
H A Dlibavresample.mak7 MIX_CHANNELS = 1 2 3 4 5 6 7 8 macro
17 $(call CROSS_TEST,$(MIX_CHANNELS),MIX,q8,s16p)
18 $(call CROSS_TEST,$(MIX_CHANNELS),MIX,q15,s16p)
19 $(call CROSS_TEST,$(MIX_CHANNELS),MIX,flt,fltp)
/dports/games/osgg/Osgg-32d9e02/
H A Dsound.cpp33 Mix_AllocateChannels(MIX_CHANNELS); in init()
120 for(int i=0; i < MIX_CHANNELS; i++) in play()
/dports/games/meandmyshadow/meandmyshadow-0.5a/src/
H A DSoundManager.cpp36 playing.resize(MIX_CHANNELS); in SoundManager()
37 playingFlags.resize(MIX_CHANNELS, 0); in SoundManager()
/dports/games/sdl-ball/SDL-Ball_src/
H A Dsound.cpp58 Mix_AllocateChannels(MIX_CHANNELS); in init()
181 for(int i=0; i < MIX_CHANNELS; i++) in play()
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL_mixer.framework/Versions/A/Headers/
H A DSDL_mixer.h70 #ifndef MIX_CHANNELS
71 #define MIX_CHANNELS 8 macro
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_mixer.h65 #ifndef MIX_CHANNELS
66 #define MIX_CHANNELS 8 macro
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL_Mixer/include/
H A DSDL_mixer.h70 #ifndef MIX_CHANNELS
71 #define MIX_CHANNELS 8 macro
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_mixer.h70 #ifndef MIX_CHANNELS
71 #define MIX_CHANNELS 8 macro
/dports/games/cube/cube_source/include/
H A DSDL_mixer.h70 #ifndef MIX_CHANNELS
71 #define MIX_CHANNELS 8 macro
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL_mixer.framework/Versions/A/Headers/
H A DSDL_mixer.h70 #ifndef MIX_CHANNELS
71 #define MIX_CHANNELS 8 macro
/dports/games/kuklomenos/kuklomenos-0.4.5/SDL_mixer/
H A DSDL_mixer.h70 #ifndef MIX_CHANNELS
71 #define MIX_CHANNELS 8 macro
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_mixer.h70 #ifndef MIX_CHANNELS
71 #define MIX_CHANNELS 8 macro
/dports/games/warmux/warmux-11.04/build/android/jni/sdl_mixer/
H A DSDL_mixer.h84 #ifndef MIX_CHANNELS
85 #define MIX_CHANNELS 8 macro
/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2_mixer.framework/Versions/A/Headers/
H A DSDL_mixer.h88 #ifndef MIX_CHANNELS
89 #define MIX_CHANNELS 8 macro
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2_mixer.framework/Versions/A/Headers/
H A DSDL_mixer.h88 #ifndef MIX_CHANNELS
89 #define MIX_CHANNELS 8 macro
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_mixer.h88 #ifndef MIX_CHANNELS
89 #define MIX_CHANNELS 8 macro
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2_mixer.framework/Versions/A/Headers/
H A DSDL_mixer.h88 #ifndef MIX_CHANNELS
89 #define MIX_CHANNELS 8 macro
/dports/games/tesseract/tesseract/src/include/
H A DSDL_mixer.h88 #ifndef MIX_CHANNELS
89 #define MIX_CHANNELS 8 macro
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_mixer.h87 #ifndef MIX_CHANNELS
88 #define MIX_CHANNELS 8 macro

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