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Searched refs:MUS_MOD (Results 1 – 25 of 55) sorted by relevance

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/dports/games/kuklomenos/kuklomenos-0.4.5/SDL_mixer/
H A Dmusic.c254 case MUS_MOD: in music_mixer()
641 music->type = MUS_MOD;
700 case MUS_MOD:
791 case MUS_MOD:
902 case MUS_MOD:
977 case MUS_MOD:
1050 case MUS_MOD:
1191 case MUS_MOD:
1290 case MUS_MOD:
1312 case MUS_MOD:
[all …]
H A DSDL_mixer.h103 MUS_MOD, enumerator
/dports/audio/sdl_mixer/SDL_mixer-1.2.12/
H A Dmusic.c285 case MUS_MOD:
509 return MUS_MOD;
718 case MUS_MOD:
731 music->type = MUS_MOD;
789 case MUS_MOD:
888 if ( music->type != MUS_MOD ) {
912 case MUS_MOD:
1051 case MUS_MOD:
1135 case MUS_MOD:
1226 case MUS_MOD:
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/media/audio/
H A Daudio_defines.h29 #define MUS_MOD 4 macro
H A Dsound.cpp129 return new SoundClipWave<MUS_MOD>(audioStream, 255, loop); in my_load_mod()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/media/audio/
H A Daudiodefines.h21 #define MUS_MOD 4 macro
H A Dclip_myjgmod.cpp86 return MUS_MOD; in get_sound_type()
H A Dclip_mydumbmod.cpp151 return MUS_MOD; in get_sound_type()
/dports/games/openlierox/OpenLieroX/include/
H A DSounds.h41 #define SND_MOD MUS_MOD
/dports/audio/sdl2_mixer/SDL2_mixer-2.0.4/
H A Dmusic.c345 if (has_music(MUS_MOD)) { in open_music_type()
439 return MUS_MOD; in detect_music_type_from_magic()
550 type = MUS_MOD; in Mix_LoadMUS()
H A Dmusic_modplug.c287 MUS_MOD,
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL_mixer.framework/Versions/A/Headers/
H A DSDL_mixer.h103 MUS_MOD, enumerator
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_mixer.h98 MUS_MOD, enumerator
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL_Mixer/include/
H A DSDL_mixer.h103 MUS_MOD, enumerator
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_mixer.h103 MUS_MOD, enumerator
/dports/games/cube/cube_source/include/
H A DSDL_mixer.h103 MUS_MOD, enumerator
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL_mixer.framework/Versions/A/Headers/
H A DSDL_mixer.h103 MUS_MOD, enumerator
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_mixer.h103 MUS_MOD, enumerator
/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2_mixer.framework/Versions/A/Headers/
H A DSDL_mixer.h121 MUS_MOD, enumerator
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2_mixer.framework/Versions/A/Headers/
H A DSDL_mixer.h121 MUS_MOD, enumerator
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_mixer.h121 MUS_MOD, enumerator
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2_mixer.framework/Versions/A/Headers/
H A DSDL_mixer.h121 MUS_MOD, enumerator
/dports/games/tesseract/tesseract/src/include/
H A DSDL_mixer.h121 MUS_MOD, enumerator
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_mixer.h120 MUS_MOD, enumerator
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/
H A DSDL_mixer.h121 MUS_MOD, enumerator

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