/dports/games/kuklomenos/kuklomenos-0.4.5/SDL_mixer/ |
H A D | music.c | 254 case MUS_MOD: in music_mixer() 641 music->type = MUS_MOD; 700 case MUS_MOD: 791 case MUS_MOD: 902 case MUS_MOD: 977 case MUS_MOD: 1050 case MUS_MOD: 1191 case MUS_MOD: 1290 case MUS_MOD: 1312 case MUS_MOD: [all …]
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H A D | SDL_mixer.h | 103 MUS_MOD, enumerator
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/dports/audio/sdl_mixer/SDL_mixer-1.2.12/ |
H A D | music.c | 285 case MUS_MOD: 509 return MUS_MOD; 718 case MUS_MOD: 731 music->type = MUS_MOD; 789 case MUS_MOD: 888 if ( music->type != MUS_MOD ) { 912 case MUS_MOD: 1051 case MUS_MOD: 1135 case MUS_MOD: 1226 case MUS_MOD: [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/media/audio/ |
H A D | audio_defines.h | 29 #define MUS_MOD 4 macro
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H A D | sound.cpp | 129 return new SoundClipWave<MUS_MOD>(audioStream, 255, loop); in my_load_mod()
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/media/audio/ |
H A D | audiodefines.h | 21 #define MUS_MOD 4 macro
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H A D | clip_myjgmod.cpp | 86 return MUS_MOD; in get_sound_type()
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H A D | clip_mydumbmod.cpp | 151 return MUS_MOD; in get_sound_type()
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/dports/games/openlierox/OpenLieroX/include/ |
H A D | Sounds.h | 41 #define SND_MOD MUS_MOD
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/dports/audio/sdl2_mixer/SDL2_mixer-2.0.4/ |
H A D | music.c | 345 if (has_music(MUS_MOD)) { in open_music_type() 439 return MUS_MOD; in detect_music_type_from_magic() 550 type = MUS_MOD; in Mix_LoadMUS()
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H A D | music_modplug.c | 287 MUS_MOD,
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL_mixer.framework/Versions/A/Headers/ |
H A D | SDL_mixer.h | 103 MUS_MOD, enumerator
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_mixer.h | 98 MUS_MOD, enumerator
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL_Mixer/include/ |
H A D | SDL_mixer.h | 103 MUS_MOD, enumerator
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_mixer.h | 103 MUS_MOD, enumerator
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/dports/games/cube/cube_source/include/ |
H A D | SDL_mixer.h | 103 MUS_MOD, enumerator
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL_mixer.framework/Versions/A/Headers/ |
H A D | SDL_mixer.h | 103 MUS_MOD, enumerator
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_mixer.h | 103 MUS_MOD, enumerator
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/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2_mixer.framework/Versions/A/Headers/ |
H A D | SDL_mixer.h | 121 MUS_MOD, enumerator
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2_mixer.framework/Versions/A/Headers/ |
H A D | SDL_mixer.h | 121 MUS_MOD, enumerator
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_mixer.h | 121 MUS_MOD, enumerator
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2_mixer.framework/Versions/A/Headers/ |
H A D | SDL_mixer.h | 121 MUS_MOD, enumerator
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_mixer.h | 121 MUS_MOD, enumerator
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_mixer.h | 120 MUS_MOD, enumerator
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/ |
H A D | SDL_mixer.h | 121 MUS_MOD, enumerator
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