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Searched refs:MUS_WAV (Results 1 – 25 of 46) sorted by relevance

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/dports/games/warmux/warmux-11.04/build/android/jni/sdl_mixer/
H A Dmusic.c193 case MUS_WAV: in music_mixer()
305 music->type = MUS_WAV; in Mix_LoadMUS()
360 case MUS_WAV: in Mix_FreeMusic()
419 case MUS_WAV: in music_internal_play()
552 case MUS_WAV: in music_internal_volume()
596 case MUS_WAV: in music_internal_halt()
706 case MUS_WAV: in music_internal_playing()
823 music->type = MUS_WAV; in Mix_LoadMUS_RW()
H A DSDL_mixer.h116 MUS_WAV, enumerator
/dports/audio/sdl_mixer/SDL_mixer-1.2.12/
H A Dmusic.c275 case MUS_WAV:
482 return MUS_WAV;
553 type = MUS_WAV;
618 case MUS_WAV:
629 music->type = MUS_WAV;
779 case MUS_WAV:
900 case MUS_WAV:
1125 case MUS_WAV:
1216 case MUS_WAV:
1385 case MUS_WAV:
H A DSDL_mixer.h119 MUS_WAV, enumerator
/dports/games/kuklomenos/kuklomenos-0.4.5/SDL_mixer/
H A Dmusic.c249 case MUS_WAV: in music_mixer()
555 music->type = MUS_WAV;
695 case MUS_WAV:
786 case MUS_WAV:
972 case MUS_WAV:
1045 case MUS_WAV:
1184 case MUS_WAV:
H A DSDL_mixer.h102 MUS_WAV, enumerator
/dports/devel/p5-SDL/SDL-2.548/t/
H A Dmixer_music.t142 MUS_WAV, "[get_music_type] $audio_test_file is MUS_WAV"
145 MUS_WAV, "[get_music_type] currently playing MUS_WAV"
/dports/games/openlierox/OpenLieroX/include/
H A DSounds.h40 #define SND_WAV MUS_WAV
/dports/audio/sdl2_mixer/SDL2_mixer-2.0.4/
H A Dmusic.c384 load_music_type(MUS_WAV); in open_music()
457 return MUS_WAV; in detect_music_type()
513 type = MUS_WAV; in Mix_LoadMUS()
/dports/games/julius/julius-1.7.0/src/platform/
H A Dsound_device.c215 …= Mix_LoadMUSType_RW(sdl_music, file_has_extension(filename, "mp3") ? MUS_MP3 : MUS_WAV, SDL_TRUE); in sound_device_play_music()
222 …ic = Mix_LoadMUSType_RW(sdl_fp, file_has_extension(filename, "mp3") ? MUS_MP3 : MUS_WAV, SDL_TRUE); in sound_device_play_music()
/dports/games/augustus/augustus-3.1.0/src/platform/
H A Dsound_device.c218 …= Mix_LoadMUSType_RW(sdl_music, file_has_extension(filename, "mp3") ? MUS_MP3 : MUS_WAV, SDL_TRUE); in sound_device_play_music()
225 …ic = Mix_LoadMUSType_RW(sdl_fp, file_has_extension(filename, "mp3") ? MUS_MP3 : MUS_WAV, SDL_TRUE); in sound_device_play_music()
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL_mixer.framework/Versions/A/Headers/
H A DSDL_mixer.h102 MUS_WAV, enumerator
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_mixer.h97 MUS_WAV, enumerator
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL_Mixer/include/
H A DSDL_mixer.h102 MUS_WAV, enumerator
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_mixer.h102 MUS_WAV, enumerator
/dports/games/cube/cube_source/include/
H A DSDL_mixer.h102 MUS_WAV, enumerator
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL_mixer.framework/Versions/A/Headers/
H A DSDL_mixer.h102 MUS_WAV, enumerator
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_mixer.h102 MUS_WAV, enumerator
/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2_mixer.framework/Versions/A/Headers/
H A DSDL_mixer.h120 MUS_WAV, enumerator
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2_mixer.framework/Versions/A/Headers/
H A DSDL_mixer.h120 MUS_WAV, enumerator
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_mixer.h120 MUS_WAV, enumerator
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2_mixer.framework/Versions/A/Headers/
H A DSDL_mixer.h120 MUS_WAV, enumerator
/dports/games/tesseract/tesseract/src/include/
H A DSDL_mixer.h120 MUS_WAV, enumerator
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_mixer.h119 MUS_WAV, enumerator
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/
H A DSDL_mixer.h120 MUS_WAV, enumerator

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