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Searched refs:half_sz (Results 1 – 25 of 96) sorted by relevance

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/dports/math/py-numpy/numpy-1.20.3/numpy/core/src/common/
H A Dtempl_common.h.src31 const @type@ half_sz = ((@type@)1 << ((sizeof(a) * 8 - 1 ) / 2));
37 if (NPY_UNLIKELY((a | b) >= half_sz) &&
/dports/math/curv/curv-0.5/extern/imgui/
H A Dimgui_draw.cpp2849 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direc… in RenderArrowPointingAt() argument
2853 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
2854 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2855 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2856 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
/dports/graphics/nanort/nanort-b1feea8/examples/common/imgui/
H A Dimgui_draw.cpp2859 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direc… in RenderArrowPointingAt() argument
2863 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
2864 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2865 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2866 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/
H A Dimgui_draw.cpp2852 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direc… in RenderArrowPointingAt() argument
2856 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
2857 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2858 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2859 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/imgui/
H A Dimgui_draw.cpp2852 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direc… in RenderArrowPointingAt() argument
2856 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
2857 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2858 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2859 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
/dports/misc/box2d/box2d-2.4.1/extern/imgui/
H A Dimgui_draw.cpp2885 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direc… in RenderArrowPointingAt() argument
2889 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
2890 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2891 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2892 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/imgui/
H A Dimgui_draw.cpp2974 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direc… in RenderArrowPointingAt() argument
2978 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
2979 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2980 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2981 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
/dports/emulators/dolphin-emu/dolphin-3152428/Externals/imgui/
H A Dimgui_draw.cpp2990 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direc… in RenderArrowPointingAt() argument
2994 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
2995 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2996 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2997 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
/dports/lang/clover/mesa-21.3.6/src/imgui/
H A Dimgui_draw.cpp2974 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direc… in RenderArrowPointingAt() argument
2978 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
2979 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2980 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2981 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
/dports/graphics/libosmesa/mesa-21.3.6/src/imgui/
H A Dimgui_draw.cpp2974 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direc… in RenderArrowPointingAt() argument
2978 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
2979 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2980 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2981 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
/dports/graphics/milton/milton-1.9.1/third_party/imgui/
H A Dimgui_draw.cpp2962 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direc… in RenderArrowPointingAt() argument
2966 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
2967 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2968 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2969 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/imgui/
H A Dimgui_draw.cpp2974 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direc… in RenderArrowPointingAt() argument
2978 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
2979 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2980 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2981 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
/dports/graphics/mesa-libs/mesa-21.3.6/src/imgui/
H A Dimgui_draw.cpp2974 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direc… in RenderArrowPointingAt() argument
2978 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
2979 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2980 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2981 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/imgui/
H A Dimgui_draw.cpp2974 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direc… in RenderArrowPointingAt() argument
2978 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
2979 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2980 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2981 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/imgui/
H A Dimgui_draw.cpp2974 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direc… in RenderArrowPointingAt() argument
2978 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
2979 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2980 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2981 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/imgui/
H A Dimgui_draw.cpp2974 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direc… in RenderArrowPointingAt() argument
2978 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
2979 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2980 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2981 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/imgui/
H A Dimgui_draw.cpp2974 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direc… in RenderArrowPointingAt() argument
2978 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
2979 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2980 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2981 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/imgui/
H A Dimgui_draw.cpp2974 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direc… in RenderArrowPointingAt() argument
2978 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
2979 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2980 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2981 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
/dports/graphics/mesa-dri/mesa-21.3.6/src/imgui/
H A Dimgui_draw.cpp2974 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direc… in RenderArrowPointingAt() argument
2978 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
2979 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2980 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
2981 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
/dports/games/pioneer/pioneer-20210723/contrib/imgui/
H A Dimgui_draw.cpp3072 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direc… in RenderArrowPointingAt() argument
3076 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
3077 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
3078 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
3079 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dear-imgui/
H A Dimgui_draw.cpp3063 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direc… in RenderArrowPointingAt() argument
3067 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
3068 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
3069 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
3070 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dear-imgui/
H A Dimgui_draw.cpp3063 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direc… in RenderArrowPointingAt() argument
3067 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
3068 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
3069 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
3070 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/imgui/
H A Dimgui_draw.cpp3180 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direc… in RenderArrowPointingAt() argument
3184 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
3185 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
3186 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
3187 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/third_party/ImGui/
H A Dimgui_draw.cpp3453 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direc… in RenderArrowPointingAt() argument
3457 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
3458 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
3459 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
3460 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
/dports/audio/faudio/FAudio-21.01/utils/uicommon/
H A Dimgui_draw.cpp3252 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direc… in RenderArrowPointingAt() argument
3256 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()
3257 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
3258 …_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, p… in RenderArrowPointingAt()
3259 …_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, p… in RenderArrowPointingAt()

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