/dports/games/xboard-devel/xboard-f49e7e1/ |
H A D | common.h | 713 int ruleMoves; member
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H A D | engineoutput.c | 109 int count, rule = 2*appData.ruleMoves; in MakeEngineOutputTitle()
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H A D | NEWS | 712 -ruleMoves 923 /ruleMoves=51 1243 /ruleMoves=51 1261 /ruleMoves determine after how many reversible moves the game is 1264 reversible moves, even if /ruleMoves species a larger number. Note 1385 /ruleMoves=51
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H A D | args.h | 654 { "ruleMoves", ArgInt, (void *) &appData.ruleMoves, TRUE, (ArgIniType) 51 },
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H A D | dialogs.c | 654 { 0, 0,100, NULL, (void*) &appData.ruleMoves, "", NULL, Spin, N_("N-Move Rule:") },
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H A D | backend.c | 8360 if(gameInfo.variant == VariantXiangqi && ( count >= 100 || count >= 2*appData.ruleMoves ) ) { in Adjudicate() 8374 if(canAdjudicate && appData.ruleMoves > 0 && count >= 2*appData.ruleMoves) { in Adjudicate()
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H A D | xboard.texi | 3397 @item -ruleMoves n 3398 @cindex ruleMoves, option
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/dports/games/xboard/xboard-4.9.1/ |
H A D | common.h | 721 int ruleMoves; member
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H A D | engineoutput.c | 110 int count, rule = 2*appData.ruleMoves; in MakeEngineOutputTitle()
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H A D | NEWS | 756 -ruleMoves 967 /ruleMoves=51 1287 /ruleMoves=51 1305 /ruleMoves determine after how many reversible moves the game is 1308 reversible moves, even if /ruleMoves species a larger number. Note 1429 /ruleMoves=51
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H A D | args.h | 659 { "ruleMoves", ArgInt, (void *) &appData.ruleMoves, TRUE, (ArgIniType) 51 },
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H A D | dialogs.c | 659 { 0, 0,100, NULL, (void*) &appData.ruleMoves, "", NULL, Spin, N_("N-Move Rule:") },
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H A D | backend.c | 8536 if(gameInfo.variant == VariantXiangqi && ( count >= 100 || count >= 2*appData.ruleMoves ) ) { in Adjudicate() 8550 if(canAdjudicate && appData.ruleMoves > 0 && count >= 2*appData.ruleMoves) { in Adjudicate()
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H A D | xboard.texi | 4099 @item -ruleMoves n 4100 @cindex ruleMoves, option
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H A D | xboard.info | 3331 -ruleMoves n 5745 * ruleMoves, option: Adjudication Options.
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/dports/games/xboard-devel/xboard-f49e7e1/winboard/ |
H A D | woptions.c | 2926 SetDlgItemInt( hDlg, IDC_RuleMoves, appData.ruleMoves, TRUE ); in EnginePlayOptionsDialog() 2950 appData.ruleMoves = GetDlgItemInt(hDlg, IDC_RuleMoves, NULL, FALSE ); in EnginePlayOptionsDialog()
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H A D | winboard.rtf | 2310 …ruleMoves}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjust…
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/dports/games/xboard/xboard-4.9.1/winboard/ |
H A D | woptions.c | 2931 SetDlgItemInt( hDlg, IDC_RuleMoves, appData.ruleMoves, TRUE ); in EnginePlayOptionsDialog() 2955 appData.ruleMoves = GetDlgItemInt(hDlg, IDC_RuleMoves, NULL, FALSE ); in EnginePlayOptionsDialog()
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H A D | winboard.rtf | 2310 …ruleMoves}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjust…
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