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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/
H A Dai_normal.h27 namespace Battle
47 const Battle::Unit * unit = nullptr;
77 Battle::Actions planUnitTurn( Battle::Arena & arena, const Battle::Unit & currentUnit );
78 void analyzeBattleState( Battle::Arena & arena, const Battle::Unit & currentUnit );
81 bool isUnitFaster( const Battle::Unit & currentUnit, const Battle::Unit & target ) const;
88Battle::Actions berserkTurn( Battle::Arena & arena, const Battle::Unit & currentUnit ) const;
89Battle::Actions archerDecision( Battle::Arena & arena, const Battle::Unit & currentUnit ) const;
90 …BattleTargetPair meleeUnitOffense( Battle::Arena & arena, const Battle::Unit & currentUnit ) const;
91 …BattleTargetPair meleeUnitDefense( Battle::Arena & arena, const Battle::Unit & currentUnit ) const;
93 …ome spellDamageValue( const Spell & spell, Battle::Arena & arena, const Battle::Units & friendly, …
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/
H A Dbattle_cell.cpp52 void Battle::Position::Swap( void ) in Swap()
58 Battle::Cell * Battle::Position::GetHead( void ) in GetHead()
63 Battle::Cell * Battle::Position::GetTail( void ) in GetTail()
68 const Battle::Cell * Battle::Position::GetHead( void ) const in GetHead()
73 const Battle::Cell * Battle::Position::GetTail( void ) const in GetTail()
86 Battle::Position Battle::Position::GetPositionWhenMoved( const Unit & unit, const int32_t dst ) in GetPositionWhenMoved()
113 Battle::Position Battle::Position::GetReachable( const Unit & currentUnit, const int32_t dst ) in GetReachable()
171 Battle::Cell::Cell( int32_t ii ) in Cell()
200 Battle::direction_t Battle::Cell::GetTriangleDirection( const fheroes2::Point & dst ) const in GetTriangleDirection()
267 const Battle::Unit * Battle::Cell::GetUnit( void ) const in GetUnit()
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H A Dbattle_arena.cpp50 namespace Battle namespace
130 Battle::Arena * Battle::GetArena( void ) in GetArena()
140 Battle::Bridge * Battle::Arena::GetBridge( void ) in GetBridge()
145 Battle::Board * Battle::Arena::GetBoard( void ) in GetBoard()
150 Battle::Graveyard * Battle::Arena::GetGraveyard( void ) in GetGraveyard()
155 Battle::Interface * Battle::Arena::GetInterface( void ) in GetInterface()
160 Battle::Tower * Battle::Arena::GetTower( int type ) in GetTower()
744 Battle::Unit * Battle::Arena::GetTroopUID( u32 uid ) in GetTroopUID()
1230 Battle::Force & Battle::Arena::GetForce1( void ) in GetForce1()
1235 Battle::Force & Battle::Arena::GetForce2( void ) in GetForce2()
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H A Dbattle_troop.cpp65 Battle::ModesAffected::ModesAffected() in ModesAffected()
133 Battle::Unit::~Unit() in ~Unit()
267 int Battle::Unit::GetMorale() const in GetMorale()
288 Battle::Unit * Battle::Unit::GetMirror() in GetMirror()
303 const Battle::Position & Battle::Unit::GetPosition( void ) const in GetPosition()
423 bool Battle::Unit::isIdling() const in isIdling()
428 bool Battle::Unit::checkIdleDelay() in checkIdleDelay()
433 void Battle::Unit::NewTurn( void ) in NewTurn()
1649 int Battle::Unit::M82Kill() const in M82Kill()
1654 int Battle::Unit::M82Move() const in M82Move()
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H A Dbattle_bridge.cpp31 Battle::Bridge::Bridge() in Bridge()
36 bool Battle::Bridge::isValid( void ) const in isValid()
41 bool Battle::Bridge::isDestroy( void ) const in isDestroy()
46 bool Battle::Bridge::isDown( void ) const in isDown()
51 void Battle::Bridge::SetDown( bool f ) in SetDown()
56 bool Battle::Bridge::AllowUp( void ) const in AllowUp()
62 bool Battle::Bridge::isBridgeOccupied( void ) const in isBridgeOccupied()
94 bool Battle::Bridge::isPassable( const Unit & b ) const in isPassable()
100 void Battle::Bridge::SetDestroy( void ) in SetDestroy()
107 void Battle::Bridge::SetPassable( const Unit & b ) const in SetPassable()
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H A Dbattle_army.cpp36 namespace Battle namespace
88 Battle::Units::Units() in Units()
102 void Battle::Units::SortSlowest() in SortSlowest()
107 void Battle::Units::SortFastest() in SortFastest()
112 void Battle::Units::SortArchers( void ) in SortArchers()
117 Battle::Unit * Battle::Units::FindUID( uint32_t pid ) const in FindUID()
124 Battle::Unit * Battle::Units::FindMode( uint32_t mod ) const in FindMode()
151 Battle::Force::~Force() in ~Force()
232 void Battle::Force::NewTurn( void ) in NewTurn()
325 bool Battle::Force::animateIdleUnits() in animateIdleUnits()
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H A Dbattle_tower.cpp32 Battle::Tower::Tower( const Castle & castle, int twr, const Rand::DeterministicRandomGenerator & ra… in Tower()
52 const char * Battle::Tower::GetName( void ) const in GetName()
67 bool Battle::Tower::isValid( void ) const in isValid()
72 u32 Battle::Tower::GetType( void ) const in GetType()
77 u32 Battle::Tower::GetBonus( void ) const in GetBonus()
82 u32 Battle::Tower::GetAttack( void ) const in GetAttack()
87 int Battle::Tower::GetColor( void ) const in GetColor()
92 fheroes2::Point Battle::Tower::GetPortPosition( void ) const in GetPortPosition()
109 void Battle::Tower::SetDestroy( void ) in SetDestroy()
124 std::string Battle::Tower::GetInfo( const Castle & cstl ) in GetInfo()
H A Dbattle_board.cpp78 Battle::Board::Board() in Board()
91 void Battle::Board::Reset( void ) in Reset()
464 std::vector<Battle::Unit *> Battle::Board::GetNearestTroops( const Unit * startUnit, const std::vec… in GetNearestTroops()
483 std::vector<Battle::Unit *> units; in GetNearestTroops()
985 Battle::Cell * Battle::Board::GetCell( s32 position, int dir ) in GetCell()
1000 Battle::Indexes Battle::Board::GetMoveWideIndexes( s32 center, bool reflect ) in GetMoveWideIndexes()
1031 Battle::Indexes Battle::Board::GetAroundIndexes( s32 center, s32 ignore ) in GetAroundIndexes()
1046 Battle::Indexes Battle::Board::GetAroundIndexes( const Unit & b ) in GetAroundIndexes()
1051 Battle::Indexes Battle::Board::GetAroundIndexes( const Position & position ) in GetAroundIndexes()
1071 Battle::Indexes Battle::Board::GetDistanceIndexes( s32 center, u32 radius ) in GetDistanceIndexes()
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H A Dbattle_main.cpp42 namespace Battle namespace
143 if ( army & Battle::RESULT_SURRENDER ) in getBattleResult()
144 return Battle::RESULT_SURRENDER; in getBattleResult()
145 if ( army & Battle::RESULT_RETREAT ) in getBattleResult()
146 return Battle::RESULT_RETREAT; in getBattleResult()
147 if ( army & Battle::RESULT_LOSS ) in getBattleResult()
148 return Battle::RESULT_LOSS; in getBattleResult()
149 if ( army & Battle::RESULT_WINS ) in getBattleResult()
150 return Battle::RESULT_WINS; in getBattleResult()
156 Battle::Result Battle::Loader( Army & army1, Army & army2, s32 mapsindex ) in Loader()
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H A Dbattle_command.cpp26 Battle::Command::Command( const CommandType cmd ) in Command()
30 Battle::Command & Battle::Command::operator<<( const int val ) in operator <<()
36 Battle::Command & Battle::Command::operator>>( int & val ) in operator >>()
45 int Battle::Command::GetValue( void ) in GetValue()
52 Battle::Command::Command( const CommandType cmd, const int param1, const int param2 /* = -1 */, con… in Command()
H A Dbattle_grave.cpp28 Battle::Indexes Battle::Graveyard::GetClosedCells( void ) const in GetClosedCells()
39 void Battle::Graveyard::AddTroop( const Unit & b ) in AddTroop()
49 void Battle::Graveyard::RemoveTroop( const Unit & b ) in RemoveTroop()
67 u32 Battle::Graveyard::GetLastTroopUID( s32 index ) const in GetLastTroopUID()
76 Battle::TroopUIDs Battle::Graveyard::GetTroopUIDs( const int32_t hexIndex ) const in GetTroopUIDs()
H A Dbattle_action.cpp142 void Battle::Arena::ApplyAction( Command & cmd ) in ApplyAction()
243 Battle::Unit * b1 = GetTroopUID( uid1 ); in ApplyActionAttack()
244 Battle::Unit * b2 = GetTroopUID( uid2 ); in ApplyActionAttack()
297 Battle::Unit * b = GetTroopUID( uid ); in ApplyActionMove()
403 Battle::Unit * battle = GetTroopUID( uid ); in ApplyActionSkip()
463 Battle::Unit * b = GetTroopUID( uid ); in ApplyActionMorale()
547 Battle::TargetsInfo Battle::Arena::GetTargetsForDamage( const Unit & attacker, Unit & defender, s32… in GetTargetsForDamage()
632 std::vector<Battle::Unit *> Battle::Arena::FindChainLightningTargetIndexes( const HeroBase * hero, … in FindChainLightningTargetIndexes()
681 Battle::TargetsInfo Battle::Arena::TargetsForChainLightning( const HeroBase * hero, int32_t attacke… in TargetsForChainLightning()
836 Battle::Unit * b2 = GetTroopUID( uid ); in ApplyActionTower()
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/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/
H A Dbattle.cc40 const BattleDescr& Battle::descr() const { in descr()
44 Battle::Battle() in Battle() function in Widelands::Battle
55 Battle::Battle(Game& game, Soldier* first_soldier, Soldier* second_soldier) in Battle() function in Widelands::Battle
78 bool Battle::init(EditorGameBase& egbase) { in init()
85 if (Battle* battle = first_->get_battle()) { in init()
125 bool Battle::locked(Game& game) { in locked()
299 void Battle::calculate_round(Game& game) { in calculate_round()
341 void Battle::Loader::load(FileRead& fr) { in load()
344 Battle& battle = get<Battle>(); in load()
354 void Battle::Loader::load_pointers() { in load_pointers()
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/dports/games/springlobby/springlobby-0.180/src/lsl/src/lsl/battle/
H A Dbattle.cpp34 namespace Battle { namespace
36 Battle::Battle(IServerPtr serv, int id ) : in Battle() function in LSL::Battle::Battle
46 Battle::~Battle() in ~Battle()
71 void Battle::Leave() in Leave()
76 void Battle::OnRequestBattleStatus() in OnRequestBattleStatus()
90 void Battle::SendMyBattleStatus() in SendMyBattleStatus()
133 const CommonUserPtr Battle::GetMe() in GetMe()
138 void Battle::SaveMapDefaults() in SaveMapDefaults()
570 void Battle::StartHostedBattle() in StartHostedBattle()
622 void Battle::StartSpring() in StartSpring()
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/dports/games/knavalbattle/knavalbattle-21.12.3/data/pictures/
H A Ddefault.desktop2 Name=Naval Battle Default
7 Name[da]=Standard for Naval Battle
8 Name[de]=Naval-Battle-Standard
10 Name[en_GB]=Naval Battle Default
18 Name[id]=Naval Battle Default
25 Name[nl]=Naval Battle standaard
31 Name[ru]=Naval Battle по умолчанию
33 Name[sl]=Privzeta za Naval Battle
41 Name[x-test]=xxNaval Battle Defaultxx
42 Name[zh_CN]=Naval Battle 默认
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/mt_elbrus/
H A Dbattle_with_dark_soldiers_script.lua6 local Battle = nil
23 Battle = battle_instance;
24 Script = Battle:GetScriptSupervisor();
29 DialogueManager = Battle:GetDialogueSupervisor();
78 if (Battle:GetState() == vt_battle.BattleMode.BATTLE_STATE_VICTORY
79 or Battle:GetState() == vt_battle.BattleMode.BATTLE_STATE_DEFEAT
80 or Battle:GetState() == vt_battle.BattleMode.BATTLE_STATE_EXITING) then
96 Battle:SetSceneMode(false);
100 Battle:SetSceneMode(true);
163 Battle:AddEnemy(9);
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/dports/games/wesnoth/wesnoth-1.14.17/packaging/windows/
H A DWesnoth.nsi.in11 !define MULTIUSER_INSTALLMODE_INSTDIR "Battle for Wesnoth %version"
45 !define MUI_LANGDLL_REGISTRY_KEY "Software\Battle for Wesnoth\%version"
58 !define MUI_STARTMENUPAGE_REGISTRY_KEY "Software\Battle for Wesnoth\%version"
60 !define MUI_STARTMENUPAGE_DEFAULTFOLDER "Battle for Wesnoth %version"
89 Section "Battle for Wesnoth" BfWSection
113 WriteRegStr SHCTX "Software\Battle for Wesnoth\%version" "" $INSTDIR
119 …oftware\Microsoft\Windows\CurrentVersion\Uninstall\Battle for Wesnoth %version" "DisplayName" "Bat…
170 ${If} $StartMenuFolder == "Battle for Wesnoth %version"
225 Delete "$SMPROGRAMS\$StartMenuFolder\Battle for Wesnoth.lnk"
229 DeleteRegKey /ifempty SHCTX "Software\Battle for Wesnoth\%version"
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/dports/games/springlobby/springlobby-0.180/src/
H A Dbattle.cpp36 Battle::Battle( Server& serv, int id ) : in BEGIN_EVENT_TABLE()
49 Battle::~Battle() in ~Battle()
66 void Battle::Update() in Update()
85 void Battle::Leave() in Leave()
91 void Battle::OnRequestBattleStatus() in OnRequestBattleStatus()
106 void Battle::SendMyBattleStatus() in SendMyBattleStatus()
152 User& Battle::GetMe() in GetMe()
157 const User& Battle::GetMe() const in GetMe()
162 void Battle::SaveMapDefaults() in SaveMapDefaults()
649 void Battle::StartSpring() in StartSpring()
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/battle_with_banesore/
H A Dbattle_with_banesore_script.lua6 local Battle = nil
35 Battle = battle_instance;
36 Script = Battle:GetScriptSupervisor();
122 bronann = Battle:GetCharacterActor(0);
199 Battle:SetSceneMode(false);
203 Battle:SetSceneMode(true);
227 Battle:SetSceneMode(true);
240 Battle:SetSceneMode(true);
246 Battle:SetSceneMode(true);
253 Battle:SetSceneMode(true);
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/battles/characters_animations/
H A Dall_use_escape_smoke.lua18 local Battle = nil
33 Battle = ModeManager:GetTop();
34 Effects = Battle:GetEffectSupervisor();
50Battle:GetIndicatorSupervisor():AddItemIndicator(character:GetXLocation() + (character:GetSpriteWi…
64 Battle:TriggerBattleParticleEffect("data/visuals/particle_effects/smoke.lua", 452, 424);
65 Battle:TriggerBattleParticleEffect("data/visuals/particle_effects/smoke.lua", 350, 550);
66 Battle:TriggerBattleParticleEffect("data/visuals/particle_effects/smoke.lua", 555, 560);
/dports/games/valyriatear/ValyriaTear-1.1.0/data/battles/enemies_ai/
H A Dandromalius_ai.lua65 local Battle = battle_instance;
67 local nb_enemies = Battle:GetNumberOfEnemies();
68 local nb_heroes = Battle:GetNumberOfCharacters();
73 local enemy = Battle:GetEnemyActor(index);
93 battle_actor:SetAction(10007, _GetHeroWithMostSP(Battle));
97 battle_actor:SetAction(10100, _GetHeroWithLessHP(Battle));
102 battle_actor:SetAction(1014, _GetHeroWithLessHP(Battle));
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/dialog/
H A Ddialog_armyinfo.cpp91 case Battle::SP_SLOW: in modeToSpell()
400 case Battle::SP_BLESS: in GetModesSprite()
402 case Battle::SP_HASTE: in GetModesSprite()
414 case Battle::SP_CURSE: in GetModesSprite()
416 case Battle::SP_SLOW: in GetModesSprite()
422 case Battle::SP_BLIND: in GetModesSprite()
426 case Battle::SP_STONE: in GetModesSprite()
439 …const uint32_t modes[] = { Battle::SP_BLOODLUST, Battle::SP_BLESS, Battle::SP_HASTE, Ba… in DrawBattleStats()
440Battle::SP_DRAGONSLAYER, Battle::SP_STEELSKIN, Battle::SP_ANTIMAGIC, Battle::SP_CURSE, Battle::… in DrawBattleStats()
441Battle::SP_BERSERKER, Battle::SP_HYPNOTIZE, Battle::SP_BLIND, Battle::SP_PARALYZE, Battle::… in DrawBattleStats()
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/dports/games/springlobby/springlobby-0.180/src/hosting/
H A Dmainjoinbattletab.h9 class Battle; variable
25 void HostBattle( Battle& battle );
26 void JoinBattle( Battle& battle );
31 Battle* GetCurrentBattle();
48 BattleroomMMOptionsTab<Battle>& GetMMOptionsTab();
58 BattleroomMMOptionsTab<Battle>* m_mm_opts_tab;
/dports/games/valyriatear/ValyriaTear-1.1.0/data/battles/enemies_animations/fenrir/
H A Dfenrir_death.lua16 local Battle = nil
38 Battle = battle;
40 Script = Battle:GetScriptSupervisor();
41 Effects = Battle:GetEffectSupervisor();
129 Battle:TriggerBattleParticleEffect("data/visuals/particle_effects/boss_death_particle.lua",
131 Battle:TriggerBattleParticleEffect("data/visuals/particle_effects/boss_death_particle.lua",
133 Battle:TriggerBattleParticleEffect("data/visuals/particle_effects/boss_death_particle.lua",
135 Battle:TriggerBattleParticleEffect("data/visuals/particle_effects/boss_death_particle.lua",
/dports/games/scourge/scourge/src/
H A Dbattle.cpp36 char *Battle::sound[] = {
51 int Battle::potionSoundStart = 5;
65 Battle::Battle() { in Battle() function in Battle
71 Battle::Battle( Session *session, Creature *creature ) { in Battle() function in Battle
89 Battle::~Battle() { in ~Battle()
106 void Battle::setupBattles( Session *session, Battle *battle[], int count, vector<Battle *> *turns )… in setupBattles()
119 Battle *b = *e; in setupBattles()
162 bool Battle::fightTurn() { in fightTurn()
261 void Battle::endTurn() { in endTurn()
718 void Battle::useSkill() { in useSkill()
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